WAR OF KINGS #1: To get the cover debate over with, I got the Ron Lim varient cover. Firstly, it looked stronger, as Lim and space art goes together like bread and butter. Secondly, at least 70% of the characters on Lim's cover actually appear in the interior pages. The man's still a master artist, and it is good to see him remain involved in Marvel's space epics; he was often the central artist for them in the 90's, when the writing wasn't always as strong as it has been in these recent years under Keith Giffen and especially Abnett & Lanning, who now virtually write the entire line with most of the "event" comics as well as two ongoings, NOVA and GOTG. Paul Pelletier, fresh off runs on FANTASTIC FOUR and GUARDIANS OF THE GALAXY, returns to interior pencils for this mini and is off to a great start. He is a distinct artist who thrives with far out locals and backgrounds, from glaciers to hi tech areas to space, and with distinctive characters. Some have criticized that his art was too "light" for the later violent subject matter of the issue, but I think that was deliberate. I mean, it was about an attack of the Imperial Guard upon a wedding. The wedding took place on a Kree glacier, so the white surroundings were obviously there for contrast. It's intentional.
As for the story itself, it starts off with a bang, although I must sadly and sarcastically report that this issue reveals the ending of X-MEN: KINGBREAKER #4. Shock of all shocks, Havok, Lorna and all the Starjammers (and their distintive ship, so precious an entire issue or two was devoted to rescuing it rather than just buying a new craft) survive their fight in the underwater dungeon with the Imperial Guard and Vulcan. Havok even repairs his costume. Vulcan and all of his major Imperial Guard live. The Starjammers escape and meet the Kree/Inhumans. I only bring it up because while XM: KINGBREAKER is a technically solid series with strong art, competant writing and some solid action sequences, it is essentially a very long and drawn out prologue scene. All it really had to establish was the Starjammers reuniting and fleeing into space, the sort of set-up that might have been done in about 1-5 pages in the 80's and now gets four entire issues at $4 a pop. Darkhawk's set up to the "war" is being done in two issues and there is a part of me that wonders if KINGBREAKER could have been scaled down to at least three itself. Four for such an obligatory set-up scene almost seems a bit much, even if the work itself is unoffensive. But again I digress.
The issue starts off with the Starjammers fleeing into space with a Shi'ar armada right behind them, trying to use the upcoming wedding of Crystal and Ronan, alongside Lorna's newfound familiar relationship with the Inhumans (since Lorna is now officially Magneto's daughter, she is the aunt of Luna and Crystal's sister-in-law) as clearance to get into the planet. At the last second the shields are lowered for the 'Jammer, but not the Shi'ar fleet, which is destroyed (and is thus the second Shi'ar ship destroyed by the Inhumans). Lilandra seeks aslyum on the Kree homeworld under the rule of Black Bolt, warning them of the inevitable threat of the Shi'ar under Havok's brother, Vulcan, who has conquered far lessor planets for far less reason. Black Bold and Medusa allow the Starjammers to remain, at least for the wedding. This allows Lorna and Crystal to interact. It is implied that they met before, although for the life of me I cannot remember one instance where they have, at least since Lorna has been revealed as truly being Pietro's sister. Aside for that assumption, the scene works a bit well, displaying Crystal's confusion upon the new status quo of her family and their attempts to be more pro-active, leaving Earth and rulers their creators, the Kree. She also reveals that she in no ways regards her marriage to Ronan as anything beyond ceremonial, which of course gets the hulking blue cyborg down as he probably was attracted to her. Ronan's bit is subtle without making him seem wimpy about it, which is good.
Despite the warning about the Shi'ar and the fact that they very recently blew up enough Shi'ar vessals to more than earn Vulcan's wrath, the Inhumans continue as planned with their marriage ceremony to strengthen their political power within Kree society (or whatever it left of it). In a way it seems to show that while the Inhumans may keep talking about being a more aggressive royal family, they still are too used to being defensive, hiding away under a barrier and waiting to be attacked before striking. That has often been the theme of the Inhumans and that continues here, even in WAR OF KINGS. It makes a bit of sense to me that despite all their talk, the Inhumans haven't been unable to shake off their old habits, and this leads to some casualties. They're involved in a far bigger game now, against a far more powerful enemy than they are used to.
