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The Gaming Lounge: Beyond - Part 2

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Yikes that is ridiculous.

Wasn't ever interested in the game to begin with so this means nothing to me.
 
That seems like Team Fortress 2 again with hats and whatnot except you are forced to pay and forced to buy the game as well. Mostly likely an inferior game as well. Waste of time.
 
Yeah I was talking about that so called "DLC". Some of it goes up to 240 MS Points. What a waste.

I'm only going to try the trial of the game when it comes out tomorrow.
 
Yesterday, something quite extraordinary happened from the man behind Grim Fandango, Full Throttle and Psychonauts. Tim Schafer announced that if he could raise US$400,000 through the Kickstarter fundraising programme by March 13 he'll make a "brand new downloadable point and click graphic adventure for the modern agehttp://www.explodingrabbit.com/videos/super-mario-bros-crossover-2-0-trailer

Well, Schafer needn't have worried: as of 8.12am today, 19,940 people around the world had pledged US$794,659 - in less than 24 hours. That's just crazy but it's kind of exciting to see.

http://www.stuff.co.nz/technology/blogs/game-junkie/6394527/Is-Tim-Schafer-a-genius
 
xenonauts and Amnesia wee doing that. With Xenonauts, the fellow who was an xcom fan, put all his life savings into the game and allows people to pre-order with a discount on when the game was finished as well as future benifits. The money goes towards developing the game.

With Amnesia (from what I read) they were (or had) actually ran out of money and surived on pre-orders to continue with developement.

Valve kind of done what he was talking about with Team Fortress 2 with user generated content (maps items directly created and profited by the community) but I doubt they really need if for full retail games and as of yet I don't think steam has done anything like this for games.

The bit before it about Gabe Newell taking about DRM and how he doesn't need it, steam is DRM. It's generally more stricter than most DRM barring probably Ubisofts and was created in the first place due to people stealing Halflife 2 files well before release. The diffrence (like he said) was that they give great service to justify it. So I personally like it and choose to use it over anything but at the end of the day, it's DRM.
 
Being a concept artist must be a wonderful job.
Seeing your little sketches become animated 3d AI millions of people will interact with.
 
I just finished Bastion for the first time, a really beautiful game - loved it.
 
It's great. Which decisions did you make at the end?
 
I saved Zulf and took the Evacuation ending, since I figured that rebooting the world would just get us stuck in a time loop. That and world before seemed like a bit of a ****** place with the major dominant force in the world willing to commit genocide against a beaten people purely out of a sense of a paranoid racism.

I loved the final march out of the Terminals with Zulf over the Kid's shoulder, I was expecting some kind of a crazy boss battle but that was a thousand times more satisfying.
 
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Fallout: New Vegas dev asks fans what game they would like it to Kickstar


Fallout: New Vegas developer Obsidian Entertainment has asked fans what game they would like to see it make if it called for funding through Kickstarter.



Obsidian creative director Chris Avellone asked for suggestions on the Obsidian forum and on his personal Twitter page.



Many fans have suggested Obsidian create an old school isometric role-playing game. Funny that - Avellone was lead developer on old school isometric RPG Planescape Torment.



Cult classic Planescape Torment was developed by Black Isle Studios and released in 1999 by Interplay Entertainment. It uses the Advanced Dungeons & Dragons (AD&D) fantasy campaign setting and a modified version of the Infinity Engine, the one used for BioWare's Baldur's Gate.
"The idea of player-supported funding is... well, it's proof certain genres aren't dead and sequels may have more legs than they seem," he said.
"And the idea of not having to argue that with a publisher is appealing."
Avellone's interest in Kickstarter was sparked by Psychonauts creator Tim Schafer's astonishing recent success in raising enough cash to fund development of a new old school adventure game.



Last week Schafer's Double Fine shocked the gaming world when it raised over $1 million in 24 hours for its publisher-free game. It obliterated its $400,000 target in a matter of hours, and smashed Kickstarter records.
"All of Double Fine's success from Kickstarter has been inspiring," Avellone said.
"I admit, I've got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development."



Twisted Metal creator David Jaffe, set to leave developer Eat Sleep Play following the March release of his PlayStation 3 exclusive, has also expressed interest in crowd-sourced funding.



