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Halo Reach

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My friend is seriously the biggest Halo fan I know, and he's amazing at Multiplayer. Before Reach came out, I was like "SPOILER ALERT: [BLACKOUT]THEY ALL DIE[/BLACKOUT]!", just to be a meanie. I mean, it's kind of common sense based off the entire fact that Aesop Rocks Master Chief is the last Spartan.
 
is that with the IWHBYD skull on or off?
 
It's easy. Go to the level "Pillar of Autumn" and right at the very beginning theres a cliff with a few covenant at the bottom. Leap off and assassinate the elite on your way down. Check out Youtube if you need help :woot:
Yeah, it's not easy. There's some variable involved that no one has quite figured out yet, or that I can't manage to hit properly.

I've seen the videos. I've read threads. I have successfully assassinated the Elite with a variety of assassination animations (including the "golden" head stomp one) well over fifty times, across at least three hours of trying, with no achievement popping.

I have also landed wrong and died at least three times that amount.
 
Oh, and I stole a ride in the opposite team's Falcon during a BTB last night.

Hearing the driver talking to his team was classic, especially while I was shooting them.
 
Yeah, it's not easy. There's some variable involved that no one has quite figured out yet, or that I can't manage to hit properly.

I've seen the videos. I've read threads. I have successfully assassinated the Elite with a variety of assassination animations (including the "golden" head stomp one) well over fifty times, across at least three hours of trying, with no achievement popping.

I have also landed wrong and died at least three times that amount.

What difficulty are you trying it on? You might get less health taken off if you do it on easy.
 
The variable is that you can't be sprinting off the cliff. If you actually sprint, it and land, it means because of the physics and momentum of you moving, you dont actually die when you hit the ground. You kinda need to sprint and then let go of the sprint button before you jump off the cliff. It's tricky.
 
You can sprint but you HAVE to turn it off when you jump. I seen it on achievement hunters on XBL. :p
 
Yes. I'm not stupid. As I wrote, I've watched the videos and read the threads.

Sprint gets turned off. I've done it on Normal, Heroic, and Legendary. The achievement has not popped yet.

Sprint doesn't need to be turned off before the jump, though. Videos have them turning it off in mid-air.
 
Got it. Finally.

Still, it took my buddy three days of trying to get it.
 
How does Jun die? Is it said in the books? I don't think I was paying close enough attention.
 
Never said, some think he died defending Dr. Halsey...but regardless it's done off screen.
 
Is there a video explaining the outcomes of the three games, Halo, Halo 2 and Halo 3? Id kind of like to see where things head after Reach and its been a while since iv played the other games.
 
I would too. I understand what was going on in Reach, but 1-3 were an absolute mess in my mind
 
I would too. I understand what was going on in Reach, but 1-3 were an absolute mess in my mind

yea its been so long since i played them all in their entirety im kinda fuzzy on exactly what happened in the battle with the covenant
 
lol, I'm not so sure why people find Halo 1-3 confusing. Sorry about the reading...

Halo 1 Plot outline:

The story is presented through an instruction manual, scripted events and conversations during the game, and in-game cut scenes. The game begins as the Pillar of Autumn exits slip-space near a mysterious ring-shaped space station, called "Halo" by the enemy of the game, The Covenant.[43] A Covenant fleet attacks and heavily damages the Pillar of Autumn. Jacob Keyes initiates "The Cole Protocol",[44] a procedure designed to prevent the Covenant from learning the location of Earth. While Keyes prepares to land the ship on Halo, the Master Chief and Cortana escape via an escape pod, which crash lands on the ring. Cortana and the Chief are the only ones that survived the impact of the escape pod crash.
Keyes survives the Autumn's crash landing, but is captured by the Covenant.[45] In the second and third levels of the game, the Master Chief and Cortana gather human survivors and rescue Captain Keyes, who is imprisoned on the Covenant ship Truth and Reconciliation. Once rescued, Keyes orders the Master Chief to beat the Covenant to Halo's control center and to discover its purpose.[46] The Master Chief and Cortana travel to a map room called the Silent Cartographer, which leads them to the control room.[47] There, Cortana enters the systems and, discovering something urgent, suddenly sends the Master Chief to find Captain Keyes, while she stays behind.[48] While searching for his commander, the Master Chief learns that the Covenant have accidentally released the Flood, a parasitic alien race capable of spreading itself by overwhelming and infesting other sentient life-forms. Keyes falls victim to them while looking for a cache of weapons. The release of the Flood prompts 343 Guilty Spark to recruit the Master Chief in retrieving the Index, a device that will activate Halo and prevent the Flood from spreading beyond the facility.

