Im sorry dude, but you're just flat out wrong. You like to pretend that these companies are all flowers and rainbows and want to give the consumer what they want, but that is wholly incorrect. MONEY. Thats whats its about. Period. There is a saying that goes, 'the bottom line is the bottom line' and that is just as true here with the big 3. I agree about quality and creativity, but those are 2nd to the bottom line, you are flat out senile if you dont understand that. Some companies are better than others at balancing the two, but dont kid yourself. I'll also agree with you in that i feel both Sony and Nintendo are better at taking chances on titles that might not see a big return, but lets be honest, if those ip's dont hit their projected gains, chances are you wont see them again. Heavenly Sword comes to mind.
Pat, c´mon, i´ve said exactly that, in my post, money is important, i never said otherwise, and like you said, it´s all about balacing it, because let´s face, there needs to be a reason why a game is made and another isn´t, and that reason is fanbase and fanbase equals money.
But don´t look only about money, there is another big reason...creativity is always a big point in making games, if not, why would anyone make new Ips, or better yet, why sometimes ressurect some Ips that were dead for years?
It´s always a gamble, but chances are needed to be made, if not, nothing evolves.
I give you an example, Perfect Dark.
Joanna Dark is one of the best female characters of all time in a video game, only a blind company doesn´t see that and try to ressurect her.
Hell, even Lara Croft is making a restart...
When you buy a company you do it for two reasons, expertise and Ips.
MS bought Rare, they never used none.
Sure, you can say that Rare was already a pale imagine for their former self, i´m not going to discuss that (not again anyway), but at least use their Ips, which are a lot.
Platform Games, they have Conker or Banjo or even make the return of Saberman.
Fighting Games, Killer Instinct
Perfect Dark could be turn into a story driven FPS, with conspiracy theories with aliens and alike, think X-Files meets Matrix
As for Heavenly Sword...rumors say that Sony is making a sequel with another developer, if true or not, only time will tell....
Alan Wake specifically was a massive disappointment and MS is doing the right thing from a business standpoint(after all, thats what they are). Alan Wake spent 6 years in development only to release with "good" review scores and barely 1 million units sold. Im sorry man, but thats a game that underperformed. Any company would say the same.
Almost all games that go for a extremely long development cycle end on underperforming and being worst than they should, it´s a fact.
Reason: They become outdated
Even so, Alan Wake is a fine game, everyone says the same, and any company with half a brain (not the company, of course) would realise that and make an Alan Wake 2.
When there is so many saying that the game is great, you pick it up and try again, look at where went wrong and polish it.
Do you want me to tell what they could do to make it better?
Make it free-roaming, still have a linear structure but have all liberty to go everywhere in Bright Falls, even have a mission or two in the middle of it all to amp up the tension and fear.
As for the titles you mentioned, Killzone was to be Sony's Halo, so they had to try and make that title work and for SOCOM, um that game has always sold well(the first game on the PS2 sold almost 4 mill units). It was only until the most recent titles(when the game tried to be more Call of Duty in order to bring in more sales) that it started to fall. So actually Sony killed creativity with SOCOM.
The point is, Killzone was a huge failure, so, by your logic, the best was to let the franchise die.
What they did was (nothing to back it up, only logic) to wait for the next gen, and try again.
As for SOCOM, i thought it had underperformed...