ChrisBaleBatman
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Interesting. Thanks for finding that.

I loved to play with the Batman Begins batsuit.
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I love the Predator Challenges, but I just find those particular few requirements to be frustrating. I don't hate the combat challenges, but I will admit that I am not proficient enough with the FreeFlow combat system to get very many medals in them.
What do you think about the suicide collars?
After reading that interview, it kind of saddens me that every reinterpretation of characters in AC just seems to be darker. Some of it works, and the riddler looks great, but it has also lead to things like bottler-eye and "cage-fighting aggressive Robin". I don't know, I'd be interested if they were to throw in a few silly villains or light ones just for contrast.
One problem for me in AA was IU became a little apathetic to the whole thing as guards just got slaughterd wholesale, I hope this one gives you the opportunity to not just beat the badguys but also save people with atual presence in the game. "Just stay here" became a real killer in that one.
Either way it will still be a terrific game, but I hope it retains more humour and lightheartedness so the darkness isn't just a constant.
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Okay. It is taking every ounce of willpower I have to keep my genitals from exploding. Look at the Batman Beyond suit. LOOK AT IT.
PLEASE tell me these will be available in the states.
I loved to play with the Batman Begins batsuit.
You're mistaking my words. I'm not saying I didn't like the darkness, just that there wasn't enough to break it up a little, the best dark stories work by haing lighter moments contrast it. And again, i don't have a problem with being unable to save everyone, but Batman being a superhero I would prefer for him to save most people, or atleast half, whereas as AA had the wonderfully hasty advice of "stay here" in the courtyard, aviary cages section, spot where the fire vehicles were and several others where you would wander back later and find them dead suddenly. It became darkness induced player apathy. I think it just would have bettered if some more people could have been saved while still having many to mourn, rather than mainly the latter.I disagree. I really enjoyed Arkham Asylum's darkness, and I think it was for the best that you couldn't save everyone. I really liked how they didn't just use the guards as expendable red shirts to be killed by the villain and then forgotten, we actually got to mourn some of them. It felt realistic and imbued the story with a sense of pathos as well.
You're mistaking my words. I'm not saying I didn't like the darkness, just that there wasn't enough to break it up a little, the best dark stories work by haing lighter moments contrast it. And again, i don't have a problem with being unable to save everyone, but Batman being a superhero I would prefer for him to save most people, or atleast half, whereas as AA had the wonderfully hasty advice of "stay here" in the courtyard, aviary cages section, spot where the fire vehicles were and several others where you would wander back later and find them dead suddenly. It became darkness induced player apathy. I think it just would have bettered if some more people could have been saved while still having many to mourn, rather than mainly the latter.