But he cautioned against getting too excited by the likes of Kickstarter.
"I think the real question, whether in the next month, if [Double Fine's campaign] hits $2 million or $8 million, does that signal a new way of funding games?" Jaffe asked in an interview with Gamasutra.



"Or is this kind of a one-off thing, because it was led by Tim Schafer? Is this actually moving the needle? That, we don't know.



"Now, with what's happened with Tim's Kickstarter, sure, I would consider [crowd-funding]. There's kind of the fear that this would suddenly become, you know, a dick-measuring contest. Schafer comes out and raises a million, and Jaffe only raises $200,000.



"But joking aside... I think I would be really nervous because suddenly now it's not just a publisher's money. Suddenly you have all these peoples' money, and you don't want to let them down."



http://www.eurogamer.net/articles/2...sks-fans-what-game-they-would-it-to-kickstart

Blub.
 
I saved Zulf and took the Evacuation ending, since I figured that rebooting the world would just get us stuck in a time loop. That and world before seemed like a bit of a ****** place with the major dominant force in the world willing to commit genocide against a beaten people purely out of a sense of a paranoid racism.

I loved the final march out of the Terminals with Zulf over the Kid's shoulder, I was expecting some kind of a crazy boss battle but that was a thousand times more satisfying.

I feel kind of jipped because I [BLACKOUT]killed Zulf[/BLACKOUT]. To me, that felt like the right decision, but I missed out on arguably the coolest part of the game because of it.

Though I did choose to [BLACKOUT]evacuate [/BLACKOUT]and I feel pretty good about that. Especially since I liked the game, but not enough to go through it again on new game plus to see all the references to the fact that [BLACKOUT]you're stuck in a time loop, doing everything a second time[/BLACKOUT].
 
I feel kind of jipped because I [BLACKOUT]killed Zulf[/BLACKOUT]. To me, that felt like the right decision, but I missed out on arguably the coolest part of the game because of it.

Though I did choose to [BLACKOUT]evacuate [/BLACKOUT]and I feel pretty good about that. Especially since I liked the game, but not enough to go through it again on new game plus to see all the references to the fact that [BLACKOUT]you're stuck in a time loop, doing everything a second time[/BLACKOUT].

You can always just select Continue from the menu, it drops you back into the game before the last mission and you can check out the other choices.
 
Developers Tripwire Interactive and Trendy Entertainment must be having a happy Valentine's Day as they've both announced that their respective games, Killing Floor and Dungeon Defenders, have hit the 1 million download mark. Whilst both games have been out for differing lengths, it's still a great achievement, showing that providing players with a low price point and a long-term extra content plan can work.


Tripwire revealed that Killing Floor has sold 1.1 million copies which translates to 440 million Zeds dispatched at a rate of 20,000 an hour! To celebrate, Killing Floor has had it's price slashed by 85% so if you've been missing out on its 6 player co-op fun, then there's no excuse.


Dungeon Defenders was only released in October of last year but the game has now reached the 1 million download mark across all formats. As a thank you to players, you can now download the Valentine's Day update on Steam for free for a limited time. It's great to see Dungeon Defenders still being updated with more free content. I wonder if I can tempt Gemsi, Gandy and Maurice into playing a few rounds tonight?

http://www.destructoid.com/killing-floor-dungeon-defenders-have-sold-a-million-221769.phtml
 
I started playing KOTOR again since my laptop can manage games that are 9 years old.

It was really annoying early on though since my character would miss so often. It was insane, I'd be lucky to land 1 of 30 attacks. Finally towards the end of the Taris section it stopped.

I forgot how much I love that game. The only modern aspect I wish it had was map markers for quests since it could be easy to get lost.

I don't really keep a list of my favorite games of all time, it changes every time you ask me. But I do not hesitate to say this game has the best story of any I've played. It makes me want to get The Old Republic even though I hate MMOs.
 
Yeah, that beginning segment was kind of annoying for any class other than Soldier. But it gets a lot better.

And I still intend to ignore The Old Republic and keep fervently hoping for a single-player KotOR 3.
 
...but...but TOR is Kotor 3,4,5,6,7,8, and 9. Bioware said so.
 
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