POWdER-man
Ancient but wise
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Spiral
Belasco is one of the most powerful sorcerers on Earth and possesses a wide knowledge of spells, allowing him to shoot mystical rays, control the minds of humans and animals, and transform himself and others, among other things.
He was also endowed by the Elder Gods with immortality and apparent invulnerability. The exception to this is his own sword, which was forged by the Elder Gods themselves. It was this which cut off his right arm under unrevealed circumstances.
He has also come to possess a wide knowledge of the advanced technology left by the Atlanteans in Pangea.
Additional skills: He is an exceptional swordsman and battle tactician and recently seen wielding a battle axe with great skill.
Spiral has powerful mystical abilities. With gestures or dance moves, she can teleport herself and numerous people across great distances. Teleportation and powerful spells require more complicated dance moves. Spiral's spellcasting powers can be triggered through small hand gestures of her many hands. Spiral often incorporates knives and swords into more complicated spells. Spiral can also disguise herself through her magic. Spiral can open gateways between dimensions and travel through time, though it has been implied that she sometimes requires Mojo's help to successfully teleport from one dimension to another.
Spiral's mind seems to be immune from possession.
As a result of being cybernetically enhanced on Mojo-world she has some limited level of superhuman strength.
Spiral is a highly skilled hand-to-hand combatant and sword fighter.
Spiral doesn't mess with Mojo's tech. She teleports and does Mojo's bidding, but she hasn't ever been one to use the tech and there's no proof (that I'm aware of) that shows that she can even see 616. She can't use other people, so the regular programmers can't do it for her, and unless there's proof that she can use the equipment, it wouldn't even be accessable to her. It's like sayin Cannonball can use Cerebro. It's not something he'd normally use, and thus, the television tech isn't something Sprial would normally use.
She can cast spells to stun, depower, or immobilize her superhuman opponents, as she did to depower and imprison the Avengers and West Coast Avengers once they were laying still long enough for the spells to catch them. However, her effectiveness is usually not as great and she has since been beaten by Longshot and other individuals, often through a knockout while she is overconfident or gloating over a victim.
Mojo is a powerful enough mystic to control Spiral confidently, although she has also mocked and disobeyed him (most often under her breath).
First, I'd like to point out an important factor about Skrulls:
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The Skrulls are known for their ability to shapeshift, and are able to assume virtually any form, be it organic (e.g., cows[20]) or inorganic (e.g., lamp[21]). As a result, the Skrulls excel at spying and infiltration. Skrulls are also able to use their shapeshifting abilities to form weapons (eg. blades and clubs) with parts of their bodies, making them dangerous hand-to-hand combatants.
Of course, as we all know, Super Skrull's abilities are far beyond this. See below:
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The Super-Skrull has a version of the Fantastic Four's superhuman abilities at the levels the team possessed when they began their careers. If the current Skrull ruler permits, a satellite can send an augmentation beam that ampliflies the Super-Skrull's abilities beyond the Fantastic Four's current levels. Kl'rt also possesses the Skrull's innate racial ability to shape-shift and the unique power of hypnosis. He is also an excellent hand-to-hand combatant and was extensively trained in warfare by the Skrull Empire. The Super-Skrull also has knowledge of and access to technology centuries ahead of conventional Earth science.
Finally:
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Kl'rt's power levels, however, exceeded the originals - he was stronger than Ben Grimm; had superior flight and greater pyrokinetic ability than the Human Torch; exercised better control of invisibility and telekinesis than Susan Richards; and maintained an ability to stretch beyond that of Mr. Fantastic. The newly-named "Super-Skrull" also retained his innate Skrullian shapeshifting abilities and strong hypnotic skills.
Maybe third times the charm? Who knows; but, I think this is my best shot out of the three. Super Skrull how powers and abilities that Pluto won't be aware of. (Of course, Super Skrull probably won't know much about Pluto, either. But, Skrulls have been to earth, and maybe a very, very basic knowledge of the superpowered individuals and knowledge of Earthen things would be in the Skrull database. I'm not saying a bio on Pluto, but just a common knowledge about who Pluto is in regards to Olympic Myth.)
Everyone knows my stance on Pluto by now. He's very powerful, but I believe that power diminishes when he's on Earth, of which he is again. Let me show Super Skrull's powers again:
I like the powers of the Fantastic Four against the Earthly powers of Pluto. Pluto won't expect it, and Super Skrull can definitely get the element of surprise by taking form of just about anything aboard Providence. Once this battle starts, Providence will take quite a beating...and, it's going to be knockdown, dragged out. In fact, Pluto won't even know about Skrull hypnosis, which might be Super Skrull's best ability. I know this hypnosis thing sucks; but, if it's a power available and the other doesn't know about it, it still works to my character's advantage.
Another thing to note is one of Pluto's powers which is the weakening touch power. this was enough to put Thor down at the mercy of Pluto in the second appearance. The Super Skrull who loves to use his stretching powers will most probably touch Pluto who could basically drain the Super Skrull of his energy and render him unconscious. This is a probable scenario for someone who does not know Pluto and whose flames and super strength are useless against (Pluto is stronger and is impervious to flames when encased in his mystical flame).
The thing is Super Skrull tends to grab a guy using his stretching powers forcing them to look in his eyes to be hypnotised. thor was knocked out in one panel when he touched Pluto. So if Super Skrull tries that, he loses. The other thing it is doubtful that his hypnosis powers would work on an elder Olympian God.
I at first, not having done the research was worried about Phaed's arguments but having looked through the Thor comics, strangely enough, the place he seemed the weakest was in Hades itself (I still think that was very bad writing.) On Earth and in Asgard, Pluto was more then a match for Thor himself.
Super Skrull loves all his powers. And, when he uses his stretching power, he generally knows the type of fighter he's against. It would be idiotic to get in close at the start of a fight, especially if you don't know your opponent. Plus, as to being encased in his mystical flame, that would be more likely if he knew who he was fighting. So, there is a very good possibility he wouldn't know to use his "mystical flame" in the battle.
As I explain above, the viewpoint of this battle has to be on how each acts not knowing the other's full powers. Even Pluto wouldn't take a direct approach until he gets a feel for the character he's fighting.
Again, this would be idiotic to do. You do not go for a move that involves close contact with an initial battle when you don't know what type of character you're fighting. The only time is if you have studied your opponent and know it's one of the best strategies around.
I'll probably skim those issues again at home when I get there, but there are things that are important factors. Pluto knew who he was fighting. Pluto had minions with him aiding him. That battle and this are not the same. Plus, I've never said Pluto is weak on Earth, just that he's not nearly as powerful as he is in Hades. I'm not going to redo all that stuff again. I know the people who vote have had to look at it twice.