Resistance: The Fall of Man (threads Merged)

What do you think Resistance will score?

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Danalys said:
P.J. McNealy, an analyst with American Technology Research, said in a note Monday that the latest "Medal of Honor" game, which was recently delayed to 2007, has made the switch, as well as an unannounced first-person shooter named "Dead Space". (The company declined to comment on the specifics of the report.

the analyst is guessing based on the delay. might be a good guess. but it's just a guess.

But also very much a probability (if not a certainty). Surely you're not thinking EA licences UE3 and NOT use it in one of it's flagship titles, especially when a competing WW2 shooter (Brothers in Arms) is already using the technology?
 
Fenrir said:
Eh? That link is dated August 22, 2006, just two weeks ago. :confused:

sorry the link didn't work. so i figured it was to previous reports of the possibility of UE3.0 being used. easily corrected tho. by searching myself. i actually found the link mentox linked to searching myself before i read his post.
 
Fenrir said:
But also very much a probability (if not a certainty). Surely you're not thinking EA licences UE3 and NOT use it in one of it's flagship titles, especially when a competing WW2 shooter (Brothers in Arms) is already using the technology?

that depends on how good the renderware engine turns out. which they can keep track of, since they own the creators. EA can afford to try both at the same time.
 
This thread is really off topic.


lolz.gif
 
Danalys said:
that depends on how good the renderware engine turns out. which they can keep track of, since they own the creators. EA can afford to try both at the same time.

Either way it's an irrelevant tangent since the crux of this argument was your claim of lack of UE3 FPSs which is now proved false. Besides, the Rainbow Six Vegas developer had nothing but praise for UE3:

What can you tell us about the game’s engine? What visual improvements can gamers expect to see? Are you running on a made-from-scratch engine or are you developing upon an existing technology?

Maxime Béland: We are using the Unreal Engine 3. As for the physics, Novodex was our choice. So expect something very impressive technology wise, as we are making great achievements with this engine.

Also it’s a great engine for Multiplayer needs.
 
Fenrir said:
Either way it's an irrelevant tangent since the cruz of this argument was your claim of lack of UE3 FPSs which is now proved false. Besides, the Rainbow Six Vegas developer had nothing but praise for UE3:

What can you tell us about the game’s engine? What visual improvements can gamers expect to see? Are you running on a made-from-scratch engine or are you developing upon an existing technology?

Maxime Béland: We are using the Unreal Engine 3. As for the physics, Novodex was our choice. So expect something very impressive technology wise, as we are making great achievements with this engine.

Also it’s a great engine for Multiplayer needs.

Whats Novodex like :confused:

One of the reasons I am looking forward to GoW is the multiplayer component. Also I was quite upset to see that STRANGLEHOLD wont have a multiplayer component seeing that its one of the better looking UE3 based games coming out.
 
Fenrir said:
Here is confirmation straight from the horse's mouth that Rainbow Six Vegas is indeed using UE3. Add to the Brothers In Arms and Unreal Tournament 2007 and Danalys' argument about the lack of UE3 FPSs is very much bogus.

my arguement was that 1st person shooters require the engine to be faster.

which you haven't disproved. what's the expected released date of rainbow six and brothers in arms. if it's after the release of gears then they are taking longer with optimisation for speed. it's obvious since they don't need to optimise the graphics. altho it could just be content creation. which could depend on the availiability of the artists. but we don't know when they started to know this. but we know for graphically impressive games like gears of war they have had slow down. hopefully they have eliminated it by now. i haven't seen fast motion in the camera work of gears tho. you never get that sense of speed of close things going by like you would in a racing game. to allow such in UT2007 the graphics have to be worse.
 
rainbow six is a extremely slow game really. resitance is far faster. thus the engine has to cope with that speed. a fast first person game with great graphics requires a far better engine. halos engine wasn't up to the task either. which is why it switched to 3rd person for vehicles.

you confused a surporting point with the crux aswell. since i've made many surporting points that haven't been challenged at all. the crux was always development scheme and how it effects what you see of a game in development. the point that resistance will look better than it does now. we already know it's a load faster than gears of war. so if it turns out faster and yet still as good looking that is techinically better. it's pretty much apriori for assessing programming.
 