After the Master Chief retrieves and begins to use the Index, Cortana re-appears and warns him against the activation. She has discovered that Halo's defense system is a weapon designed to kill all sentient life in the galaxy, which the Flood need to spread.[49] When confronted with this information, 343 Guilty Spark states that the installation technically only has a maximum radius of twenty-five thousand light-years, but that its pulse would trigger other similar installations as well, killing all sentient life in the galaxy.[50]

While fighting the Flood, the Covenant, and Guilty Spark's Sentinels, the Master Chief and Cortana attempt to destroy Halo before 343 Guilty Spark activates it. Cortana discovers that the best way to destroy Halo is to cause the crashed Pillar of Autumn to self-destruct.[51] However, Captain Keyes' authorization is required to destroy the ship.[52] By the time that they reach Keyes, he has been infected and turned into a Brain Form. The Master Chief retrieves Keyes' neural implants directly from his brain, and Cortana activates the Autumn's self-destruct sequence. However, 343 Guilty Spark reappears and deactivates the countdown, discovering the record of human history in the process.[53] The Master Chief manually causes the Pillar of Autumn's fusion reactors to begin to melt down, and the Master Chief and Cortana narrowly escape the destruction of the ring via a fighter.


Halo 2 Plot Outline:



Taking place shortly after the events of the first game, "Halo: Combat Evolved', Halo 2 opens with the trial of an Elite commander aboard the Covenant's mobile city of High Charity. The Elite is stripped of his rank and branded a heretic for failing to stop the humans from destroying Halo. It is revealed that the Covenant's interest in Halo lies in the religious belief that the activation of the rings would bring about a "Great Journey", sweeping loyal Covenant to salvation.[18] At the same time as the Elite Commander is tortured by Tartarus, the Chieftain of the Brutes, the Master Chief and Sergeant Avery Johnson are commended for their actions at Halo during a recognition ceremony aboard a coilgun platform orbiting Earth. Lord Hood awards the soldiers alongside Commander Miranda Keyes, who accepts a medal on behalf of her deceased father, Captain Jacob Keyes.[19]

Shortly after the commencement of the ceremony, a Covenant fleet appears outside Earth's defensive perimeter. While the UNSC manages to repel most of the surprisingly small fleet, a single Covenant cruiser carrying an important member of the Covenant hierarchy, the High Prophet of Regret, flies through the orbital platforms to the city of New Mombasa, Kenya. The Master Chief clears the city of Covenant; with his fleet destroyed, Regret makes a hasty slipspace jump, and Keyes, Johnson, Cortana and the Master Chief follow aboard the ship In Amber Clad just as the slipspace rupture destroys much of the city. The crew exits slipspace to discover another Halo installation; realizing the danger the ring presents, the Master Chief is sent to kill Regret while Keyes and Johnson find Halo's key to activation, the Index.
Meanwhile, the disgraced Covenant commander is presented before the Prophet Hierarchs, who acknowledge that though the destruction of Halo was his fault, he is no heretic. The Prophets offer him the honored position of Arbiter so that he can continue to fight. On his first mission to kill a heretic, the Arbiter discovers 343 Guilty Spark, who the Covenant view as "oracles". Responding to Regret's distress call, High Charity and the Covenant fleet arrive at the new Halo, Installation 05, but not before Master Chief kills the Prophet. Bombarded from space, the Chief falls into a lake and is rescued by a mysterious tentacled creature.
The death of Regret sows seeds of discord among the races of the Covenant, as the Brutes are given the Elite's traditional job of protecting the Hierarchs. The Arbiter is sent to find Halo's Index and captures Johnson and Keyes before being confronted by Tartarus. The Brute reveals that the Prophets have ordered the annihilation of the Elites, and sends the Arbiter falling down a deep chasm. The Arbiter is saved by the tentacled creature and meets the Master Chief in the bowels of the installation. The creature, Gravemind, is the leader of the Flood on Installation 05. Gravemind reveals to the Arbiter that the Great Journey would destroy Flood, humans, and Covenant together. Gravemind sends the Arbiter and Master Chief to different places to stop Halo's activation. The Master Chief is teleported to High Charity, where a civil war has broken out among the Covenant; In Amber Clad crashes into the city, and Cortana realizes that Gravemind used them as a distraction to infest In Amber Clad and spread the Flood. As the parasite overruns the city, the Master Chief follows the Prophet of Truth aboard a Forerunner ship leaving the city; Cortana remains behind to destroy High Charity and Halo if Tartarus succeeds in activating the ring.[20]


