EA Star Wars: Battlefront II

I'm already seeing the gap widen.
The newbies are getting slaughtered
by those who have been playing since launch.

The Star Cards need to be simply rewarded by
completing the solo campaign or something along those
lines. It shouldn't be a jump and a hurdle to.

It causes things to be way too even in PvP.

There's a way to do both. It's called match making on serveres you can awared player the card via achiements as you and others have said .But what has to be done from the start for new players is for them to play with only new player', this way they get equalstartwith other new players on a server

And those that have progressed already should only play with those ontheir own level already on server. It's in games like destiny etc.

It shouldn't be that hard to do with competitivee play and this way no should be forced.

This is current day his is EA they knew this already .
 
It's unbalanced because they want it to be unbalanced. So that players that get owned by overpowered players, feel pressured to spend money to buy the very same overpowered star cards.
 
It's unbalanced because they want it to be unbalanced. So that players that get owned by overpowered players, feel pressured to spend money to buy the very same overpowered star cards.
yes of that I'm aware and tthat's what they are introuble for right now for making that poor chose. but I'm thinking if they were to fix thing's for the better ment of their custmores/ player base / audince and this wasn't made this way, that would be the way to go and the loot box can still be use but not in this twisted way they are using it for now. however un like them I'm fair person andIdon't want tio nickle and ttime people. it's clear the people of ovwer watch didn'
t want that or those devstudio's that fallowed the cosmetic syste that over watch did for their ether sadly game publisher like Ea nd wb to a certain degree went and prevert thing from their orgial purpose. cause they want to pressure the players. I'm aiam foa fair and if they were smart thatwould be theway to go. again Ea has alsy had a hole in part of their management and it was very clear from their feud with nintendo among alot of other things who was the real problem there. but nintendodidn't help them selves at the time ether.


I'm just looking for solutions . truth be told though the only way Ea's ever gonna being good place is if they drop this bad habit of trying screw the customore/ game player audiance and other in the industry as well . and get and stop hiring A holes.

But that latter part might be an impossble dream. the caulture there has to change.
 
I see only 3 possible solutions.

1. Disney takes their Star Wars license back from EA.
2. Andrew Wilson gets removed as EA's CEO, and gets replaced by somebody who actually thinks of the consumers, and doesn't solely focus on making the biggest possible profit, for the least amount of effort.
3. The Government actually steps in starts to regulate games.

EA as it is right now, has no issues with fridging great IPs and dismantling developers, as long as microtransactions keep raking in the money.
 
Not a massive fan of the maps in this game. Hopefully they'll grow on me but so far they don't feel as open.
 
I only had it a week but did not have time play it cause of work and holiday stuff but now that I had free time I busted it out got to play the FO vs Resistance arcade when loading up the game (playing as Kylo is FUN!) then dived into the story so far I only got as far as the first part of the Endor mission (the prologue on the rebel cruiser and controlling the droid was cool as hell). I plan on playing more of the meat and potatoes down the line.
 
There's a way to do both. It's called match making on serveres you can awared player the card via achiements as you and others have said .But what has to be done from the start for new players is for them to play with only new player', this way they get equalstartwith other new players on a server

And those that have progressed already should only play with those ontheir own level already on server. It's in games like destiny etc.

It shouldn't be that hard to do with competitivee play and this way no should be forced.

This is current day his is EA they knew this already .

Is there actually a way to only play with people
on your current level? So far, it feels like everything is random
as it relates to overall matchmaking and team selection.

I just hit Rank 30, and good amount of my heroes are
highly skilled. I spent most of my credits unlocking abilities,
as opposed to buying heroes. I have everyone on the Empire's side,
I just need to now unlock Luke, Leia and Chewbacca.
 
Not a massive fan of the maps in this game. Hopefully they'll grow on me but so far they don't feel as open.

I thought it was just me. The maps aren't as great, IMO.
Nothing has surpassed the original Jakku and Hoth maps for me.
 
