Joe Von Zombie
Hell yeah!
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They promised it and it is non existent in the released game.What about pirates and factions fighting for territorial control?
They promised it and it is non existent in the released game.What about pirates and factions fighting for territorial control?
Out of curiosity, I decided to look up how the game ends to see if it was worth continuing. I'm glad I did:
1) Atlas Path Ending: Once you reach the final Atlas station, you are given the opportunity to create a planet. That's it. You don't visit the planet; there are no other rewards. And you can only create this planet if you still have all the Atlas shards, so if you've sold any of them, you're screwed.
2) Center of the Galaxy: There's no special area; no new items; not even a cinematic. Reaching the center simply transports you to the edge of a new galaxy where all of your items and ship are broken again; it literally just starts the game over.
The Jimquisition released today nailed the hype for this game and how the studio fed it, falsely.
Just watched the Angry Joe review of this game. I know some of yall dont like his schtick but he intercut a bunch of interview clips of the developers promising all this great stuff that isnt actually in the game, and I didnt realize just how much the developers lied. This has got to be one of the biggest most egregious con jobs in modern gaming.
Im open to the possibility that he was making promises a year or two ago that he hoped the developers could fulfill. Thats par for the course in modern gaming.
But less than a year from release that should have stopped. By that point he shouldnt have been saying something would be in the game that wasnt going to be in the game. By that point he shpuld have had a clear idea of what could or couldnt be in the game.
And there is the sheer amount of stuff that was said to be in the game that just isnt. Stuff that was shown in pre release versions that were being played.
At best he is a person that was just way way out of touch with the people that were actually building the game. At worst he is a compulsive liar.
They promised it and it is non existent in the released game.
Space is busy with trade convoys
Freighters, led by capital ships, steadily travel along trade routes, sending ships down to trading posts as they go. You can choose to attack them and steal their resources, but youll find them heavily defended, and pirates might have the same idea
Space is not quiet
Factions constantly vie for territory across the entire universe. Choose to help one faction and it may reward you. Attack another and itll remember. But you can also try to avoid conflict completely.
This was on the official PlayStation blog site:
http://blog.us.playstation.com/2015/08/03/35-amazing-things-about-no-mans-sky/
So nothing at all like that? Or these pictures?
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Does that kind of ruin the sense of discovery? It would be great if the planets wouldn't always have NPC spaceships and sentinels. It would be feel better if you actually were the one who found it.You are pretty much always the first player to discover a planet. However, each solar system has a space station for trading, and each planet has a series of small outposts (usually abandoned). The spaceships you see in videos are NPCs.
I reiterate, it's an artsy game. There is no goal, you just be out there exploring ****.
I reiterate, it's an artsy game. There is no goal, you just be out there exploring ****.
It still amazes me that the game had such a fandom built up that people threw a fit over less than enthusiastic reviews and threatened people over the delays. First the people who reported the delays, and then Sean Murray after it was confirmed.
Yet another reason I don't like social media.
I am not surprised by this anymore. I get how fandom works at this point. If something gets enough traction, gets its fanbase, it will be good almost no matter what to some people. Which is fine, but then they take how others react to really badly.It still amazes me that the game had such a fandom built up that people threw a fit over less than enthusiastic reviews and threatened people over the delays. First the people who reported the delays, and then Sean Murray after it was confirmed.
Yet another reason I don't like social media.
YEAH I've been running this through my mind especclly since I had that this conversation with darth super ai.It's funny because even now, with all the mounting evidence, there's still part of me that's reluctant to out and out call Sean Murray a liar. He comes across so innocent, almost naive, this small time developer caught up in this massive phenomenon, a whirlwind of media -appearing on Colbert, etc- it's hard to believe Murray set out to purposely trick people.
And I doubt he did actually make that decision early on, but at some point during all the hype Murray definitely began to consciously sell things he didn't have. Looking back on the interviews, knowing what we know now, he's definitely telling a few fibs here and there.
Man, I really wanted to keep giving Sean Murray the benefit of the doubt, but that montage of clips was pretty damning. It's interesting (in a sad fashion) to see how Murray pauses at certain questions, avoiding eye contact and giving vague answers, veering his responses more toward what gamers want to hear than the truth.
I hadn't heard of Jimquisition before, that was a good video. Very even handed. Knowing you're a fellow Stuckmann fan, I figured it was a solid recommendation!
EDIT: Someone did one of those Spanish-Laughing Guy videos for No Man's Sky/Sean Murray. I love these things. Can't link it because of the swears, but just search YouTube for "SHOCKING Interview with Sean Murray [No Man's Sky]" and it'll pop right up!
Yeah but that was just childish kids throwing a hissy fit. You had one person THREATENING to sue Warner Bros. They never did. You one blithering idiot start a Change.org petitions.There is a goal though, to reach the center of the universe. It was mentioned over and over and over again prior to the game's release, that there was some great mystery at the end. Granted, the main purpose is exploration, but Sean Murray and Hello Games definitely pushed the idea that there was an ultimate objective.
Remember Suicide Squad?![]()
They aren't large company. There aren't "middlemen". They are all responsible for this and I am sure all were happy with the hype he was helping generate with the vagueness. They pushed it hard.if that company come out with a sequel hopefully he bow's out ofthe public talks/ interviews and lets the aCTUAL GAME directors OR Campain lead talk. or get a community manager. the should just do the behind the scene business from now on. so the reest of his worker won't be punished cause he keeps showing his face.