Danalys said:
my arguement was that 1st person shooters require the engine to be faster.

which you haven't disproved. what's the expected released date of rainbow six and brothers in arms. if it's after the release of gears then they are taking longer with optimisation for speed. it's obvious since they don't need to optimise the graphics. altho it could just be content creation. which could depend on the availiability of the artists. but we don't know when they started to know this. but we know for graphically impressive games like gears of war they have had slow down. hopefully they have eliminated it by now. i haven't seen fast motion in the camera work of gears tho. you never get that sense of spead of close things going by like you would in a racing game. to allow such in UT2007 the graphics have to be worse.


  1. 'GEARS' IS ESSENTIALLY A FPS.....JUST WITH AN OVER-THE-SHOULDER PERSPECTIVE
  2. BIA:HH AND RAINBOW SIX BOTH RELEASE THIS WINTER/HOLIDAY SEASON.......JUST LIKE 'GEARS'
 
Danalys said:
rainbow six is a extremely slow game really. resitance is far faster. thus the engine has to cope with that speed. a fast first person game with great graphics requires a far better engine. halos engine wasn't up to the task either. which is why it switched to 3rd person for vehicles.

*Blinks*
 
Danalys said:
my arguement was that 1st person shooters require the engine to be faster. which you haven't disproved.

What's the source of this claim of yours? I'm sorry but while we are hunting the net for links and posting them here, you're doing nothing but make proof-less statements.

what's the expected released date of rainbow six and brothers in arms. if it's after the release of gears then they are taking longer with optimisation for speed. it's obvious since they don't need to optimise the graphics. altho it could just be content creation. which could depend on the availiability of the artists. but we don't know when they started to know this. but we know for graphically impressive games like gears of war they have had slow down. hopefully they have eliminated it by now. i haven't seen fast motion in the camera work of gears tho.

Rainbow Six Vegas is scheduled for release in the Holiday season, alongside Gears of Wars. Wooops! There goes your argument again.

you never get that sense of spead of close things going by like you would in a racing game. to allow such in UT2007 the graphics have to be worse.

UT2007 is as fast and frantic as first-person shooters get. And it still looks pretty damn sweet.

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Not only is the gameplay lightning fast in UT2007, but the fact that it is a multiplayer game bound to have at least as big levels and as many players at once as in UT2006's Onslaught mode again highlights the same thing - UT2007 looks great (better than Resistance, if I might add), plays fast and proves that you are wrong. :dry:
 
THWIP* said:
  1. 'GEARS' IS ESSENTIALLY A FPS.....JUST WITH AN OVER-THE-SHOULDER PERSPECTIVE
  2. BIA:HH AND RAINBOW SIX BOTH RELEASE THIS WINTER/HOLIDAY SEASON.......JUST LIKE 'GEARS'

they are all slow and ponderous tho. when it comes to camera movement over distance. the textures cant change fast enough to different detail levels to go any faster. it's a limitation of the engine.

an UE3.0 game would have to be both faster and better looking to prove the engine was better than resistances. and there just isn't an example of that yet.
 
Fenrir said:
Go check out the gameplay movies of Gears of War on Gamespot, IGN and Gametrailers.com. Not only is Gears of War actually able to pull off those maginificient visuals in real-time, but it's been doing so since over year. And if you haven't noticed yet, the Unreal Engine 3 demonstration used assets from Gears of War. Really, if you want to argue, at least enlighten yourself with all the facts before you start questioning other people's statements. You're not a baby, I don't need to spoon-feed you screencaps and video links. Dig'em out yourself. Ignorance is no excuse.

There's a reason why everyone (including many Sony fanboys as well) call Gears of War one of the (if not THE) best-looking titles currently in development.

The whole point is dude, is that if you are goin toc ome into this thread and bashthis game while posting pics of another game, at least put up some pics that are actually a valid comparison. Again, apples to apples. I do not need to see them or care to see them, but the fact that someone comparing rendered pics - as beautiful as that pic may be - to a gameplay pic is rather asnine. There will never be a valid comparison between rendered and gameplay
 
Danalys said:
they are all slow and ponderous tho. when it comes to camera movement over distance. the textures cant change fast enough to different detail levels to go any faster. it's a limitation of the engine.

