Resistance: The Fall of Man (threads Merged)

What do you think Resistance will score?

  • 1/10

  • 2/10

  • 3/10

  • 4/10

  • 5/10

  • 6/10

  • 7/10

  • 8/10

  • 9/10

  • 10/10

  • 1/10

  • 2/10

  • 3/10

  • 4/10

  • 5/10

  • 6/10

  • 7/10

  • 8/10

  • 9/10

  • 10/10


Results are only viewable after voting.
Status
Not open for further replies.
Mentok said:
These are not representative of the in game quality of the models anyway. They added a whole heap of lighting effects and upped the detail in these models. They dont look this good in the game.

Thats one thing i like about UE3. The assets they build for the game dont need touching up to look good.

um with out lighting effects gears would look rubbish. the whole model system is designed to work in conjuction with the lighting system. resistance had a temporary one in place while they tested gameplay and level design. the final lighting engine might not be quite as good as those pics but it'll should be close to gears.

UE3 assets are created with massive amounts of pologons first then factored down to a base pologon shell with maps on top of that. the same was possibly done for resistance. but with out the final lighting model that those assets were created for, they wont work aswell as they should. these things work in conjuction they all come together in the end.
 
Danalys said:
um with out lighting effects gears would look rubbish. the whole model system is designed to work in conjuction with the lighting system. resistance had a temporary one in place while they tested gameplay and level design. the final lighting engine might not be quite as good as those pics but it'll should be close to gears.

When the hell was I talking about Gears?

I was talking about those Resistance 'In Game Models'. Which are infact modified game models with a hell of alot more detail and lighting effects thrown on.

They should have said 'This is what he hope we can get it looking like' not "This is in game"

:o
 
Mentok said:
Do you even understand half the crap that you post?

I think you gave up months ago and now just post random 'This makes SONY sound better' comments.

i think you just gave up years ago and just post, nothing of any relevence.

haven't you noticed how games turn out compared to how they are shown in development. haven't you learned to tell which will improve and which wont. you need to be able to figure out their development schedule.

no wonder you guys get hyped up then disapointed with the results. the irony is that you try to save others from the same, but they don't need it.
 
Danalys said:
i think you just gave up years ago and just post, nothing of any relevence.

haven't you noticed how games turn out compared to how they are shown in development. haven't you learned to tell which will improve and which wont. you need to be able to figure out their development schedule.

no wonder you guys get hyped up then disapointed with the results. the irony is that you try to save others from the same, but they don't need it.

:rolleyes:
 
Danalys said:
they have different development cycles. gears the engine was up and running ages ago and has been ported and optimised over that time. it's still had slow down in the last build i saw running real time.

That's because it was not the final build. Heck, MGS4 didn't even have real-time gameplay and it still had slowdown. Calling on incomplete demo build of a game for slowdown is like laughing at babies for being small. :confused:

in fall of man asset creation and engine building are concurrent. an effect is optimised then they move on to the next. wait for the final lighting model. it will show of work that isn't aparent yet.

Even so, that's just a prediction not fact. And it still doesn't change the fact that Resistance doesn't look as good as Gears. Now with only a few months development time remaining in it's cycle, I doubt Resistance is going to pull out something as significant that would put it on the same level as Gears of War.

unreal tried to spend along time creating an engine that could last a while on next gen PCs and Consoles. but if others can make engines tailored to specific hardware, it should be surpassed soon enough. possibly right away. since i've seen other impressive engines.

Really? Pray tell, can you please point to another engine that can cook out visuals as good as, say, Too Human's?

3rd person games have different qualities to 1st person.

Sounds like a copout.

lets not forget that the unreal engine runs just fine on the PS3.

What does that have to do with Gears of War/Resistance again?

sony are helping certain studios to get more out of their system early tho. hence you get heavenly sword, which is more technically impressive than gears.

And also looks like crap.

lair which is technically more impressive than gears.

:dry:

assassins creed looks better than gears and it's multiplatform.

OK, WTF are you smoking?

gears has also got all the graphical polish it will ever have. it hasn't improved in months. resistance has improved alot in only the past 2 months.

But I doubt it's going to get significantly better to even be on par with Gears of War with it's release date only a few months away. Did I just repeat myself?
 
Mentok said:
When the hell was I talking about Gears?

I was talking about those Resistance 'In Game Models'. Which are infact modified game models with a hell of alot more detail and lighting effects thrown on.

