Contest of Marvels II Thread 4

Ch'od is beating Lizard 4-1
Thor is beating Sunspot 3-2
Mondo is beating armada 4-1
Jolt is beating Paibok 3-2
 
Thanks for the compliment Hellstormer, you've been great too.

Armada
Thor
Lizard
Paibok the Power Skrull
 
Mother ****er, I didn't even know I had a match this week. Oh well.

Mondo
Thor
Ch'od
Paibok
 
Man, I'm getting my ass kicked. Totally expected the Ch'od-Lizard match to be a little closer. Great job Hellstormer.
 
Results So Far:

Mondo-AoA currently beating Armada 10-2
Thor currently beating Sunspot 9-3
Ch'od currently beating Lizard 10-2
Paibok the Power Skrull currently tied with Jolt 6-6
 
Thor - Devastation!! Can't wait to see Thor come up against some heavy hitters.
Ch'od - close.
Paibok - despite lack of debate I think this character is quite a lot more powerful.
Mondo
 
Final Results:

Mondo-AoA beat Armada 11-2
Thor beat Sunspot 10-3
Ch'od beat Lizard 11-2
Paibok the Power Skrull beat Jolt 7-6
 
Harlekin said:
Man, I'm getting my ass kicked. Totally expected the Ch'od-Lizard match to be a little closer. Great job Hellstormer.
Yea I know, I'm amazing :D

But it all honesty it was a hard debate and if I hadn't read my Starjammers issues and used the info I gained Lizard could've easily won. He'll face the Power Skrull next so wish me luck :rolleyes:
 
Good luck, mate. You deserved it.

I'm slightly saddened that only Thor got to make it through, as I really did give Lizard a shot, and I just plain liked Armada's design. Oh well, you win some, you lose some, and since Thor will be facing Mondo next round... ;)

Great job JH and Hellstormer.
 
CoM.jpg


BRACKET 7,

Match 19:

Death's Head II (ICEMAN/PSYLOCKE) bio

th_180px-Death27s_Head_II2C_Issue_1.jpg


vs.

Petra (HELLSTORMER) bio

th_225px-Petra.jpg


Match 20:

Cyclops (JEWISHHOBBIT) bio

th_cyclops3.gif


vs.

Foundry (HARLEKIN) bio

found11.gif
 
BRACKET 8,

Match 19:

Reaper (HARLEKIN) bio

th_reaper.jpg


vs.

Ruckus (PHAEDRUS45) bio

th_270px-RuckusXFactor.jpg


Match 20:

Storm (JEWISHHOBBIT) bio

th_storm1.jpg


vs.

