The Create-A-Hero RPG Season III OOC Thread

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Character you have created: Pinup
Alias: Original name is Emily Prichert. She now goes by Mira Henry

Speech Color: Book Antiqua, dark blue

Character Alignment: Hero

Identity: Secret

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Mira is a deeply complex character who struggles with herself. Her initial personality is warm, open and fondly maternal, yet there is a much darker side to her. All she has seen and the damage she has inadvertently wrought upon the world has left her scarred and a little jaded, leaving her prone to arrogance, snappish remarks and purposeful disinterest in those around her. She is friendly, but only to a point. Try to get too close and she has no problems about shutting you out completely. Though she has been present as the world has changed around her, she is still very much a traditionalist and an idealist. She would like nothing better than to feel at home in small town America, raising a family with a man who remembers what chivalry means. Her idealism has not clouded her perception of the world, however, and though she keeps this soft inner core, her shell has adapted well to live in the modern world.

Uniform/costume: Pinup, having been an aspiring actress and model, dresses in a costume that reflects the classic pinup girls of 1940s and 50s Americana. She tends to wear high waisted short shorts and a boatneck or halter top, along with a pair of white sunglasses to hide her eyes. This would appear comical, if Emily/Mira didn't have a figure fit for the name Pinup, but having a figure that reminds the world of what "bombshell" used to mean, the costume suits her well.

Origin Info/Details:
Emily Pritchert was born to Myra and Henry Pritchert in Ohio in the year 1919. Growing up in rural America, Emily filled her time with daydreams, longing for a life more exciting than the one she lived. Starstruck from a young age, Emily dreamed of becoming a vaudeville star, and when the Depression hit and vaudeville died in the thirties, Emily escaped into dreams of the new "talkies," hoping one day to appear herself on the silver screen and join Hollywood's glamorous elite.

At the age of 17, Emily managed to say goodbye to her parents in Ohio and move to California, where she started at an all-girls school for nursing. Though she comitted to her studies, she never let go of her dreams of stardom, and filled her every extra moment with auditions and callbacks, hoping to find her big break. Six years later, she had little success in the Hollywood industry, but had found a place for herself in the medical world as the assistant to one of the most prominent medical researchers in the United States.

With the United States now involved in World War 2, the doctor was working on a serum to create faster, stronger, smarter soldiers. The serum was designed to slow the degenerative processes of the human body while simultatiously boosting phyiscal capabilities. More importantly, however, the serum was meant to unlock the hidden potential of the human brain, creating an army of soldiers who could fight not only with muscle, but with their minds.

In explaining the theory to Emily, the doctor inadvertently referenced the side affects of the serum as a "fountain of youth," and stated his concern over the ethical implications of such a serum.
Still a struggling with her failure in show business, Emily saw the serum as a chance to remain young and beautiful forever. Afraid of living with the death of a career never born, and seeing her opportunity, Emily self-injected the serum without the doctor's knowledge and for the most selfish and superficial of reasons.

The experimental serum did indeed work as it had intended. Almost. By unlocking the hidden potential of Emily's mind, the serum unlocked a powerful and dangerous ability. Emily could now conjure lifelike visions of people's nightmares that would appear to wreak havoc, often driving the victims to a nervous breakdown brought on by fear. Incidents began to arise around Hollywood. An overbearing director claimed to be attacked by a swarm of giant, killer bees and nearly died when he drove his car off a cliff to escape from them. A haughty actor was institutionalized following a nervous breakdown after he claimed a black hole appeared where his dressing room ought to have been. The incidents followed Emily, and people noticed. Her would-be career was in ruins as she was bullied out of the town. Rumors and whispers turned into gossip and the ironic nickname of "Pinup" with the tagline "She'll make your dreams come true." With the stress of being banned from the only life she had ever wanted to live, Emily unwittingly unleashed a swarm of nightmare creatures that attacked the city for nearly two days. Unsure of herself and unable to control her powers, the nightmares remained until Emily herself left the state and went into hiding.
For years, Emily lived in hiding, never staying in one place very long. She watched as the world she knew faded and was replaced by new ways, new thoughts, new philosophies, and new technology. She stood by as everyone she loved aged and decayed and died along with her world. Though she was present during these changes, she has never forgotten the way life was, and has never fully accepted the way it is now. She is a woman out of time and desperately wishes she could undo her decision and join the rest of her loved ones in death.
Now living in Maine, Emily goes by the name Mira Henry - a tribute to her now long-dead parents. She is nearing 100, yet still looks to be in her mid-twenties, and has finally resolved to master her powers and use them for good. She desires to be a super hero and battle evil, if only to find a nemesis who will finally be able to end a life lived too long.

Hero TypePsychic
 
Power Level:
2. City Level (Ex. Spider-Man, Cyclops)
 
Powers (Be Specific): Mira's degenerative processes are slowed, meaning that she barely ages. Because of this, she rarely needs to eat or sleep. She has super strength and superhuman reflexes, but the bulk of her powers are psychic. She is able to create lifelike visions of her opponent's worst fears and nightmares, and use them to apparently attack her opponent. This often leads her opponent to do damage to him or herself, but often results in psychotic breaks.

Attributes (Select one at each category):

Strength Level: 10 tons. (Characters stronger then 100 tons fall under rules of Level 3 and 4 characters)

Speed/Reaction Timing Level: 60 MPH (Characters at 100 MPH or faster fall under rules of Level 3 and 4 characters)

Endurance at MAXIMUM Effort: 4(Characters at 5 hours or more fall under rules of Level 3 and 4 characters)

Agility: Normal Human, 5XHuman level. (Characters at 20X or higher fall under rules of Level 3 and 4 characters)

Intelligence: Average, though she has a vast amount of insight simply from having lived so long.

Fighting Skill: Untrained

Resources: Above Average - she has been collecting interest on her own earnings and her meager inheritance from her parents for decades. She sinks most of it into research on how to reverse the effects of the serum, leaving her an average allowance to live on.

