Elder Scrolls V

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Isildur´s Heir;19349603 said:
There are some rumors running around, so i ask you, would you be happy if Skyrim ends on being a MMO?
I would go from being incredibly excited for it to forgetting about it completely in a heartbeat. MMOs are a sure sign of the end times. :o
 
Yea it's not an MMO, and I too would not play it if it was. I was addicted before back in the day of EQ, never again.
 
I really wish you would double check your information before you post these "rumors" of yours.
That last part was not only uncalled for, it was really stupid.
I don´t make rumors, so, if it´s not an MMO...great
 
I echo both trains of thought. Knights of the nine was probably my second favorite quest line behind the Dark Brotherhood. It has a good story and structure, and also has a good payoff with the last fight. It's an even better quest line if you're playing a Paladin character. The armor and weapons are awesome, and can even scale as you level if you put them back on the shrine, unlike other quest items that stay crappy if you get them early.

Also in agreement on Shivering Isles, wasn't big on it. It's a nice change of pace to occasionally step in for different scenery, but it was just...there otherwise, nothing special. After I bought it I took my Marksman through, and went back to normal Oblivion after I reached the city. Nothing held my attention, the land had too many high rises and dips (coupled with no horse) making travel akward. Instead of the cities feeling like cities due to a seemingly normal population going about their lives, it felt like they just gave everyone a psychological problem and tossed them altogether. Don't even get me started on the main quest. I finished the main quest in vanilla Oblivion and wasn't a fan of it, but have tried, and failed to get interested in the Shivering Isles quest. I can't seem to care enough to get past the drug addict painter dark elf. Much like most of Shivering Isles it's disjointed and not terribly interesting.

I realize I came down harsh on Shivering Isles. It's not horrible, but not compelling or polished either. It's not like it's the worst thing I bought DLC wise off the Playstation Network (that honor goes to that Capcom pirate Age of Booty game), and I did get use from it such as the new armor and weapons. I also give Bethseda credit for redoing the setting rather than just copy+pasting another forrest. However I also felt it was more of a distraction to break things up in Oblivion rather than something I'd want to play on it's own for any long length of time.

I guess the reason I loved the Knights of Nine so much because my main was a Pally. And the armor I still wear. I loved the part when you are in the clouds and can look down below you to see all of the land.

One thing is for sure Soule (I'm sure) better be back for V. I still listen to the music on my iPod. His music adds to the beauty.
 
So what race/class did you guys typically play in previous games?
 
I stuck to mostly a Thief class in Oblivion under many different Races. I think I tried a warrior/fighter class once.
 
Redguard/Pally is usually want I seem to gravitate towards. But then on a second play through I'm usually a nasty assassin. I guess I gotta play out the good in me before I do the bad lol.

I try to stay more on the good side "morally" as well.

It's been too long to remember what I did with Arena and Daggerfall, I thin I played more brunt warriors when I was younger.
 
So what race/class did you guys typically play in previous games?
Usually a Nord warrior. I tend to enjoy plowing through s*** rather than sneaking around or shooting at things. Although I did try a ranger or archer or whatever TES calls them, I think, because meleeing in the Oblivion engine just doesn't really feel all that satisfying.
 
Even as a pally I got away with stealing a few things though......;) or killing some one I probably should not have.
 
I had an Orc warrior in Morrowind and a Nord warrior in Oblivion. I've made other characters and dabbled in stealth and magic, but neither of those are terribly fun when you're just starting out so I never got very far with them.
 
It is hard to start with a magic/stealth character I found too. Once I got into the games and did one playthrough as more of a tank like character as you did Soapy I did a little better with a second playthrough as a magic wielding character.

I remember I played as an Orc in Morrowind for a bit but then traded it up for a Redguard.
 
I was an Imperial but did a custom class. I focused on stealth from all the Thieves Guild and Dark Brotherhood missions.

