Freedom is by-far the most busy server.
Has this game improved at all in the past 6-7 months? I played this thing religuously for the first year and a half it was out, then right after PvP launched I basically just gave up as the repitition just killed me. I've logged back in during a few of the free weekends, but really didnt see much of interest even with the CoV stuff.
Im surprised CoH is still going, as much fun as it was, it was hellishly repetitive
I'm Excen Trique, a fire/kin corrupter on Infinity! She's pretty low level right now, but she loves to team! I also play a ice/thermal corrupter with real life friends named Antarcticat.
nice if you can tell me how you took that screen I can show ya my main, Hell-Cat. Also is CC on freedom?
Hey guys I just got my new PC. Now i can play the game like it should be played. I'm geting alot less lag and now i can turn my graphics seting up. IF any one will be playing this weekend just send my a Private message with your global name and i will get back to ya. I'll start playing after i get off work tonight it will be around 11.20 est. I got alot of different characters on Freedom ranging from 41-6. i can even create some new ones if ya want to start fresh.
My favorite AT to play are Hero side (Blaster,Defenders,Tanker) Villain side (Brutes,Masterminds,Corruptors).
The best duo or combination i would like to play would be.
Hero side
Tanker/Blaster
Defender/Scrapper
Villain side
Corruptor/Brute
Mastermind/Dominator
It costs $20 to get the City of Heroes/Villains double-pack. The first month of gameplay is free/included with purchase of the game. After that, it's $15 monthly.I've always wanted to get a game like this, but I need a few answers first:
-How much to open an account, and how much do you pay monthly to play?
The level of costume design is so elaborate, it's downright ridiculous. In fact, I think City of Heroes has the most detailed customization of any MMORPG.-What's the level regarding customization options? I write my own comics, and the hero I want to create is pretty complex in design, so I want to know if I have enough options to make my in-game model look remotely close to his design.
There's a limited set of combinations. You start off with a primary power set, then get a secondary power set to go with it. Allow me to explain...-Regarding power selection, is there any way I could possibly get energy blast, super strength and flight in one hero, or is there only a limited set of combinations?
You can play on whatever server you want. There is a Training Zone you have the option of start out at, which I really recommend for first-timers. It walks you through the basics of the game until you complete your first mission. Then you're let loose into the rest of the world, already at level 2.-Is there a required server I have to play on when I start out? Or can I choose whichever server I want?
Well, Supergroups and Teams are two different things. Teams are temporary groupings of up to 7 (or was it 8?) people. This is usually a diverse team of players who assemble for the sake of completing a single mission, or a series of missions. You're allowed to form Teams after a few levels of gameplay, usually by searching for people with a "Looking for Team" status turned on.-What's the deal with Supergroup/team assembly? How would I go about doing that in the future?
There's a scale at which you can set your character's height, and a series of faces to choose from that are young-looking, old-looking, and alien/demonic. I think I once ran across a Supergroup consisting entirely of teenage-looking characters with "Kid" or "Teen" in their name.-Going with the customization/creation question, can I make my character look like a teenager? Or are all PCs adults? Because as I stated before, complax design I have in mind.
Weapons count as powers. In fact, they all fall under the Scrapper and Tanker power sets (except for guns and bow/arrows, which are Blaster powers). There are a couple of temporary power/weapons you can pick up that usually have a time limit or # of uses before they fade away. The game also offers something called "Veteran Rewards" to players who've been signed up for a long time-- each reward is given every 3 months, and one of those rewards is a permanent Ghost-Slaying Axe you can use, no matter what your other powers are.-Do weapons count as powers, or can you havde weapons AND powers?
All the same color. Blue, I think. The only people who shoot black energy are Defenders with dark powers (and those are usually powers like sapping strength from enemies).-Regarding powers, I do plan on selecting the Blaster archetype, with Energy blast as my primary power if I purchase this game, but my last question is if there is a set color for the energy my character blasts? Or can I change it to a different color? Say... black maybe?
I can't help you, there. I'm getting Champions Online, but I'm holding out on DCU until I can see if it survives its first year.I don't know about the rest of you, but I plan on getting Champions Online and DCU Online, but I just want to know if I should get those over CoH or get all three, so any answers to the questions I posted above would help me immensely. Thank you.
Thanks. This helps alot. I honestly don't know whether or not I will get this game, despite how REALLY awesome it looks, but this definately helps.It costs $20 to get the City of Heroes/Villains double-pack. The first month of gameplay is free/included with purchase of the game. After that, it's $15 monthly.
The level of costume design is so elaborate, it's downright ridiculous. In fact, I think City of Heroes has the most detailed customization of any MMORPG.
There's a limited set of combinations. You start off with a primary power set, then get a secondary power set to go with it. Allow me to explain...
There's the Blasters set, which includes every kind of shooting power the game has. Psychic powers, fire starting, guns, bow/arrow, electricity. All of it. After choosing to be a Blaster, you get a secondary power set that compliments it, let the ability to set traps, low range energy attacks, ect.
Another power set is Tanker, which is the invulnerability set. These are your bullet proof or armored powers. You can take a ton of damage, and people often want you on their teams to attract all of the bad guys' attention. All of your secondary powers involve either hand-to-hand attacks, or melee weapons. Sadly, Tankers can't deal much damage.
