Your Final Fantasy!

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Hey guys!! what's up?

So recently I started playing ff13. Enjoying it so far but I know I've got a lot of linear game play ahead of me. So I got thinking what would be the perfect Final fantasy? How would YOU do it? I've got idea's of my own but would like to hear what my fellow FF gamers think first.

so we're looking for idea's on the battle system, game play, the world , characters etc..

Have at thee!!
 
How would I make a Final Fantasy? Hmm...

Eh...after staring at this textbox for like ten minutes I decided that I wouldn't. If I made a Final Fantasy it probably wouldn't even be recognizable as such.
 
I would make it less flash and more substance.

Square seems to have forgotten about this lately with this franchise.
 
How would I make a Final Fantasy? Hmm...

Eh...after staring at this textbox for like ten minutes I decided that I wouldn't. If I made a Final Fantasy it probably wouldn't even be recognizable as such.

Ok. I'll Rephrase in your case. What would you like to see the FF team improve on. You can pick features from previous FF games if it makes it easier. :woot:
 
I'm going to lay down my idea's tomorrow. Very curious to see if you agree with my thoughts.
 
I think I'd just go back to the features I liked from previous versions and upgrade other elements. I'd bring back -

Limit breaks
Materia system
Purchased weapons and armor rather than upgraded ones
No purchasing at save points
A memorable villain rather than a vague villain and the major fight being one of ideals
Less femanine males
Minigames (whether it be cards, or something like an amusement park)

On top of that, I'd bring back towns and the more old school world map exploring. I'd then revamp towns to make them more modern and alive feeling like they were in FFXIII (what few towns it had). Then of course I'd add item and weapons stores back in.

I'd also like to see a revist to a world that changes like in 6. Where the villain technically wins, everything in the world changes, and you have to find everyone again and band up to fight this major villain.


I think my main problem with more current FF's is the give and take. I liked XIII more than X, IX, XII, a lot of other FF's in fact. I thought it was a good game. However in making the combat system great, and making a more cinematic story and feel, they lost a lot in the transition. Why Square creates a popular system and then completely abadon's it the next time I don't get. I get that the series constantly reinvents itself, but at the same time that doesn't mean dumping popular parts of the series like minigames and towns.
 
I liked how in FFIX when you wore armor or accessories they would gain experiance and once you mastered it you learn a technique permanently
 
I think an interesting wway to take FF would be to give it a pulpy, film noir spin.

You're a Private Detective in grim, industrial city (30's Chicago meets Ankh Morpork) and you've been hired to find out who's been murdering The Chocobo's..

Something like that'd be neat.
 
Lemme lay down my Idea's. Tell me what you think. I do mention FFX alot so forgive me. Also pleeease forgive me for any grammatical errors I may make. :(

1. World map!!! bring it back, now. with an awesome airship that you eventually acquire in an awesome way. I.e the Ragnarok from FFVIII. that was all kinds of awesome. Now the thing is with this is having the world map means you loose the MASSIVE open area's of landscape between towns like in ff12. Is it to much to ask for both? No. Just have certain area's of the world map that you "enter" to go into those massive locations. just have them scattered around the world map, slightly discoloured or looking like a significant land formation. Another thing, if you land in your awesome air ship it should be behind you when it loads, or you should be able to walk out of your ship into the area.

2. Battle system. I really dig the FFXIII battle system, to an extent. I like the idea of giving your character a "combo command" if you will. It brings it to another level. however what I HATE is that you can't control your other party members. WHY? there is no reason you can't be inputting commands for your other party members. I'm sitting there waiting to press buttons. That shouldn't happen. What I would have is a mix between the FFXIII system and the FFX system. Have the combo command but be able to control other members. Have a ATB bar, but when I say a mix with FFX I mean the ability to switch members in battle. I really dug that. Also if possible have 4 members to a team. FFIX had it and I loved it. With all other FF games where you have a 3 member party i always wished for a 4th guy.

3. Character Classes. I truly despise the Paradime shift thing in FFXIII. It endlessly bugs me that I can't attack then do a spell with out changing the whole partys Paradime or whatever it's called. What they need to do is go back to the system of having each member having a specfic talent. Again I'll use FFX as an example. The way they pulled it off was awesome. Add the fact that later in the game you can allow the characters to then learn another class specific talent makes it even better. I will go into that next.

4. Level Up! I dig the basic level up system. There's nothing more satisfying seeing lvl 100 next to your characters name. BUT! I think FFX's Sphere grid system was awesome. Each character has there own grid for there own talent. When they have completed that grid ( which is no small task ) they can then go round another characters grid, essentially learning a new "job". That's the way it should be. To include a level to that as well, just set up milestones. every time you "hit" a milestone you go up a level. simple.

5. Eidolon/Esphers/Guardian forces/Aeons. Summons for those not in the know. I like that each character has a specific summon to aid them in FFXIII. But at the same time I dislike you can only have one per character. For this I would cross FFVIII and FFX. Summoning a Eidolon to your side and battleing with it is awesome. FFX pulled this off, so I'd have it like that but every character has the ability to summon and you "junction" them to party members like in FFVIII. I would scrap the way they work in XIII and just keep the whole thing like in X. they have HP, abilities and then a "limit break/overdrive" which is there signature move.

6. LimitBreak/Overdrive. Bring them back. Simple. I however would twist it slightly. LimitBreak would be the set of special attacks a character can pull off after there Limit Gauge is full. Attacks like Omnislash and Lion Heart for example. Now my "new" idea. Overdrive's would allow the character to take on another form, Sort of like the Trance from ffIX. But with cooler forms. for example A character like Tifa could Metal up like colossus from X-men, dealing More damage and having increased Defense. That's the very basics of that idea, I haven't fully thought about how it would work.

7. Weapons. I would have a mix of Buying and upgrading. You can buy weapons if you please. But you can also synthesize a characters top 5 most powerful weapons, by collecting items and taking them to a Moogle. I dont know about you, but one of my favorite parts of FFVIII was collecting all the items for the final weapon upgrades.

8. Save points. Bring back the Moogles from FFIX. they where the greatest save points ever. that is all.

9. Triple Traid. The card game from FFVIII and FFIX. Bring it back. I loved collecting all the cards, challenging characters to games. It was Awesome.

10. Characters. Don't introduce them all at once. have say 7 characters, but you only have 4 at most at the beginning and you meet more as you go along. Please for all that is good in this world have them look cool and please CHARACTER DEVELOPMENT!!! FF12 was sooooo dissapointing in that area. It had a few cool looking guys but when the biggest revelation is one of them used to work for Emporor palpatine....I mean the bad guys you know the story sucks. there should be Twists and turns and general character growth.

11. Story. Briefly touched upon above. DON'T COPY ANYTHING ESPECIALLY STAR WARS!!! yes FF12 I'm looking at you. Also in whatever way have the Eidolons involved. Even if its just a small part of the game that mentions the specific Eidolon temples where you have to earn its help by proving yourself. which is how it should be done by the way. But back to the point...Make it awesome and don't have the main bad guy suddenly appear at the end like in IX and don't make it obvious who your final boss will be from the get go like in 12.

That's all for now. I will add some more later, but for now I'm tired. Let me know what you think and once again forgive me if there are any grammatical errors. I haven't wrote this much on a forum ever lol ( I will go over it after I've posted )

thanks for reading.
 
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