NOTE: Even if all attributes chosen are Normal human when Super-Genius, Mastered, and Extreme are chosen for the final three attributes, this player is a level 3 or 4 character, such as Batman.
Weaknesses: When her degenerative processes were slowed by the serum, so were her regenerative processes. Because of this, Mira is vulnerable to attacks. Should she be injured in battle, it would take her longer to heal. Since both degenerative and regenerative processes are slowed, should she sustain a severe enough attack, she would be mortally wounded for decades. Because it would take so much time for her organs to shut down, it is conceivable that she would suffer for years before finally dying of an extreme blow. It is this fear that leads her to sink her money into ways to reverse her condition, as well as ways to protect her from damage sustained during battle. Mostly, however, she tries to avoid physical altercations and focus on psychic attacks.
With the nature of her psychic attack, Mira's own mind consistently comes close to breaking. She has looked into the hearts of villains and known their deepest fears, and she has seen things that cannot be unseen. Though she has learned to control her attack with other people, it occassionally turns inward when her guard is down - especially while she sleeps. Night terrors and memories of previous attacks can haunt her.

Supporting Characters:
Dr. Walter Kennedy - Walter is a tenured chemistry professor at the nearby University. He and Mira met several years ago when he was much younger and she was passing time as a teacher's aid in the medical sciences department, and he is the only person she has ever told about her self-injection and super powers. They have a mutual respect for each other's talents and Mira relies on him heavily for help in the experiments to determine how to reverse the super serum. A hobby tinkerer, he has also constructed a vitaray chamber, which Pinup uses after battle to help accelerate healing.
While they have always gotten along, Mira is not entirely sure how far she can trust Walter. He has proven himself to be a loyal friend, but does not seem to grasp the importance of reversing the effects of the serum. In fact, he has occassionally tried to persuade Mira into trying to recreate it. Though he is now in his early sixties, when he was a new professor and working with Mira, he was quite smitten with her. She never let on that she knew of his affections, and he never volunteered the information, both understanding why a relationship could never be.
Having seen everyone she loves die, Mira tries to avoid becoming too close to people. There is still a part of her, however, that lives inside every little girl that never stops dreaming for the right man to come along. She hopes when that day comes that fate will work itself so that they are able to be together.

List a few reasons why you've created that character:
I thought the idea of an unwilling superhero with kind of a dark power would be an interesting angle to play. Moreover, the idea of a superhero who created themselves because of a character flaw, and whose biggest motivation is a death wish lends itself well to creative and dramatic story archs. I have always been a fan of the people-out-of-time theme, and have been equally annoyed with the typical female superhero and how they nearly always come equipped with daddy issues/ relationship issues. Pinup is a look at what humans do to themselves, and what happens when there is nobody else to blame.

What can you bring to the RPG?:
I feel I am an inventive writer with good insight into human behavior and motivation. I think there is a lot I can do with my character, and I think there is a lot my character can do to be involved with other superheroes since Pinup is designed to work with other superheroes. I love writing in a group and collaborating with other creative minds to create something that is not only well written, but also terribly fun to read. I have a background in theatre and writing, which gives me an edge on how to effectively write things like dialogue, and makes me eager to dig into the core of characters, instead of just skimming them. I have experience with PbP RPing, and am a dedicated player.

Do you know how to post pictures on the hype boards?:
yes.
 
Sample Post (Minimum Four paragraphs containing dialogue):
1931, Rural Ohio
 
"I don't care what you say, Daddy, I AM going to be a Vaudeville star! You don't have to believe in me! I'll run away and never speak to you again, and when I'm grown and rich and famous, then! Then you'll be sorry!" 12-year-old Emily Pritchert threw her head back, batting her eyelashes as she fanned her face with one hand and clutched at her heart with the other. She had seen a local actress strike just such a pose in a moment of great distress, and found it terribly moving.
Hank Pritchert pushed his cap back on his head and scratched his sweaty hairline. His daughter certainly did have a flair for the dramatic, there was no denying it.
"All I said was you and your friends can't use the barn to put on some play." He said as he opened the gate to the hog pen and entered. He knew he should be firmer with the child, but in all honesty, he had a hard enough time not laughing when she went into her prima donna acts.
"And don't let your mother catch you talking like that." He warned. There. There was some solid parenting. He felt better, at least.
"I will be a star, Daddy," Emily insisted, now quite recovered from her episode. She followed Hank to the edge of the pen, pulling herself up onto the bottom rung and balancing as she leaned over the side and watched her father pour slop into the hogs' trough. "And I'll be young and beautiful forever."
Hank smiled as he straightened. His green eyes twinkled at his daughter, exactly the same shade as her own.
"Let's get cleaned up and head inside. Your mother will have dinner waiting." He extended a weather beaten, work-worn hand to the girl and they exited the barn.

MODERN DAY. MAINE FREEWAY

"Blast!" Mira curses to herself as she realizes she missed her exit. She has been daydreaming again. She needs to be careful and not let her mind wander. Not because she may get into a car accident, but because of far more dangerous consequences of letting her mind do as it pleases. She has come to enjoy living in Maine, and would hate to beat a hasty retreat because she accidentally caused a giant squid to attack some poor civilian's car.
The next exit bosts a designer coffee shop and Mira flicks her turning signal as her cell phone rings in the seat beside her.
"Walter? She answers the phone. It's a silly question; it's always Walter. As far as she knows, Walter is the only person who even knows she has a cell phone, let alone the number.
"Where are you?" Walter's voice is beginning to get as thin as his hair in his progressing age.
"I'm on my way." Mira assures as she turns into the coffee shop parking lot. "I'm getting some joe."
"Coffee? Emily, are you crazy? You don't need that stuff. You barely need to eat, just a cup of - the caffeine alone will keep you wired for a week."
Mira rolls her eyes as Walter Kennedy lectures her. Not just because he uses her original name instead of her most recent alias, but because he insists on reminding her of things of which she is already keenly aware.
"Walter, there are very few perks left in the world once you reach my age. Let me have this one." She snaps the clamshell closed and tosses the phone back into the passenger seat. She flips down the visor and adjusts her vixen red lipstick in the mirror, shooting herself a flirty wink. The other perk, she admits to herself, is getting the first perk for free.
 
