The Gaming Lounge: Beyond

Status
Not open for further replies.
Oh thanks, had never seen it.
 
I played the first episode of Life is Strange and enjoyed it, but I decided to wait for a physical release. I just prefer it, and the connection I'm on now is pretty slow, so it's better. Plus having the ability to play the whole game is a plus for me.
 
Oh didn't realise it was getting a physical release. Maybe I'll wait then.
 
Well, I assume it is. Most of these episodic releases do and all.
 
Cool. I've watched walkthroughs of it though. Until Dawn looks super good!
 
So much gaming between getting back into Destiny and Witcher 3 NG+, I decided to skip Gears, which I never played the first time around. Maybe in December when things die down. Forza and the Destiny expansion are gonna take up the majority of my time after I beat MGS5.
 
generic.png



General : Star Wars: Uprising - The First Game in the New Star Wars Canon

Posted Sep 02, 2015


Star Wars: Uprising is one of a handful of new MMOs making their way to the mobile scene this year. I know we’re all PC enthusiasts here at MMORPG.com, but let’s make no bones about it: if the mobile gaming world can make a solid MMO, I’ll gladly take notice and play the crap out of it. Luckily, with Daniel Erickson at the helm, Kabam RPG seems to be doing just that with Star Wars: Uprising. Oh, and it’s the first game coming out that is tied directly into the new canon.
Got your attention? Read more of Bill Murphy's
Star Wars: Uprising - The First Game in the New Star Wars Canon.
I sat down with Daniel Erickson, some of you may remember him from his extensive lore-based work on SWTOR, and found out that not only is Uprising going to be canon… but it’s also taking place right after Return of the Jedi. Oh, and it’s a full-on Action MMORPG. Alex Freed, former lead writer for The Old Republic, countless Dark Horse comics, novels, and more, penned the entire script. Chapter 1 is over 200 pages of brand new Star Wars canon. Classic characters like Leia herself make appearances, and it’s all been vetted and approved by LucasArts.


[YT]c94qLGnW3xM[/YT]

Shortly after RotJ, Uprising takes place in the Anoat Sector (the Empire Strikes Back sector with Hoth, Cloud City, etc.). Governor Adelhard, come up through the Storm Troopers, a true believer of the Empire and the Emperor. He’s our antagonist, but he’s not necessarily evil. He believes that the Empire is the only thing that can bring balance, order to the chaos of the wars that have plagued the galaxy since time immemorial. He does not believe the Emperor is dead, and he’s not too keen on the “lies” being spread by the Republic. He locks down the Anoat sector, shutting it off from the rest of the galaxy, forms the Purge Troopers, led by General Bragh (see the awesome pin below), and it’s their goal to kill or otherwise “purge” every person passing around propaganda of the republic.
You play a streetkid, as oft is the case in Star Wars, who doesn’t start the game trying to be one. You’re a smuggler, trying to make a living in bad circumstances on a backwater mining world. You and your sister (who, no matter your chosen race, will always match your race – which Daniel informed me made the artists’ lives hell but it was worth it for believability and continuity) are stuck working among several splintered factions across the Anoat Sector. Daniel likened the factions to Russia and the US working against Germany in WWII. We work as friends, but all factions have very different ideas about what will happen when and if we overthrow General Bragh and Governor Adelhard. You, as the hero, can align with any of the factions at any time, all of them at once, or none at all, as each one has their own stories and rewards to be gained.
New%20PAX%20Sceenshot.jpg

“Everything in our game is about making a choice for today, but not making a choice and regretting it tomorrow.” – Daniel Erickson, Star Wars: Uprising’s Director of Design.
Uprising has a fully open class-based system. You can learn the smuggler skills, the bodyguard skills, and then slot any five abilities at once to make your ideal build. Learning the abilities will take currency earned with each faction, but the general idea is to give you freedom to make the build that works best for any given mission or party build.
You’ll see people in all of the game’s many social hubs, but all of the action will take place in instanced areas that tie into the missions. In this way, the game’s more like Guild Wars 1 than say, World of Warcraft. You can inspect, chat, group up, form Cartels (guilds) and take part in all of the usual MMO social aspects. Of course, this being a mobile MMO, Daniel was sure to point out that you can just focus on the story and work through the game’s initial 40 levels solo too… but where’s the fun in that?
Chapter 1 will comprise those first 40 levels, with a full story mission series taking you through each individual level. You won’t have to mindlessly grind to progress the story or to hit level 40. And when chapter 2 launches a couple months later, it’ll add 60 more levels and a full-game’s worth of content for free. There won’t be any pay walls here. The only real monetization comes in the form of “wheel of fortune” tickets you can buy with the in-game currency to get a chance at better or rare loot. All of the loot can be earned in-game and there’s no PVP. Daniel mentioned costumes and the like being added too. Kabam is designing Uprising with the core gamer in mind, and they know the last thing that will win them any brownie points is if they straight up go P2W like some of their contemporaries.
New%20PAX%20Screenshot%20%282%29.jpg