Vulcan of course sees the wedding of Ronan and Crystal as the perfect opportunity to attack the Kree empire, which it is. Morally low, but tactically sound. Gathering the new and old Imperial Guard under Gladiator's command, including new legacy members of old titles like Smasher and Hobgoblin (the alien shapeshifter, not the Spidey villain), Vulcan seeks to basically perform a "head-shot" against the Kree. Whether he actually succeeds is another story, but helped in explaining things is the fact that Vulcan is a completely psychopath. He went from declaring bloody vengeance on the Shi'ar for his turmoil to marrying into the royal family and ruling them as an aggressive superpower. He clearly has no idea what he wants beyond further conflict, which he assumes he will win via his awesome powers or ruthless tactics. While DC's Superboy-Prime often ranted and raved about purging an impure world, Vulcan just seems to be full of his own power and spreading conflict to assert it. He's a flat space villain, but in this role he serves well in WAR OF KINGS. I mean, Annihilus in ANNIHILATION literally just sought the end of all life in the universe, which is equally flat, and he worked wonders there. As a figure to want to see pummeled by the heroes, Vulcan suits that well. He works as an adversary, not a character. He makes Vegeta look complicated.
Gladiator gives a bit of narriation and it has been promised that he will get some development this series. He was basically Claremont & Cockrum's version of Superman, only as a constant pawn of the Imperial Guard. He is loyal to the rules and regulations of the empire and whoever sits on the throne of it, regardless of who that person is or what atrocities they do. For some reason this is somehow seen as different than what Balder is doing in THOR right now with Loki by most fans, but I digress. Gladiator has often been a capable heel character, a near-unbeatable minion of whatever manic scheme the Shi'ar are involved in (and they always had a few, even under Lilandra's rule). In later years, though, Gladiator's power has been lessoned a bit; at one time able to pummel Colossus to near death and stretch the Fantastic Four to their limits (literally), he lost to Cannonball during the Joe Mad UXM era in the mid 90's and it all went downhill from there. Here we see a return to form here as he is able to quickly defeat Black Bolt with a minor assist from another Guardsman; or should I say major assist. White-Noise only completely blocked the entire SOURCE of Boltagon's powers for a short period, which is a major assist. I mean, even Spot could probably beat Spider-Man if he had someone cancel out Peter's powers long enough to land a solid punch or two. Still, for the sheer power of many of Gladiator's panels, it served well to build him as a threat.
The Inhumans/Kree/Starjammers were clearly caught off guard and despite killing off a few of the guard (I did like that Karnak got to have a nice panel to himself kicking ass; I mean he should be among the foremost martial artists with his powers), the Guard were the clear away winners. Ch'od and Gorgon seemed to lose a limb each, and even Ronan the Accuser was seemingly crushed to death by Titan (who was basically Colossal Boy of the Guard in the 70's; Cockrum worked on LOSH before UXM and brought a lot of those ideas with his Marvel work, and even in retirement was fond of the franchise). Of course Ronan could merely be mortally wounded or such for all we know, as it did seem a bit of a swift way to kill him after all this time. The main objective of the attack seemed to be to land as many collatoral losses as possible against the Kree while kidnapping Lilandra alive. While leaving Black Bolt and most of the Inhumans alive will incite more conflict, I honestly doubt Vulcan minds. He easily could have accompanied the guard to help inflict more damage, but didn't; Vulcan CRAVES inciting combat. Also, abducting Lilandra serves him a purpose, even if he already rules the Shi'ar. There are still surely a minority of people in the Shi'ar, or at least other planets under the Shi'ar's rule or former rule, as seen in KINGBREAKER, who consider Vulcan and Deathbird an unjust regime and will follow Lilandra if she seeks them out. So long as Lilandra is out there fighting with a band of rebel pirates, she will easily be a rallying figure against Vulcan. Aside for D'Ken, Lilandra has been the longtime leader of the empire for most of the modern era. Publically executing Lilandra, or torturing her until she gives some grand statement to strengthen Vulcan's power to the bully pulpet to as mentioned minority members of the empire, is more than a worthy goal.