Bolt (DARKHELLRIDER) bio

th_2bolt-1.gif
 
LOCATION: Latveria/Castle Doom

In the Marvel Comics fictional universe, Doctor Doom makes his home in Castle Doom, a high 110 room castle built in the 16th century by the Latverian nobleman Count Sabbat. It first appeared in Fantastic Four no.5.
The castle overlooks the Latverian capital of Doomstadt (formerly Hassenstadt). Doom has lived in the castle since usurping the throne from King Vladimir, save for the brief periods when the throne was usurped from him by Prince Zorba or Doom's own "heir," Kristoff. Doom destroyed the castle to quell a rebellion lead by he exiled Prince Rudolpho. The rebuilt castle's general out structure remained the same, but current technology was integrated into the castle's structure in accordance to Doom's specifications.
The exterior walls of Castle Doom are constructed of reinforced stone, and the tower roofs are also reinforced. Moments after an attack is detected, force screens spring up around the exterior walls. Interior walls are also made of stone and reinforced, and all interior doors are made of wood reinforced with steel. Doom's above-ground laboratories are supplemented with energy screens that can reflect attacks back onto its point of origin.
Guards are posted along the exterior walls at all times. Standard shifts include six Doom-Knights on the higher towers, six Warrior Robots patrolling the lower parapets, four human Latverian Guardsmen watching the front gate and main entrance, and a minimum of three Guardian Robots patrolling the woods around the based of Castle Doom. Built into the castle are a number of deterrents, including stunners, shock fields on the walls, doors and windows, and gas emitters that can fill a room with knock-out gas or an exceedingly lethal poison gas. It Doom feels these measures are not extreme enough, he will employ excessive measures such as his Rainbow Missiles or Vortex Machines. The weakest defensive point of Castle Doom are the docks that open out to the Klyne River -- this entrance is only staffed by two human Latverian Guardsmen and four to six Warrior Robots.
Visual, audible and motion sensors honeycomb Castle Doom and Latveria. Only the fear in Doom's underlings slows his knowledge of all that goes on in his domain, as his minions are understandably hesitant to bring him bad news. Doom has built in triple-redundant protective devices around his surveillance and security systems, requiring an amazing degree of skill to neutralize the alarms or surveillance devices.
Castle Doom contains one basement and five sub-basements. The basement contains Doom's wine cellars and storage space for miscellaneous housewares. The first sub-basement is contorted with small winding passageways that lead only into various trapped rooms. Separated from these corridors is Doom's hangar, which can open to the castle's courtyard or via a ramp leading out behind the castle. The second sub-basement holds Doom's primary research & development laboratories. This floor also contained numerous torture chambers, which Doom equipped with various power-inhibiting devices when he converted them into superhuman detention cells. The Memory Transference Machine, which was used to turn Kristoff into a mental clone of Doom, is also located on this level. Prison cells nested in a tangled maze of corridors make up 30% of the third sub-basement. The remainder of this level is used for Doom's major projects, such as his Cosmic Energizer and his currently inert series of Doomsman androids. The highly advanced and extremely efficient nuclear reactor which powers Castle Doom is located in the fourth sub-basement, as are more secret laboratories and workshops. The fifth sub-basement is equal parts worked stone and natural caverns. An offshoot of the Klyne River runs through this level, which feeds three backup hydroelectric generators. Doom's magical summoning room is also located on this level, as is a supplemental robot construction facility.
The Ground Floor contains the grand entry hall and a lavish reception hall with a raised throne. Behind a large tapestry in the back of the throne room is a concealed door leading to a robing room and study. To the left of the entry hall is Doom's art gallery, antiquated kitchens and the chef's quarters, and a staff lounge and staff dining area. To the right of the robing room are hallways leading to a robot repair/recharge area, a fully stocked armory, and guard bunks.
The 2nd floor contains the grand ballroom, the official throne room (a high-ceilinged chamber where Doom holds his more diplomatic meetings), a formal dining room, servant's quarters, expensively furnished guest rooms, a music room (housing Doom's Hyper-Sound Piano), the castle museum (featuring the Latverian crown jewels and various mementos of Doom's conquests), the archives/royal historian's office, the communications center, robot construction workshops, offices for various staff, and a balcony from which to address the public. Guard bunks and guard posts are scattered throughout this floor.
The 3rd floor holds several secondary R&D laboratories, scientist's quarters, a medical infirmary, the hangar, a surveillance center (focused on the national/domestic level), and robot construction workshops. Guard posts, mostly manned by robotic guards, are scattered throughout this level.
The 4th Floor holds several tertiary R&D laboratories, including a holography & laser lab, a chemical lab, and a genetics lab. A surveillance center, focused on international events, is also located on this level.
Floors 5-10 are located in Castle Doom's massive central tower. The 5th floor houses a game room, and the 6th floor holds Doom's living quarters. The 7th floor holds Doom's private scientific laboratories, and Doom's private magical laboratory & workshop are located on the 8th floor. The 9th and 10th floor holds Doom's private 2-story library.
Retrieved from "http://en.wikipedia.org/wiki/Castle_Doom"

(ALL BATTLES MUST STAY IN CASTLE DOOM. Of course, Doom won't be present, but anything (or anyone) who would normally be there in the Master's absense will be, including Doombots. But, take note, Doombots will not attack the participants, unless your character would be able to do something with them to help in his/her match.)
 
Phaedrus45 said:
CoM.jpg


BRACKET 7,

Match 19:

Death's Head II (ICEMAN/PSYLOCKE) bio

th_180px-Death27s_Head_II2C_Issue_1.jpg


vs.

Petra (HELLSTORMER) bio

th_225px-Petra.jpg
Boom!

Petra takes the entire ground and smashes Death's Head into a giant rock then turns it into a diamond. :D

Winner=Petra
 
Reaper vs. Ruckus:

This sounds more like the battle between two heavy metal bands. Anyway, let's look at each character's attributes:

Ruckus:

Ruckus has the ability to amplify any sound he hears to earth-shattering levels. He can literally knock someone over with the volume his vocal cords can produce, and can amplify even the slightest noise to devastating effect.

Another bio explains:

With the ability to absorb the sound waves around him and send them back with concussive force by screaming, Mr. Sinister favored Ruckus and often kept him in reserve.


Reaper:

Secretion of a paralyzing neuro-toxin. Reaper began his career wielding two scythes through which he emitted his toxin. When he lost his hand to Shatterstar, it was replaced with a short scythe.

A better bio explains:

Reaper possessed the power to secrete paralytic neurotoxins through his skin. When introduced into a victim's bloodstream, their muscles locked down and they could not move without extreme pain. Reaper used a specially designed scythe to channel his powers into the bodies of anyone cut by its blade. Reaper had two cybernetic hands and a cybernetic leg. None of these artificial limbs seemed to have any superhuman abilities.


Now, neither character is so great that Harlekin and I didn't really have them high on our list, I'm sure. In fact, if either of us lost, we sure won't loose any sleep. But, it's a good match, because it really could go either way. It's just that with a first match, I believe Ruckus would have a slight edge.