Character you have created: Pinup
Alias: Original name is Emily Prichert. She now goes by Mira Henry

Speech Color: Book Antiqua, dark blue

Character Alignment: Hero

Identity: Secret

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Mira is a deeply complex character who struggles with herself. Her initial personality is warm, open and fondly maternal, yet there is a much darker side to her. All she has seen and the damage she has inadvertently wrought upon the world has left her scarred and a little jaded, leaving her prone to arrogance, snappish remarks and purposeful disinterest in those around her. She is friendly, but only to a point. Try to get too close and she has no problems about shutting you out completely. Though she has been present as the world has changed around her, she is still very much a traditionalist and an idealist. She would like nothing better than to feel at home in small town America, raising a family with a man who remembers what chivalry means. Her idealism has not clouded her perception of the world, however, and though she keeps this soft inner core, her shell has adapted well to live in the modern world.

Uniform/costume: Pinup, having been an aspiring actress and model, dresses in a costume that reflects the classic pinup girls of 1940s and 50s Americana. She tends to wear high waisted short shorts and a boatneck or halter top, along with a pair of white sunglasses to hide her eyes. This would appear comical, if Emily/Mira didn't have a figure fit for the name Pinup, but having a figure that reminds the world of what "bombshell" used to mean, the costume suits her well.

Origin Info/Details:
Emily Pritchert was born to Myra and Henry Pritchert in Ohio in the year 1919. Growing up in rural America, Emily filled her time with daydreams, longing for a life more exciting than the one she lived. Starstruck from a young age, Emily dreamed of becoming a vaudeville star, and when the Depression hit and vaudeville died in the thirties, Emily escaped into dreams of the new "talkies," hoping one day to appear herself on the silver screen and join Hollywood's glamorous elite.

At the age of 17, Emily managed to say goodbye to her parents in Ohio and move to California, where she started at an all-girls school for nursing. Though she comitted to her studies, she never let go of her dreams of stardom, and filled her every extra moment with auditions and callbacks, hoping to find her big break. Six years later, she had little success in the Hollywood industry, but had found a place for herself in the medical world as the assistant to one of the most prominent medical researchers in the United States.

With the United States now involved in World War 2, the doctor was working on a serum to create faster, stronger, smarter soldiers. The serum was designed to slow the degenerative processes of the human body while simultatiously boosting phyiscal capabilities. More importantly, however, the serum was meant to unlock the hidden potential of the human brain, creating an army of soldiers who could fight not only with muscle, but with their minds.

In explaining the theory to Emily, the doctor inadvertently referenced the side affects of the serum as a "fountain of youth," and stated his concern over the ethical implications of such a serum.
Still a struggling with her failure in show business, Emily saw the serum as a chance to remain young and beautiful forever. Afraid of living with the death of a career never born, and seeing her opportunity, Emily self-injected the serum without the doctor's knowledge and for the most selfish and superficial of reasons.

The experimental serum did indeed work as it had intended. Almost. By unlocking the hidden potential of Emily's mind, the serum unlocked a powerful and dangerous ability. Emily could now conjure lifelike visions of people's nightmares that would appear to wreak havoc, often driving the victims to a nervous breakdown brought on by fear. Incidents began to arise around Hollywood. An overbearing director claimed to be attacked by a swarm of giant, killer bees and nearly died when he drove his car off a cliff to escape from them. A haughty actor was institutionalized following a nervous breakdown after he claimed a black hole appeared where his dressing room ought to have been. The incidents followed Emily, and people noticed. Her would-be career was in ruins as she was bullied out of the town. Rumors and whispers turned into gossip and the ironic nickname of "Pinup" with the tagline "She'll make your dreams come true." With the stress of being banned from the only life she had ever wanted to live, Emily unwittingly unleashed a swarm of nightmare creatures that attacked the city for nearly two days. Unsure of herself and unable to control her powers, the nightmares remained until Emily herself left the state and went into hiding.
For years, Emily lived in hiding, never staying in one place very long. She watched as the world she knew faded and was replaced by new ways, new thoughts, new philosophies, and new technology. She stood by as everyone she loved aged and decayed and died along with her world. Though she was present during these changes, she has never forgotten the way life was, and has never fully accepted the way it is now. She is a woman out of time and desperately wishes she could undo her decision and join the rest of her loved ones in death.
Now living in Maine, Emily goes by the name Mira Henry - a tribute to her now long-dead parents. She is nearing 100, yet still looks to be in her mid-twenties, and has finally resolved to master her powers and use them for good. She desires to be a super hero and battle evil, if only to find a nemesis who will finally be able to end a life lived too long.

Hero TypePsychic
 
Power Level:
2. City Level (Ex. Spider-Man, Cyclops)
 
Powers (Be Specific): Mira's degenerative processes are slowed, meaning that she barely ages. Because of this, she rarely needs to eat or sleep. She has super strength and superhuman reflexes, but the bulk of her powers are psychic. She is able to create lifelike visions of her opponent's worst fears and nightmares, and use them to apparently attack her opponent. This often leads her opponent to do damage to him or herself, but often results in psychotic breaks.

Attributes (Select one at each category):

Strength Level: 10 tons. (Characters stronger then 100 tons fall under rules of Level 3 and 4 characters)

Speed/Reaction Timing Level: 60 MPH (Characters at 100 MPH or faster fall under rules of Level 3 and 4 characters)

Endurance at MAXIMUM Effort: 4(Characters at 5 hours or more fall under rules of Level 3 and 4 characters)

Agility: Normal Human, 5XHuman level. (Characters at 20X or higher fall under rules of Level 3 and 4 characters)

Intelligence: Average, though she has a vast amount of insight simply from having lived so long.

Fighting Skill: Untrained

Resources: Above Average - she has been collecting interest on her own earnings and her meager inheritance from her parents for decades. She sinks most of it into research on how to reverse the effects of the serum, leaving her an average allowance to live on.

