Spider-Aziz
Dummy Dragon Holo
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Whoa, love the editing there.
The Iron Spider suit from Infinity War will be available.
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Wow, neat. Bet something with the mechanical arms will be the suit's special feature. I figured we'd be getting some movie suits, really hoping to see the Raimi suit.
Wow, neat. Bet something with the mechanical arms will be the suit's special feature. I figured we'd be getting some movie suits, really hoping to see the Raimi suit.

I'm in a similar spot. I love the gadgets and I'm sure I'll play around with them a lot, but I'm not feeling the combat.Wish they could've did something fresh instead going over the motions of TASM/Arkham combat system. Tbh, I wish this game looked completely different than what it looks like. No game so far since Spider-Man 2 has did the two hand web swinging. I'm ready for a new swinging system that is more advanced and cinematic than just press and hold button to shoot web, release to let go of web, repeat proccess.
I don't want to dwell on my disappointment too long because I know there are a lot of people in this thread who love what they're seeing (Don't want to be a party pooper) but suffice to say, I'm bored of how derivative the game looks of past games (particularly Beenox TASM series). The car chase looks straight out of TASM1 with the quick time events
I'm in a similar spot. I love the gadgets and I'm sure I'll play around with them a lot, but I'm not feeling the combat.
I don't want to keep comparing to the Arkham games, but that is a perfect exemple of how each move, each punch and kick flow into the next one, how each of them connect with grace. Here, it's like each move starts from zero. Each hit is a new hit instead of being a continuation. It's hard to put it exactly into words.
I'm positive that it plays much better than it looks, though. It should be fun to bounce from one enemy to the other and play around with the environment.
I felt that way since the 8 minutes gameplay demo days, it's like they want to show he's pulling his punches.I don't want to keep comparing to the Arkham games, but that is a perfect exemple of how each move, each punch and kick flow into the next one, how each of them connect with grace. Here, it's like each move starts from zero. Each hit is a new hit instead of being a continuation. It's hard to put it exactly into words.
Gadgets are a great idea, but the air combat looks pretty ridiculous. Not remotely possible, even for someone with Spider-man's powers.
Just because Spider-man can do complicated acrobatics, doesn't mean he has to do them all the time. A simple punch or kick would be enough to completely wreck the average person.
It also troubles me when I see Spider-man fly at an enemy from 30 feet away, hit them, and they don't even fall over. The force of the attack should increase with how fast Spider-man is moving. If he sends his whole body weight into a regular guy at terminal velocity, they shouldn't be standing.
Gadgets are a great idea, but the air combat looks pretty ridiculous. Not remotely possible, even for someone with Spider-man's powers.
Just because Spider-man can do complicated acrobatics, doesn't mean he has to do them all the time. A simple punch or kick would be enough to completely wreck the average person.
It also troubles me when I see Spider-man fly at an enemy from 30 feet away, hit them, and they don't even fall over. The force of the attack should increase with how fast Spider-man is moving. If he sends his whole body weight into a regular guy at terminal velocity, they shouldn't be standing.
Not in hard mode, nor in New Game+.that was also in the arkham game. batman was the size of a tank but he zipping all over the space when in a fight. and it worked(plus batman had spider sense in those games)
that was also in the arkham game. batman was the size of a tank but he zipping all over the space when in a fight. and it worked(plus batman had spider sense in those games)
spider-man just hanging in the air does look a off but the game informer guys didnt mention it as distracting so let wait till we have in hand
Not in hard mode, nor in New Game+.
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In the Arkham games, when Batman attacks regular enemies from a distance, or after a combo, he'd knock them down in one hit.
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Compare that to moment 1:18 in this trailer.
i see what you mean sir. i am assuming they are following the comics where spider-man say he holds back when punching because he could tear peoples heads off if he doesnt.
in the game hes been doing 8 years so hes mastered holding back
New video: "The Little Touches in Spider-Man"
http://www.gameinformer.com/b/features/archive/2018/04/13/the-little-touches-in-spider-man.aspx
Borderline useless. Aside from that very last clip--almost nothing worth seeing here.
Anyone recognize JJ's voice? Andrew Reiner made it sound like we might recognize them but I can't place it. Definitely not JK Simmons like I was half expecting.

Ugh, his skill at puns and witty dialogue still needs working.New video: "The Little Touches in Spider-Man"
http://www.gameinformer.com/b/features/archive/2018/04/13/the-little-touches-in-spider-man.aspx
Borderline useless. Aside from that very last clip--almost nothing worth seeing here.
Gadgets are a great idea, but the air combat looks pretty ridiculous. Not remotely possible, even for someone with Spider-man's powers.
Just because Spider-man can do complicated acrobatics, doesn't mean he has to do them all the time. A simple punch or kick would be enough to completely wreck the average person.