Anno_Domini
Avenger
- Joined
- Oct 9, 2010
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- 17,998
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Why do you single out "hardcore fans"? I'm pretty sure anyone who played the game had certain things they did and didn't like about it. Just saying. Like the wall crawling? That was horrible, and I'm pretty sure nobody liked it. Beenox has already said that they were working on fixing that for us. As for the web weapons... I actually liked those. Why didn't you? (Just out of curiosity)
I'm not answering the first paragraph in your reply, because I have stated my answer twice on what should have been different with EOT. Too much explanation and it may only confuse more. But...the web weapons were ignorant and stupid and pointless, imo. Besides, Spider-Man uses web cartridges and he can create giant hammers or fists? That's silly and far-fetch. I wish we finally get a game of Spidey having no more webbing to use to make it more of a challenge. 2099, Noir and Ultimate were awesome in SD, but Beenox seemed way too lazy with 616.
Why didn't SD 'deserve' a sequel? Sequels don't have to be the same story line, you know. Of course they wouldn't have made another game that involved breaking the tablet of time.
When it's called 'Shattered Dimensions', then you can only do so much to keep it fresh, but so much can still be too little, thus a sequel isn't/wasn't needed. And you even said so yourself, a tablet of time can only be used once...so why would we need all of those realities to team up if time isn't the problem anymore?
And again, EOT isn't a sequel, otherwise the name would've been Spider-Man 2: Edge of Time.
No thats not what I meant, I meant that eot and sd where on the table at the same time and Activison went with SD.
Even if that's the case, Beenox didn't do enough to work on EOT. As with SD, they didn't have a script until later. They did the same process as they did with SD, as in they picked villains first.
Well I guess if you weren't satisfied with that, then you should just pretend there are no new Spiderman games coming out. You can ignore all of that nonesense (you know, since they all apparently suck) and go back to replaying all the old sandbox Spidey games that had even less development and thought put into them. You can play those a few more times, to remind yourself why you should be thankful there are any new games with decent quality coming out at all. I mean if you're not going to be grateful for it, than why waste $60+, right?
The immaturity in this post, lol.
Hey, I've said I liked Shattered Dimensions(mostly because of Noir...they actually did wonders with those levels), so, Beenox did a decent job, but, will Beenox ever make a Spidey game to be compared to Arkham Asylum? Nope, or at least not until someone smacks the hell out of Activision and then tells Beenox to find someone to create a story/script first, THEN pick which villains to use second. And it wouldn't hurt to give us the entire NY and not just a building.
Also, don't worry...no chance I'll be wasting $60 on this game. If anything, I'll rent it early 2012.
**** activision they are what we should be whing and throwing fits about not beenox.
The way I see it...
Activision - Sony
Beenox - Sam Raimi
Both at fault, but Activision deserves a little more.