NOTE: Even if all attributes chosen are Normal human when Super-Genius, Mastered, and Extreme are chosen for the final three attributes, this player is a level 3 or 4 character, such as Batman.
Weaknesses: When her degenerative processes were slowed by the serum, so were her regenerative processes. Because of this, Mira is vulnerable to attacks. Should she be injured in battle, it would take her longer to heal. Since both degenerative and regenerative processes are slowed, should she sustain a severe enough attack, she would be mortally wounded for decades. Because it would take so much time for her organs to shut down, it is conceivable that she would suffer for years before finally dying of an extreme blow. It is this fear that leads her to sink her money into ways to reverse her condition, as well as ways to protect her from damage sustained during battle. Mostly, however, she tries to avoid physical altercations and focus on psychic attacks.
With the nature of her psychic attack, Mira's own mind consistently comes close to breaking. She has looked into the hearts of villains and known their deepest fears, and she has seen things that cannot be unseen. Though she has learned to control her attack with other people, it occassionally turns inward when her guard is down - especially while she sleeps. Night terrors and memories of previous attacks can haunt her.

Supporting Characters:
Dr. Walter Kennedy - Walter is a tenured chemistry professor at the nearby University. He and Mira met several years ago when he was much younger and she was passing time as a teacher's aid in the medical sciences department, and he is the only person she has ever told about her self-injection and super powers. They have a mutual respect for each other's talents and Mira relies on him heavily for help in the experiments to determine how to reverse the super serum. A hobby tinkerer, he has also constructed a vitaray chamber, which Pinup uses after battle to help accelerate healing.
While they have always gotten along, Mira is not entirely sure how far she can trust Walter. He has proven himself to be a loyal friend, but does not seem to grasp the importance of reversing the effects of the serum. In fact, he has occassionally tried to persuade Mira into trying to recreate it. Though he is now in his early sixties, when he was a new professor and working with Mira, he was quite smitten with her. She never let on that she knew of his affections, and he never volunteered the information, both understanding why a relationship could never be.
Having seen everyone she loves die, Mira tries to avoid becoming too close to people. There is still a part of her, however, that lives inside every little girl that never stops dreaming for the right man to come along. She hopes when that day comes that fate will work itself so that they are able to be together.

List a few reasons why you've created that character:
I thought the idea of an unwilling superhero with kind of a dark power would be an interesting angle to play. Moreover, the idea of a superhero who created themselves because of a character flaw, and whose biggest motivation is a death wish lends itself well to creative and dramatic story archs. I have always been a fan of the people-out-of-time theme, and have been equally annoyed with the typical female superhero and how they nearly always come equipped with daddy issues/ relationship issues. Pinup is a look at what humans do to themselves, and what happens when there is nobody else to blame.

What can you bring to the RPG?:
I feel I am an inventive writer with good insight into human behavior and motivation. I think there is a lot I can do with my character, and I think there is a lot my character can do to be involved with other superheroes since Pinup is designed to work with other superheroes. I love writing in a group and collaborating with other creative minds to create something that is not only well written, but also terribly fun to read. I have a background in theatre and writing, which gives me an edge on how to effectively write things like dialogue, and makes me eager to dig into the core of characters, instead of just skimming them. I have experience with PbP RPing, and am a dedicated player.

Do you know how to post pictures on the hype boards?:
yes.
 
Sample Post (Minimum Four paragraphs containing dialogue):
1931, Rural Ohio
 
"I don't care what you say, Daddy, I AM going to be a Vaudeville star! You don't have to believe in me! I'll run away and never speak to you again, and when I'm grown and rich and famous, then! Then you'll be sorry!" 12-year-old Emily Pritchert threw her head back, batting her eyelashes as she fanned her face with one hand and clutched at her heart with the other. She had seen a local actress strike just such a pose in a moment of great distress, and found it terribly moving.
Hank Pritchert pushed his cap back on his head and scratched his sweaty hairline. His daughter certainly did have a flair for the dramatic, there was no denying it.
"All I said was you and your friends can't use the barn to put on some play." He said as he opened the gate to the hog pen and entered. He knew he should be firmer with the child, but in all honesty, he had a hard enough time not laughing when she went into her prima donna acts.
"And don't let your mother catch you talking like that." He warned. There. There was some solid parenting. He felt better, at least.
"I will be a star, Daddy," Emily insisted, now quite recovered from her episode. She followed Hank to the edge of the pen, pulling herself up onto the bottom rung and balancing as she leaned over the side and watched her father pour slop into the hogs' trough. "And I'll be young and beautiful forever."
Hank smiled as he straightened. His green eyes twinkled at his daughter, exactly the same shade as her own.
"Let's get cleaned up and head inside. Your mother will have dinner waiting." He extended a weather beaten, work-worn hand to the girl and they exited the barn.

MODERN DAY. MAINE FREEWAY

"Blast!" Mira curses to herself as she realizes she missed her exit. She has been daydreaming again. She needs to be careful and not let her mind wander. Not because she may get into a car accident, but because of far more dangerous consequences of letting her mind do as it pleases. She has come to enjoy living in Maine, and would hate to beat a hasty retreat because she accidentally caused a giant squid to attack some poor civilian's car.
The next exit bosts a designer coffee shop and Mira flicks her turning signal as her cell phone rings in the seat beside her.
"Walter? She answers the phone. It's a silly question; it's always Walter. As far as she knows, Walter is the only person who even knows she has a cell phone, let alone the number.
"Where are you?" Walter's voice is beginning to get as thin as his hair in his progressing age.
"I'm on my way." Mira assures as she turns into the coffee shop parking lot. "I'm getting some joe."
"Coffee? Emily, are you crazy? You don't need that stuff. You barely need to eat, just a cup of - the caffeine alone will keep you wired for a week."
Mira rolls her eyes as Walter Kennedy lectures her. Not just because he uses her original name instead of her most recent alias, but because he insists on reminding her of things of which she is already keenly aware.
"Walter, there are very few perks left in the world once you reach my age. Let me have this one." She snaps the clamshell closed and tosses the phone back into the passenger seat. She flips down the visor and adjusts her vixen red lipstick in the mirror, shooting herself a flirty wink. The other perk, she admits to herself, is getting the first perk for free.