I remember there ones one quest you had to go in a ruined castle to kill fight someone. I was able to stealth kill everyone just crouching and wearing the Dark Brotherhood robe and hood, no chameleon needed.
 
I had an Orc warrior in Morrowind and a Nord warrior in Oblivion. I've made other characters and dabbled in stealth and magic, but neither of those are terribly fun when you're just starting out so I never got very far with them.
Ditto. I always tell myself I should try a magic character, but every time I do I find myself getting killed while fumbling for the right spell or a mana potion to replenish my pathetically tiny mana pool or whatever early on. I guess I like the feeling of being powerful in a more concrete way that the warrior classes provide.

Anyway, this has reminded me that I really ought to finish Oblivion. I'm taking my laptop on vacation with me, so I think I'll finally try to do that. :up:
 
Now the question is how many houses do you guys own in IV? I think I bought three. I probably could buy another.
 
....Looks like I'm going to have to play Oblivion again. Sheesh.
 
Honestly, I'm not sure an Elder Scrolls MMO could work without drastically changed gameplay. Take Oblivion, you could drop something on the road, come back a week later, and it would still be there. It would take too many system resources to render 100's of players and NPC's plus tons of random items littering the street. Or If several ppl committed crimes at once and the streets were filled with guards. Or if I robbed an item shop and took everything, what would be left for other players? So many freedoms gained in Oblivion would have to be chopped to where it might feel like another game. Edit - Not to mention I'd hate to lose the ability to plant poison apples in a bar and watch as the npc's all choked, so much fun, heh.

How I'd like to see multiplayer done would be closer to Demon's Souls, somewhat. That you suck others into your game. Of course I'd change some things from the Demon's Souls model like letting up to 5 players in your game. PVP enabled, but everyone still tied to the law (someone hits you, and guards help you). No one can enter a dungeon unless you're in it (so someone doesn't enter your game and steal a one of a kind item). All unique items, and items in a player's house can't be looted, but can still be knocked around.

I'd honestly like an optional multiplayer option tossed in if like the above. Don't get me wrong, Oblivion is a single player game, and I'd hate it if a tossed in multiplayer component ruined that. On the other hand I wouldn't mind inviting someone on my friends list in my game to show my house to, or just pal around with occasionally. An MMO on the other hand I just don't see working without making it less Elder Scrolls and more Everquest. Then again game makers come up with clever ideas all the time, so maybe they'll find a way to keep that Elder Scrolls feel in an MMO setting.
 
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So what race/class did you guys typically play in previous games?

I varry. Usually human looking races, and tend to stay away from more fragile, snobby looking races (unless I make a mage). At first I kept choosing Imperial until I realized their racials sucked. After that I tried (and liked) Redguards. I also tried beast races, the Khajiit I didn't really care for, but did like the lizards when I tried an assassin one (for the whole shadowscale thing).



I do hope the combat is improved tho. After awhile sword play became dull. I kept playing archers everytime I restarted a rogue type, but late game archery started falling behind when everything started getting glass and daedric armor. This time around I'd like for something like hand to hand to still be viable, or archery to stay competitive with swords.
 
I think Oblivion probably would have benefited from multiplayer. Most of the quests seemed to be linear without multibranching paths. A to B type stuff. Most of the caves, dungeons and Oblivion gates were pretty much copy paste with combat amounting to repeated tapping. If they made it like Diablo with scaling enemy's depending on the amount of players and tighter class builds that worked off each other it probably would have been quite cool.
 
I often played as either a Orc Warrior or Orc Assassin. I NEVER played as a human in ES3 - 4 because graphically they just looked awful. Granted, so did the Orcs but at least they're supposed to look that way....
 
I don't know about MMO, but I think Elder Scrolls could definitely work with CO-OP. After play borderlands, I thought Fallout and Elder Scrolls could both make awesome co-op games, it's nothing too complicated structurally, and its not as solo focused as Mass Effect.
 
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