The Amazing Spider-Man: The Game - Part 2

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I agree, for a Spider-Man game, 2 years is a sufficient development frame. GTA on the other hand is like 2+ years, therefore they have more than enough time to implement various voice samples for pedestrians. Spider-Man has a decent amount of detail, but nowhere near the level of detail GTA has, can't really say I fault Beenox for that, because TASM Spider-Man film was announced like 2 years ago, so they've only had that much time to work on the game. At any rate, I doubt you'll be hearing the same amount lines of dialogue over and over again, at least during a playthrough of the whole game, and on top of that, you're means of travel is by swinging, so unless you ditch that and decide to walk around, chances are you'll hear repeated lines :awesome:

Plus they probably had a bigger team working on GTA 4 than Beenox has on TASM.
 
Plus they probably had a bigger team working on GTA 4 than Beenox has on TASM.

And in GTAIV you spend ALL OF YOUR TIME at ground level, so there has to be that level of detail. In TASM I'll be at least 5 stories above street level over half the time, only coming down to fight, do missions, and purchase insurance.:woot:
 
And in GTAIV you spend ALL OF YOUR TIME at ground level, so there has to be that level of detail. In TASM I'll be at least 5 stories above street level over half the time, only coming down to fight, do missions, and purchase insurance.:woot:

Yea thats a good point.
 
And in GTAIV you spend ALL OF YOUR TIME at ground level, so there has to be that level of detail. In TASM I'll be at least 5 stories above street level over half the time, only coming down to fight, do missions, and purchase insurance.:woot:

I can't wait to leap off an extremely tall building and wait til the last second and start a vertigo inducing swing. lol, It's probably going to be a good 15-30 minutes at least of me just swinging around and checking out the city before I even begin the story mode.
 
I can't wait to leap off an extremely tall building and wait til the last second and start a vertigo inducing swing. lol, It's probably going to be a good 15-30 minutes at least of me just swinging around and checking out the city before I even begin the story mode.
Right there with you. Doing the exact same thing.
 
I can't wait to leap off an extremely tall building and wait til the last second and start a vertigo inducing swing. lol, It's probably going to be a good 15-30 minutes at least of me just swinging around and checking out the city before I even begin the story mode.

yea thats absolutely what ill do. Ill just check out all the new animations before i dive into the story.
 
I can't wait to leap off an extremely tall building and wait til the last second and start a vertigo inducing swing. lol, It's probably going to be a good 15-30 minutes at least of me just swinging around and checking out the city before I even begin the story mode.

Not to rain on your parade, but didn't Dee tweet that there is a safety net in TASM like in AA where Batman shoots out a grapple hook automatically so he doesn't fall to his death? I honestly don't see the point of it, since there will be a button solely for webslinging in the game.
 
Yes he'll save himself from dying at the last second, its not like you get half way down a building and then he'll shoot his web.
 
Not to rain on your parade, but didn't Dee tweet that there is a safety net in TASM like in AA where Batman shoots out a grapple hook automatically so he doesn't fall to his death? I honestly don't see the point of it, since there will be a button solely for webslinging in the game.
Do tell
 
I can't wait to leap off an extremely tall building and wait til the last second and start a vertigo inducing swing. lol, It's probably going to be a good 15-30 minutes at least of me just swinging around and checking out the city before I even begin the story mode.

I remember this is the first thing I did when I started SM2...went to the top of the Empire State Building and took the plunge. It was awesome.

This brings up an interesting point: I wonder what the fall damage will be like. Hopefully it's realistic (a la SM2) so that it gives you the feeling of needing some skill to navigate, less you want to loose a lot of health or die.
 
This brings up an interesting point: I wonder what the fall damage will be like. Hopefully it's realistic (a la SM2) so that it gives you the feeling of needing some skill to navigate, less you want to loose a lot of health or die.

There is none. If you jump off the Empire State Building and try to hit the ground, Spider-Man will save himself with his webs at the last second automatically (ala Batman using his cape to float the last foot of his fall in AA and AC)
 
Which is what I prefer. I think its dumb just to let him fall. It's also stupid to have to manually reload your web shooters so I'm happy that's not in it
 
There is none. If you jump off the Empire State Building and try to hit the ground, Spider-Man will save himself with his webs at the last second automatically (ala Batman using his cape to float the last foot of his fall in AA and AC)

Interesting. I 'spose it makes sense why they'd do that.

It's also stupid to have to manually reload your web shooters so I'm happy that's not in it

agreed 100% on that one.
 
I remember this is the first thing I did when I started SM2...went to the top of the Empire State Building and took the plunge. It was awesome.

This brings up an interesting point: I wonder what the fall damage will be like. Hopefully it's realistic (a la SM2) so that it gives you the feeling of needing some skill to navigate, less you want to loose a lot of health or die.
Watching the Hobgoblin episodes of the 90s cartoon, want to see a Spidey game with friction sliding if you stick to the wall after falling from a high distance
 
Not to rain on your parade, but didn't Dee tweet that there is a safety net in TASM like in AA where Batman shoots out a grapple hook automatically so he doesn't fall to his death? I honestly don't see the point of it, since there will be a button solely for webslinging in the game.

Yeah there is the "safety net" web animation that Spidey does that is similiar to Batman. According to the info I've seen/read, you can still do a web swing very close to the ground from a high fall.
 
Yeah there is the "safety net" web animation that Spidey does that is similiar to Batman. According to the info I've seen/read, you can still do a web swing very close to the ground from a high fall.

Guess you have read stuff I haven't, because I never got that impression.
 
I played a little bit of GTA IV yesterday. The level of detail in the city environments of that game are just spectacular. TASM probably won't have that high level of detail to it but I'm not too worried about it either. From the looks in the trailers and screenshots, NYC still looks pretty damn good. It may not be quite up to GTA IV but if it gets close to it or somewhere near it, I'll be fine with that. More importantly, I am concerned about the game having frame rate issues, screen tearing, and glitches. Spidey moves pretty quickly, so I hope they tackle those problems and we end up with a smooth playing game.
 
Guess you have read stuff I haven't, because I never got that impression.

It was mentioned in one or more of the demo reviews. It's just my opinion based on what I read. There was never any specific info on just how high off the ground Spidey was when the player fired a webline to do a swing at street level. And again, it wasn't really mentioned by Dee, how far off the ground that safety net web move comes into play.
 
Not happy about that safety net thing. I want the ability to fall to my death. It would increase the risk factor and demand more skill from the players. Plus it's fun.
If he's using web to stop himself, will he still be able to do this when there are no buildings around? Man I hope they don't let you swing with no buildings around.
 
Maybe between trees
You don't want to swing from trees or flag pillars?
 
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