The Order: 1886

Racism against the Indian staff members at Ready At Dawn? I mean, I don't think that stands, but w'ever.
 
no.

watch the video if you want clarification. I don't think it's an actual application of racism but moreso what the deadpresident said, somewhat of a metaphor.
 
Why are some of you still here? The game is out, either go play it and report back here with your thoughts or move the f**k on. This thread should be a discussion about this game, not what's wrong with the industry, take that garbage somewhere else. If ya haven't played the Order 1886 on your PS4, you've got nothing to contribute. Pipe the f**k down, so those who have played it, can discuss the game.

With that said, I just finished Ch 1. So far I'm digging it, deff a very cinematic experience. I'm digging the early premise so far. The first encounter with the Lycans was pretty sweet. And yes, the game is incredibly beautiful. Much more so than what's found on any other console currently. Look forward to sinking more time in tomorrow.
 
When a forest grows too wild, a purging fire is inevitable and natural .

Or in this case, when the forest rushes too many games, with day one DLC, a purging fire is necessary.
I don't think this forest has grown to wild, t crack. If anything, maybe the forest has acclimated more to its climate and has gotten used to its slight changes in the environment over the years, but it isn't too wild.
 
I don't think there is anything wrong with people discussing the state of the industry in this thread. These threads don't seem to get that much activity.
 
I don't think there is anything wrong with people discussing the state of the industry in this thread. These threads don't seem to get that much activity.
I didn't say there was anything wrong with discussing it, I just disagreed with the statement.

If it is an important topic then it also deserves its own thread.
 
oh, my bad. you didn't quote anyone so I thought you were talking to me.

I wasn't even aware of projectpat's post, but now after having read it.... I see why you made that post.

No problem. I just posted it and didn't realize you had made a post above me.
 
When a forest grows too wild, a purging fire is inevitable and natural .

Or in this case, when the forest rushes too many games, with day one DLC, a purging fire is necessary.

I don't think this forest has grown to wild, t crack. If anything, maybe the forest has acclimated more to its climate and has gotten used to its slight changes in the environment over the years, but it isn't too wild.

I think people have become so used to it they don't see a problem to be honest. "Slight changes" in environment I'm not so sure about, I think the environment has changed completely. Just using his post because it's easier, but if we look at two of the things Thundercrack mentioned, namely DLC and unfinished games; are those really that difficult to address? Let's look at them carefully.

Unfinished games: This one is easy, it's unacceptable. Due to constant internet access and (mostly) uncapped bandwidth the developers have turned consumers into their own personal army of beta testers, they'll just fix it as they go along. Would you buy a laptop, car, meal or piece of clothing where the manufacturer told you they'd come over and fix the defective bits over the coming 6 months? If it's unacceptable in one industry it should be in all of them IMO, especially considering how much money goes into making a supposedly "AAA" title lately.

DLC: This isn't unacceptable, but it's blatant greed. Not too long ago (DICE, Bad Company 2) publishers were still giving out free DLC every now and then. Now you pay $60 for a bare bones game and you have to pay another $60ish for the rest of the 5 expansions or $15 a piece every 4 months? Combined $120 for a buggy game that I can't even play properly within its first 3 months of release?

The publishers can release a full, working game, but they've realized the market doesn't mind having substandard **** shoved down its throat and they're capitalizing on it. It's becoming a huge problem. At the end of the day it's a transaction, and publishers are shafting the consumers wherever they can. Funnily, everyone seems cool with it.
 
yeah I didn't mean that he claimed that it was actual racial issues that made the game get bad publicity. But the title of the video itself includes "The Order: A Victim of Racism like Blacks in America..."

Yeah, he really should've picked his words more wisely, it's created a massive misunderstanding where people don't pick up he's referring to the different consoles as "races".
 
Well, the interest in this game is certainly there. I've gotten messages from 4 people so far in my first 20min of playing from friends asking how it is. :funny:
 
I think people have become so used to it they don't see a problem to be honest. "Slight changes" in environment I'm not so sure about, I think the environment has changed completely. Just using his post because it's easier, but if we look at two of the things Thundercrack mentioned, namely DLC and unfinished games; are those really that difficult to address? Let's look at them carefully.

Unfinished games: This one is easy, it's unacceptable. Due to constant internet access and (mostly) uncapped bandwidth the developers have turned consumers into their own personal army of beta testers, they'll just fix it as they go along. Would you buy a laptop, car, meal or piece of clothing where the manufacturer told you they'd come over and fix the defective bits over the coming 6 months? If it's unacceptable in one industry it should be in all of them IMO, especially considering how much money goes into making a supposedly "AAA" title lately.

DLC: This isn't unacceptable, but it's blatant greed. Not too long ago (DICE, Bad Company 2) publishers were still giving out free DLC every now and then. Now you pay $60 for a bare bones game and you have to pay another $60ish for the rest of the 5 expansions or $15 a piece every 4 months? Combined $120 for a buggy game that I can't even play properly within its first 3 months of release?

