X-Men: Destiny Thread

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How can the new characters be canon if this is clearly an alternate universe to the 616?? Xavier's dead, Gambit's on the brotherhood.. are these characters 'canon' in that they are from a different marvel earth?
 
I just picked up the new XBOX Magazine and they have a pretty lengthy article about X-Men: Destiny, I can honestly say that the game looks pretty good, they only show one of the characters that you get to use, and Gambit
 
How can the new characters be canon if this is clearly an alternate universe to the 616?? Xavier's dead, Gambit's on the brotherhood.. are these characters 'canon' in that they are from a different marvel earth?

The established characters can join your side or leave your side depending on how many X-Genes you give them, I believe.

Also, they don't have to use their backstories for the game, they can still make the people canon, but make a new backstory.

Most Marvel games are different earths anyway. This could be a different timeline than what we may see in their 616 debut if they're used.
 
I just picked up the new XBOX Magazine and they have a pretty lengthy article about X-Men: Destiny, I can honestly say that the game looks pretty good, they only show one of the characters that you get to use, and Gambit

Does that mean there's a hand ful of characters to pick from with each having their own story?

Also, can you customize their look? That's a big deal for me.
 
There are three canonical X-Men characters to choose from in the game. We don't know if we can change their outfits but as far as their looks, we most likely will not be able to.

We MAY be able to change their outfits though which would be good enough. The more important thing is if the story is good. Considering how Dan Slott was used in SM:SD, I'm kinda worried. Not that his writing was bad, but because he didn't have THAT much freedom.
 
Does that mean there's a hand ful of characters to pick from with each having their own story?

Also, can you customize their look? That's a big deal for me.

Nah, you start off as a mutant who's parents are part of some group called "Purifiers" meaning that they don't like mutants at all. The city itself is already in chaos because the Purifiers destroy a statue of Professor Xavier, at that point you choose what power you want. The magazine only listed Energy Projection and Matter Manipulation, once you select your power, it manifest right then and there taking out multiple people and from there, you have full control. You pretty much make decisions and it determines whether or not you'll work for the good guys or the opposing force.
 
Ryuuie said:
There are three canonical X-Men characters to choose from in the game. We don't know if we can change their outfits but as far as their looks, we most likely will not be able to.

We MAY be able to change their outfits though which would be good enough. The more important thing is if the story is good. Considering how Dan Slott was used in SM:SD, I'm kinda worried. Not that his writing was bad, but because he didn't have THAT much freedom.

Thats not really a fair comparison though is it? Dan Slott didn't write the whole story, it was already determined that the structure would be 4 different spideys with each level being a different boss. Thats what limited Dan Slott.

This on the other hand is a non-linear action RPG. There is pretty much as much freedom as you can get for a game from a narrative viewpoint.
 
Thats not really a fair comparison though is it? Dan Slott didn't write the whole story, it was already determined that the structure would be 4 different spideys with each level being a different boss. Thats what limited Dan Slott.

This on the other hand is a non-linear action RPG. There is pretty much as much freedom as you can get for a game from a narrative viewpoint.

That's not really a fair comparison, you're right. But ever since learning how he was limited, I'm worried that Silicon Knights will pull the same move with Carey.

I can't help it. :P I like SM:SD and all but that wasn't a very fun thing to read.
 
Yeah, because writers are NEVER under some form of limitations.

Free Dan Slott and Mike Carey from video game slavery!
 
Yeah, because writers are NEVER under some form of limitations.

Free Dan Slott and Mike Carey from video game slavery!
 
Nah, you start off as a mutant who's parents are part of some group called "Purifiers" meaning that they don't like mutants at all. The city itself is already in chaos because the Purifiers destroy a statue of Professor Xavier, at that point you choose what power you want. The magazine only listed Energy Projection and Matter Manipulation, once you select your power, it manifest right then and there taking out multiple people and from there, you have full control. You pretty much make decisions and it determines whether or not you'll work for the good guys or the opposing force.

wow, :up:

Good *****, im excited now. Reminds me of the days when kotor first came out. Playing it multiple times to see the differences in the story when picking whether to be good or bad. I love it.
 
wow, :up:

Good *****, im excited now. Reminds me of the days when kotor first came out. Playing it multiple times to see the differences in the story when picking whether to be good or bad. I love it.

I'm sold to now...

...thanks for reminding me, I'm gonna go play KOTOR now :woot:...well maybe after work lol
 
Yeah, because writers are NEVER under some form of limitations.

Free Dan Slott and Mike Carey from video game slavery!

Yea, considering Activision is definitely well known for good writing in games! :whatever:

Even though Dan isn't a bad writer, he could've had a lot more freedom in the story and with how things went.

http://www.formspring.me/DanSlott/q/2249376858

He could've been given more freedom in the core story and they could've worked with him to make the game even better. Would it have been harder to do? Yea. Would it have been impossible? Nope.

Pipe dream, sure, but so's wanting a B:AA quality Spider-Man game this year. :P
 
How much freedom Slott did or did not have is a no-point.

Slott is a writer. As such, his job is to write. If he has no guidelines, great. Good for him. He can write about Spider-man getting butt-probed by aliens if he wants. Wonderful. If he has guidelines, great. Good for him. His job is probably a tad easier now, given that he has some confined space to work in, and he still has a grotesque amount of freedom, but for some points to anchor him.

