Danalys
Sol Invictus
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- Mar 2, 2002
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Mentok said:These are not representative of the in game quality of the models anyway. They added a whole heap of lighting effects and upped the detail in these models. They dont look this good in the game.
Thats one thing i like about UE3. The assets they build for the game dont need touching up to look good.
um with out lighting effects gears would look rubbish. the whole model system is designed to work in conjuction with the lighting system. resistance had a temporary one in place while they tested gameplay and level design. the final lighting engine might not be quite as good as those pics but it'll should be close to gears.
UE3 assets are created with massive amounts of pologons first then factored down to a base pologon shell with maps on top of that. the same was possibly done for resistance. but with out the final lighting model that those assets were created for, they wont work aswell as they should. these things work in conjuction they all come together in the end.


