But it's 5 classic villains who most of the fans like.
Here, the only amazing ''villain'' we have to fight is Anti-Venom, who is not even a villain.
I never complained about too many villains in SD. I thought that was great, but I certainly complain about the lack of villains in this one. It's not that we're complaining too much, but they should find a middle ground. I'm looking forward to the story, though, even though I spoiled myself with the final villain.
You have completely missed the point man. The problem with SD was the villains made NO sense to the overall plot of the game. It was just one boss fight after the other. The villains served no purpose within the story, hell, some of them weren't even classic Spidey villains(dont get me wrong, i love Juggernaut, but he was still out of place like the damn rest of em). It was just a hodgepodge of villains so Beenox could say, "Look at all the neat villains we have, dont pay attention to our pathetic story".
You have completely missed the point man. The problem with SD was the villains made NO sense to the overall plot of the game. It was just one boss fight after the other. The villains served no purpose within the story, hell, some of them weren't even classic Spidey villains(dont get me wrong, i love Juggernaut, but he was still out of place like the damn rest of em). It was just a hodgepodge of villains so Beenox could say, "Look at all the neat villains we have, dont pay attention to our pathetic story".
Now they come back and tone the villains down but instead of using some of the BEST villains in ANY comic book(Octavious/Osborn etc) they create some crack pot Scientist/CEO. Are you f***ing kidding me? How can you not see the problem there??? The problem was never the amount of villains, it was the fact they didn't do anything to progress the story. There is absolutely NO use defending Activision/Beenox as yet again they miss the mark.
You sure as hell dont see Rocksteady throwing in created villains. They recognize how to tell a great story using the characters they have. I suggest Beenox learn to do the same.
A game with only four villains that would have for example Green Goblin, Lizard, Sandman, Scorpion would have been totally fine for me. But what we get here is pathetic.
Maybe, but i didn't. I didn't have a problem with Kraven and hammerhead and juggernaut and electro and scorpion and hobgoblin etc. I had a problem with how they were used. They were just tossed in there. The best they could come up with is Juggernaut accidentally stepped on the tablet. Seriously? Thats the best they could do?
I get it, I'm just saying I was ok with fighting that many villains, as some of the fights and levels felt different from each other, even though it was constantly a beat 'em up.
A game with only four villains that would have for example Green Goblin, Lizard, Sandman, Scorpion would have been totally fine for me. But what we get here is pathetic.
A game with only four villains that would have for example Green Goblin, Lizard, Sandman, Scorpion would have been totally fine for me. But what we get here is pathetic.
Exactly, you are going to tell a very focused story(which I'm all for) and you DONT use one of the countless INCREDIBLE villains available in Spidey's rogues gallery? Again, ya dont see Rocksteady doing that. Nuff said.
I get it, I'm just saying I was ok with fighting that many villains, as some of the fights and levels felt different from each other, even though it was constantly a beat 'em up.
You have completely missed the point man. The problem with SD was the villains made NO sense to the overall plot of the game. It was just one boss fight after the other. The villains served no purpose within the story, hell, some of them weren't even classic Spidey villains(dont get me wrong, i love Juggernaut, but he was still out of place like the damn rest of em). It was just a hodgepodge of villains so Beenox could say, "Look at all the neat villains we have, dont pay attention to our pathetic story".
Now they come back and tone the villains down but instead of using some of the BEST villains in ANY comic book(Octavious/Osborn etc) they create some crack pot Scientist/CEO. Are you f***ing kidding me? How can you not see the problem there??? The problem was never the amount of villains, it was the fact they didn't do anything to progress the story. There is absolutely NO use defending Activision/Beenox as yet again they miss the mark.
You sure as hell dont see Rocksteady throwing in created villains. They recognize how to tell a great story using the characters they have. I suggest Beenox learn to do the same.
But this is EXACTLY my point, people are getting butt hurt right here, because there aren't the classic villains/characters they want, but for all we know, these villains DO serve the story. THAT'S what I'm going to judge the game by.
I mean sure, as a huge Marvel fan, I'd love to see Norman Osborn and the bunch portrayed as faithfully as possible, but with mediocre Spidey game after mediocre Spidey game, all I'm looking for is a well made, tightly constructed game. At this point, I could give a flying freak what villains characters are in the game, as long as it's GOOD.
The thing that's intrigued me about this game has always been the concept of Spidey's death and trying to prevent that... I've played so many Spidey games, I must have played against at least 25 different Spidey/Marvel characters all up, I don't have this craving and need that everyone else seems to have, to SEE these characters... I would be perfectly happy with a fun, deep, Spidey experience. To me, I haven't played a Spider-Man game where I've actually FELT like Spider-man since SM 2. I would be perfectly happy to buy this game if they get THAT right.
But like I said, stick with the Activision mannequin game idea if that's what's important.
Exactly, you are going to tell a very focused story(which I'm all for) and you DONT use one of the countless INCREDIBLE villains available in Spidey's rogues gallery? Again, ya dont see Rocksteady doing that. Nuff said.
If you want to be technical about it, Rocksteady did create The Spirit of Arkham, T&T, and the Abromvici Twins.
The way I see it, as disappointed as I am about only having four bosses in it, if it's for a storytelling purpose, I'm fine with it. Think about it: What are the odds that we see half of Spidey's rogues in a corporate building in one specific night? They're next to ridiculous! It wouldn't make sense, and quite frankly, the premise itself doesn't lend to see as many villains as possible. From what I've read, they actually make good use of Anti-Venom, Doc Ock, Black Cat, etc.
And more than that, there's fact that we've been exaggerating the role Walker Sloan, the most notable created villain for this game, plays in the story, especially considering that
He ISN'T even the final boss of the game.
That specific plot twist, as well as who it really is, actually make me interested in seeing how the story plays out.