Approved, welcome aboard!
 
Thanks. I plan to read through and get caught up to speed, but is there any chance I can get an abridged version to put me at rights to jump in, so I'm not just lurking while I slog through old posts?
 
Thanks. I plan to read through and get caught up to speed, but is there any chance I can get an abridged version to put me at rights to jump in, so I'm not just lurking while I slog through old posts?

That shouldn't be an issue.

Basically, since the alien invasion last season, the government agency S.T.R.I.K.E. has been working to basically eliminate the "meta human threat." They have been consolidating power in the wake of several large terrorist attacks that were supposedly carried out by super humans. They also have a somewhat strained relationship with The Guardians, which is this game's super hero team.

The Guardians are: Icon, The Archangel, The Vigilante, Flux, The Survivor, The Blue Blur, and Kensei.

That's the basic arc right now.

If you wanted to run your own self sustained arc while you get caught up on the older posts, that's fine as well.

And while I'm here...I may not be around too much for the next couple of days...Irene is heading straight for me. Hopefully we don't get hit too hard, but with this storm who knows.
 
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The Youngster/Samson the Mighty is also in the Guardians. But it's been a whie between posts, I believe.
 
The Youngster/Samson the Mighty is also in the Guardians. But it's been a whie between posts, I believe.



Yes and no, he's been somewhat of a fringe member...he basically quite the team during Icon's exile, but yes...he is still a member....my bad.
 
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Erin, I just wanted to say that I'm really enjoying your Pinup posts.

Really, really good stuff. Looking forward to seeing some more.
 
Thanks Nitemare, I'm enjoying posting. And speaking of, I've read through and am caught up on the broad and medium strokes. I still have to filter back and scan some of the finer points, but I'm throwing in an application for another character, since Doctor Walter Kennedy is showing a lot of potential for fun twists.

Create a Hero RPG SEASON III Application

[FONT=&quot]Character you have created: Doctor Walter Kennedy[/FONT]

[FONT=&quot]Alias: None[/FONT]

[FONT=&quot]Speech Color (Actually say what you're using, don't go "Like this", or what not): Times New Roman, Brown[/FONT]

[FONT=&quot]Character Alignment: Walking the line/ villain[/FONT]
[FONT=&quot]Identity: Known[/FONT]

[FONT=&quot]Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Doctor Walter Kennedy is an all American good guy who has been misdirected in his enthusiasm for science and idealistic naivety. A tenured bio-chemistry professor at the Lost Haven University, he takes pride in his work with students, and still remains wildly passionate about his field of study.[/FONT]

[FONT=&quot]Uniform/costume: Wears a lab coat when in the lab.[/FONT]

[FONT=&quot]Origin Info/Details:[/FONT]
Doctor Walter Kennedy was born in a very average Maine suburb 62 years ago to a very average American family of a very average income. He studied hard in school and, aside from his success in science fairs, his life held very few distinctions. His passion for chemistry and biology led him to graduate with a masters in biochemistry and accept a teaching position at Lost Haven University, where he taught classes while working toward his PhD, which he eventually completed. A handsome man in his youth, he boasted the most female biochemistry majors of any university in the nation.
It was in his younger years teaching at the university when he met Emily Pritchert, who now goes as Mira Henry, but who answered to Marlena Scott at the time. She worked as a teacher's aid and research assistant in the medical sciences department. Seemingly young and very beautiful, Walter was instantly attracted to her, and soon fell head over heels. The two became very close friends, though Marlena never allowed any romantic overtures into their relationship. Later, Marlena would reveal to him that she had actually been born some thirty years before Walter, and that she had self-injected a serum that, among other things, kept her young forever. Distressed by her condition, and the super powers she could not control, she begged Walter for his help. She needed his knowledge of biochemistry to help reverse what she had done to herself. Walter agreed to help because he cared deeply and, perhaps somewhere in his heart, because he hoped if he could reverse the affects of the serum, there may be a chance for the two of them to be more than close friends.
Marlena changed her names several times during their friendship, and though she took on many lifestyles and identities, she and Walter stayed fast friends. As he aged and she remained young and beautiful, he began to understand why they could never be together. Together, they built a secret laboratory underneath the Lost Haven Storage Facility, where Walter continues the bulk of his study and research into Mira's condition. Because he doesn't want Mira to forget who she was, and also to avoid confusion every time she changes her identity, Walter calls her by her birth name. He is the only one to do so, as he is the only one Mira has ever told her story to.


[FONT=&quot]Hero Type (Select one): [/FONT]
[FONT=&quot]Normal (Non-powered characters)[/FONT]
[FONT=&quot]Power Level (Select one below):[/FONT]

[FONT=&quot]1. Street Level (Ex. Punisher, Daredevil)[/FONT]

[FONT=&quot]NOTE: Having only one or two powers does not automatically make a character a level 2. The levels reflect how powerful the powers themselves are, not only the variety. A level 3 may be more powerful then a level 4. These levels serve to show where your powerful hero operates, as heroes this powerful may be cosmic wonderers or Earth-bound. Also, Game Masters will be wary of approving level 3 or 4 characters. An extremely well-thought out and great sample post will be needed to be approved for a high level character. Your post should be as powerful as your character.[/FONT]

[FONT=&quot]Powers (Be Specific): No powers except that he holds the key to what causes meta human powers.[/FONT]

[FONT=&quot]Attributes (Select one at each category):

Strength Level: Normal Human[/FONT]

[FONT=&quot]Speed/Reaction Timing Level: Normal Human[/FONT]

[FONT=&quot]Endurance at MAXIMUM Effort: Normal Human[/FONT]

[FONT=&quot]Agility: Normal Human[/FONT]

[FONT=&quot]Intelligence: Genius[/FONT]

[FONT=&quot]Fighting Skill: Untrained - he's not a fighter. He's a researcher.[/FONT]

[FONT=&quot]Resources: Average. He makes use of Mira's means to fund his research[/FONT]