Combat is fairly straightforward, with Uprising being built from the ground up for mobile devices it works on everything all the way back to the iPhone 4S, but does not officially support anything older. You don’t have to hold down your left thumb on some virtual joystick to move, instead the game uses “touch to move” a la Diablo. But the action itself is far less reliant on tapping repeatedly. Once you start attacking, your character auto-attacks the nearest mob unless you specifically target one by touching them. Your skills are not just used by pressing a button either. Double-tapping yourself will work your defensive skill. Double-tapping anywhere but yourself will (by default) dodge-roll, but can be slotted with things like grenades later on. Additionally, one of your first blaster-oriented skills is a touch and drag that basically creates a hail of bullets fired anywhere you aim. It’s all very intuitive and feels very solid to control.
Not only will you gain stats and skills while leveling, but there’s a whole host of complete armor sets in Uprising, which becomes one of the game’s chief forms of long-term progression. You see, all of your armor and weapons will level too, and when you collect all pieces of a set, you unlock that set as a cosmetic costume as well. See that bad-ass looking Jedi outfit? Collect all the pieces to unlock its looks no matter what gear you’re actually wearing. Gear is leveled in the same fashion a lot of recent mobile RPGs employ: take lesser items and “feed” them into the ones you want to raise. Some items may seem weaker at the start too, but then you look deeper and realize they can be leveled to something far more powerful than your current items. It becomes a choice of which is better in the long-term as opposed to what’s better right now.
And beyond all the leveling, continuously updated story, and gear collection, daily missions, and cartel missions, there are of course the massive sector battles. This is essentially the game’s main public call to action. Depending on how the rest of the world is fighting, what planets they’re fighting on, and where players are playing, the Purge Troopers and Governor Adelhard may lock down a planet. It then falls to you and other players to fight back and gain freedom back in that area. Hence the name “Star Wars: Uprising”. Not only will winning back these areas unlock great rewards, but when the game first opens this will be how entire planets’ worth of content will be unlocked. You won’t ever go to Hoth if you never take it back from the Empire first.
New%20PAX%20Screenshot.jpg

Star Wars: Uprising is looking like an absolute blast to play, and is oddly enough one of my most anticipated games across all platforms now, not just the mobile world. It’s in limited release now in smaller markets, with a full North American launch due by the end of September for both iOS and Android. You can find out more and pre-register at PlayStarWarsUprising.com.
William Murphy / Bill is the Managing Editor of MMORPG.com, RTSGuru.com, and lover of all things gaming. He''s been playing and writing about MMOs and geekery since 2002. Be sure to follow him on Twitter for all of his pointless rambling.
Author: William Murphy
Created: September 02, 2015
Permalink | 8 Comments







Read more at http://www.mmorpg.com/newsroom.cfm/page/1#lJ7F5wmxGlMpYK2Q.99

source: MMORPG.com
 

Pre-Order Samurai Warriors 4-II To Alter Heroes’ Appearances.September 3, 2015 . 3:00pm

Characters like Nobunaga, Naotora Li, Koshosho, Yukimura, and Oichi will get extra costumes if people pre-order the PC or PS4 versions of Samurai Warriors 4-II.


Koei Tecmo is attempting to entice potential Samurai Warriors 4-II customers with appealing attire. Pre-orders for the game will net purchasers DLC packs that will make additional costumes available for certain characters in the game.

The PC version of Samurai Warriors 4-II has more incentives. If people purchase it through Steam, they will get the Old Costumes Set and Horse Set. The costume pack includes 18 additional looks for characters like Nobunaga, Oichi, Yukimura and Okuni. The horse set adds four extra horses to the game, with armor included. Both will be sold separately after launch, with the mount pack costing $2.99 and the outfits being $6.99.

Pre-orders for Samurai Warriors 4-II on the PlayStation 4 version gives a different incentive. If bought through Amazon, Best Buy, or GameStop, people will get four costumes for Koshosho, Lady Hayakawa, Naotora Li, and No-Hime. Koei Tecmo has not stated if the following outfits will be sold separately after the game launches.