The publishers can release a full, working game, but they've realized the market doesn't mind having substandard **** shoved down its throat and they're capitalizing on it. It's becoming a huge problem. At the end of the day it's a transaction, and publishers are shafting the consumers wherever they can. Funnily, everyone seems cool with it.
I wouldn't say people have gotten used to it. They're pretty outraged by it. Me3 and SFxT both had dlc content that was on the disc, but required you to pay for it to unlock, and that pissed everyone off.

let alone the parity controversy about asscreed unity, the technical issues also pissed a lot of people off. and it's not like ubisoft and whoever else aren't aware of the backlash; they're businesses, so at the end of the day their goal is to empty our pockets. they claimed they make asscreed games every year because we the games want it (they're speaking FOR us and saying they're doing it because we want it, and I'm pretty sure no one ever said they want a new asscreed every year)

but anyways - my 2 cents on this is that unfortunate series of events like these will help to show which developers are really the most efficient in putting out their games - meaning the developers who deliver AAA games nowadays at launch without any problems in the midst of a bunch of games that are released with issues, should just really show how dedication it takes for developers to get the job done. with that being said, I'm predicting Uc4 this year will release as an almost flawless product (on a technical-performance level), as well as next month's bloodborne, although that game is a new IP, in a genre that's still just coming out of its niche circle.

and when these games come out (hopefully as good games all around), they'll be examples of how it's not the industry that's the problem, it's the developers themselves. now, i'm not sitting here and saying ubisoft/activision/whoever else are garbage devs; I'm just saying they've done things that've displeased gamers and gamers have a right to be frustrated about it, and it just goes to show how much effort is really needed these days to make games finished. we're not beta testers. we don't get paid to test games. we pay (a LOT of money) to play games.
 
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Yeah, he really should've picked his words more wisely, it's created a massive misunderstanding where people don't pick up he's referring to the different consoles as "races".
well, i'm sure he got the feedback message judging by the like bar on his video.

i'm he'll either make some sort of retracting video to respond, or another video to better and more coherently explain what he meant.
 
So, it's pretty disheartening to see The Order 1886 fall victim to such "misunderstood" reviews. Granted, I understand most peoples qualms with the game, I do, but...holy hell is this thing a freakin' master piece. Aside from the fact you do watch more than actually play, Ready At Dawn hit it out of the park with cinematic story telling.

The level of intricacy found in the games visual presentation is just astounding. Various camera tricks, stylized shots, the various filters, the focusing of the camera....etc etc. Most people say Uncharted was rivaling film...The Order takes that.

Almost every element is carefully crafted. *almost* The story is solid, the graphics are superb, the game is actually kind of lengthy, the music is great, the voice acting...probably some of the best I've heard. I think Ready At Dawn will learn a lot from the reviews. If they do make a sequel, it'll honestly be the "Terminator 2" of video games.

All the pieces are there. They just need to refine the gameplay and holy hell, the potential for this new IP is astronomical.
 
I wouldn't say people have gotten used to it. They're pretty outraged by it. Me3 and SFxT both had dlc content that was on the disc, but required you to pay for it to unlock, and that pissed everyone off.

let alone the parity controversy about asscreed unity, the technical issues also pissed a lot of people off. and it's not like ubisoft and whoever else aren't aware of the backlash; they're businesses, so at the end of the day their goal is to empty our pockets. they claimed they make asscreed games every year because we the games want it (they're speaking FOR us and saying they're doing it because we want it, and I'm pretty sure no one ever said they want a new asscreed every year)

but anyways - my 2 cents on this is that unfortunate series of events like these will help to show which developers are really the most efficient in putting out their games - meaning the developers who deliver AAA games nowadays at launch without any problems in the midst of a bunch of games that are released with issues, should just really show how dedication it takes for developers to get the job done. with that being said, I'm predicting Uc4 this year will release as an almost flawless product (on a technical-performance level), as well as next month's bloodborne, although that game is a new IP, in a genre that's still just coming out of its niche circle.

and when these games come out (hopefully as good games all around), they'll be examples of how it's not the industry that's the problem, it's the developers themselves. now, i'm not sitting here and saying ubisoft/activision/whoever else are garbage devs; I'm just saying they've done things that've displeased gamers and gamers have a right to be frustrated about it, and it just goes to show how much effort is really needed these days to make games finished. we're not beta testers. we don't get paid to test games. we pay (a LOT of money) to play games.

The thing is, all the outraged people *****ing and moaning on internet forums still went out and bought the game. Publishers speak in bottom lines, and the way they choose projects is based on what's financially viable. Every DLC purchase, every Battlefield Premium subscription tells them what they're doing is working. Once they've got your $60 no publisher gives a **** what you say or think. People need to get with the fact that you vote with your money in this situation. Anybody that has a ****ty game sitting on their shelves that buys the next one has no room to complain about not getting what they want, because they're telling the developers and publishers "Keep doing what you're doing".