[FONT=&quot]NOTE: Even if all attributes chosen are Normal human when Super-Genius, Mastered, and Extreme are chosen for the final three attributes, this player is a level 3 or 4 character, such as Batman.[/FONT]

[FONT=&quot]Weaknesses (If your stats chosen are deemed powerful enough by a Game Master with no weakness, the character will fall under rules of Level 3 and 4 characters. Even with a weakness, a Game Master may rule it as a Level 3 or 4 character): Walter Kennedy has the best of intentions, but is naive. In his hope for a better world, and his desire to believe that everyone is trying to do what they see as the right thing, he gets into trouble that will end up hurting those he cares about.[/FONT]

[FONT=&quot]Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):[/FONT]

Mira Henry/ Emily Pritchert/ Pinup: Friend


[FONT=&quot]List a few reasons why you've created that character:[/FONT]

I created him as foil for Pinup. Whereas Pinup made herself a superhero out of selfishness, Walter Kennedy ends up as an unwitting villain because of his desire to help others.

[FONT=&quot]What can you bring to the RPG?: [/FONT]
Dedicated writing and inventive storylines, as well as experience in writing prose and scripts.

[FONT=&quot]Do you know how to post pictures on the hype boards?:[/FONT]
martin+landau1.jpg
oui.

[FONT=&quot]Sample Post (Minimum Four paragraphs containing dialogue): [/FONT]

A boardwalk just outside Lost Haven, 30 years ago:

"Don't you get lonely?" 32-year-old Walter Kennedy reached for her hand and, to his surprise, she let him take it.
"Walter," Marlena bowed her head and shifted her gaze to the edge of the boardwalk, examining the fine grains of sand stuck in the curves and cracks in the wood, barely visible under the lantern's glow. "Please don't." She nearly whispered.
"I'm only asking, Emily."
She looked up at him with a quizzical look. "Why do you do that?"
"What?"
"Why do you call me Emily?"
Walter smiled gently down at her and brushed a stray brunette hair away from her forehead. "It's who you are. I don't want you to forget that."
She returned his warm smile, and it gave him courage to try again.
"Don't you think...I mean...Can't you see...If there were a chance -" He stumbled over his words, trying to think of the best way to phrase his question. Marlena reached up and gently touched his cheek, watching him with a quiet, almost regretful look.
"Walter," she sighed, knowing what he wanted regardless of his inability to say it. "You know it could never work out."
"But if it could." Walter didn't understand how she could be so insistent. Didn't she know how madly in love he was? Surely two people enough in love could find some way to make things work out for them.
"It wouldn't be fair." Her expression saddened as she lowered her hand, straightening a button on his sweater. "I can't grow old with you."
Walter's face grew hot and he looked at the ground. Can't grow old with you. CAN'T grow old with you. That said it all, didn't it. He nodded, then looked up.
"I know." He wrapped a friendly arm around her shoulders and the pair continued walking, with a mutual understanding that the moment was to be forgotten entirely in the next 60 seconds. As much as he loved her, he was willing to forget if it meant keeping her in his life. As much as he wished they could be together as lovers, he admitted that having her in any capacity was better than losing her forever.
The lights of the boardwalk glimmered dreamily. Beneath the pier, they glinted off the water. Up ahead, voices were heard at the carnival, and the ferris wheel rose up out of the festival of lanterns like a giant lighted candle.
"Look, a photo booth." Marlena pointed to a tall rectangular booth at the edge of the boardwalk.
"Shall we?" Without waiting for a reply, Walter steered Marlena toward the booth, both of them laughing and joking together.

-------------- Present Day, Lost Haven University campus, Dr. Kennedy's office----------

Walter Kennedy gazes at the faded, folded photographs in his hand. The series of small photos arranged in a thin vertical line seem to tell a story all their own. Two very happy, young faces gaze at each other, make faces at the camera, and smile back at him innocently. He gazes intently at the woman's face. He had seen that same face, unchanged, earlier that week. He lifted his head and caught a glimpse of himself in the mirrored back of his specimen cabinet. His own face had changed. He seemed to wear age for them both, and he looked back down at the picture. He stroked it thoughtfully before finally, at some great length, picking up the phone. He dialed a number he had received from a colleague, who had been in contact with S.T.R.I.K.E. agents and waited nervously, not at all sure if he was doing the right thing, but hoping desperately he was. A female operator answered.
"Yes, hello." Walter laid down the photographs and licked his lips. "Yes, I'd like to speak to someone in your medical research department...This is Doctor Kennedy, I'm a professor of biochemistry at Lost Haven University in Maine. Yes, I have some information I think would be very helpful...about meta humans... You see, I believe I know what causes their powers...Yes, I'll hold."​
 
WOOPS! And by "Times New Roman, Brown" I of course meant: Times New Roman, Brown
 
Thanks Nitemare, I'm enjoying posting. And speaking of, I've read through and am caught up on the broad and medium strokes. I still have to filter back and scan some of the finer points, but I'm throwing in an application for another character, since Doctor Walter Kennedy is showing a lot of potential for fun twists.

Create a Hero RPG SEASON III Application

[FONT=&quot]Character you have created: Doctor Walter Kennedy[/FONT]
[FONT=&quot]Alias: None[/FONT]

[FONT=&quot]Speech Color (Actually say what you're using, don't go "Like this", or what not): Times New Roman, Brown[/FONT]

[FONT=&quot]Character Alignment: Walking the line/ villain[/FONT]
[FONT=&quot]Identity: Known[/FONT]

[FONT=&quot]Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Doctor Walter Kennedy is an all American good guy who has been misdirected in his enthusiasm for science and idealistic naivety. A tenured bio-chemistry professor at the Lost Haven University, he takes pride in his work with students, and still remains wildly passionate about his field of study.[/FONT]

[FONT=&quot]Uniform/costume: Wears a lab coat when in the lab.[/FONT]