While I understand the disappointment that we couldn't see more appearances from other people, and the fact that they, ONCE AGAIN, wasted the potential of Miguel O'Hara's villains, I want to see for myself how the final result unfolds. Despite the lack of bosses and the length of the game, EVERYTHING ELSE we've heard about the game sounds promising (strong story and dialogue, more varied gameplay, better controls and camera). I'm not quite ready to dismiss the game do to that. It's a disappointment, but again, I can live with it if the final result pays off.
And more than that, there's fact that we've been exaggerating the role Walker Sloan, the most notable created villain for this game, plays in the story, especially considering that
He ISN'T even the final boss of the game.
That specific plot twist, as well as who it really is, actually make me interested in seeing how the story plays out.
Nobody is getting Arkam Asylum unless it's a Rocksteady game and it involves Batman.
Sure they are great games, but I am getting damn sick of EVERYBODY pulling out 'Rocksteady' as this quick fix, formula that everyone should follow to be good. Rocksteady has basically become the Chris Nolan of the game world to fanboys... Not every game needs to be like Arkham Asylum in the same way that not every superhero film needs to be a gritty reboot in a tonally realistic world.
And really, expecting AA quality for games like this is just stupid. Sure it would be great, but do you expect a level of Rockstar quality from every single free roam game you play? Does that take away all the merits of an open world game if it ISN'T Rockstar quality?
We all know from the dev time, and the little freedom dev's under Activision get, that this was not going to be Arkham Asylum. But, with a well written story, fun gameplay, immersive environments, etc, it could still be a GOOD game.
I can totally understand people being bummed that they won't see some of the classic Spidey villains they would LIKE to see, but to completely write off the game on that fact and that fact alone, THAT is what I call narrow minded. You disagree, sue me, that's certainly how it seems from here.
Sloan got caught in the Anti-Venom/Doc Ock sandwich, I doubt he would be in shape for a final battle.
Not to mention that it is 2099 who fights him. I'm guessing Peter became the CEO after Sloan's death in a possible future where he managed to survive, but ignored 2099 about Sloan and Alchemax.
I'm still giving this a chance. As I mentioned before, I'm playing inFamous right now and after many hours, the only real boss I fought was Sasha. Up until reading this Thread, I didn't even notice the lack of boss battles. So if the story is tight, if the villains serve the purpose, I don't mind the lack of classic villains.
I never said you should accept mediocrity, but be realistic in your expectations. You KNEW this game wasn't going to be like Arkham Asylum, so finding out it might not be shouldn't be a reason to write off the game.
Honestly Pat, you surprise me. You of all people know exactly how Activision operates and you know their tendency to rush games. But I also know for a fact that you really enjoyed the Wolverine Origins game... How would we have known how fun that game truly was until playing it?
All I'm saying how silly it is to write off a game on a thing like what characters have been used. There are still plenty of ways this game could impress us. Like I said, I'm not sold on this game at all, at the moment it's only a rental, but i'm not going to write this off. Didn't you just get defensive in another thread for someone writing off a game based on the 'beta'? They've at least played a portion of the game, all we are basing this on is 2nd hand info.
I agree that Spider-Man shouldn't try to copy Arkham Asylum. I like that Beenox walk their own way and don't try to copy it. But I still think they could have had at least one more 616 villain. I mean, if the change in time can make Peter Parker work at Alchemax, why not let Dr. Connors work at some department there as well and let him turn into Lizard that you have to fight?
I agree that Spider-Man shouldn't try to copy Arkham Asylum. I like that Beenox walk their own way and don't try to copy it. But I still think they could have had at least one more 616 villain. I mean, if the change in time can make Peter Parker work at Alchemax, why not let Dr. Connors work at some department there as well and let him turn into Lizard that you have to fight?
But that wouldn't seem like a forced contrivance to you? Something put in there simply for the fans, rather than to better serve the story or fit a context?
I think it would be redundant to have several scientists that are also super villains working in the same place. Though I wouldn't be opposed to fighting Lizard.
Gameplay looked fun, and the voice work is fantastic, but tbh, this is a dissapointment, IMO. Spidey has a vast rogues gallery spanning 49 years and this is what they do?
I agree that boss battles isn't everything. Just look at Batman Arkham Asylum. But if you're only going to have 4 villains, then at least let them be classic ones. That's my biggest complaint.
Agreed. I would love to see a Spider-Man that featured the Big 3 Spider-Man villains: Green Goblin, Venom, and Doctor Octopus, all in one game. Could you imagine how awesome that would be?
Agreed. I would love to see a Spider-Man that featured the Big 3 Spider-Man villains: Green Goblin, Venom, and Doctor Octopus, all in one game. Could you imagine how awesome that would be?
See, I'd love that in a 616 free Roam Spidey game... Classic Spidey, fighting classic villains. But I think that is the exact reason I don't mind those villains not being in this game... It looked like a different sort of Spidey game right from the start, right from that first teaser image. That's why I'm happy with something different, because I'd simply be happy with anything 'different' at all, after so much of the 'same'.
But that wouldn't seem like a forced contrivance to you? Something put in there simply for the fans, rather than to better serve the story or fit a context?
I think it would be redundant to have several scientists that are also super villains working in the same place. Though I wouldn't be opposed to fighting Lizard.
Maybe that was a bad example by me. But what I mean is that they could have at least fit ONE more 616 villain in the story. I guess the main problem is the development time, but I have a feeling that the cloned Black Cat 2099 for example won't have that much of an important role in the game that they couldn't have swapped her for someone more exciting. Sure it's all about opinion, some people may think it will be exciting to face off against Black Cat 2099 but I just think there could have been someone else. I don't know how involved she is, but all I feel is a big "meh" about her.
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