I just want a good look at the web swinging, that is all I want from them at E3.
I think this is the camp I'm in. haha
I just re-watched the Gameinformer gameplay and I have to say, the swinging is what will make or break this game. (To an extent.) It looks a little off to me...kind of reminiscent to Beenox's swing mechanic. They purposely push players away from obstructions like walls etc etc. (Gameinformer gameplay video: The, I believe it's Time Square, when Spider-Man web grabs the helicopter...he starts straight but then, when he enters the swing, he's suddenly horizontal.)
That's something I think Spider-Man 2 (2004) did masterfully. There was an insane amount of skill when controlling Spider-Man's movement. I really wish I could record gameplay of me playing that...all these video walkthroughs etc etc, there are only a handful of people who truly embrace Spider-Man's movements.
Before streaming was a thing, I'd have friends ask to watch me swing through the city when we played the game. They were always so perplexed by how fast I could move Spider-Man. Sometimes, if you weren't paying attention, you could literally lose sight of him. That's the same kind of thrill/speed I want to see in Insomniac's Spider-Man game.
The swinging right now looks as though he's just floating. There doesn't seem to be velocity/speed to his movements/gravity. Unlike the "web rush" mechanic Insomniac lifted from Beenox, that you actually do get a sense of speed and movement. I'd love to see Insomniac adapt something akin to the swinging seen in the first Amazing Spider-Man movie. I always love how his body would jolt subtly as gravity takes hold.
I'm stoked to see what they have in store for fans at E3.