Kinect and it's effects on the WORLD.

Motion Sports is horrible!

"I want to marry this guy!" :hehe:

"Oh please, alright let me reintroduce you two, Rider meet horse, horse meet rider" every time Ryan failed was also fantastic and insane.

Oh my god. I just checked out Motion Sports. That game looks bad. It looks so bad. What kind of monsters would a game like that??

"Aw yeah! That's better than mama's chocolate pieeee."
 
Could we change this to the Kincect thread?
 
Why you'll fall in love with Kinect: http://www.foxnews.com/scitech/2010/11/06/fall-love-microsoft-xbox-kinect/?test=faces

I just lost 100 calories playing a video game!

Microsoft's brand-new, much-hyped Kinect for Xbox is finally out -- in all of its motion-controlled glory. Forget the Nintendo Wii. Kinect is sure to be the biggest family-fun hit of the holiday season.

When Microsoft unveiled Kinect two years ago, I wondered to myself: Could a system really abandon the joystick controller and rely on the movement of our bodies to play games? The answer is a resounding yes!

I've been testing Kinect -- or should I say, kickboxing, dancing, and rafting Kinect -- for about a week now, and I'm more than impressed. Remember how cool it was when you first used Nintendo's Wii controllers? Multiply that impression by a factor of 10 and you come close to the experience of Kinect.

Kinect isn't a new system. It's an add-on to the existing Microsoft Xbox gaming console, one which plugs into any of the systems. It uses four microphones and three video lenses to locate your body. The setup is fairly simple. Once it scans your body to identify your height and facial features, you're off and running ... or jumping.

Kinect uses microphones to recognize your voice, letting you speak commands and navigate menus. Microsoft is really proud of this feature; I am not impressed. It sounds like a great idea but it's too clunky. Even in a small room Kinect had difficulty recognizing commands such as "Xbox: Play Kinect Adventures
" or "Xbox: Sign In." Sometimes it works and sometimes it doesn't. I ended up getting frustrated and often gave up, going back to using my arms in midair to navigate menu settings.

Nintendo hit a home run by including Wii Sports in the box with the Wii console. Microsoft took a page from Nintendo's playbook, including a copy of Kinect Adventures -- a series of five incredibly addictive games that are fun for the whole family.

Rally Ball is a lot like dodgeball, Reflex Ridge is an Indiana Jones-styled obstacle course, and Space Pop forces you to pop bubbles in midair. In 20,000 Leaks, you try to keep fish away from your undersea boat; in the amazing River Rush, multiple players control a white water raft through wild river rapids.

But my favorite game for Kinect is from MTV and Harmonix: Dance Central. It tracks your body's movement while you attempt to dance alongside professional dancers to some of today's hottest songs. Notice I said attempt to dance. The way I play this game can only loosely be interpreted as dancing -- let's just say I made sure the shades in my house were drawn before I started.

If you want to lose weight, Microsoft Kinect has you covered too. Your Shape includes workouts created by Men's Health and Women's Health. I've been doing cardio kickboxing, yoga, and tai chi. While you're exercising you receive feedback from a personal trainer on the screen. And because Kinect is tracking all of your movements, it'll know whether or not you're doing the exercise correctly.

Beware, however, if you're thinking of getting one: Your existing layout may no longer work. You may need to mount your Kinect sensor bar on top of the television for best results. But for many people that's not an option, thanks to modern thin televisions that the sensor bar simply won't sit on.

My television was too thin for the sensor bar, for example. I had to put it underneath the TV, and that's a problem because Kinect requires about 6 feet of space from the television to where you're standing in order to scan your body from head to toe. I live in a New York City apartment -- it's as small as you've heard such places are -- so the backs of my legs kept hitting my couch.

I imagine this would be a problem for college kids in a dorm room, as well. My advice is to put your Kinect console in an area where you have plenty of space to move around.

But ignore those few annoyances. Kinect is a major advancement in gaming technology and one that's sure to be on millions of kids' Christmas lists this season. And adults' lists too!
 
someone needs to buy Kinect, set it up, and while its broadcasting, have some really deviant nasty sex on in front of it
 
They had a kiosk set up at the Gamestop near my place where they let you try it out. All they had up was Kinectimals. :dry: And yes, I did try it.
 
someone needs to buy Kinect, set it up, and while its broadcasting, have some really deviant nasty sex on in front of it

You could have saved a lot of typing and just wrote UNO instead.
 
play a deviant nasty game of Uno,then an equally dirty game of tiddlywinks, followed by a luscious round of tic-tac-toe.
 
If this is accurate, looks like Microsoft will make a decent profit off of each Kinect sold. At $56 in parts per Kinect, and $150 (more in other parts of the world) per Kinect, Microsoft is making nearly $100 per Kinect.

http://www.eetimes.com/electronics-news/4210649/Kinect-s-BOM-roughly--56--teardown-finds-

Kinect's BOM roughly $56, teardown findsDylan McGrath 11/11/2010 1:52 AM ESTSAN FRANCISCO?

