No Man's Sky

Out of curiosity, I decided to look up how the game ends to see if it was worth continuing. I'm glad I did:

1) Atlas Path Ending: Once you reach the final Atlas station, you are given the opportunity to create a planet. That's it. You don't visit the planet; there are no other rewards. And you can only create this planet if you still have all the Atlas shards, so if you've sold any of them, you're screwed.

2) Center of the Galaxy: There's no special area; no new items; not even a cinematic. Reaching the center simply transports you to the edge of a new galaxy where all of your items and ship are broken again; it literally just starts the game over.

That's terrible. I thought they'd be something worth seeking the end for, but if that's the case -why even bother?

The Jimquisition released today nailed the hype for this game and how the studio fed it, falsely.

Man, I really wanted to keep giving Sean Murray the benefit of the doubt, but that montage of clips was pretty damning. It's interesting (in a sad fashion) to see how Murray pauses at certain questions, avoiding eye contact and giving vague answers, veering his responses more toward what gamers want to hear than the truth.

I hadn't heard of Jimquisition before, that was a good video. Very even handed. Knowing you're a fellow Stuckmann fan, I figured it was a solid recommendation!

EDIT: Someone did one of those Spanish-Laughing Guy videos for No Man's Sky/Sean Murray. I love these things. Can't link it because of the swears, but just search YouTube for "SHOCKING Interview with Sean Murray [No Man's Sky]" and it'll pop right up!
 
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Just watched the Angry Joe review of this game. I know some of yall dont like his schtick but he intercut a bunch of interview clips of the developers promising all this great stuff that isnt actually in the game, and I didnt realize just how much the developers lied. This has got to be one of the biggest most egregious con jobs in modern gaming.
 
Just watched the Angry Joe review of this game. I know some of yall dont like his schtick but he intercut a bunch of interview clips of the developers promising all this great stuff that isnt actually in the game, and I didnt realize just how much the developers lied. This has got to be one of the biggest most egregious con jobs in modern gaming.

It's funny because even now, with all the mounting evidence, there's still part of me that's reluctant to out and out call Sean Murray a liar. He comes across so innocent, almost naive, this small time developer caught up in this massive phenomenon, a whirlwind of media -appearing on Colbert, etc- it's hard to believe Murray set out to purposely trick people.

And I doubt he did actually make that decision early on, but at some point during all the hype Murray definitely began to consciously sell things he didn't have. Looking back on the interviews, knowing what we know now, he's definitely telling a few fibs here and there.
 
Im open to the possibility that he was making promises a year or two ago that he hoped the developers could fulfill. Thats par for the course in modern gaming.

But less than a year from release that should have stopped. By that point he shouldnt have been saying something would be in the game that wasnt going to be in the game. By that point he shpuld have had a clear idea of what could or couldnt be in the game.

And there is the sheer amount of stuff that was said to be in the game that just isnt. Stuff that was shown in pre release versions that were being played.

At best he is a person that was just way way out of touch with the people that were actually building the game. At worst he is a compulsive liar.
 
Im open to the possibility that he was making promises a year or two ago that he hoped the developers could fulfill. Thats par for the course in modern gaming.

But less than a year from release that should have stopped. By that point he shouldnt have been saying something would be in the game that wasnt going to be in the game. By that point he shpuld have had a clear idea of what could or couldnt be in the game.

And there is the sheer amount of stuff that was said to be in the game that just isnt. Stuff that was shown in pre release versions that were being played.

At best he is a person that was just way way out of touch with the people that were actually building the game. At worst he is a compulsive liar.

I agree with that, for sure. It happens. The majority of the interview clips floating around, sadly, are from just the last six months prior to release which is pretty darn naughty.
 
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They promised it and it is non existent in the released game.

