Danalys said:
the grenade is secondary fire on enough weapons that it made no difference.
Yeah, only that rifle mounted grenades work completely differently from hand grenades. Rifle grenades have a straightforward trajectory and explode upon impact, while hand grenades have a curved trajectory, can rebound/bounce off surfaces, have a delay in detonation and as such, are used in a variety of situations in which launcher grenades can do no good - situations such as clearing corners or flushing out enemies etc. Hand grenades enable a player to engage in far more tactical shooter gameplay.
"Made no difference"? You poor, poor baby, you actually thought hand grenades and launcher grenades were one and the same simply because they are both called "grenades"?
Oh dear...
smart curser talk about making things easy.
The smart cursor is NOTHING like the autoaim seen in shooters previously, but of course I wouldn't expect YOU of all people, to know that since you obviously don't have a clue as to what the smart cursor
really is. Typical Danalys.
nope it was the train ride opening and in game play cinematics but they do use cut scenes aswell.
Uhh did you even play the game? Halo's opening was NOTHING like it. Half-Life's train-ride opening was pretty much an interactive cutscene while Halo's opening was actually the first level itself, only difference being you start without any weapons. You can, however, be hurt or killed (remember the first explosion which depletes your shield or the first ambush by the Covenant which can actually kill you if you stand around and don't haul ass to safety) and are free to move about in the level. Tell me you can do that in Half-Life.
even the level progression seems similar at times.
Jeez, Danalys I can't believe you played either of those games. Halo's level progression consists of lengthy singular missions in vast environments like many other first person shooters whereas Half-Life has a more seamless transition system that is only identifiable by chapter names. Otherwise, the entire game is like one big level.
and the scripted events that are triggered while playing in enemy response and environmental change are very much like half life.
Halo has very little scripting whereas pretty much every single event in Half-Life is scripted. A good chunk of Half-Life's enemy response is also scripted but in Halo, it's the A.I doing most, if not all the work. That's why Halo got such limitless praise for it's A.I back when it was released. Plus, compared to Half-Life, Halo barely has any "environmental change" in it's levels at all. So you are wrong on every single point thus far.
you really have to stop presuming my reasons for saying things are recycled from other peoples ideas, like yours are. tho now you mention it the crabs are like the small flood but they might aswell just be face huggers from alien really. the dividing smaller and smaller was intresting but i'm sure i've seen that before in games aswell.
But not in Half-Life, which consequently renders your entire point about Halo borrowing that from Half-Life very much moot. Add to that what I said already about the differences between the Flood and the headcrab mutations and you don't have a freakin' leg to stand on. In fact, I'm ready to bet a 100 bucks you have failed every single "spot the difference" test you've attempted in your life thus far. Good job.
he's brought up the original aspects only then some of you say what is copied. he doesn't disagree and neither do i. it's just not a valid critism. i wasjust showing why. if you can recognise such it's your problem not mine
Uh, no. Liz was constantly going on romp about Resistance being soooooo original, not just bringing up only the "original aspects". And please for God's sake learn proper spelling and sentence composition. If you can't even write a single phrase properly without screwing up, who knows what else you keep screwing up in, like...I dunno, reading comprehension, logic, intellectual competence, mental maturity...stuff like that.
we obviously don't have the same opinion. i could laugh at you thinking they were to close together but that would be unnessesary.
Ah, but one doesn't need the cover of opinion to see that the two analog sticks on the Dual Shock are too close to each other. A pair of eyes does the job perfectly. Unless of course, you have been cruelly deprived of such common privileges. If that's the case, you have my heartfelt sympathies.
and untill i've tried the new one myself i won't know if i agree or disagree with IGN. i don't take the opinion of internet sites as fact myself
But at the moment, you have no choice but to admit IGN's criticism of the PS3 controller being as they are the ones who have actually TRIED the controller. If you disagree, then it's obvious you're desperately clutching for loose straws here considering you have no basis for said disagreement as you haven't used the controller yourself. So clench that fist and suck it babe.
I mentioned "snipers only" because it is a kind of match where the focus is on
headshots, for you inanely claimed that there aren't many opportunities for headshots in console FPSs because of the autoaim which, in post-Halo console FPSs, couldn't be farther from the truth.
if every one is disadvantaged in the same way with the bad aiming then it's a fair competition. anyway any time your expected to use the sniper rifle in halo as part of the story everyone wonders around quite slowly, hardly noticing their comrades being shot even if you should be quite visible. it's like the metal gear issue of enemies only seeing a few meters in front of their face. the enemies never try to hunt you down either. they often are limited to wondering in one set area which you can stand on the cusp of.which is why multiplayer is far more popular because the enemy is fair in it's abilities but chalenging in it's tactics and skill. unlike the single player, where they just make the creatures shots more lethal with increased difficulty.
You and everyone you know really must suck hairy ass in Halo multiplayer because myself and many people I've played with are pretty lethal with headshots. Heck, why not pop in Halo 2 on Live in a sniper-only match or a huge level like Sidewinder or Blood Gulch and see how many times you get shot in the noggin? Oh and you can
CLEARLY see who is getting shot in Halo thanks to the visible bullet trajectory of the sniper rifle. Again you're wrong in every single point of your assertion and hence, consequently prove you don't have a ****ing clue as to what you're talking about.
should see the sniping in an unreal tournament game with a mouse if you want to see real sniping.
Yeah, and in an Unreal Tournament game, headshots are even more scarce than in Halo because Unreal Tournament is almost twice as fast and players have a bad habit of acting like kangaroos jumping around like jackasses. Not to mention UT's weapon of choice for sniping - the Lightning gun has a stupendously slow rate of fire with a slightly erratic trajectory that makes it very challenging for players to even score body shots as is, let alone headshots no thanks to the ultra-fast pace of the game.
So please honey, learn to keep your trap shut regarding things you don't know **** about.
