I just spent hours creating a storyboard and I hit a wall right now. My ideas progress in the story either too fast, or too slow. I can't seem to make something without having all plot holes filled. Anybody can helpe me?
So far, it starts off with Spider-Man swinging onto the top of the George Washington bridge to recall of past memories. Some lines here and there, and he sees the police cars driving quickly so he immediately says farewell and goes to stop the chase. (foreshadow to what the game will be like)
So then you start playing, and you are introduced to the game controls, R2 to swing, hold X to swing faster etc. Once you got it down and finally catch up to the car, something else happens, you see electricity from the area it's coming from. You are then introduced to the first fight with Electro, moderately easy since I'd also like to have environments be a part of gameplay. Then that's how the introduction ends.
So now like in Spider-Man 2, you're given destinations for the next event, or you can also talk to people for crime they've seen as well as swing by for petty crimes. Sidemissions and cross-overs should be included, but that should be talked about after the main things have been discussed. I don't particularly like going to the same hero over and over for the next thing you have to do, it's way too simple.
After you've done enough missions and accumulated enough skill to proceed to the next mission, you head over to the event and then you watch a cutscenes. I feel that in WoS, the cutscenes were too weak for the overall gameplay and I wish they added more. Anyways, for this next mission, you encounter a bunch of men tied up in the Spider-Man costume hung over a tree arched over to look like the bridge with a message saying..."I'm back." And from there, I'm lost.