This was on the official PlayStation blog site:

http://blog.us.playstation.com/2015/08/03/35-amazing-things-about-no-mans-sky/

Space is busy with trade convoys
Freighters, led by capital ships, steadily travel along trade routes, sending ships down to trading posts as they go. You can choose to attack them and steal their resources, but you’ll find them heavily defended, and pirates might have the same idea…

Space is not quiet
Factions constantly vie for territory across the entire universe. Choose to help one faction and it may reward you. Attack another and it’ll remember. But you can also try to avoid conflict completely.

So nothing at all like that? Or these pictures?

20097650346_5b505790c1_z.jpg


19935923500_ba98010864_z.jpg
 
They're in the game, and space pirates will on occasion attack you and the freighters, but large scale space battles are absent, you'll really only see a few big ships around at a time, and they just sort of sit there completely stationary. Factions aren't really a thing, they're technically there, but there's only ever one faction per system, so they never actually interact, but they don't have much impact on anything, being friendly with one doesn't impact your standing with another, and it's virtually impossible to wind up on a factions bad side, not sure if there are any real consequences of being on bad terms with a faction.
 
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You are pretty much always the first player to discover a planet. However, each solar system has a space station for trading, and each planet has a series of small outposts (usually abandoned). The spaceships you see in videos are NPCs.
Does that kind of ruin the sense of discovery? It would be great if the planets wouldn't always have NPC spaceships and sentinels. It would be feel better if you actually were the one who found it.
 
getting to the center is the most disappointing thing to ever be done in a video game. i honestly dont understand how that was supposed to be the main goal.
 
I reiterate, it's an artsy game. There is no goal, you just be out there exploring ****.
 
This isn't an "artsy" game. Bioshock, Bastion, the Witness, Hyper Light Drifter, those are "artsy" games. No Man's Sky is a dime a dozen on Steam early access.
 
I reiterate, it's an artsy game. There is no goal, you just be out there exploring ****.

whats artsy about it? there are a ton of games that can be called artistic, games like Journey i would consider artistic, they are capable of drawing out emotions with nothing other than music and scenic images. This is just a bunch of comp generated objects with the illusion of something bigger.

no one calls minecraft artistic, its a sandbox game with depth. this is a sandbox game with no depth and the illusion of a story.
 
The Witness was an arty game. No Man's Sky is a tech demo and nothing more.
 
There has been some cases that people lash out to those who criticize No Man's Sky. Course, that just made things worse and it might become this year's biggest disappointment.
 
I'd say that given the hype and hoopla surrounding the game that No Man's Sky will go down as one of the biggest disappointments in Gaming history.
 
It still amazes me that the game had such a fandom built up that people threw a fit over less than enthusiastic reviews and threatened people over the delays. First the people who reported the delays, and then Sean Murray after it was confirmed.

Yet another reason I don't like social media.
 
I reiterate, it's an artsy game. There is no goal, you just be out there exploring ****.

There is a goal though, to reach the center of the universe. It was mentioned over and over and over again prior to the game's release, that there was some great mystery at the end. Granted, the main purpose is exploration, but Sean Murray and Hello Games definitely pushed the idea that there was an ultimate objective.

It still amazes me that the game had such a fandom built up that people threw a fit over less than enthusiastic reviews and threatened people over the delays. First the people who reported the delays, and then Sean Murray after it was confirmed.

Yet another reason I don't like social media.

Remember Suicide Squad? :funny:
 
It still amazes me that the game had such a fandom built up that people threw a fit over less than enthusiastic reviews and threatened people over the delays. First the people who reported the delays, and then Sean Murray after it was confirmed.

Yet another reason I don't like social media.
I am not surprised by this anymore. I get how fandom works at this point. If something gets enough traction, gets its fanbase, it will be good almost no matter what to some people. Which is fine, but then they take how others react to really badly.

"Gamers" maturity levels have never been worse. I am not talking the expected drama associated with teens. I am talking about fully grown adults acting like violent man babies, who couldn't argue there way out of a paper bag. It is pathetic and incredibly embarrassing.
 
It's funny because even now, with all the mounting evidence, there's still part of me that's reluctant to out and out call Sean Murray a liar. He comes across so innocent, almost naive, this small time developer caught up in this massive phenomenon, a whirlwind of media -appearing on Colbert, etc- it's hard to believe Murray set out to purposely trick people.

