X-Men: Destiny Thread

Status
Not open for further replies.
Your attempted example is, no offense meant, a fallacy. A professionally-developed game would not be published after a week's worth of work. Maybe someone could throw together a small-time, independent, self-published work with a week's time, in which case the amount of time would be inconsequential in the grand scheme of analyzing the work, unless said amount of time is an inherent factor in its creation. For instance, was it a part of some competition, where all designers were given a week's worth of time to create a working game of some form? Then yes, development time can be, but does not necessarily need to be, included in analysis and judgment of the published work. But even then, it's just a comparison thing unless you get into heavier restrictions. And it's tied to genres, since you couldn't compare someone's attempt at a week-long RPG to someone's attempt at a week-long arcade-style 2D shooter.

Have you ever heard of that nanowrimo thingy? I think it has capital letters in there, but I can't remember where. The basic idea is you try to write a working novelistic something in a month's time, I believe it is. There is a finite time constraint. So one could compare and contrast between different writers. Length is an obvious one, but that can be misconstrued: one person finished with a short piece, one person failed to finish a long piece. Genre limitations exist here, too: despite a similar time constraint for all parties, one person writes a character-centric drama and one person writes a plot-driven Sword & Sorcery story with nary a care for character development. Once at this point, the time constraint doesn't matter. If someone had to choose which was "better," it should come to the weight of the words.

Past that, where time is variable - in the case of supposed rush-jobs or delays - the critic, the analyst, whatever one might want to term the person judging the work, cannot, again, account for anything. There is no evidence. There is no proof. George R. R. Martin has finished his fifth A Song of Ice and Fire book this year, after ~6 years, I believe. Without a doubt, the book cannot live up to the subjective hype regarding the book by his fanbase. Does that mean the published work will be bad? No. Does that mean the published work will be as good as his previous works? No. But if we try to factor time, a delay of that amount of time indicates that it should be the best thing ever in the history of ever, because he's had so much time to work on it so there should be no flaws, blah blah blah. But it doesn't work like that, and delays are not additive, not multiplicative, not quantifiable*. Vice-versa, neither are cuts and "rush-jobs." Nobody, except maybe a head honcho of the development team or developer him/herself, can definitively state what would have been in the game if they'd had more time. And even if a definitive statement does come out, nobody can account for how well or how poorly it would have been implemented in the game. As such, these factors cannot enter into any literary or artistic analysis of the final product.
(*, above: I stated in an earlier post I might be interested in delays, just to see how the game is, with the idea being that it might be interesting to look at if the game is still bad. This extends to anything. While there's potentially less subjective excuse to have a bad -something- after a delay, it still doesn't change whether that something is good or bad. Similarly, while there might be potentially more subjective excuse to have a bad something when time has been cut, it still doesn't change whether that something is good or bad.)

The best example I can give is the majority of work Roger Ebert has done as a film critic. Sometimes he's snarky, especially lately, but his best work has always been one that follows strict criteria. Does the director know what he's doing? Are the actors talented in their roles? Stuff like that. How long the screenplay was sitting around, how long the director worked on the project, how many problems might have been on the set - none of that factors into it. The movie as seen is the end result, and so is what must be judged.
 
I suppose I should have written this earlier in some post, but I am an X-Men fan. I plague the X-boards here with my vitriol :cmad:, X-Men comics are the bulk of what I purchase on a month-to-month basis (though starting to get edged out by independents). Batman and the X-Men were my first superhero loves.

So yes, I'm saying that I don't care about new characters as protagonists in Destiny as an X-Men fan, and as someone who projected Gambit as the lead in Ultimate Alliance 2. So hah. I bite my thumb at thee. :cwink:
 
That's a wonderful, long post but you kind of contradict yourself. You say you can only judge the work itself based upon it's final result, which is true. No one is disagreeing with that. But that doesn't mean you can't speculate on the quality or direction said project is going, using the evidence at hand, whether it's development schedule, who is developing, what company is publishing it, screenshots, videos, game features etc. If that WEREN'T the case, why would you or anyone else even be here discussing things?
 
I've never said you can't do any of those things. That would be tantamount to me claiming I have control over the free will and actions of others. That's just silly.


I have stated that the design choice of not making an established Marvel X-Man the main character in an X-Men game does not mean the game when finished will suck, nor does it make it less of an X-Men game or somehow violate the "franchise rules." (Regarding "lol what new characters? TOTALLY not an X-Men game!" and "omg new characters this game will be horrible!")


I have stated that abstract information, or information that is outside the boundaries of what is directly in the game being played in the machine, should not be included in judgment of the final product. (Regarding development time, publisher, etc., which cannot be accounted for because there is no physicality to be experienced by the critic.)


And apparently you agree, so why are we doing this? :huh:
 
You were the one who originally contradicted my post, when I said I didn't like those design choices. You must pose that question to yourself, grasshopper.
 
Regarding development time, publisher, etc., which cannot be accounted for because there is no physicality to be experienced by the critic.

Except that there is. Short development is easily noticeable. Bugs, overall lack of polish, under developed features etc. When an unfinished game ships, there are a number of things even the most casual player should be able to spot which could've been corrected if it had been in development for a couple of months more.
 
