Warhammer 40,000: Dark Millennium Online

Nathan

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E3 Trailer
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I love they're keeping the "Vigil" style, since this is from the makers of Darksiders. Tho yeah this is their 2nd game, so very skeptical. Hope its not a monthly fee MMO. :p
 
Doesn't seem too bad so far. It looks like a 3rd person shooter with MMO elements thrown in. How it should be.
 
I'd play this game if I still have the time to play a MMO, but unfortunately those days are behind me now.
 
Nice find. Man, why do there have to be so many great MMOs? I was always against playing 2 at the same time, but if this plays as great as it looks, I might have no other choice.
 
Haha i know! I also love that MMOs such as Dark Millenium Online and Knights of the Old Republic are realizing that its more about a stylish art style than HD Über new graphics! WoW has great art style even tho they're using a very old engine, and these two MMOs are folowing the example of using a great art style that can still look fresh and exciting even if its years old, not to mention the server stability is important.

Warhammer Online by Mythic first seemed to be going for PvE, but then like 1-2 years before releasing they shifted back to their RvR mentality and i think this suffered them alot, but it seems Vigil right now has the clear idea of going for what Warhammer is all about. It's about WAR and LOTS of it. So yeah i do hope they're going for a big PvP route here, while also having dungeons and stuff where we can fight demons, nekrons, tyranids and whatnot! Other Ork clans for example!

I wonder how they will decide the Chaos race. Warhammer Online decided to go with Tzeentch and all their 4 classes we're magic related, but will Dark Millenium Online follow the same route? Or will we have players being able to choose the god? Or will this MMO have a class system where the tanks are Nurgle, Meleers are Khorne, Casters are Tzeentch and healer/casters are Slaaneesh? Thats just one example, you can really but a big spin on all of 'em, except Khorne since they hate magic and whatnot. :D
 
I wonder how extensive the Order selection will be. Let's take the Space Marines for example. They've got tons of Orders, like the Black Templars, Blood Ravens, Ultra Marines and lots more. I wonder how many of those will be available to choose from. I so hope I can become a Demon Hunter.

 
Playing as a Black Templar/Demon Hunter/Space Wolf would be a dream come true, but yeah alot of pondering how they're gonna handle the factions and class system. Orks are the easiest to figure out. make Mek'Boyz or so like the healers, while also having another Mek'boyz for the ranged combat, unless they truly wanna blend ranged and melee into one big thing, like Space Marines got the guns + chainsaw swords. :) So yeah there is alot of potential in the IP.
 
Even though this game will be about multiple factions shooting, slicing and kicking the hell out of each other, I hope there'll be an event that forces everyone to put their differences aside and work together.

I think it's always fun to fight side by side with your most hated enemies, who you just want to shoot in the face, but can't because there's a bigger threat.

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But I'm glad this game is shooting for a release window in 2013. That gives me 2 whole years to play another MMO and I don't have to worry to play a 2nd one at the same time.
 
Gameinformer article

The writer talks about how he's worried this will be a WoW clone with Warhammer characters, but the THQ president is saying we'll be seeing actual gameplay footage in the coming 6 months.
 
From Gamescon, the 1st playable race announced! Imperium of Man:


I hope you can choose a Female Space Marine and that becomes a Battle Sister.
 
It would be great if you could start as a simple Imperial Guardsman and by proving your worth a chapter chooses to make you a Marine. I dont know if that would happen in the WH universe though. But it would be nice if the IG was represented as well.
Just make sure that the Guardsmen have skills so that you dont die like a fly and that they are on the same side as the Marines. It was silly that they were fighting in the DOW campaign.
Sisters of Battle would be nice too. Lets hope that the world is filled with big populated cities, and not just barren battlegrounds and ghost cities.

Also, they best be adding Tau to the mix. Tau are probably the most interesting race and they remind me of my favourite Protoss from Starcraft.
 
This game will be my WoW killer.
 
Warhammer 40,000: Dark Millennium Goes Single-Player as Layoffs Hit Relic and Vigil

The fate of the Warhammer 40,000 MMO has been revealed: It's no longer a Warhammer 40,000 MMO. THQ has announced Warhammer 40,000: Dark Millennium has been "refocused" as a single-player action game with multiplayer elements, a change that brings with it substantial layoffs at developers Vigil Games and Relic Entertainment.

Originally thought canceled due to financial troubles at THQ, the publisher assured fans that the massively multiplayer game was still in development, though the exact nature of that development was left up in the air. In any case, it didn't seem like the company was in any shape to maintain a big budget MMO game.

And they weren't. In a press release issued today Brian Farrell, president and CEO of THQ, revealed game-changing plans for the project.

"As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features."

Disappointing, to say the least.

Even more disappointing is the downsizing at Vigil Games and Relic Entertainment that comes as a result of this decision, the two internal THQ studios losing 79 and 39 full-time employees respectively.

While countless MMO fans just lost faith in THQ, THQ still believes in Warhammer 40,000: Dark Millennium.

"Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property."

Kotaku
 

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