Please provide a source or shut up.

an UE3.0 game would have to be both faster and better looking to prove the engine was better than resistances. and there just isn't an example of that yet.

Again, UT2007. It looks better than Resistance and plays faster even.
 
LongDong said:
The whole point is dude, is that if you are goin toc ome into this thread and bashthis game while posting pics of another game, at least put up some pics that are actually a valid comparison. Again, apples to apples. I do not need to see them or care to see them, but the fact that someone comparing rendered pics - as beautiful as that pic may be - to a gameplay pic is rather asnine. There will never be a valid comparison between rendered and gameplay

I posted at least three different gameplay pics of Gears of War, which is also evidenced by the gameplay videos, chum. :dry::rolleyes:

I don't know what is more "asinine" - your constant failure to acknowledge Gears of Wars' visual superiority in spite of me repeatedly posting gameplay pics as well as referring to actual gameplay VIDEOS, or the blind and selective reasoning used in this thread to defend Resistance.
 
so are you saying UT2007 looks as good as gears of war but it's faster. wonder why that could be.

i'll wait for Resistance and UT2007 to be finished to judge between them. optimising for the PS3 and for the 360 is completely different. takes different time frames. one can not be used in surport of the other. heh funny that you have to use a PS3 game to prove the point that the engine can be fast. couldn't it be that the PS3 just runs the engine better.

you get what you pay for with these things. unless it's the original x-box where microsoft generously footed the bill to gain market share. thus making it the best option last gen tech wise. i'm more intrested in which plays better of these games in the end now that that's settled.
 
LongDong said:
pointless

He was agreeing to my comment that we managed to sidetrack the thread with talk about what game was coming on what engine.

Not really pointless.
 
Danalys said:
so are you saying UT2007 looks as good as gears of war but it's faster.

No.

i'll wait for Resistance and UT2007 to be finished to judge between them.

Pity you didn't think of it sooner before you jumped on UE3 for being "slow" for FPSs. UT2007 is a faster, more frantic shooter than Resistance - fact, if UT2006 is any indication.

optimising for the PS3 and for the 360 is completely different. takes different time frames. one can not be used in surport of the other. heh funny that you have to use a PS3 game to prove the point that the engine can be fast. couldn't it be that the PS3 just runs the engine better.

:dry:

UT2007 was first and primarily announced and developed as a PC title and all those screenshots are from the PC version.

:dry: times a million.
 
Danalys said:
so are you saying UT2007 looks as good as gears of war but it's faster. wonder why that could be.

i'll wait for Resistance and UT2007 to be finished to judge between them. optimising for the PS3 and for the 360 is completely different. takes different time frames. one can not be used in surport of the other. heh funny that you have to use a PS3 game to prove the point that the engine can be fast. couldn't it be that the PS3 just runs the engine better.

Heh... Could it be yet another stupid pro SONY comment? :o

Last Time I checked UT07 was on the PC too :rolleyes:
 
Fenrir said:
I posted at least three different gameplay pics of Gears of War, which is also evidenced by the gameplay videos, chum. :dry::rolleyes:

I don't know what is more "asinine" - your constant failure to acknowledge Gears of Wars' visual superiority in spite of me repeatedly posting gameplay pics as well as referring to actual gameplay VIDEOS, or the blind and selective reasoning used in this thread to defend Resistance.

1, I have not seena single video or gameplay pic you have posted.
2. I am not defending resist just defending those who have lopsided arguments thrown in their faces. This whole thread has been you guys attacking this game which really is childish nd pointless. Go create a "I hate resistance" thread for that do not come in and try to bash on this game just because it is a Sony product. That is a typical trolling attitude that comes from lots of the xbox fanboys.

Anyway which post was it you put up gameplay pics and videos. I think you are lying as just a few posts ago you said you did not need to do that as I could go to websites and do it myself.
 
you can't bring PCs into this. it's not a fair test on the engine. since they can always up the spec. last time i checked a PC wasn't an x-box 360

no actually it's a pity you didn't think of it before having a go at the game. i'm just countering. i said it needed to improve graphically long ago in this thread. and it has and still is.

i judge graphics based on the point in development with regards to the development strategy, and games by gameplay. it's quite a simple way of being fair really, but takes some ability to do.
 
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