So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?
I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.
Wow. That is just... stupid.As if it wasn't painfully obvious from the footage they've released, The Order devs prioritize graphics and story above gameplay.
Hands-on and Interview: The Order 1886's E3 Demo Showcases Style Over Substance
The game keeps impressing and interesting me the more I see of it
Gameplay was terrible. Shift to the left fire, then right, then left. gears of war clone. Won't be buying
E3 made this one of my most anticipated game of next year. I really like the RE influence I see in it. love the atmosphere and alternate reality past. It'll be interesting to see Ready at Dawn's first original IP. So far all they've done is ports and smaller scaled additions to existing series