I mean, Vulcan could have killed Havok, Lorna, Ch'od and Raza when he captured them, especially after Alex scarred his face, but he didn't. He had MONTHS to do so, rather then the seconds Gladiator may have had with Black Bolt, yet he chose not to. I see Vulcan as an erractic sociopath who wants conflict and little else, even if that effects his tactics. Therefore, the actions of the Guard here seemed fitting with his character as well as accomplishing a decent objective. With Lilandra in his grasp, Vulcan can easily rally the Shi'ar against the classically warlike Kree as an outside attack, rather than a rebel cause led or aided by Lilandra. It is harder for Havok to scream, "we are fighting for your former queen" if said former queen isn't actually with them.
But part of the problem with the Shi'ar in general is that we always exclusively see them from the ruling class and never see any sign of anyone or anything lower; such "rabble" exist just for crowd shots, but that is another digression.
Naturally, this sets up upcoming conflict between the Inhumans and the Shi'ar, which is what the first issue should accomplish. I could imagine Bendis taking 2-3 issues to cover the contents of this issue. Obviously the Inhumans/Starjammers are meant to be underdogs seeking vengeance. As the event expands via the next issues and tie-in's, the reasons will be magnified for various parties, and that is to be expected since the same two writers are writing everything. More so than even ANNIHILATION CONQUEST, this event is more of Abnett & Lanning's baby, and they are entirely responsible for it.
The issue accomplished what it should for me; getting me pumped for the event in general. It was an action packed debut issue with good pacing and solid art, and a lot of combat. I can't wait to see more of it come together, and I actually will be getting every printed tie-in, and I won't feel any shame for it, nor would it mean buying much that I am not already buying. Considering KINGBREAKER is the best selling of the space books now (by about 1-4k or so), hopefully this helps WOK bare fruit in terms of sales. It is doing much to unite the rest of the space angles of Marvel without making it a full sloppy company event, which means the quality may still be there. So far, a great start to what may be a great sequel to ANNIHILATION CONFLICT. It has been a year and I think Abnett & Lanning have learned much from the flaws of their last event, and aim higher than before.
As of WOK #1, I am pleased and psyched for more. I can't wait to see what Richard Rider and Darkhawk bring to things, and I honestly do hope that despite the appeal of Black Bolt taking names against Vulcan, that Havok isn't denied the emotional resolution to his conflict against his brother that has been set up in KINGBREAKER and about a year of UXM. It would be wrong to cheat him of his, basically, "This is for the Nova Corps!" moment. Lord knows Havok could really use it. I look forward to the rest, as it should be, and has been, under Abnett & Lanning space comics. ANNIHILATION has spawned us years of great space material, great enough to actually have me bother with collecting it for the first time ever, and actually liking it. WAR OF KINGS so far seems to be no exception.
X-MEN: FIRST CLASS FINALS #2: The second Jeff Parker comic out this week, it isn't as good as AGENTS OF ATLAS by quite a margin, but still is fun. This issue seems to skip around a bit more than it should, though, and in some ways I do wish it took itself a tad more seriously.
The cliffhanger of last issue was that Cyclops' old enemy from XM: FC #10, Frederick, a potently powerful mutant who feeds off of radiation and has incredible strength, telepathy, and a burning touch. Left behind after Cyclops caused a cave-in at a mine where Frederick had taken hostages, he has chosen now, the time when the X-Men are taking their "final exam" from Xavier to graduate from the X-Men, to attack. And the first few pages of that are very tense, solid, great stuff. Things XM:FC should have been more often, rather than just amusing team-up stories. However, Juggernaut seemingly appears out of nowhere, TKO's Fred about 8 pages in, and BOOM, problem solved. At this point I see no need to include the Juggernaut and even the X-Men are confused to his appearance. It probably would have served the interests of the premise had the X-Men managed to find a way to defeat Fred on their own within another two pages.
Aside for that let-down, though, the rest is solid. Parker is showing the characters he has worked on for over two years developping and getting older, but still themselves. Bobby Drake is still a jokester, but starting to become more responsible. Many of them are eager to go back to the real world and get "real jobs", but that is something Scott cannot easily do, not with his eyes and "sunglasses at night" aspect (reference intentional). While looking for Professor X via Cerebro, they detect a mutant signature and head out alone to investigate, finding themselves trapped in the Mad Thinker's old base from their prior series (where Marvel Girl was briefly mentored by Sue Storm and the X-boys thought she would ditch them to join). At the end they seem to be facing an animated pile of metal, which would imply Magneto. Despite all the mentions of him and the Brotherhood, the X-Men have never faced him in all their FC adventures so far and it would seem a proper time to do so. The back up strip by Coover is amusing as always, poking fun at Scott's stiffness and the idea that the world embracing mutant heroes so long as they come from anywhere but the X-Men, which is rather absurd from the whole bigotry angle, but is fun if you sort of joke about it, as Parker and Coover do.