[FONT=&quot]Origin Info/Details:[/FONT]
Doctor Walter Kennedy was born in a very average Maine suburb 62 years ago to a very average American family of a very average income. He studied hard in school and, aside from his success in science fairs, his life held very few distinctions. His passion for chemistry and biology led him to graduate with a masters in biochemistry and accept a teaching position at Lost Haven University, where he taught classes while working toward his PhD, which he eventually completed. A handsome man in his youth, he boasted the most female biochemistry majors of any university in the nation.
It was in his younger years teaching at the university when he met Emily Pritchert, who now goes as Mira Henry, but who answered to Marlena Scott at the time. She worked as a teacher's aid and research assistant in the medical sciences department. Seemingly young and very beautiful, Walter was instantly attracted to her, and soon fell head over heels. The two became very close friends, though Marlena never allowed any romantic overtures into their relationship. Later, Marlena would reveal to him that she had actually been born some thirty years before Walter, and that she had self-injected a serum that, among other things, kept her young forever. Distressed by her condition, and the super powers she could not control, she begged Walter for his help. She needed his knowledge of biochemistry to help reverse what she had done to herself. Walter agreed to help because he cared deeply and, perhaps somewhere in his heart, because he hoped if he could reverse the affects of the serum, there may be a chance for the two of them to be more than close friends.
Marlena changed her names several times during their friendship, and though she took on many lifestyles and identities, she and Walter stayed fast friends. As he aged and she remained young and beautiful, he began to understand why they could never be together. Together, they built a secret laboratory underneath the Lost Haven Storage Facility, where Walter continues the bulk of his study and research into Mira's condition. Because he doesn't want Mira to forget who she was, and also to avoid confusion every time she changes her identity, Walter calls her by her birth name. He is the only one to do so, as he is the only one Mira has ever told her story to.


[FONT=&quot]Hero Type (Select one): [/FONT]
[FONT=&quot]Normal (Non-powered characters)[/FONT]
[FONT=&quot]Power Level (Select one below):[/FONT]

[FONT=&quot]1. Street Level (Ex. Punisher, Daredevil)[/FONT]

[FONT=&quot]NOTE: Having only one or two powers does not automatically make a character a level 2. The levels reflect how powerful the powers themselves are, not only the variety. A level 3 may be more powerful then a level 4. These levels serve to show where your powerful hero operates, as heroes this powerful may be cosmic wonderers or Earth-bound. Also, Game Masters will be wary of approving level 3 or 4 characters. An extremely well-thought out and great sample post will be needed to be approved for a high level character. Your post should be as powerful as your character.[/FONT]

[FONT=&quot]Powers (Be Specific): No powers except that he holds the key to what causes meta human powers.[/FONT]

[FONT=&quot]Attributes (Select one at each category):

Strength Level: Normal Human[/FONT]

[FONT=&quot]Speed/Reaction Timing Level: Normal Human[/FONT]

[FONT=&quot]Endurance at MAXIMUM Effort: Normal Human[/FONT]

[FONT=&quot]Agility: Normal Human[/FONT]

[FONT=&quot]Intelligence: Genius[/FONT]

[FONT=&quot]Fighting Skill: Untrained - he's not a fighter. He's a researcher.[/FONT]

[FONT=&quot]Resources: Average. He makes use of Mira's means to fund his research[/FONT]

[FONT=&quot]NOTE: Even if all attributes chosen are Normal human when Super-Genius, Mastered, and Extreme are chosen for the final three attributes, this player is a level 3 or 4 character, such as Batman.[/FONT]

[FONT=&quot]Weaknesses (If your stats chosen are deemed powerful enough by a Game Master with no weakness, the character will fall under rules of Level 3 and 4 characters. Even with a weakness, a Game Master may rule it as a Level 3 or 4 character): Walter Kennedy has the best of intentions, but is naive. In his hope for a better world, and his desire to believe that everyone is trying to do what they see as the right thing, he gets into trouble that will end up hurting those he cares about.[/FONT]

[FONT=&quot]Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):[/FONT]

Mira Henry/ Emily Pritchert/ Pinup: Friend


[FONT=&quot]List a few reasons why you've created that character:[/FONT]

I created him as foil for Pinup. Whereas Pinup made herself a superhero out of selfishness, Walter Kennedy ends up as an unwitting villain because of his desire to help others.

[FONT=&quot]What can you bring to the RPG?: [/FONT]
Dedicated writing and inventive storylines, as well as experience in writing prose and scripts.

[FONT=&quot]Do you know how to post pictures on the hype boards?:[/FONT]
martin+landau1.jpg
oui.

[FONT=&quot]Sample Post (Minimum Four paragraphs containing dialogue): [/FONT]​

A boardwalk just outside Lost Haven, 30 years ago:​

"Don't you get lonely?" 32-year-old Walter Kennedy reached for her hand and, to his surprise, she let him take it.
"Walter," Marlena bowed her head and shifted her gaze to the edge of the boardwalk, examining the fine grains of sand stuck in the curves and cracks in the wood, barely visible under the lantern's glow. "Please don't." She nearly whispered.
"I'm only asking, Emily."
She looked up at him with a quizzical look. "Why do you do that?"
"What?"
"Why do you call me Emily?"
Walter smiled gently down at her and brushed a stray brunette hair away from her forehead. "It's who you are. I don't want you to forget that."
She returned his warm smile, and it gave him courage to try again.
"Don't you think...I mean...Can't you see...If there were a chance -" He stumbled over his words, trying to think of the best way to phrase his question. Marlena reached up and gently touched his cheek, watching him with a quiet, almost regretful look.
"Walter," she sighed, knowing what he wanted regardless of his inability to say it. "You know it could never work out."
"But if it could." Walter didn't understand how she could be so insistent. Didn't she know how madly in love he was? Surely two people enough in love could find some way to make things work out for them.
"It wouldn't be fair." Her expression saddened as she lowered her hand, straightening a button on his sweater. "I can't grow old with you."
Walter's face grew hot and he looked at the ground. Can't grow old with you. CAN'T grow old with you. That said it all, didn't it. He nodded, then looked up.
"I know." He wrapped a friendly arm around her shoulders and the pair continued walking, with a mutual understanding that the moment was to be forgotten entirely in the next 60 seconds. As much as he loved her, he was willing to forget if it meant keeping her in his life. As much as he wished they could be together as lovers, he admitted that having her in any capacity was better than losing her forever.
The lights of the boardwalk glimmered dreamily. Beneath the pier, they glinted off the water. Up ahead, voices were heard at the carnival, and the ferris wheel rose up out of the festival of lanterns like a giant lighted candle.
"Look, a photo booth." Marlena pointed to a tall rectangular booth at the edge of the boardwalk.
"Shall we?" Without waiting for a reply, Walter steered Marlena toward the booth, both of them laughing and joking together.​