Except that there is. Short development is easily noticeable. Bugs, overall lack of polish, under developed features etc. When an unfinished game ships, there are a number of things even the most casual player should be able to spot which could've been corrected if it had been in development for a couple of months more.
Try reading previous posts if you're going to try and jump in.

Yes, an unfinished game would be a bad game. A game chock full of bugs would be a bad game. I would call such a game a bad game. Said bad game would be, say it with me, a bad game.

To wash it all away by saying "well, it must have been rushed, so it's okay" is not something to be placed in a review considering whether the game, as published and as final product, is good or bad. Furthermore, that review cannot accurate gauge how much would have been fixed, could have been fixed, or would not have been fixed. As such, it cannot be considered for puposes of evaluating the product.
 
You were the one who originally contradicted my post, when I said I didn't like those design choices. You must pose that question to yourself, grasshopper.
I just kept responding because you were responding to mine. Like a give and take, no?

I had to look back. Oh, the Phelps thing. I didn't contradict you. We just started at different points and we had a meeting of minds, man. A meeting of minds.

****in' trippy. :awesome:
 
Try reading previous posts if you're going to try and jump in.

Yes, an unfinished game would be a bad game. A game chock full of bugs would be a bad game. I would call such a game a bad game. Said bad game would be, say it with me, a bad game.

To wash it all away by saying "well, it must have been rushed, so it's okay" is not something to be placed in a review considering whether the game, as published and as final product, is good or bad. Furthermore, that review cannot accurate gauge how much would have been fixed, could have been fixed, or would not have been fixed. As such, it cannot be considered for puposes of evaluating the product.

I did. I just don't care about the game or your overall argument with Wolvieboy.

And just because a game is rushed doesn't mean its bad. And while it doesn't get you anywhere to ponder about what could've been in a review it can be worth mentioning from time to time. For example: Psychonauts. (And I'm using a slightly older game because that is what I'm playing right now.)

Good game, some may say its a great game or a masterpiece (not me tho). But it could clearly have used a little more time in development. There are audio glitches, bugs here and there, the grab-box (or whatever you call it) for poles need some tuning and so on. These are things everyone can see, and it affects the final product. A couple of more months probably could've ironed out some of these kinks. Sure its what if but it is definitely something the critics and gamers can experience.
 
Exactly. Bugs are a great example of where you can see more time would have definitely helped. Most bugs in games these days are purely there because the devs didn't have the time to smooth over everything, which is why there usually a lot of patches in the first week or so of release. How is that not a relevant observation on a game?
 
When did I ever state that a game being rushed makes it a bad game?

It's been a few days, but I know I stated that it's subjectively understandable that a game is bad if it's rushed, which many people will attempt to cushion its objective value with.

That in no way implies that I think all rushed games are bad, or that all delayed games are good, or anything in between. My entire point was... wow. Nevermind. :huh:

But hey, glad you like Psychonauts, or whatever you were making that post for. :up:
 
Haha. Everyone looks sickly except Magneto and Juggernaut who are both roided out.
 
This looks like a PS2 game

Yeah, the graphics are terrible. This is definatly not a $60 game for me, maybe I'll buy it when I can get it for like $10 off ebay. And the only reason I'll play it is because its X-Men, it looks bad.
 
Nothing about this game has got my interest so far. I'll pass.
 
I echo the sentiments that playing as 3 newbies is a big mistake. I was all for the game when it origianlly looked like we might be able to fully customize the characters but that interest has gone out the window. I hope it can stand on its own as a decent game without the backing of the X-men franchise to sell it bc as of now, the X-men license isnt doing much to make me excited for it.
 
wow.............this game looks............horrible!

my waning interest in the game pretty much just went to 0 after seeing that trailer.....
 
I couldn't seem to find the oh-so-disastrous trailer on gametrailers, so I found it on youtube.

The graphics don't look any worse than Ultimate Alliance 1 or 2 did, so whatever. I can't say the trailer turns me off. It doesn't turn me on, exactly, but neither did XML1/2 or UA1/2. I play the squad superhero games for what they generally tend to be: random beat-'em-up fun.
 
Well if you dig it, that's cool. I just watched side by side comparisons though of this and MUA 2, and graphically, it's pales in comparison.
 
I didn't mind the graphics too much, then I saw Wolverine and thought he looked effin' terrible.

Almost as bad as this.

 
The graphics of MuA1 were awful so comparing it to that isnt saying much for it. MuA2 was definetly an improvement but even it still had its issues. The thing about Destiny, from what we've seen is that its comparable to a first generation 360/PS3 title and considering we are 5/6 years into the console's cycle, we expect things to look better. Its not like this is new hardware and technology the developers are working with. It should at least be on par with other titles released today and it looks dated. Maybe things will improve by the time it comes out but I seriously doubt that

Anyways, graphics is least of my worries. Im ready to hear about actual gameplay and how that works. That will make or break this thing ultimately.
 
Last edited:
If they wanted to go for a more cartoony look, they should have gone with cel-shading, like Shattered Dimensions. The Amazing/Ultimate Spider-Man levels look beautiful.
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"