I'm posted this in the gaming lounge, but figured it belonged here too. Because EA got too greedy with loot boxes, especially in this game, and the ERB refused to label them as gambling. Now we're looking at potential government regulations incoming.

https://www.forbes.com/sites/insert...oot-box-legislation-would-be-complicated/amp/

Forbes said:
From Belgium To Hawaii, Potential 'Battlefront 2' Loot Box Legislation Would Be Complicated

Belgium recently making the argument that loot boxes in games are gambling, saying plainly “the combination of money and addiction is gambling.” They haven’t reached a legal conclusion yet on the matter

And here in the states, there was a televised press event in Hawaii addressing the Battlefront 2 situation specifically, with state reps calling the game “a Star Wars themed online casino designed to lure kids into spending money.” They say they’re looking into legislation to avoid these games being sold to children, or to prevent the games from employing these kinds of randomized, gambling-inspired models in the first place.

Since this article Australia has also joined in. Hawaii also said they're talking to other states about proposed legislation. Thanks EA, you honestly got too greedy. I mean I'm happy if it just leads to game companies stopping releasing buggy, incomplete games that require tons of micro transactions to make whole. However I'm always weary of governmental oversight on video games.

Also, I'm sure Disney is going to like the line about Star Wars being used as a, "themed casino designed to lure kids into spending money". Considering they already got into it with EA once over this game.

That said, loot boxes are gambling, and are predatory. So something needed to be done. It seems it just took EA's greed to get people looking.
 
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I really hope that means Microtransaction as we knew them, at least in Battlefront 2, won't return. Disney simply will not tolerate this kind of bad press. But even if EA eventually "fixes" the game, I am not sure I'd get it. After this entire Lootbox fiasco, I simply do not want to support EA. Then again, used copies of the game are always an option.
 
Sad thing is...EA said they realized they messed up on Battlefront 1. That this game was supposed to correct those mistakes, but it's worse. Someone did the number crunching. On average, if you didn't want to grind forever to get Luke, and Vader, and their star cards. It would, on average, cost $2,100 to get everything. That's crazy, especially considering it's a full retail game, and not a freemium mobile game.

The above is why I'm waiting to get this game. I loved the older Battlefronts. The new one got old quick (to me) from lack of content. In part because I refused to buy the other half of the game via the over priced season pass.
 
I have started to play Battlefront 2 classic on PC again. Playing around with a bunch of mods.

And I am patiently awaiting the final release of the Battlefront 3 Legacy mod.

[YT]vGarQlS-n4E[/YT]
 
Is there actually a way to only play with people
on your current level? So far, it feels like everything is random
as it relates to overall matchmaking and team selection.

I just hit Rank 30, and good amount of my heroes are
highly skilled. I spent most of my credits unlocking abilities,
as opposed to buying heroes. I have everyone on the Empire's side,
I just need to now unlock Luke, Leia and Chewbacca.
I'm sorry I was there to answer this yes theris a wayb and other dev studio's have done this in other game franchise's . Again though it's as nate said it's that the management of ea's want this game to be a certain way . So there isn't a match makeing in this particular game in the way that only a player are playing with player's of level 38 that ARE ALREADY OF CERTAIN HIGH SKILL. And all new comers are trapped in the same server with them as soon as they start and are so over powered by those player of ahigher level and skill / ablity options they are forced to buy those in the loot box's to not be loosing all the time.
if it wasn't that the new player are stuck with those higher level players in the same server this wouldn't be a problem .

this was planned my Ea's managent not the makers of the game other wise known as the studio . But the money people of the publisher at EA. It's doable to make the server only have players of the same level only play with those equal tyo them.


but certain boss's at this publisher of Ea have this game certain way. it can be changed. but they don't want it to. and there's the fact that they said to share HOLDER'S IN AN EXPLAINATION in an article cause those share holder's want money too. and when you have unreasonable share holders......
 
