Resistance: The Fall of Man (threads Merged)

What do you think Resistance will score?

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Gammy79 said:
It got that comment from who?
Just curious, is all.
There is no sarcasm involved here, I swear.

I don't want to say because you guys will laugh at it.....
























P

























S















M


They said this, but they are huge 360 fans, you pick up a issue and they always dedicate a page to 360 envy with games that they think the PS3 should get. Like Bioshock and Condemned. But I thought it was a cool comment and I really thought that it was well written and spoke with honesty.

I also like how there was no Halo killer involved in it so you know they have respect for the First Person Shooter genre.
 
PSM said that Resistance looked better then 360 games?



That's your big source. Then PS3 is obsolete...OXM said so.
 
THE LIZARD#1 said:
I don't want to say because you guys will laugh at it.....

PSM

They said this, but they are huge 360 fans, you pick up a issue and they always dedicate a page to 360 envy with games that they think the PS3 should get. Like Bioshock and Condemned. But I thought it was a cool comment and I really thought that it was well written and spoke with honesty.

I also like how there was no Halo killer involved in it so you know they have respect for the First Person Shooter genre.

That's Kool & the gang, I've liked some of their reviews.
 
THE LIZARD#1 said:

You either didn't get the sarcasm and apparent irony in his post or you're a complete hypocrite. Take your pick.
 
I got the sarcasm and I felt like a dumb ass after reading it :O

Because yes, that was my big source :D

Here are some tight new pictures of the reapers and how you are able to target two diffrent enemies. I think its amazing what they did here.

r1nw3.jpg

media-1.jpg

media1-1.jpg
 
Ew, those look bad. :o I used to think that this game didn't look so bad but over the past week it really lost my interest. The only thing I still like are the neato guns. :o
 
The biggest upgrade I've noticed in those shots is that the hands now look good, before they looked really jagged, now they have like the fingernails modeled a bit and textures.

(Good hands in an FPS are important:mad:)

And the Spider thing looks good as usual.
 
Wow this game looks amazing, I definitely want to pick this game up, the graphics are stunning the textures look unreal, they put alot of detail into this, the shading is even amazing.

Man this team must have worked their asses off to create such an astonishing game.


What are your gamer tags going to be? Ill be sure to look out for you guys/girls in this game. :)
 
I'm planning on mine being Resistance61513 and I bet no one can guess what the 61513 stands for :D
 
WeeZiTe said:
Ew, those look bad. :o I used to think that this game didn't look so bad but over the past week it really lost my interest. The only thing I still like are the neato guns. :o

Lol. Weren't you warned too much of that would make you go blind?
 
Zenien said:
So I was talking with Denton last night and he asserted that the weapons in Resistance aren't original. At the time I didn't really question his statement too much, but I thought about it in passing today while I was at work and realized how wrong he is.

As usual
 
I don't always post the good :D

The likes of Black and Timesplitters might have previously wrestled some form of obedience out of the notorious DualShock analogue sticks, but the weightless Resistance: Fall Of Man lacks either game's authority. At TGS, in a build of presumably near-final quality, that's where problems began, with a PS3 controller that still feels like poison to the FPS.

This early in PS3's game, no one's asking Insomniac's frenetic shooter to be stunning - just different. After so long in the doldrums, Sony just needs to prove that its machine is able to take back the FPS, if not necessarily poised. But Resistance, a supposedly harrowing slaughterhouse of real-world physics, keen to prove that aliens in 1950s Britain are a more troubling and exhilarating prospect than Germans in 1940s France, feels all too familiar. In its current form, it could actually be the last thing Sony needs: a predictable slog, with PS2 written all over it.

As you butt into its surfaces and characters with wild analogue thrusts, the game's world not only moves like that of a PS2 shooter before the eyes, but buckles further beneath the weight of expectation. Irrespective of who's been dropping the bombs, its blitzed streets and suburbs are commonly apocalyptic, with furniture such as buses, telephone boxes, bricks and window frames pummelled into stray piles. There's no suggestion of the cold and precise intellect that built City 17, nor that the barricaded shells of houses were ever actually homes. All it's taken to build this universe is gunpowder, which wouldn't be a problem were there better guns to use it in.

Criticism of the game's weapons seems unfair when you consider the effort behind their construction, and almost unfathomable if you consider Ratchet & Clank. But maybe it's the lack of rumble support, the overly buoyant controls and the comparative lack of movement in this world that costs them their impact. The current application of a supposedly sophisticated physics engine dwells too much on details and never on the whole, with car doors flapping about and dirt conjured around grenade blasts, but little damage that's worthy of your fire. Resistance at times fells like a theme park adventure, full of rigid props and smoke machines.

In what sounds like a sci-fi plot twist, a black hole seems to be sucking all the energy out of Insomniac's shooter. Either that or the four-level demo at TGS, kept to a one-per-session limit by unskippable, text-heavy cutscenes, simply failed to make its point. This is the 22GB poster child of Blu-ray, yet it's hard to appreciate the detail. Its weapons are made for strategic play, yet when you're carrying them all at once it's hard to care. Its Chimeran enemies are cunning and cruel, yet demonstrate little of the AI that Cell is supposed to empower. So we're crossing our fingers with a heavy heart, waiting for proof of how little we actually know.

