Spider-Man: Edge of Time - Part 1

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Activision has gotten complacent cause they know that the SM games are big money makers no matter how dull they make them.

The thing is, they arent big money makers. There hasnt been a great selling Spider-Man game since Spider-Man 3. Both WoS and SD had fairly low sales(altho WoS did hit the 1 mill mark due to the sheer number of platforms it released on). I dont get why Activision is following this same path over and over again. I mean they release a Spider-Man game to low sales and low reviews so what do they do? They do the exact same thing the following year and again, low sales, poor reviews. If that doesnt prove that Activision doesnt care about the quality they put out, nothing does.
 
The thing is, they arent big money makers. There hasnt been a great selling Spider-Man game since Spider-Man 3. Both WoS and SD had fairly low sales(altho WoS did hit the 1 mill mark due to the sheer number of platforms it released on). I dont get why Activision is following this same path over and over again. I mean they release a Spider-Man game to low sales and low reviews so what do they do? They do the exact same thing the following year and again, low sales, poor reviews. If that doesnt prove that Activision doesnt care about the quality they put out, nothing does.

^This
 
Why people keep discussing these things instead of simply ignoring them?
Discuss this thing, fans get interested, buy product
Discussing this stuff is a bit profitable for them
 
The thing is, they arent big money makers. There hasnt been a great selling Spider-Man game since Spider-Man 3. Both WoS and SD had fairly low sales(altho WoS did hit the 1 mill mark due to the sheer number of platforms it released on). I dont get why Activision is following this same path over and over again. I mean they release a Spider-Man game to low sales and low reviews so what do they do? They do the exact same thing the following year and again, low sales, poor reviews. If that doesnt prove that Activision doesnt care about the quality they put out, nothing does.

This is exactly why I don't understand Activision. They make almost no money.

But I guess everything can be traced to...

KOTICK THE GOAT DICK!!!
 
Why people keep discussing these things instead of simply ignoring them?
Discuss this thing, fans get interested, buy product
Discussing this stuff is a bit profitable for them

But that's the thing...not EVERY fan buys their product, lol. I wonder how Activision feels when it's a pretty solid 50/50 on who'd buy and who just talks crap and doesn't buy(like me :cwink:).

This is exactly why I don't understand Activision. They make almost no money.

You would think they'd actually try a bit more such as they do with pushing Modern Warfare down our throats.
 
I think activision has noticed its low sales and bad reviews. thats why the game house thats been designing these games for the last couple of years have been different.

The first publishing house to hold onto a spidy game for more then a year recently was beenox.

The game sold okay and the reviews have put the game anywhere form 65%-80% apporval.
 
I think activision has noticed its low sales and bad reviews. thats why the game house thats been designing these games for the last couple of years have been different.

The first publishing house to hold onto a spidy game for more then a year recently was beenox.

The game sold okay and the reviews have put the game anywhere form 65%-80% apporval.

Well for starters Beenox isnt a publisher, theyre a developer and the sales for SD fell under a million units which is pretty poor considering the title character is one of the most well known and loved characters in comics. Most games that dont hit the 1 million mark dont get sequels.

I think you're right, Activision has noticed their sales slumping, but they arent changing their strategy at all. I mean do they really think taking 2 years off from Spider-Man in order to develop a really good game would be that bad? I refuse to believe a Spider-Man title cant come out to amazing review scores and 3 plus million units sold the way Arkham Asylum did, however that is absolutely impossible on a 1 yr dev cycle.
 
Maybe Activision is too blind to see the success of what Rocksteady is doing with Arkham Asylum and so far with how Arkham City is coming to be. I mean, they're doing the same with Battlefield 3 as in they still think MW3 will get better sales, but it won't.
 
Maybe Activision is too blind to see the success of what Rocksteady is doing with Arkham Asylum and so far with how Arkham City is coming to be. I mean, they're doing the same with Battlefield 3 as in they still think MW3 will get better sales, but it won't.


Eh i wouldnt say that. CoD is a sales juggernaut. Sure BF3 may be better, but i still dont think its sales will top CoD's, but thats for another discussion.


Activision just has all of their titles on annual release schedules and the problem is you cant take a poor series, like Spider-man and expect to push out a quality game on that kind of release schedule. I mean its gonna take a miracle for us to get a high quality SM title. We all are just going to have to lower our standards for a while.
 
they did change the game up abit with sd. They took two years off for that game and if you add the dev. time on eot that would make it the engine on its third year of dev.

And I'm sorry about the publishing house thing.
 
Eh i wouldnt say that. CoD is a sales juggernaut. Sure BF3 may be better, but i still dont think its sales will top CoD's, but thats for another discussion.

Well, a part of me could be biased, but I mean with the subscriptions and what not that Activision will be having, you're better off with BF3 where they won't make you pay for some stuff.

Activision just has all of their titles on annual release schedules and the problem is you cant take a poor series, like Spider-man and expect to push out a quality game on that kind of release schedule. I mean its gonna take a miracle for us to get a high quality SM title. We all are just going to have to lower our standards for a while.

I've been lowering my standards on a Spidey game for a while, but to like EOT, I believe I'd have to lower them even more, which I don't wanna do.

they did change the game up abit with sd. They took two years off for that game and if you add the dev. time on eot that would make it the engine on its third year of dev.

Just because Web of Shadows came out in 2008 doesn't mean Activision gave Beenox two years to create Shattered Dimensions. They had to look for another developer to work on a new game and for all we know, that could've taken about a year to do such. Plus, only the IDEA of EOT was worked on during the development of SD, as even said by that one Beenox CEO or whoever he was during a gameplay of EOT and then they started working on EOT, most likely weeks or months before the release of SD, but you're giving Beenox too much credit really. Sure, they seem to be doing their best, but I doubt they're working hardcore on multiple projects at a time.
 