They should have said 'This is what he hope we can get it looking like' not "This is in game"

:o
you mentioned UE3 in the second paragraph. gears is a good game to discuss based on that don't you think. since it was a test bed for the modelling process.

edit: actually sorry. you didn't. all you bashers start to seem the same after a while. so your disagreements sort of merge together into one collective whole. you all seem to have similar thinking processes. just different experiences.

oh dear, you don't know what the term in game models means. no wonder you get so confused. hate to tell you be they aren't modified. all that detail was created to be used in the game. you can even see pologonal edges in places. it has all the vertexs and maps they'll use in the game. saying in game models. is not the same as saying "this is in game." it's saying "hey look what our models look like rendered at super high res in 3d max or some eqivalent program." shows of details you'll get to see close up in game.
 
Danalys said:
you mentioned UE3 in the second paragraph. gears is a good game to discuss based on that don't you think. since it was a test bed for the modelling process.

oh dear, you don't know what the term in game models means. no wonder you get so confused. hate to tell you be they aren't modified. all that detail was created to be used in the game. you can even see pologonal edges in places. it has all the vertexs and maps they'll use in the game. saying in game models. is not the same as saying "this is in game." it's saying "hey look what our models look like rendered at super high res in 3d max or some eqivalent program." shows of details you'll get to see close up in game.

Even so, the detail and lighting on the character models in Gears of War still looks better. And let's not forget that the latest screenshots Liz posted look noticeably inferior to the test renders. Much ado for nothing.
 
fenrir i wasn't having a go at the game. that was just evidence of the aproch they've taken. it called surporting evidence.

as for if what i've predicted is true wait and see. just have to be patient for 2 months. don't confuse stylistic preference with technical superiority tho.

you seem to confuse facts for cop outs. altho the unreal engine is designed for both 1st and 3rd person games. i just can't think of an example of it being used in 1st person right now. probably because of a speed issue. which with further optimisation will be resolved.
 
Danalys said:
edit: actually sorry. you didn't. all you bashers start to seem the same after a while. so your disagreements sort of merge together into one collective whole. you all seem to have similar thinking processes. just different experiences.

'All you bashers'?

:o
 
Fenrir said:
Even so, the detail and lighting on the character models in Gears of War still looks better. And let's not forget that the latest screenshots Liz posted look noticeably inferior to the test renders. Much ado for nothing.

looks better to you perhaps. ofcourse the present shots are inferior. the game isn't finished. they are adding graphical touches right up to the release date. i've seen the same done with many games before. resistance follows the same pattern of events as those times. so i can expect the same. wait for it to go gold then judge it. i'm just saying expect more that you see right now. with good reason, and having experienced the same before.
 
Danalys said:
you seem to confuse facts for cop outs. altho the unreal engine is designed for both 1st and 3rd person games. i just can't think of an example of it being used in 1st person right now. probably because of a speed issue. which with further optimisation will be resolved.


Feel free to ignore the FPS games on the list then :o

Announced projects

* All Points Bulletin — Real Time Worlds
* America's Army v3.0 — U.S. Army
* America's Army: Real Heroes — (PS3 and Xbox 360) — U.S. Army
* Brothers in Arms: Hell's Highway — Gearbox Software
* Coded Arms: Assault — Konami
* Dead Space — Electronic Arts
* Empire — Chair Entertainment
* Elveon — 10Tacle
* Fall of Liberty — Spark Unlimited
* Fatal Inertia — Koei
* Frontlines: Fuel of War — KAOS
* Fury — Auran
* Gears of War — Epic Games
* Huxley — Webzen Games Inc.
* Interstellar Marines — Zero Point Software
* Lineage III — NC Soft
* Lost Odyssey — Mistwalker / Feel Plus
* Magna Carta 2 — Softmax
* Marvel Comics Online — Sigil Games Online
* Mass Effect — BioWare
* Medal of Honor : Airborne — Electronic Arts
* Monster-Madness — Southpeak Games
* Parabellum — Acony (Games)
* Project New Jersey — Obsidian Entertainment
* Resident Evil 5 — Capcom
* Roboblitz — Naked Sky Entertainment
* Section 8 — Timegate Studios
* Stargate Worlds — Cheyenne Mountain Entertainment
* Stranglehold — Tiger Hill Entertainment
* Swat 5 — VUG
* Tom Clancy's Firehawk — Ubisoft
* Tom Clancy's Rainbow Six: Vegas (PS3, Xbox 360 version) — Ubisoft
* Tom Clancy's Rainbow Six 5 (PC version) — Ubisoft
* Tom Clancy's Splinter Cell 5 — Ubisoft
* Too Human — Silicon Knights
* New Turok — Buena Vista Games
* Unreal Tournament 2007 — Epic Games
* Vanguard: second expansion pak — Sigil Games Online
* Wheelman — Tigon Studios
 
Danalys said:
fenrir i wasn't having a go at the game. that was just evidence of the aproch they've taken. it called surporting evidence.