Then you've got Scrappers, who deal all of the major short-range damage. These are the martial artists, sword swingers, and strong guys. All of their secondary powers are defensive, but not as powerful as Tankers.
Controllers have all of the illusion powers, summoning, mind control (Blasters only do psychic attacks. Controllers are the guys that make bad guys attack one another), and buff/debuff powers to make people stronger and weaker. All of their secondary powers are Defender powers, which I'll get to in a second.
Defenders are your healers, force field makers, and power boosters. Defenders have the easiest time finding a team, which is great because they suck at fighting alone. Their secondary powers are Blaster powers, only weaker.
I should note that everybody has the option of getting a "Travel power" like flight, teleportation, or superspeed once you reach level 14.
You can play on whatever server you want. There is a Training Zone you have the option of start out at, which I really recommend for first-timers. It walks you through the basics of the game until you complete your first mission. Then you're let loose into the rest of the world, already at level 2.
Well, Supergroups and Teams are two different things. Teams are temporary groupings of up to 7 (or was it 8?) people. This is usually a diverse team of players who assemble for the sake of completing a single mission, or a series of missions. You're allowed to form Teams after a few levels of gameplay, usually by searching for people with a "Looking for Team" status turned on.
Supergroups are full-on alliances you join with countless other players. You get your own supergroup base, and a shared chat room. This makes it easier to find other players to form a Team. Once you've been invited to a Supergroup, there are usually conditions for staying in the group. You usually have to turn on "Supergroup Mode" so that all of the money you make off missions goes to the group, and they sometimes kick you out of the group if you don't log on at least once every few weeks.
There's a scale at which you can set your character's height, and a series of faces to choose from that are young-looking, old-looking, and alien/demonic. I think I once ran across a Supergroup consisting entirely of teenage-looking characters with "Kid" or "Teen" in their name.
Weapons count as powers. In fact, they all fall under the Scrapper and Tanker power sets (except for guns and bow/arrows, which are Blaster powers). There are a couple of temporary power/weapons you can pick up that usually have a time limit or # of uses before they fade away. The game also offers something called "Veteran Rewards" to players who've been signed up for a long time-- each reward is given every 3 months, and one of those rewards is a permanent Ghost-Slaying Axe you can use, no matter what your other powers are.
All the same color. Blue, I think. The only people who shoot black energy are Defenders with dark powers (and those are usually powers like sapping strength from enemies).
I can't help you, there. I'm getting Champions Online, but I'm holding out on DCU until I can see if it survives its first year.
Actually, I don't think there are any bo-staffs. Even if there was one, it'd likely be a Scrapper type of power, and you said you wanted to make a Blaster.If weapons are part of a power set, then would you happen to know which archtype and powerset contains any attacks using a bo-staff? Kinda like Robin's?
When you start playing, you begin with one or two powers (based on what you chose from your power set), the Brawl attack (which is a simple punch), and one attack based on your origin.Also, I read somewhere that when you pick your powerset, you have to decide the nature of your character's powers, for example: Natural, Science, Magic, Mutation, etc... What do these mean?
Sneakers and baggy pants are no problem. The lists of Boots and Pants are pretty long, but they're in there.Also, this may sound kinda off, but can your character wear sneakers and have a hood? And is there a sorta baggy jeans/pants option when making your character in the character creator? Because I want my character to basically end up looking like or end up looking closely like this if possible:
Yes! When you're setting up your character, the last things you do are choose a name (good luck with that one) and write an origin (which is optional). Whenever other players click on your character for his info, they'll be able to read the origin. You can also edit your origin at any time.Is there also a part where we can write our own character's origins? Can we even create our own archenemy?
Thank you very much again, Manic! I really appreciate the information. I just have one last question, in regards to a chest symbol. Does it have to be in the sternum area, or can it be moved around and made small enough to fit on one side of the chest? Can we also upload our own custom symbol, or do we have to pick from the options they have?Actually, I don't think there are any bo-staffs. Even if there was one, it'd likely be a Scrapper type of power, and you said you wanted to make a Blaster.
When you start playing, you begin with one or two powers (based on what you chose from your power set), the Brawl attack (which is a simple punch), and one attack based on your origin.
Natural receives a throwing knife attack
Science gets a tranquilizer dart
Magic gets a charm that lowers opponents' defense
Mutants get a power that lowers opponents' attack
Technology gets a taser gun.
These attacks are mainly meant to help you out toward the beginning of the game. The damage they do is very little, and you can't enhance them in any way.
Your origin also determines what kind of Enhancements you can use. Basically, all powers and abilities have "slots" that you can put Enhancements on. The game starts off only letting you buy "training" enhancements, but later allows you to buy more powerful enhancements based on your origin. There are stores scattered throughout the city dedicated to any one particular origin.
Sneakers and baggy pants are no problem. The lists of Boots and Pants are pretty long, but they're in there.
You can have a hood, but it'll be on at all times. If you want a character with black hair and sunglasses on his forehead (which I think is possible, since I have a character with goggles on his forehead), you'll have to go hood-less.
Yes! When you're setting up your character, the last things you do are choose a name (good luck with that one) and write an origin (which is optional). Whenever other players click on your character for his info, they'll be able to read the origin. You can also edit your origin at any time.
Oh, and you can enter a battle-cry for your character to shout (through text). I can never remember which key makes him shout, though.
On that note, I'm going to recommend to you the Paragon Wiki: http://wiki.cohtitan.com/