First, the location does very little for either character in the way of using the technology around them. But, Ruckus would head straight for the 5th floor Game Room or 6th floor living quarters. Here, he would make sure he is making enough noise to attract Reaper straight to his location.

Most likely, Ruckus would be in the Game Room, and give Reaper a false sense of security. (Ruckus was favored by Sinister; so, he could likely have access to a database that would provide information on Reaper. He'd definitely know to watch out for his scythes.) As Reaper appeared, he'd see Ruckus and notice his "flamboyance." Ruckus was the leader of the Nasty Boys, and knew how to get along with other people his age. He'd lull Reaper in this false sense of security, telling him how lame all of this really is, and how he'd rather be partying and drinking. But, the Game Room would be producing a lot of noise, and before Reaper could get his wits together or get too close, Ruckus would simply hit him with these "earth-shattering" decibles, enough to knock Reaper off his feet, and cause part of the castle to fall around him, either pinning him or killing him.

The thing to notice about why this would work is the fact that Reaper doesn't have the best record when it comes to battles. He's already lost two limbs, and had to have them bionically replaced. (Of course, he doesn't even have cool bionics. As noted, they seem to have no superhuman abilities...how lame.) Even in the Ultraverse, he was killed before being brought back to life. You basically have a character who needs to get close to his target to be able to be effective, like Reaper, and you have Ruckus who simply needs noise, like from a firecracker even, to take them out from far away.

Winner = Ruckus
 
Storm Vs Bolt

Okay, I'd hate to sound cocky... but do I really have to debate this? Bolt can create bolts of electricity, small ones. Storm is Storm... and she can make BIG bolts of electricity, and winds, and tornados, and hurricanes, and so forth. AND she's familiar with Doom's Castle. AND she's ten times more experienced than Bolt... and she's a strategic leader... whereas Bolt's a slightly experienced teen with no evidense of being a strategic mind.

If my opponant debates, I'll debate, but until then... I win.

Winner - Storm
 
Cyclops Vs Foundry

Okay, so we all know Cyclops, but let me mention Foundry's powers so we're familiar with her. The bios says...

Powers: She is apparently immune or resistant to conventional disease and the effects of aging. Foundry is skilled at metalwork, forming various types of artwork and weaponry as her hobby. Apparently her power is to enchant the objects she forges.

I'm not sure if these weapons take time to make, or if they're something she just creates on a whim, but until I hear otherwise, I'll say it's normal weapon making. However, that said, she should be able to bring some of these weapons with her. I'm not sure what kind of enchantments she places on them, so it's hard to debate against that... so I'll just make the debate simple.

Cyclops has been facing people with weapons since he was a young teen. He's very experienced and has become more experienced and hardedged with time. He knows how to attack at a distance and in hand to hand combat, and he knows how to attack a foe that isn't even within sight (such as when he took out Blob and Random during Eve of Destruction, who was in another hallway by ricocheting a blast down the hall... or how he took out a whole army of ARMED military men in the same manor). He has no problems with people with weapons, and if Foundry's extent is things like swords and blades, then Cyclops has no problem here.

Add that to the fact that he's been to Doom's Castle a few times, he has an edge here. He is a strategic genious and should have no problem with this match. He will know nothing of Foundry, and because of that he'll know to attack quick and end the match before she can do him any damage. With this mindset and some fancy eye work, Foundry goes down without much of a fight.

Winner - Cyclops
 
JewishHobbit said:
Storm Vs Bolt

Okay, I'd hate to sound cocky... but do I really have to debate this? Bolt can create bolts of electricity, small ones. Storm is Storm... and she can make BIG bolts of electricity, and winds, and tornados, and hurricanes, and so forth. AND she's familiar with Doom's Castle. AND she's ten times more experienced than Bolt... and she's a strategic leader... whereas Bolt's a slightly experienced teen with no evidense of being a strategic mind.

If my opponant debates, I'll debate, but until then... I win.

Winner - Storm

Bolt vs Storm

True storm can create bigs blasts of lightning but with bolts abilities he could just control any lightning she through at him. Also bein in advanced building with electricity all around he could use it and I know storm can control lightning but I'm pretty sure a big enough blast of electricity could easily knock her out.
Since we are inside a building if she tryes to use a tornado he could just use the building to his advantage and seek shelter behind one of those reeinforced doors. still being able to fry her with electricty thats around her in eletrical cables or lights or what evr maybe around her. while safely hiding behind a big strong door.

Winner: bolt
 
OPENING/FINAL COMMENTS: Foundry vs Cyclops

Forfeit. I wouldn't even want Foundry to win and I don't see why she should. I'm usually a little more competitive, but this is just a character I really don't care about.

cyclopsos7.png

WINNER=CYCLOPS
 

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