Its not a debate about if cgi is useful or not.
I keep saying that Antoine but I don't think people understand.
I'm saying why just CGI?
I'm starting to think the main underlying issue people have with the Hulk CGI is his face. Not the actual rendering or movement.
I think that's a valid criticism. Here's why: Marvel designed the Hulk's appearance before Norton came on board. Therefore, Hulk's face isn't real. It has some stylization and idealization that the imagination can't avoid. Only nature can create the imperfections that all faces have. And, our eyes are actually the most critical when it comes to faces. It's wired in our brains our ability to distinguish faces, so we are naturally more critical when it comes to CGI faces looking real.
Here's the advantage of 2003 Hulk's face, it incorporated features Eric Bana had. Maybe if Marvel had more time if Ed Norton was on board earlier, the could have used real characteristics and proportions from Norton's face.
Another thing about this 2008 Hulk. This is completely different CGI because of the kinetic camera. The CGI has the difficult task of compensating for the drastic movements of the camera. I don't think what we've seen are finished products because if you look at the trailer and pictures, the focus on the CGI is inconsistent.
By the way, The CGI did use Norton's body for references. But, Hulk is so massive that nearly all of him HAS to be invented by CGI. Even if you take motion captures and scale the model larger, there's a lot of detail that would need to be added by CGI.