And I doubt he did actually make that decision early on, but at some point during all the hype Murray definitely began to consciously sell things he didn't have. Looking back on the interviews, knowing what we know now, he's definitely telling a few fibs here and there.
YEAH I've been running this through my mind especclly since I had that this conversation with darth super ai.

and I did say that what he should have done was stay honest and said what was there and he should thought hey that's a good idea when an interviewer brought that up and "we'll have to do that" and and add it in" cause it's not in the game right now.
"but it will be later thanks for the idea."

it's also funny that I saw this very thing done with recent interview with EPN.tv with the Dawn war campaign lead (who actually knows what in the game and isn't the studio head)


This in the video interview below





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331 views
3 days ago
Dawn of War III Developer Interview

Warhammer 40,000: Dawn of War III won't be out until 2017, but Vic got the chance to play it and chat with Campaign Lead Brent Disbrow about what we can expect!
They talk about the story of Dawn of War III, the future of the RTS genre, and
the possibility of a Warhammer MOBA game.

source:
EPN.tv




(And I'm only putting this up as an example )HE didn't do what was done in the same mistake peter M, Randy Pitchford & Casey Hudson where they over promised which mr. Sean Murry should have learned from after those people did these and look what happened to them two them are really poor ways these days and with Randy Pitchford while he's still head of Gear box his studio get dissed each time he shows his face.

pitchford is just lucky he had capable dev's under and borderlands is a loved game other wise he's untrustworthy and it looks like Murry will be seen that way too.



 
Man, I really wanted to keep giving Sean Murray the benefit of the doubt, but that montage of clips was pretty damning. It's interesting (in a sad fashion) to see how Murray pauses at certain questions, avoiding eye contact and giving vague answers, veering his responses more toward what gamers want to hear than the truth.

I hadn't heard of Jimquisition before, that was a good video. Very even handed. Knowing you're a fellow Stuckmann fan, I figured it was a solid recommendation!

EDIT: Someone did one of those Spanish-Laughing Guy videos for No Man's Sky/Sean Murray. I love these things. Can't link it because of the swears, but just search YouTube for "SHOCKING Interview with Sean Murray [No Man's Sky]" and it'll pop right up!
:up:

I love the edits of that video. It is like the new version of the scene from that Hitler film. Can't get enough of it. :funny:

As to Murray. I agree you can sort of see it in his body language. That he knows he isn't telling the truth, but what he knows people want to hear. Nothing however proves this situation for what it is more then their responses since launch. So vague and a lot of the time just ignoring the community.
 
There is a goal though, to reach the center of the universe. It was mentioned over and over and over again prior to the game's release, that there was some great mystery at the end. Granted, the main purpose is exploration, but Sean Murray and Hello Games definitely pushed the idea that there was an ultimate objective.



Remember Suicide Squad? :funny:
Yeah but that was just childish kids throwing a hissy fit. You had one person THREATENING to sue Warner Bros. They never did. You one blithering idiot start a Change.org petitions.

Those are meaningless, idle things. No one gives a **** about change.org petitions other than when one pops up on the internet over a controversial subject, it gets attention.
 
if that companyof his come out with a sequel after all this hopefully he bow's out of the public talks/ interviews and lets the actual GAME(who are actually creating the game ) directors OR Campaign lead's talk. or get a community manager for all this from. Murray should just do the behind the scene business from now on. so the rest of his worker's won't be punished cause he keeps showing his face.
 
if that company come out with a sequel hopefully he bow's out ofthe public talks/ interviews and lets the aCTUAL GAME directors OR Campain lead talk. or get a community manager. the should just do the behind the scene business from now on. so the reest of his worker won't be punished cause he keeps showing his face.
They aren't large company. There aren't "middlemen". They are all responsible for this and I am sure all were happy with the hype he was helping generate with the vagueness. They pushed it hard.
 

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