The Arbiter is sent to the surface of Halo, where he rallies his allies to assault the Brute's position. With the help of Johnson, he confronts Tartarus in Halo's control room. When the Arbiter tries to convince Tartarus that the Prophets have betrayed them both, Tartarus angrily activates the ring, and a battle ensues. The Arbiter and Johnson manage to kill Tartarus while Keyes removes the Index. Instead of shutting down the ring entirely, the unexpected shutdown of the ring triggers a system-wide failsafe, putting Installation 05 and all the other rings on standby for activation from a remote location, which Guilty Spark refers to as "the Ark".[21] As Truth's ship arrives amidst a raging battle on Earth, Hood asks the Master Chief what he is doing aboard the ship. The Chief replies he is "finishing this fight". In a post-credits scene, Gravemind is seen arriving on High Charity, where Cortana agrees to answer the Flood intelligence's questions.


Halo: ODST Plot Outline:



The game begins with Dutch, Romeo, and Mickey discussing plans for assaulting the Covenant ship above New Mombasa. Buck arrives and introduces Dare. The team enter their SOEIVs[23] and drop through the atmosphere; at the last minute, Dare changes their trajectory to miss the ship.[24] The Covenant ship enters slipspace, sending a shockwave toward the ODSTs; the Rookie's pod collides with another and crashes to the ground, knocking him unconscious for six hours.[25] He awakens and proceeds to find clues as to what happened to his squadmates.[26]

Buck makes a rough landing after the drop and fights through Covenant forces to find Dare. He finds Romeo instead, and the two resolve to find the others and get out of the city.[27] Dutch drops near a nature preserve and helps Marines fighting there. Mickey commandeers a tank and fights his way along a Mombasa boulevard. Meeting up with Dutch, the two defend an ONI base from the Covenant, destroying the facility to keep it from being captured. They are evacuated by a transport and make contact with Buck, arranging a rendezvous at police headquarters, but are shot down. Buck and Romeo rescue Dutch and Mickey, but Romeo is seriously wounded. The squad hijacks a Covenant transport ship, but instead of leaving the city, Buck decides to turn back and find Dare.[28]

Back in the city, the Rookie is assisted by the Superintendent, which leads him to Dare's position. She and the Rookie reach the Superintendent's data core, which possesses information on something the Covenant is looking for underneath the city. Inside the core they find a Covenant Engineer. Dare explains that the Engineers are "biological supercomputers" that have been enslaved by the Covenant, and the one they found wishes to defect to the humans; with the Engineer's information on the Covenant combined with the Superintendent's data,[29] Dare's mission changes from downloading the Superintendent's data to escorting the alien to safety. The Rookie, Dare, and the Engineer reunite with Buck and fight their way out of the city. As they fly away in the transport, the squad watches as the Covenant destroys New Mombasa.

In the epilogue, one month has passed, and the ODSTs keep guard over the Engineer. Sergeant Avery Johnson arrives, informing the Engineer that he intends to ask it everything it knows about the Covenant and what they are looking for.[30] If the game is completed on the Legendary difficulty level, a scene shows the Covenant leader Truth overseeing the excavation of a Forerunner artifact buried beneath the Superintendent's data core.


Halo 3 Plot Outline:



Taking place shortly after the events of Halo 2 and the comic mini-series, Halo: Uprising,[41] Halo 3 begins with the Master Chief entering Earth's atmosphere and crashing to the ground in eastern Africa, where he is found by Sgt. Major Johnson and the Arbiter. The Chief, Johnson, and company fight their way out of the jungle and arrive at a UNSC outpost. Here, Commander Keyes and Lord Hood plan a last-ditch effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact uncovered outside the ruins of the city of New Mombasa. The Chief is ordered to clear a way into the city of Voi and to destroy all anti-air Covenant defenses so Hood can lead the last of Earth's ships against the Prophet. Using the opening caused by the ground attack, Hood mounts an offensive against Truth's ship, but the Prophet activates the buried artifact which creates an enormous slipspace portal. As the human ships recover from the shock wave, Truth and his followers enter the portal, while a ship controlled by the Flood crash-lands nearby. Elite forces, allied with humanity, arrive and vitrify Flood-infected areas of Earth, neutralizing the parasitic threat. Following the cryptic message from the human artificial intelligence Cortana left aboard the Flood cruiser, the Chief, Arbiter, Elites, Johnson, Keyes and a handful of Marines follow Truth through the portal. Joining them is the Forerunner construct 343 Guilty Spark, who aids the Chief as he no longer has any function to fulfill after the destruction of his Halo installation in Halo: Combat Evolved.