Microsoft Corp.'s Kinect motion-gaming add on for its Xbox 360 gaming platform carries a bill-of-materials (BOM) of roughly $56 and features chips made by PrimeSense Ltd., Marvell Technology Group Ltd., Texas Instruments Inc. and STMicroelectronics NV, according to a teardown analysis performed by UBM TechInsights.

Of the roughly $56 BOM, about $17 is attributed to the cost of the PrimeSense reference system, including the cameras, microphones and processor, UBM TechInsights said. Microsoft is planning to retail the Kinect system for $149, and stands to make a healthy profit on each unit, UBM TechInsights noted.



While talking about sales, only one place has released sales data so far, and it's pretty much the most unreliable, VG Chartz. They said it did roughly 400k opening week, then got laughed off in Twitter by a Microsoft guy, so take it for what you will. They're also the same ppl who said Move did 300k, called it a failure, and then later said, "Our bad, it did closer to 1 million, even Nintendo's data collection release showed we were waaaaay off". Meanwhile saying Kinect did 400k, calling it a massive success. So guess we'll just have to wait for their eventual backtracking and number correcting lol.

I'm sure it probably did more than that launch week, as that's when everyone whose pre-ordered a product, and been waiting for it goes out to get it. However if, and I say IF with a huge grain of salt, it's true, I'd say it's a success, but not within MS's expectations. They want 5 million minimum by the end of next month, just under half a million launch in one region is great by normal peripheral standards, but probably not in line with what MS wants to sell (especially considering that's US sales, Kinect's strongest region by far). Then again, it's VG Chartz, so I'm sure it's wrong, best to wait for MS's official numbers.
 
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Kinect accidents :funny:

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I saw the one where the father elbowed his son in the face a few days ago, lucky he didn't lose an eye. I have a feeling Kinect injury reports are going to make us all forget about all the Wii elbow stuff and ppl breaking stuff by tossing Wii-motes. It's not MS's fault in this case because I'm sure somewhere it states you need a lot of room, and not standing in arms distance while flailing around is just a general good idea. However I expect us to hear about ppl suing MS over this in the future, hell someone sued Mc'Donalds because they got fat, we're a sue happy country, I'd be surprised if someone didn't. Then again I think most of us saw the Kinect injury reports a long, long time ago lol.
 
Haha. This is why Kinect was a bad idea. This is worse than Wii and Move accidents.
 
Because you have no limitations, which is a double edged sword. With Wii and Move, you can't get too crazy because you'll fling that **** at something, and you tend to not go too nuts involuntarily. With Kinect, you're bouncing off the walls and what not.
 
Personally I think it's a bit of both. That a lot of ppl go into Kinect not fully thinking of their surroundings, and Kinect being a mass marketed product made to be played in a space most of it's target audience may not even have (not just talking the 6ft clearance, but a lot of houses have low ceilings as well).

(Just an example) Your kid wants Kinect, and you buy it for him/her for Christmas without giving it thought past being video game related, and dealing with motion controls. So you bring it home, and it starts to sink in that things could get knocked over, and your kids room/front room where his/her game system is doesn't have that much spare room. So you clear out anything you're afraid might get knocked over. You move the table in front of the couch out of the way and start playing with your kid. One of the games requires you to flail your arms and legs to hit things, and bend over and straighten up rapidly to dodge things while leaning left and right. You're doing fine at first, then the constant changing positions without you having stretched before playing causes you to get slightly disorientated and you stumble left by accident and slap your kid as you swing your arm to hit a virtual rubber ball.

Of course that's just some random example. I just mean that I don't think it's a case of being stupid per se. Just buying it without realizing just want Kinect demands of you in order to play it. A lot of ppl are going to buy the game and not read the fine print that you need a lot of space cleared out, or think they'll need a tall ceiling as well. Then you couple that with couch potatoes going from inactive on a couch to flopping around like a fish out of water with ADD, and you're going to have ppl pulling muscles they didn't know they had. Plus, as said above, a physical controller makes you more aware of your surroundings and you are constantly reminded that controller could fling out of your hand and break something. Where Kinect is more borderless which could lead to ppl moving farther and farther out of the play area, and being less mindful of where they swing body parts.


This over analyzation brought to you by FadingCB, bringing you walls of text on the Hype since 2006.
 
I dont think it has anything to do with being stupid.

No. It's stupidity. Period. People are morons and don't realize that flailing their arms and not paying attention to their surroundings could lead to damage. Same thing with wiimotes flying through tvs. People are morons.
 
Personally I think it's a bit of both. That a lot of ppl go into Kinect not fully thinking of their surroundings.....


Those problems aren't in any way exclusive to Kinect. U can do the same thing by being an idiot holding on to a wiimote or move. If you pay attention, you'll be fine. If you don't, then youre an idiot and someone could get hurt, which is your punishment for being a ******.
 

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