Marvel vs Capcom 2 on XBLA and PSN

This Thursday, April 30, PlayStation Network users will enjoy a free, exclusive MVC2 demo! No need to purchase another game, just download it straight to your PS3 and get ready for some triple tag team action (A big thank you goes out to Rommel Hernandez who helped make this exclusive demo possible).

Here are the details of the demo:

* Two-player local matches
* Six available characters – Ryu, Chun-Li, Strider, Spider-Man, Iron Man and Wolverine
* Seven selectable environments
* Upscaled 1080p graphics
* Widescreen or 4:3 aspect ratio
* Two graphic filter options for character sprites
* And other cool options to check out

http://blog.us.playstation.com/
 
Wait, its just a straight up port with mutliplayer!? But I've already got a copy! ****!

Well, now hold up, we don't know for certain it's a straight up port. Obviously the graphics aren't changed, but the balance is really the more important thing, so let's wait for some info before jumping to conclusions.

And, which version do you have with online multiplayer:huh:
 
This Thursday, April 30, PlayStation Network users will enjoy a free, exclusive MVC2 demo! No need to purchase another game, just download it straight to your PS3 and get ready for some triple tag team action (A big thank you goes out to Rommel Hernandez who helped make this exclusive demo possible).

Here are the details of the demo:

* Two-player local matches
* Six available characters – Ryu, Chun-Li, Strider, Spider-Man, Iron Man and Wolverine
* Seven selectable environments
* Upscaled 1080p graphics
* Widescreen or 4:3 aspect ratio
* Two graphic filter options for character sprites
* And other cool options to check out

http://blog.us.playstation.com/

AWESOME! Wait, no Tronne Bonne in the demo:csad: Oh, my love, soon..

But this is still kick-ass
 
So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.

1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.

3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.

4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.

5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).

6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.

And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise. :)
http://www.capcom-unity.com/sven/blog/2009/04/27/wheres_yo_curleh_mustache_yes_mvc2_is_real
 
Hmm, no talk of balancing. Well, hopefully we still see some tweaking on that issue, but the rest of that is gold.
 
I can't wait. Looks like they put some work into it.
 
Im glad theres no unlocking bc that was a b-tch in the original version with the whole points system
 
I have to say, though, that demo as soon as this Thursday caught me totally off guard. We all could see this announcement coming from a mile away, but I never thought us PS3 folk would get such an early look.

Wonder how much this is going to be? I'll say $15, but I wouldn't be surprised at $20 since I'm sure Capcom could sell it at that
 
I know Im getting ahead of myself, but I so smell MvC3 within the next 2 years

I was really concerned about the graphics but Im glad to hear that there will be different upscaling options. I just hope they look great
 
I don't care about an HD remix I'm just glad to see that it is out. An HD remix would be nice, but I just wanna play online for a change.
 
I just missed this with my last post. $15, good, I was half-expecting $20. Damn, this is so cool guys:woot:

$20 would of been way better than the ridiculous prices people were paying for the original versions.
 
I know Im getting ahead of myself, but I so smell MvC3 within the next 2 years

No, don't, just don't. With all that awesome Ghostbuster stuff I found today, this announcement, a demo way sooner than expected; my heart...just can't take it
 
They better have tons of servers ready when this hits.
 
I know Im getting ahead of myself, but I so smell MvC3 within the next 2 years

I was really concerned about the graphics but Im glad to hear that there will be different upscaling options. I just hope they look great

Well I definitely know I'm getting ahead of myself, but I'll get dibs on Iron Fist, Silver Surfer, and Seth (SFIV) trio lol
 
They better have tons of servers ready when this hits.
I wouldnt be surprised if the PSN goes offline temporarily. ALOT of people have been waiting years for this. Sony better be prepared
 

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