oh wow, I wasnt expecting to see anything till next year.Tomorrow is the day, then we'll finally get a look at Namco's Tekken X Street Fighter. I'm so looking forward to see some Street Fighter characters with the Tekken 6 engine.
What's wrong with 4I'm definitely more interested in Namco's version of the game. My biggest gaming regret was buying SF4.
What's wrong with 4![]()
An Early First Look At Tekken X Street Fighter
Namco held an unusual event at Gamescom today to give its European audience a peek at Street Fighter X Tekken. But fans of both fighting games also got a sneak peek at its successor sibling, Tekken X Street Fighter.
Street Fighter IV producer Yoshinori Ono and Katsuhiro Tekken producer Harada showed Gamescom attendees the same Street Fighter X Tekken gameplay that was demonstrated to fans at Comic-Con last month. And while Harada said that the Tekken team was busy with other projects ("the next Tekken") and wouldn't ship their entry in the Namco vs. Capcom collaboration until after Street Fighter X Tekken arrived, he did offer a very brief glimpse of Tekken X Street Fighter.
Harada offered a very early look at the 3D Ryu model being worked on in the Tekken style, one that he stressed was not finished with proper lighting or even with a final uniform. In the shots shown off at Gamescom, the Tekken X Street Fighter version of Ryu was wearing the gi of Paul from Tekken.
The producers of Street Fighter X Tekken and Tekken X Street Fighter asked fans not to worry too much about the current prototype state of the model, pleading that they'll keep groaning on Facebook and Twitter to a minimum.
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I bought the game mostly because a friend of mine, an avid SF player, kept advising me to get it. After getting butt raped repeatedly online and by the final boss I just quit. Now Mortal Kombat and Tekken, those are my kinds of fighters.
i prefer the SF art design. ive always loved that the street fighters were cartoons and seeing Ryu photorealistically like this is a little jarring. plus it was never a contest which game id end up buying if i do, i could never play Tekken.....I may have to buy Namco's version just because I've bought Capcom's Street Fighter 4 twice...and I've never been a HUGE fan of the art direction in that game. I quite like the look of Ryu there.
Hopefully his hands and feet are normal size.![]()
oh dude i totally thought that was a really screenshot for a second.
SF X Tekken will definetly have Guile. I think thres a 99% chance Tekken X SF will as welli'm getting whichever game has guile.
if they both have guile then i might have to choose or get both.![]()
Id imagine there would be, but no nothing has been said yetdid they say each game would have different rosters?
The Art of Blending Tekken With Street Fighter
One is a fighting game of joystick precision, the other of rhythmic button tapping: Finding a way to meld those two styles is perhaps Capcom's greatest challenge with Street Fighter X Tekken.
"Ultimately what we are heading for is a Street Fighter game, so everyone will have Street Fighter-esque moves," said Capcom producer Yoshinori Ono. "The Tekken characters will be entering the Street Fighter world, so they will play like Street Fighter characters but their moves will be Tekken style."
But accomplishing that isn't as simple as creating a new set of moves for players controlling the Tekken characters. Like Street Fighter, the Tekken fighting franchise has a very distinct style of control.
I pointed that out to Ono. How will Capcom bring over the rhythmic button tapping moves of a character like Law, who can deliver blistering kicks by tapping through a series of buttons, without losing that sense of flow and timing, I asked?
Ono says he was worried about that too initially. He plays Nina, another character who relies on tapping a variety of buttons in rhythm to deliver a flurry of attacks.
"When I was going through all of these moves for Nina I thought 'I've seen this somewhere before," he said. "It boiled down to Darkstalkers. In Darkstalkers we have chain combos: Light, light, medium, medium, hard, hard. That is a Capcom version of that rhythmic input command."
Once Ono made that connection, he said, he saw the potential.
"We see great possibilities in these two mixing up," he said. "In that same sense, like how chain combos are used to play Tekken, we'll bring back Nina and Law's (If law is in the game) into Street Fighter X Tekken, incorporating that chain combo style."
While Ono is excited about the project, there's one other project he'd rather be working on: A revist of fighter Darkstalker.
I asked Ono why, since he's been talking about making a new Darkstalker for so long, did he decide to pitch a Street Fighter, Tekken game.
Ono said he didn't expect the higher-ups at Capcom and Namco to approve the game so quickly.
Tekken director Katsuhiro "Harada and I are good friends," he said. "We know each other fairly well, have meals together, eat yakitori, and talk about doing a game together. We used to have this conversation all of the time."
Ono said that once Street Fighter IV launched, and brought with it a resurgence of interest in the fighting genre, he and Harada started talking about making a game together again.
"We decided to bring it up to our management but we thought the discussion was going to go on forever," he said. "We were expecting them to have a long discussion over years and years, but as soon as they had a one high management meeting together, they just stood up and shook hands two seconds after the meeting. That was the moment the decision to make this game was made. I was a bit shocked."
Ono said he had very mixed emotions about how quickly the game was approved by both companies because he still hasn't gotten approval for his pet project: A Darkstalkers remake.
"We have a weekly meeting with (Capcom's Keiji) Inafune," he said. "I bring Darkstalkers up every week and Inafune has still yet to approve it... but I'm going to continue doing it.
Ono says he's so interested in making games like Street Fighter X Tekken and Darkstalkers not just because he's a fan of the games, but because he's a fan of the fighting game genre.
"Street Fighter X Tekken," he said, "is part of a grand scheme of making fighting games the biggest genre of all time."
Live Action Tekken Vs. Street Fighter Starts Weird, Gets Weirder
Click here for the video
Namco gave Tekken and Street Fighter fans in Germany an unforgettable presentation at Gamescom this week in the form of a live action match between fighting game characters Ryu and Kazuya Mishima... and a cross-dressing Chun-li.
That Chun-li turned out to be Street Fighter IV producer Yoshinori Ono, on hand to challenge his Namco Bandai-based rival and Tekken series producer Katsuhiro Harada. What happens next is too good to spoil and worth a good fifteen minutes of your time, if only to see how skilled the other live action Chun-li who takes the stage is at kicking.
You'll laugh, you'll "WTF?" and you'll probably want to keep an eye peeled for future face-offs between Harada and Ono. It can only get kookier from here.