Yeah, I think it was stated a year or so ago that Activision devs are only allowed one game each. Someone correct me if I'm way of track.

I think that the best we can hope for after this is that another dev handles the movie tie-in, and a new Beenox game releases in 2013.

Man, just the thought of Activision not delivering an awesome Spider-Man game before the contract runs out is a sad one. Add to that a 3-year dev cycle for the next team and we might hit 2020 before we get what we want. Sigh, dammit Activision shape up!
 
Well, a part of me could be biased, but I mean with the subscriptions and what not that Activision will be having, you're better off with BF3 where they won't make you pay for some stuff.

Oh i agree 110%, but CoD will still more than likely sell more because of the name.


they did change the game up abit with sd. They took two years off for that game and if you add the dev. time on eot that would make it the engine on its third year of dev.

If thats true, then things are worse than i thought. I mean lets use that argument and say that "technically" EoT has been in development for 3 years and what we are seeing is the BEST they can come up with? Thats just awful.
 
No the engine people lets say they only had a year to work on the engine then you add the dev. time of eot to that you get about a 2 year dev. on thlis engine is what I'm saying.
 
Yeah, I think it was stated a year or so ago that Activision devs are only allowed one game each. Someone correct me if I'm way of track.

No, I think that's correct. And, honestly, that's one approach of Activision that is a good thing, imo. It's just the annual thing that keeps Spidey from being an Arkham Asylum-level game.

Oh i agree 110%, but CoD will still more than likely sell more because of the name.

Probably, but...I have a feeling there could be a good rivalry between those two at least, or I hope.


If thats true, then things are worse than i thought. I mean lets use that argument and say that "technically" EoT has been in development for 3 years and what we are seeing is the BEST they can come up with? Thats just awful.

No the engine people lets say they only had a year to work on the engine then you add the dev. time of eot to that you get about a 2 year dev. on thlis engine is what I'm saying.

Even with having 2 and not 3 years, Pat is right that it's not a very good job. One year, I can get why this game isn't so detailed, but having more than one year would show that Beenox does not care if EOT still looked like the way it does now.

And if they do a movie tie in I'm going to shot some one.

Activision has the rights for movie tie-ins, but I presume it would be under a different developer, or at least I hope so. Perhaps they only have Beenox for original Spidey games.
 
yeah well we don't need anymore spidey games that tie into a movie.
 
We will always get movie tie-ins, imo. WB, however, were smart enough to cancel their The Dark Knight tie-in because they wanted to keep their focus on only one Batman gaming franchise(at that moment) which was Arkham Asylum. Now, with their Gotham City Imposters being released, it could be a sign that WB may even want to work on a TDKR tie-in. But, other than that little change of pace, there will likely always be a movie tie-in. And hey, we had Spider-Man 2: a movie tie-in, but also, supposedly(I never played it), one of the best Spider-Man games.

And they could even do a prequel route as we've seen lately with tie-in games.
 
you have never played spider man 2 you have missed somthing great. I logged over 200 hours on that game.
 
Not a fan of tie-ins.

Now, I know there will always be tie-ins, but, myself, I'm not going to waste money to buy or rent.

I've heard many say S-M 2 is great, and I believe them when I rarely see anyone saying otherwise, but I'm still not interested in a movie tie-in, or to even have such in my collection of games.
 
I had more fun grabing bad guys and throwing them off of buildings and into trains then actally playing the game.
 
Anno. You're an idiot.

First of all, the wall crawling is the biggest thing that EVERY normal person on the face of the Earth has been complaining about for Shattered Dimensions.

Second, just because something spawns a franchise doesn't mean it STARTS OUT fantastic and amazing. Just saying.
 
I had more fun grabing bad guys and throwing them off of buildings and into trains then actally playing the game.

Sounds like fun...and sounds like Prototype as well, haha.

Anno. You're an idiot.

First of all, the wall crawling is the biggest thing that EVERY normal person on the face of the Earth has been complaining about for Shattered Dimensions.

Second, just because something spawns a franchise doesn't mean it STARTS OUT fantastic and amazing. Just saying.

:awesome:

The person that didn't think Jason X was Jason TEN is calling me an idiot?

The wall crawling wasn't a big of a deal. To have low standards and ideals of what Beenox created in the first place, you tend to let things go, such as wall crawling, which wasn't a big deal. Only now with EOT, do those things become a big deal when Beenox didn't improve with anything.

And...did you play Assassin's Creed? Or are you someone else that just watched a video game via YouTube?
 
I've played all the assassins creed games and the first one is boring and not to memorable. Two was far batter.
 
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Anno. You're an idiot.

First of all, the wall crawling is the biggest thing that EVERY normal person on the face of the Earth has been complaining about for Shattered Dimensions.

Second, just because something spawns a franchise doesn't mean it STARTS OUT fantastic and amazing. Just saying.



Haha hes not an idiot, hes just very devout in his ways.

While i agree the wall crawling was the worst thing gameplay wise for SD, i think telling a cohesive story is far more important. Thats what really did SD in. The story was as bland as it could be.

While true, just because a title creates a franchise doesnt mean it started out amazing, there is something within that title that deemed there something worthy to expand on. While the first Assassins Creed game had a lot of flaws, there were a lot of potential elements to build on. There was a really strong story, the gameplay was fluid and intuitive and the game was visually stunning. AC's problem was its structure, which was fixed in the latter games.

The problem with taking something like Shattered Dimensions and building on that, is you aren't really building on a solid base. The gameplay is repetitive and the visuals are lacking.

Everyone keeps saying 'dont worry, Beenox is going to keep building off of SD' but i think that is the problem. They are going to keep building off of a mediocre game and experience.
 
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