Traveling through the portal, the humans and Elites discover an immense artificial structure, the Ark, far beyond the edges of the Milky Way galaxy. Here Truth can activate all the Halos. The Chief and company activate the installation's map room to find Truth at the Ark's control room. During their journey, the Flood arrive en masse on the former Covenant Holy City High Charity, and begin infesting the installation. While attempting to gain access to The Ark' Control Room, Johnson is captured by Truth; the prophet needs a human to utilize the Forerunner technology. Attempting to rescue Johnson, Keyes is killed by the prophet, and Johnson is forced to activate the rings. The Flood leader Gravemind forges a temporary truce with the Chief and Arbiter in an effort to stop Truth. The Arbiter, Master Chief, and Flood forces arrive and overwhelm Truth's guards, rescuing Johnson and halting the installations' firing. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter, who escape the Flood's grasp.


The Chief, Arbiter and Guilty Spark discover that the Ark is creating a new ringworld to replace the one previously destroyed. The Chief decides to activate only this new ring to eliminate the local Flood while sparing the galaxy at large. Before he can activate the ring, however, he needs an Activation Index. Knowing that Cortana acquired a copy of one on the first Halo, he rescues the AI from High Charity and creates a chain reaction to destroy the infested city and severely damage the Gravemind.

Arriving on the new Halo, Cortana warns that the Gravemind is trying to rebuild itself on the ring. The Chief, the Arbiter, and Johnson make their way to the control room, where they will activate Halo's weapon. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark kills him to protect "his" ring. The Chief destroys Guilty Spark, activates the ring, and escapes the ring's blast on a frigate, Forward Unto Dawn.

Only the front half of Forward Unto Dawn, carrying the Arbiter, makes it through the portal. Believing the Chief and Cortana to have perished, a memorial service is held for the fallen heroes of the human and Covenant war. After the memorial service, the Arbiter departs for his home planet, where the Elites are finally free of the Prophets' hegemony. Meanwhile, the rear half of Forward Unto Dawn floats in unknown space. Cortana drops a beacon, but realizes it may be years before they are rescued. The Chief enters cryonic sleep, telling Cortana to "wake me, when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards a mysterious planet.


http://halo.wikia.com/wiki/Main_Page :)
 
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Question.

I'm playing the campaign on Legendary solo. Only thing is, I'm not playing the it in order. I beat the first three levels, then skipped to the last two. Will I still get the two Legendary achievements even if I don't play the levels in order?
 
I seriously couldnt care less about the plot... this is a video game above everything, so Im more interested in the gaming part of it. Having said that, I bought this game last week and I havent played it yet
 
Question.

I'm playing the campaign on Legendary solo. Only thing is, I'm not playing the it in order. I beat the first three levels, then skipped to the last two. Will I still get the two Legendary achievements even if I don't play the levels in order?

Yes, you'll get the achievement. It'll fire as soon as you complete the last mission that isn't listed as having been completed on Legendary.
 
I'll probably beat the game in the same way as Boom. It's gonna take me forever. Legendary is a *****
 
I found the 3rd mission the hardest....simply because Jun doesn't really do much in regards to fighting....he stays perched and snipes things...and sometimes not even that until they're right on top of you.

The rest of the way you ALWAYS seem to have SOMEONE with you, be it normal Marines or another Spartan...so...I think it makes it a tad easier. If you get overwhelmed just run into cover for a little bit and allow your fellow Spartan to deal out some damage, then join up with them again.

But the 3rd chapter is a freaking pain...Super Dodgy Elites + Ranger Elites + Jackles + a stand around buddy Spartan = annoyance.
 
I found the 3rd mission the hardest....simply because Jun doesn't really do much in regards to fighting....he stays perched and snipes things...and sometimes not even that until they're right on top of you.

The rest of the way you ALWAYS seem to have SOMEONE with you, be it normal Marines or another Spartan...so...I think it makes it a tad easier. If you get overwhelmed just run into cover for a little bit and allow your fellow Spartan to deal out some damage, then join up with them again.

But the 3rd chapter is a freaking pain...Super Dodgy Elites + Ranger Elites + Jackles + a stand around buddy Spartan = annoyance.

Are you talking about the sniper mission? I'm on that one now. So far, it's not TOO bad, but I can see how it will get messy.

Dude, killing Hunters on Legendary is a giant pain in the ass. It took me forever, especially on the 2nd mission where two came out at once.
 
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