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The comparison I keep seeing is folks are claiming loot boxes are the equivalent to buying a physical pack of trading cards which I can see where they're coming from, but the key difference is stores only have a finite amount of physical product where as its digital counterpart is infinite.

My question is what would legislation do to digital card games? A pack of hearthstone cards is a loot box essentially. I like hearthstone, but if it has to be sacrificed for greater good I'm all for it.
 
I'm sorry I was there to answer this yes theris a wayb and other dev studio's have done this in other game franchise's . Again though it's as nate said it's that the management of ea's want this game to be a certain way . So there isn't a match makeing in this particular game in the way that only a player are playing with player's of level 38 that ARE ALREADY OF CERTAIN HIGH SKILL. And all new comers are trapped in the same server with them as soon as they start and are so over powered by those player of ahigher level and skill / ablity options they are forced to buy those in the loot box's to not be loosing all the time.
if it wasn't that the new player are stuck with those higher level players in the same server this wouldn't be a problem .

this was planned my Ea's managent not the makers of the game other wise known as the studio . But the money people of the publisher at EA. It's doable to make the server only have players of the same level only play with those equal tyo them.


but certain boss's at this publisher of Ea have this game certain way. it can be changed. but they don't want it to. and there's the fact that they said to share HOLDER'S IN AN EXPLAINATION in an article cause those share holder's want money too. and when you have unreasonable share holders......

Well, I really do think it's something that needs to be changed.
Newer players aren't standing a chance against the higher level players.
In the "first" Battlefront, everyone was, virtually, equal.
This one is just way too unbalanced.
 
The comparison I keep seeing is folks are claiming loot boxes are the equivalent to buying a physical pack of trading cards which I can see where they're coming from, but the key difference is stores only have a finite amount of physical product where as its digital counterpart is infinite.

My question is what would legislation do to digital card games? A pack of hearthstone cards is a loot box essentially. I like hearthstone, but if it has to be sacrificed for greater good I'm all for it.

I agree. I used to play Yugioh, so I'm familiar with buying card packs. Like you say though, the difference is the finite amount of cards. Physical cards are printed. A certain amount of ultra rates, foils, ect. are put in each box. Basically someone is guaranteed to get a really rare card. It's a set formula.

Where with loot boxes there is no guarantee. It's all randomly generated. You could buy one $3 loot box, and get what you wanted. Or spend $300, and not get anything. Which is definitely gambling.

Sad thing is, EA told investors not to worry. The temporary removal of loot boxes wouldn't hurt their bottom line in concerns to the games sales. Basically they said they will easily profit without the lootboxes. Meaning the argument that this was to help cover development costs is out the window.

Jim Sterling on YouTube put it very nicely. If you can't profit off of a full retail release of a sequel to an eagerly anticipated Star Wars game without lootboxes, you shouldn't be in the games business. EA over pushing lootboxes, and ruining great games to make them lootbox dispensers is pure greed. Mass Effect, Dead Space, Dragon Age, Star Wars. None of these games need lootboxes, and microtransactions to be profitable. Yet all became incomplete, even in single player mode, to push additional sales.
 
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I agree. I used to play Yugioh, so I'm familiar with buying card packs. Like you say though, the difference is the finite amount of cards. Physical cards are printed. A certain amount of ultra rates, foils, ect. are put in each box. Basically someone is guaranteed to get a really rare card. It's a set formula.

Where with loot boxes there is no guarantee. It's all randomly generated. You could buy one $3 loot box, and get what you wanted. Or spend $300, and not get anything. Which is definitely gambling.

Sad thing is, EA told investors not to worry. The temporary removal of loot boxes wouldn't hurt their bottom line in concerns to the games sales. Basically they said they will easily profit without the lootboxes. Meaning the argument that this was to help cover development costs is out the window.

Jim Sterling on YouTube put it very nicely. If you can't profit off of a full retail release of a sequel to an eagerly anticipated Star Wars game without lootboxes, you shouldn't be in the games business. EA over pushing lootboxes, and ruining great games to make them lootbox dispensers is pure greed. Mass Effect, Dead Space, Dragon Age, Star Wars. None of these games need lootboxes, and microtransactions to be profitable. Yet all became incomplete, even in single player mode, to push additional sales.