-------------- Present Day, Lost Haven University campus, Dr. Kennedy's office----------​

Walter Kennedy gazes at the faded, folded photographs in his hand. The series of small photos arranged in a thin vertical line seem to tell a story all their own. Two very happy, young faces gaze at each other, make faces at the camera, and smile back at him innocently. He gazes intently at the woman's face. He had seen that same face, unchanged, earlier that week. He lifted his head and caught a glimpse of himself in the mirrored back of his specimen cabinet. His own face had changed. He seemed to wear age for them both, and he looked back down at the picture. He stroked it thoughtfully before finally, at some great length, picking up the phone. He dialed a number he had received from a colleague, who had been in contact with S.T.R.I.K.E. agents and waited nervously, not at all sure if he was doing the right thing, but hoping desperately he was. A female operator answered.

"Yes, hello." Walter laid down the photographs and licked his lips. "Yes, I'd like to speak to someone in your medical research department...This is Doctor Kennedy, I'm a professor of biochemistry at Lost Haven University in Maine. Yes, I have some information I think would be very helpful...about meta humans... You see, I believe I know what causes their powers...Yes, I'll hold."​


Approved
 
Hound, were you going to get to HQ before the call goes out to the other members or did you want us to bring them in? Icon already gave the order for the calls to be made...so either way you would get to HQ before they did because they aren't exactly local at the moment
 
Hound, were you going to get to HQ before the call goes out to the other members or did you want us to bring them in? Icon already gave the order for the calls to be made...so either way you would get to HQ before they did because they aren't exactly local at the moment
At the moment he's had to put off getting back to the HQ because S.T.R.I.K.E has set up roadblocks and it was getting a little too hot. He's realised that he's already too late since he's seen Michael flying around looking for him and then presumably give up looking and gone back in to where Icon and Gunny are discussing what to do.

As far as the dialogue I'd written, Gunny knows little more than Isaac was in trouble, it was S.T.R.I.K.E, he sounded concerned enough for his own well being that he'd actally told him he was in trouble (given he normally keeps these things to himself) and that if he doesn't see him by the deadline that he's too call everyone in as well as the media and say that it's S.T.R.I.K.E. If you want to piggy-back any other info he may have been told (I cut away from the scene at a dramatic point rather thn the end of the call) to aid in story, feel free.

Yes, Vigilante still wants to get back and meet with the others, but he's too late. The call's already been made before he could get back and cool the situation.

Hopefully it's adding more pressure to what Anderson has already made a high pressure situation. Tensions rise, and it's bringing both sides to a head.
 
So I just noticed as I was reading over the last few days of posts that a word in one of my posts was censored with asterisks - are the forums set to recognize certain letter patterns and automatically star them out? The word wasn't even vulgar, I promise you. It was a synonym for tilted. Funny.

Also, NiteMare, if it's okay with you and the rest of the people working on the Guardians plotline, I'd like to work Pinup in as a part of the basic arc. If you've got it more or less sussed out and don't need another character that's fine, but I think I've got some ideas that could merge her into the story without making everything disjointed and awkward.
 
Yeah, it's a swear filter. I picked that up too... It's happened to me before with the same word.

As such it's not possible to have cocked a shot-gun in the present tense...
 
So I just noticed as I was reading over the last few days of posts that a word in one of my posts was censored with asterisks - are the forums set to recognize certain letter patterns and automatically star them out? The word wasn't even vulgar, I promise you. It was a synonym for tilted. Funny.

Also, NiteMare, if it's okay with you and the rest of the people working on the Guardians plotline, I'd like to work Pinup in as a part of the basic arc. If you've got it more or less sussed out and don't need another character that's fine, but I think I've got some ideas that could merge her into the story without making everything disjointed and awkward.

Erin, you're more than welcome to get into the arc we've got running right now. I'm going to have Icon leave the HQ, so if you wanted to figure a scenario where we could meet up I'd be happy to have some interaction. Or if you had something else in mind, go for it.
 
Wish I hit refresh here before I made the last post now.
 
Hey Hound, did you want a hand with the STRIKE agents or did you have this?
 
I got this.

It occurred to me that I haven't actually given Vigilante much of an opportunity to acually show off his prowess. I've mainly thrown him in a bunch of scenes where he's had his arse handed to him.

Based on what little action we've seen of him it's getting pretty hard to justify his place. I'll let him have his fun and blow off some steam for a change. :oldrazz:

Besides, with the other Guardians still not knowing where he is it keeps building tensions with S.T.R.I.K.E.

I'll try and come up with another post to keep things moving. I must say "Welcome Erin!" because your presence has got us rolling along at a decent clip. It's been a breath of fresh air.
 
And whilst welcoming Erin I must curse out Byrd. Because whilst his heavy contribution throughout this forum is noble... it means nothing if it doesn't exist primarily in the small segment that I frequent.
 
Thank you Hound for the welcome. I have to say, this is probably the friendliest RPG I've ever posted for. And certainly one of the most interesting plot lines. Right up my alley!
 
Yeah, I second what Hound said. I'm pretty sure that I said it before, but I'm glad to have Erin on board. And I'm working on a post right now...should be up in a few.
 
And whilst welcoming Erin I must curse out Byrd. Because whilst his heavy contribution throughout this forum is noble... it means nothing if it doesn't exist primarily in the small segment that I frequent.

:cmad:

Yeah...well...at least my toilet doesn't flush counter-clockwise. So **** you!
 
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