I'm kind of sad about this review/preview but whatever.
 
It's not like the dualshock is a bad controller for FPS games, it sounds like that guy was building up Resistance just so he could turn around and strip it down.
 
Various comments on the game:

Luke Smith (1up.com): “I bless this game. I was thrilled playing it... I'm looking forward to seeing what's under the rest of Resistance's hood.”

Sterling McGarvey (Gamespy): “Looks, handles, and feels like one of the best console FPS titles we've played since fighting Covenant and Flood.”

Cliffy B (Epic): “It looks... solid.”

Chris Roper (IGN): “The first-person shooter looks to be everything that a killer launch app should be -- it's original, looks fantastic and makes true use of Sony's next-generation console.”

Ted Price: “I dig it.”
--------

Yeah Luke Smith the biggest Halo fanboy around likes Resistance.
 
THE LIZARD#1 said:
I don't always post the good :D

The likes of Black and Timesplitters might have previously wrestled some form of obedience out of the notorious DualShock analogue sticks, but the weightless Resistance: Fall Of Man lacks either game's authority. At TGS, in a build of presumably near-final quality, that's where problems began, with a PS3 controller that still feels like poison to the FPS.

This early in PS3's game, no one's asking Insomniac's frenetic shooter to be stunning - just different. After so long in the doldrums, Sony just needs to prove that its machine is able to take back the FPS, if not necessarily poised. But Resistance, a supposedly harrowing slaughterhouse of real-world physics, keen to prove that aliens in 1950s Britain are a more troubling and exhilarating prospect than Germans in 1940s France, feels all too familiar. In its current form, it could actually be the last thing Sony needs: a predictable slog, with PS2 written all over it.

As you butt into its surfaces and characters with wild analogue thrusts, the game's world not only moves like that of a PS2 shooter before the eyes, but buckles further beneath the weight of expectation. Irrespective of who's been dropping the bombs, its blitzed streets and suburbs are commonly apocalyptic, with furniture such as buses, telephone boxes, bricks and window frames pummelled into stray piles. There's no suggestion of the cold and precise intellect that built City 17, nor that the barricaded shells of houses were ever actually homes. All it's taken to build this universe is gunpowder, which wouldn't be a problem were there better guns to use it in.

Criticism of the game's weapons seems unfair when you consider the effort behind their construction, and almost unfathomable if you consider Ratchet & Clank. But maybe it's the lack of rumble support, the overly buoyant controls and the comparative lack of movement in this world that costs them their impact. The current application of a supposedly sophisticated physics engine dwells too much on details and never on the whole, with car doors flapping about and dirt conjured around grenade blasts, but little damage that's worthy of your fire. Resistance at times fells like a theme park adventure, full of rigid props and smoke machines.

In what sounds like a sci-fi plot twist, a black hole seems to be sucking all the energy out of Insomniac's shooter. Either that or the four-level demo at TGS, kept to a one-per-session limit by unskippable, text-heavy cutscenes, simply failed to make its point. This is the 22GB poster child of Blu-ray, yet it's hard to appreciate the detail. Its weapons are made for strategic play, yet when you're carrying them all at once it's hard to care. Its Chimeran enemies are cunning and cruel, yet demonstrate little of the AI that Cell is supposed to empower. So we're crossing our fingers with a heavy heart, waiting for proof of how little we actually know.

I'm kind of sad about this review/preview but whatever.
You should post the source of the review along with it. If it's a crap source, then no one would really put much stock into it. And plus, reviews don't mean crap, really. It's all up to your own experience. I really hope that you enjoy this game because it's obvious you're real passionate about it.. And seriously, there's nothing worse then being ecstatic about a game and it letting you down even in the slightest sense in the word. Ask Zenien with Killzone or even myself with Halo 2. (I still enjoyed it, but the single player's cliffhanger ending made me go WTF? along with many others.)
 
WeeZiTe said:
You should post the source of the review along with it. If it's a crap source, then no one would really put much stock into it. And plus, reviews don't mean crap, really. It's all up to your own experience. I really hope that you enjoy this game because it's obvious you're real passionate about it.. And seriously, there's nothing worse then being ecstatic about a game and it letting you down even in the slightest sense in the word. Ask Zenien with Killzone or even myself with Halo 2. (I still enjoyed it, but the single player's cliffhanger ending made me go WTF? along with many others.)

Thanks so much WeeZiTe I appreciate it, I got that off of the Playstation boards on Sony and they said it was from a respected UK magazine or something. I'll post the link to the source of something :D
 
Hahaha oh my god, Halo 3 is taking ideas from Resistance: Fall of Man! That is amazing, Bungie said they were inspired by Resistance and really want to grasp the play style that Resistance has incorporated in their game. They asked Insomniac if its alright if they can use a spike grenade that explodes and sends spike everywhere in the enviornment just like the Hedgechog in Resistance: Fall of Man.

I don't know if I should be pissed or honored that a game like Halo is actually taking notes from Resistance. Oh well, Resistance is the original and the original is always better :D

here is the link to that site... http://boards.1up.com/zd/board/message?board.id=show&message.
id=47945

it was on the 1.up boards and its a magaizine called "EDGE" I don't know if its good or if its like Katouko.
 
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