There's also the secondary market for physical card games for those who want to avoid the gamble altogether. Digital loot boxes don't have this option. I firmly agree with Sterling on this as well.
 
I agree. I used to play Yugioh, so I'm familiar with buying card packs. Like you say though, the difference is the finite amount of cards. Physical cards are printed. A certain amount of ultra rates, foils, ect. are put in each box. Basically someone is guaranteed to get a really rare card. It's a set formula.

Where with loot boxes there is no guarantee. It's all randomly generated. You could buy one $3 loot box, and get what you wanted. Or spend $300, and not get anything. Which is definitely gambling.

Sad thing is, EA told investors not to worry. The temporary removal of loot boxes wouldn't hurt their bottom line in concerns to the games sales. Basically they said they will easily profit without the lootboxes. Meaning the argument that this was to help cover development costs is out the window.

Jim Sterling on YouTube put it very nicely. If you can't profit off of a full retail release of a sequel to an eagerly anticipated Star Wars game without lootboxes, you shouldn't be in the games business. EA over pushing lootboxes, and ruining great games to make them lootbox dispensers is pure greed. Mass Effect, Dead Space, Dragon Age, Star Wars. None of these games need lootboxes, and microtransactions to be profitable. Yet all became incomplete, even in single player mode, to push additional sales.
sadly as put up the day before the gambling comminson's won't see it that way cause they litterally see it as


So here's what the UK said about the loot box deal on why loot box's aren't gambling (Reason being the person gambling has to be able to get what ever they get out of the game erning's wise as litteral real life cash out's for them selves and get cash for them selves out of those earning's from the game according to the UK Gambling commision) as stated in both the video (from EPN.tv) and article form from PCGN below .


(Special note this same problem will be fall the United states cause the
same Rules applies with the gambiling system there , & same for canada etc.)



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UK Government Backs Loot Boxes - The Rundown - Electric Playground[FONT=Roboto !important]
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[FONT=Roboto !important]1.7K views16 hours ago Published on 11/24/2017[FONT=Roboto !important]
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[FONT=Roboto !important]Today in the Rundown, we have the latest on the controversy surrounding loot boxes in Star Wars Battlefront 2 and other games. We also have a similar controversy brewing around FIFA 18, hear from the director of Blade Runner 2049 about the failure of the film, speed by with some good news about Gran Turismo Sport, have even better news about the Pokemon franchise, and finally, learn how you can play the new pirate game Sea of Thieves a little early![/FONT]
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[FONT=Roboto !important]Confirming the video above on why the UK doesn't see loot box's as gambiling[/FONT]


Loot boxes do not meet the legal definition of gambling, according to UK commission




16 hours ago
The controversy over loot boxes has gotten big enough for mainstream, and the cries for regulation of loot boxes as gambling have been loud enough...Read more




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[FONT=Roboto !important] source:[FONT=&quot]EPN.tv & [/FONT][/FONT][FONT=Roboto !important]PCGN[/FONT]
Here's what I have currently for you all tonight though two articlesfrom the same place







[FONT=&quot]DICE investigating Star Wars Battlefront II latency issues November 28, 2017


Star Wars Battlefront II players have been complaining about lag across all platforms.Read more
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Also with






[FONT=&quot]EA explains why Star Wars Battlefront II didn’t opt for cosmetic loot crates November 28, 2017


The balance Battlefront II's multiplayer may be skewed, but at least Darth Vader is the right color.
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source:[/FONT]
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The Star Wars games license needs to not be monopolized by EA. Give other developers a chance to make a Star Wars game that isn't just Call of Duty in spaaaaaaaaace.
 
I hope they get even more problems. The last game that I bought from EA was Mass Effect 3. EA and Ubi - cancer of the modern games industry.
 

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