And here's my second character:
 
Gods & Men: The Ancient Myths RPG: SEASON I
 
Screen Name: Andy C.
 
Character you have created (include known alias or nicknames here as well): Togruk Kor (known to enemies as Red Helm)
 
Race/Culture: Orc
 
Racial Traits: 
Orcs: Low-Light Vision (able to see twice as far as a human can in torchlight, starlight, moonlight and similar poorly lit conditions and are able to distinguish color and detail); average life span of 50 years 
 
Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One):
 
Fighter (the quintessential melee masters and weaponed warriors; fighters include soldiers, barbarians, gladiators, martial artists, rangers, and all general warriors)
  
Patron Deity:
Ilneval, the Orc deity of Warfare.  He lives in the orcish realm of the 
Nishrek.  Ilneval's priests wear red metal armor and red metal helmets. His holy days are on battle days. Blood and weapons are sacrificed to him both before and after battle
 
Magic: None.  Togruk practices no magic himself, but knows its worth, and is not above using magical items, or employing spellcasters in his ranks.
 
Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Trebuchet MS, bold, Dark Olive Green
 
Character Alignment: Evil
 
Character Personality: A prodigy among his race, Togruk is remarkably intelligent--even able to read and write--and he has devoted all of his intelligence to the art of warfare.  A careful planner and brilliant tactician, he knows that a war cannot be won by a single battle, but by a well-managed and governed campaign.
 
Being an Orc, he is still quick to anger, but he is also intelligent enough not to let his anger get the best of him.  To a human, he would still be considered incredibly hot-blooded, but he is almost passive by Orc standards--an apparent 'weakness' which he uses to identify rivals before he kills them.
 
Most of all, he is something of a zealot, firmly believing that the Orc race deserves the dignity and unity as the other races--and most importantly, land to call their own.  He is intent on uniting the scattered Orc clans of the world and carving out a kingdom.  And he will burn, pillage, and kill anything and anyone in his way to do so.
 
Origin Info/Details:
 
Like virtually all Orcs, Togruk was born into a clan of raiding barbarians, his father a trusted lieutenant of their Warlord.  He was raised to fight, to rage, to kill without mercy, and to revel in the slaughter of an enemy.  He caught on much faster than any of the other young ones, which meant he would spend his years fighting off the other brutes who thought that their sheer strength was enough.  Equally strong and far more intelligent, Togruk was destined to be one of his clan's greatest warriors, but he was still too young to be let into a real battle.
 
He was still emerging from childhood when his clan and a hundred others were recruited by Mordred the usurper, to bolster his final siege on Camelot.  Unable to fight, Togruk was brought along as a camp aide, and watched the battle from afar.  The Orcs numbered in tens of thousands outside the walls of Arthur's castle, but their innate bloodlust got the better of them, and in their blind collective rage, they let their weapons swing wildly at friend and foe alike.  With no real leader to hold the clans together, the Orcs were cut down all too easily by the Knights of the Round Table, and though Arthur fell that day, so did the Orcs.
 
Togruk saw what had become of his people, and was at once enraged and inspired.  After seeing the prowess of the Knights, he strove to match their ways, and vowed to unite what remained of his race.  Growing older, he took command of a nomadic band of marauders, plundering the cities of Humans and Elves.  While the others found their spoils in gold and food, Togruk hoarded a treasure more valuable than any of the others: books.  He learned to read and write, and study the ways of his enemy, so that he could overcome them.  One by one, he taught only his most trusted lieutenants what he had learned, was emboldened by their eagerness and success in educating themselves.
 
Since then, he has embarked to travel the lands of Europe, to conscript what remains of the Orc clans, and unite them under a single banner.  Only then can he make his fellow Orcs more than what they are, and create a kingdom of their own...even if it means burning all other lands to the ground.
 
Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):
 
Strength Level: Peak Human
 
Speed/Reaction Timing Level: Normal Human
 
Endurance at MAXIMUM Effort/Durability: Peak Human
 
Agility: Normal Human
 
Intelligence: Genius
 
Fighting Skill: 
 
Resources: Minimal (at first)
 
Notable Equipment: He commands a band of marauders, about 300 strong at first.  Most carry rudimentary weapons and armor, a favorite among them being the Orc Double-Axe.  There are a handful of Keen and Masterwork weapons in the horde, loot taken from fallen victims.
 
Togruk himself carries an iron warhammer, as well as a heavy spiked shield.  Wrapped around his waist is a spiked iron chain for use as a backup weapon.  He wears mostly studded leather armor, with some iron plating, particularly his spiked gauntlets and boots, and his namesake Red Helm, in tribute to Ilneval.
 
Most supplies or equipment are simply dispersed among his troops, which means to keep his army (and himself) fed, he must continually strike at useful targets--primarily Human towns and cities.
 
Weaknesses: The size of his army is every bit as much of a liability as it is a strength.  If he cannot keep his warriors supplied and fed, as well as satisfying their natural Orcish battle-lust, they may disperse or rebel, and his efforts would all be lost.
 
Supporting Characters:
Gurn- Togruk's right hand and most trusted enforcer, he is an expert swordsman whose poisoned blade has silenced nearly as many would-be troublemakers in the ranks as it has adversaries and victims on the battlefield.
 
Right-Eye- An expert archer and tracker, Togruk has employed him as his assassin, in order to weaken his enemies' defenses or eliminate their leadership altogether.
 
Krek- A powerful mystic and high priest of Gruumsh, he is Togruk's stand-by for magical obstacles, as well as a guiding voice for the warriors.
  
Describe using proper English grammar what you think you can bring to the RPG: An interesting villain, who may not start as an immediate threat to the world, but over time will gain prominence and notoriety.  Also, I've become rather fond of the idea of a 'patriot' Orc--think if you mixed George Washington with Ghengis Khan and then painted him green.
 
How many times do you intend on posting a DAY IN the RPG: As often as possible, so at least more than I did last time.
 
Do you know how to post pictures on the hype boards:
 
 
Sample Post (Minimum Four decent-sized paragraphs containing dialogue):