Cruz's art on the main pages is solid as ever, as he excells well with the young characters and kinetic action. This mini may be Parker's departure from the FIRST CLASS series that he launched, and has spawned spin-off's, and a hassle at the beginning of the issue aside, this looks to be among his better efforts on the series. It is interesting recalling a time when the X-Men were able to loosen up.
X-MEN AND SPIDER-MAN #4: Christos Gage & Mario Alberti's four part mini chronicling various team-ups between past eras of Spider-Man and the X-Men that all somehow involve Mr. Sinister (and to some degree Kraven the Hunter) comes to a proper close with this installment. At $4 an issue it likely was a bit much for most fans to bother with monthly, but via trade may be worth a look. It's sales were mediocre, about what one would expect of a random Spidey/X project in 2008-2009.
This issue naturally, and finally, deals with the "modern" day. By "modern", of course, I mean some point before ASTONISHING X-MEN ANNUAL #1, which was when Shadowcat was killed defending the planet from Generic Evil Aliens #144.B. Considering that was the end of a run on X-Men that Whedon was writing in 2004 that had run behind due to art issues, it is "modern" but still likely about 2-3 years behind us in terms of continuity. But, that really has little to do with the climax. All one needs to know is that it takes place after Colossus' revival and M-Day specifically.
A mysterious figure is killing some of the few Morlocks left that are powered, and has been identified as Kraven the Hunter. This attracts the attention of Spider-Man and the X-Men, and they naturally share some thoughts about their past in general and within this series in particular. Determining that the attacker is not a revived Kraven or any of his various insane children, the assassin is revealed as a genetically enhanced clone of Kraven who has, without a doubt, the stupidest name I have ever heard since Yo-Yo of the SECRET INVASIONS.
"Xraven".
Yes, the clone of Kraven made by Mr. Sinister is named Xraven. That's worse than Essex's clone of Namor which was called "N2", like a bathroom code. That's a name that would have been tacky for an X-Men story in 1998, much less in 2009. It fits in with tacky names like Adam-X, X-Man, the X-Ternals and the X-Treme X-Men, but by now I x-tremely believe that every single x-pun on an x-gene related subject has been done to death. How the hell do you even pronounce "Xraven"?
Beyond that tacky asside, the rest of the issue is strong. Xraven fights the assembled X-Men (basically the Astonishing team, with Frost swapped for Nightcrawler) and Spider-Man, managing to get blood samples of all of them for Mr. Sinister (who, by the way, is dead and is now "Miss Sinister" now, for the record). The team is unable to match Xraven's combined powers of Kraven and the original four X-Men, and he takes Kitty hostage. Ironically, it was Ben Rielly from last issue that allows a clue as to how to defeat him, as Cyclops takes his idea of fazing the villain with painful mental images of his life. Using telepathy, Xraven learns from Cyclops of Sinister's cruelty and how he only uses his creations as slaves, rather than honorable warriors, getting him to cease his attack and go after Sinister instead.
I especially liked the last few pages, with the idea of the X-Men and Spider-Man being intertwined not only by past adventures together through the mini and other comics, but also by the idea that both fight for people who hate and fear them. Gage's knowledge of continuity, such as Nightcrawler's first meeting with Spidey, was also pretty good. While if Spidey was to ideally join any team, it would have and should have been the Fantastic Four from pure character (not commercial) standpoints, this series at least cemented the theory that Spidey could have also worked better with the X-Men rather than Avengers (as well as noting that he works with Logan as an Avenger now). Alberti's art is strong as always, although he did struggle a bit with Colossus' design.
No modern classic, X-MEN & SPIDER-MAN was a solid, enjoyable series that still worked out better than I expected it to. If one is interested in a long stretching tale about both that, while not especially relevant to what either are doing not, but is faithful to history and all of the characters involved, it's worth a gander.