The PlayStation Store will also have an exclusive costume for PlayStation 4 pre-orders of Samurai Warriors 4-II. People who buy it digitally will be the only ones to get a Naotora Ii dress. An image of this outfit was not shared.

Samurai Warriors 4-II will come to the PlayStation 3, PlayStation 4, PlayStation Vita, and PC on September 29.

Read more stories about Koei Tecmo & PC & PlayStation 3 & PlayStation 4 & PlayStation Vita & Samurai Warriors 4-II on Siliconera.

source: Siliconera
 
Deadly Premonition Collectors Edition announced

Usually when a collectors edition boxset comes out for a game, it is usually around the same time the game releases, but Deadly Premonition: The Director's Cut plays by no one's rules. Five-and-a-half years since the game first released, NIS America has announced a 'Classified Edition' of the cult hit, which comes with lots of goodies and is heading to Playstation 3.
Fourth time I'm buying this game. Hopefully the last. :argh: **** I love this game.
 
So MatPat aka Game Theory guy made a newer video in which he says FNAF 4's story is not about
the Bite of '87, but the origin of the Puppet and Golden Freddy with Purple Man's first victim being Golden Freddy who helps the kid who is killed by a Fredbear animatronic gain a new body in the form of the Puppet. In FNAF 2, it is believed the minigame where a kid in a puppet mask gathers all the kids for a party with the crying kid wearing a Golden Freddy mask, tells us that it could easily be the other way around. The first victim is the Puppet that turns the crying child into Golden Freddy and that minigame was to give him the party he deserved.
 
We'll find out on Halloween.
 
Thought this was an interesting little development:

http://www.giantbomb.com/articles/gamestop-refuses-to-sell-console-bundles-that-incl/1100-5272/

Over the last few years, we've seen the return of the classic "pack-in" console bundle, featuring both a game system and a game to play once you get it home. If you check major retailers like Amazon, Best Buy, GameStop or Target, not only will you find a wide selection of bundles, you'll actually have a hard time finding a brand new console that doesn't have a game packed in with it. And in almost all of these cases, the game promised on the front of the box is actually a card with a download code printed on it. Almost.
During a recent earnings report conference call, GameStop executives outlined their decision to move away from "digital" bundles and highlighted their recent effort to provide "physical" bundles instead. This new strategy went into effect just last month, with the release of Madden NFL 16. While other stores sold Xbox One and Playstation 4 bundles featuring digital copies of the football game, GameStop "worked with Sony, Microsoft, and EA" to reach an arrangement for the retailer to provide a physical copy with any new console purchased. This isn't just a little experiment either. GameStop COO Tony Bartel explained that if Sony and Microsoft continue to release digital bundles, GameStop will turn to "third party" physical-bundles. This could mean that they'll work out a deal with a major publisher like EA or Ubisoft to include a free physical copy of a recent release.


There's a lot more in the article itself, but it's mostly opinion of the move more than anything. This is interesting to me, though, as I prefer getting physical copies over digital codes. This is also making me think that the upcoming PS4 Battlefront bundle will come with a physical copy then, which makes me think I could buy that and sell the Deluxe Edition and other remaster games for $80ish dollars. Hm, a plan forms, yesh...
 
I believe all of the Xbox One bundles have been digital, and some of the Wii U's have been digital, like half and half. Every 3DS bundle has been digital, but it's a little different since they aren't codes but just come pre-installed on the system itself, don't know if that'll be handled the same way or not.
 
Shame it's not like blu-rays with the physical plus free digital code. ;)
 
(Bloomberg) -- Mobile devices are now devices most used for gaming among kids ages 2-17 (63 percent), NPD said in e-mailed statement, citing report entitled “Kids and Gaming 2015.”
Just 45% of kids ages 2-17 are gaming on home computer, down 22pps since 2013
Consoles saw decrease in gaming as well, “though not nearly to the magnitude experienced on the computer”
Portable platforms also saw decline in gameplay, although they are still popular among 9-11 age group (41%)
“The largest and most surprising shift in the 2015 gaming ecosystem was kids’ move away from the computer,” said Liam Callahan, NPD industry analyst
 
Mobile gaming shall be the future! Get ready for all touch controls, hard-core fans. :twisted:
 
Well it's time to put my game face on.

anigif_enhanced-buzz-6997-1422652174-6.gif
 
Status
Not open for further replies.

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
200,563
Messages
21,761,759
Members
45,597
Latest member
iamjonahlobe
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"