Slott is a writer. As such, his job is to write. Assuming that he is professional (I don't know him personally, so who am I to say one way or the other?), regardless of whether he likes what confines him or not, his job is to create the best story - or "logic," as he writes in the link you provided - he can with the groundwork already provided. If the story he created is horrible, then he did not do a very good job. If this was because he could not work within the groundwork already provided, then the professional thing would have been to step away from the project and let someone else handle it.

Being that he does not seem displeased with his work on the project, I'm assuming he wrote a story that he felt was worth seeing the light of day. As such, I can't figure out what you're griping about. Please provide me with a link in which Slott complains up a storm about the confines of the project and how it prevented him from writing something good.

Also, you mention Activision. Activision is a publisher: as such, Activision has nothing to do with the writing of their games. Slott - again, in the link you provided - accurately identifies Beenox as the game developer. Thus, if you feel the need to blame someone about it, blame the fellows at Beenox. And/or Slott.
 
How much freedom Slott did or did not have is a no-point.

Slott is a writer. As such, his job is to write. If he has no guidelines, great. Good for him. He can write about Spider-man getting butt-probed by aliens if he wants. Wonderful. If he has guidelines, great. Good for him. His job is probably a tad easier now, given that he has some confined space to work in, and he still has a grotesque amount of freedom, but for some points to anchor him.

Slott is a writer. As such, his job is to write. Assuming that he is professional (I don't know him personally, so who am I to say one way or the other?), regardless of whether he likes what confines him or not, his job is to create the best story - or "logic," as he writes in the link you provided - he can with the groundwork already provided. If the story he created is horrible, then he did not do a very good job. If this was because he could not work within the groundwork already provided, then the professional thing would have been to step away from the project and let someone else handle it.

Being that he does not seem displeased with his work on the project, I'm assuming he wrote a story that he felt was worth seeing the light of day. As such, I can't figure out what you're griping about. Please provide me with a link in which Slott complains up a storm about the confines of the project and how it prevented him from writing something good.

Also, you mention Activision. Activision is a publisher: as such, Activision has nothing to do with the writing of their games. Slott - again, in the link you provided - accurately identifies Beenox as the game developer. Thus, if you feel the need to blame someone about it, blame the fellows at Beenox. And/or Slott.

Actually, Activision does have say about what goes into their games as does Marvel and Beenox. As I said, Slott could have been given more freedom to craft the story rather than "this is how it's going to turn out, make it work somehow". It could have given us a much better story if things weren't completely set in stone.

Considering Activision said that their last few Spider-Man games have sucked (which they have), they needed someone that is more well known in the comics (as Slott does write the Spider-Man comics) to write for them.

You can argue that he's a writer all you like, but you can't argue that letting the writer get more freedom would not have made the story better in the long run.
 
Nah, you start off as a mutant who's parents are part of some group called "Purifiers" meaning that they don't like mutants at all. The city itself is already in chaos because the Purifiers destroy a statue of Professor Xavier, at that point you choose what power you want. The magazine only listed Energy Projection and Matter Manipulation, once you select your power, it manifest right then and there taking out multiple people and from there, you have full control. You pretty much make decisions and it determines whether or not you'll work for the good guys or the opposing force.

Sounds sort of like Infamous. Hopefully they pull it off.
 
Sounds sort of like Infamous. Hopefully they pull it off.

The decision parts REALLY sounds like inFAMOUS to me. What if this is a weird, watered down mix of inFamous instead of Mass Effect?
 
Ryuuie, Activision only have the most general hand in the story. The only frame of comparison you can have between this and Spiderman Shattered dimensions is that it's one of their big comic franchises.
 
Ryuuie, Activision only have the most general hand in the story. The only frame of comparison you can have between this and Spiderman Shattered dimensions is that it's one of their big comic franchises.

:P I said it wasn't a fair comparison.
 
Ryuuie, Activision only have the most general hand in the story. The only frame of comparison you can have between this and Spiderman Shattered dimensions is that it's one of their big comic franchises.

:P I said it wasn't a fair comparison.
 
This would be a prime area for one of Corp's Picard-facepalm pics he so loves using.

To beat the dead horse: Yes, Activision has say as to what goes into a game, being that they are the publisher. If they don't like it, no publishing. That does not translate to "Activision is so EVIL and HEAVY-HANDED they take away all the freedom and place the writers into EVIL slavery and hamhock it all!" Publishers have more important things to do. If they wanted to handle the writing and designing and make super-important decisions, you know what, they'd develop the games themselves. They do have that power. They have enough money to. And if they did it themselves, it'd probably cost them less money in the long run.

It's like people who say Mass Effect 2 sucked compared to Mass Effect 1 due to EA having a hand in it, except they didn't.. It's like people who say Dragon Age 2 is going to suck compared to Dragon Age: Origins because EA is running the show, except they're not. And clearly, BioWare is a horrible company and slaves to EA now, except they're not.

Unless you've an article providing information that Activision had a direct hand in the game's writing groundwork, as opposed to Beenox or Marvel themselves forming the direction, I'm going to go with common sense.
 
I'm really looking forward to this game! The concept sounds great for an X-Men game, and while it may change cannon, for your decisions to feel like they mean anythng they are going to have to mess with canon.
 
Well said Bastardo...

And for the record, anyone who thinks Mass Effect 2 sucks doesn't deserve the time of day anyway.
 
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