Evidence for the purpose of what?

as for if what i've predicted is true wait and see.

Um, no it's not "true". Otherwise you wouldn't be "predicting" it.

just have to be patient for 2 months. don't confuse stylistic preference with technical superiority tho.

No, I am not. You seem to be confusing crappy-looking games that pump out a ****load of enemies on screen at once (Heavenly Sword) with technical superiority though.

you seem to confuse facts for cop outs. altho the unreal engine is designed for both 1st and 3rd person games. i just can't think of an example of it being used in 1st person right now. probably because of a speed issue. which with further optimisation will be resolved.

Umm, Unreal Tournament 2007? Rainbow Six Vegas? :dry: :rolleyes:
 
um that list can't be right because it's got medal of honor on it which uses renderware. hence i don't trust it. get an accurate list and i check it out.
 
Danalys said:
perfectly good english phraseology.

Im sorry I didnt make myself clear...


"all you Bashers"? :o I have another term for you... FANBOY.

I hate to tell you this, its not a case of "Us against Them". Your willingness to label anyone who has a problem with the game just reeks of yet another SONY FANBOY.

Granted you didnt call them 'Xbots' buts its getting close.
 
evidence of the development aproche of gears of war. since other didn't seem like they knew how it was developed. otherwise they wouldn't have brought up certain points they did.

notice the word if fenrir.

loads of enemies at the detail heavenly sword put out is extremely impressive technically.

good examples. they aren't finished yet tho. UT2007 is getting graphically better over time because they got level design don't first then started on prettying it up. it also is a faster game than gears so it doesn't look as good.

i can't recall if rainbow six vegas actually runs on UE3.0 so i'll have to look that up. but it's not released yet. folows the same development scheme as gears. so it looks impressive early in screen shots.
 
Danalys said:
um that list can't be right because it's got medal of honor on it which uses renderware. hence i don't trust it. get an accurate list and i check it out.

It is accurate.
 
Mentok said:
Im sorry I didnt make myself clear...


"all you Bashers"? :o I have another term for you... FANBOY.

I hate to tell you this, its not a case of "Us against Them". Your willingness to label anyone who has a problem with the game just reeks of yet another SONY FANBOY.

Granted you didnt call them 'Xbots' buts its getting close.

bashing is not liking things. you don't like the game hense you are bashing it. it's accurate.

and trying to reverse that by calling me a fanboy is frankly pathetic. i actually praise games on any system that i think are good. i just don't bother saying about most 360 games on here because you guys have got that covered.
 
Danalys said:
evidence of the development aproche of gears of war. since other didn't seem like they knew how it was developed. otherwise they wouldn't have brought up certain points they did.

Certain points like what? What are you really talking about? Be concise and to the point.

loads of enemies at the detail heavenly sword put out is extremely impressive technically.

To you maybe, to me, looks like an obvious compromise. Sure, it's got loads of enemies on screen, but the level of detail isn't really something to brag about (in fact, it looks like borderline PS2 game in screenshots sometimes). How in the hell does that make it more or even as technically impressive as Gears of War is beyond me.

good examples. they aren't finished yet tho. UT2007 is getting graphically better over time because they got level design don't first then started on prettying it up. it also is a faster game than gears so it doesn't look as good.

And once again, your point is...?

i can't recall if rainbow six vegas actually runs on UE3.0 so i'll have to look that up. but it's not released yet. folows the same development scheme as gears. so it looks impressive early in screen shots.

Um, those screenshots of RSV is exactly what the game looks like in real-time. Didn't you watch the 10-minute E3 presentation? Oh and the next-gen Brothers in Arms is also a certified UE3 FPS.
 
MoH:A is built on UE3.0. E.A did buy Criterion but they are not using Renderware for the game.
 
Danalys said:
old and out of date. it uses renderware for a fact. it's been stated in numerous articles about the game. straight from the developers mouth. they got their info straight from the developer rather than a rumour.

edit. started investigating. there might be truth to this claim.

Eh? That link is dated August 22, 2006, just two weeks ago. :confused:
 
P.J. McNealy, an analyst with American Technology Research, said in a note Monday that the latest "Medal of Honor" game, which was recently delayed to 2007, has made the switch, as well as an unannounced first-person shooter named "Dead Space". (The company declined to comment on the specifics of the report.

the analyst is guessing based on the delay. might be a good guess. but it's just a guess. it's equaly possible that they want to get some games out fast and cheap using UE3.0. this is EA after all.
 
Status
Not open for further replies.

Staff online

Latest posts

Forum statistics

Threads
202,377
Messages
22,094,331
Members
45,890
Latest member
Tlebdare
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"