Assassin's Creed has been **** since the end of Brotherhood, but people still pre-order and people still buy it. They've essentially been making reskinned versions of Brotherhood with some extra mini-games and people are still going for it. Unfortunately it's not just the developers that are the problem. They cater to their audience, it's a symbiotic relationship. Right now the audience will pre-order actual horse manure if you tell them Bungie or DICE or Treyarch developed it. Honestly, people need to raise their damn standards. If people are displeased, behave in a way developers understand: Keep hold of your money.
 
The thing is, all the outraged people *****ing and moaning on internet forums still went out and bought the game. Publishers speak in bottom lines, and the way they choose projects is based on what's financially viable. Every DLC purchase, every Battlefield Premium subscription tells them what they're doing is working. Once they've got your $60 no publisher gives a **** what you say or think. People need to get with the fact that you vote with your money in this situation. Anybody that has a ****ty game sitting on their shelves that buys the next one has no room to complain about not getting what they want, because they're telling the developers and publishers "Keep doing what you're doing".

Assassin's Creed has been **** since the end of Brotherhood, but people still pre-order and people still buy it. They've essentially been making reskinned versions of Brotherhood with some extra mini-games and people are still going for it. Unfortunately it's not just the developers that are the problem. They cater to their audience, it's a symbiotic relationship. Right now the audience will pre-order actual horse manure if you tell them Bungie or DICE or Treyarch developed it. Honestly, people need to raise their damn standards. If people are displeased, behave in a way developers understand: Keep hold of your money.
the problem you're talking about isn't something exclusive to the gaming industry, it's far beyond that. there's movies that get horrible reviews and people will still go to see them; i'm pretty sure 50 shades broke some box office records, even though it got horrid reviews. same with some of the potc movies, the transformers movies, the twilight movies... if franchises have just grown to become big enough, it's hard for them to fall off, commercially.

this doesn't completely relate but annual sports games annoy me too. i don't buy them every year, i haven't even bought a new gen fifa yet, but obviously other people do... otherwise they wouldn't be releasing it every year. i know other people (including shuhei yoshida) aren't fond of this type of business practice either, but it's not gonna stop.
 
How is it JaD
I got a couple hours in last night and I'll probably put some thoughts on it later. But I think Resistance is on point with what he said above. I think the potential for this title is insane. It's also easily one of the best looking console games I've ever played (although I recently bought Far Cry 4 but haven't played it yet and my best friend says that is the best he's ever seen).

But I do have some problems with it, some that have already been mentioned in reviews. I doubt the length will bother me but I'll get into them once I put some more time in. But other than that, I'm really enjoying it so far. I'm very glued into it because the story and atmosphere has me hooked. The guns are pretty badass too and I like that you can observe the gun and look it over.

One quick and minor nitpick is that the camera is way too close to the back of Galahad during combat and such. I've gotten used to it but it does feel unnatural for it to be so close to him. Edit: And I was gonna mention this later but just realized that these two nitpicks go hand in hand, but the decision to go with the letterbox view also factors into why it feels like the camera is too close to him.
 
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So, it's pretty disheartening to see The Order 1886 fall victim to such "misunderstood" reviews. Granted, I understand most peoples qualms with the game, I do, but...holy hell is this thing a freakin' master piece. Aside from the fact you do watch more than actually play, Ready At Dawn hit it out of the park with cinematic story telling.

The level of intricacy found in the games visual presentation is just astounding. Various camera tricks, stylized shots, the various filters, the focusing of the camera....etc etc. Most people say Uncharted was rivaling film...The Order takes that.

Almost every element is carefully crafted. *almost* The story is solid, the graphics are superb, the game is actually kind of lengthy, the music is great, the voice acting...probably some of the best I've heard. I think Ready At Dawn will learn a lot from the reviews. If they do make a sequel, it'll honestly be the "Terminator 2" of video games.

All the pieces are there. They just need to refine the gameplay and holy hell, the potential for this new IP is astronomical.

that all sounds great. Given the cinematic moments vs actual gameplay, I think people would have been less on its case had it not been released as a big $60 title. $30 or even $40 would have likely silenced alot of the criticism against it
 
I've nearly finished the game and honestly, the cut scene/gameplay ratio is severely exaggerated. Yes, some cut scenes go longer than other games, but it is nowhere near MG4 in that regard. There are basic intro, middle, and end cut scenes per chapter, but that isn't anything unusual. There are little ones ((2-5 seconds) peppered throughout, but those are there to serve the action. While everyone who hadn't played it are *****ing about it, they're missing out on how perfectly seamless everything is, which is a complete crime, because it's obvious a LOT went into it. Honestly, it might be one of my favorite next gen games so far. It really is a game you NEED to experience first hand - watching a YouTube video does NOT give any of it justice.
 
I've nearly finished the game and honestly, the cut scene/gameplay ratio is severely exaggerated. Yes, some cut scenes go longer than other games, but it is nowhere near MG4 in that regard. There are basic intro, middle, and end cut scenes per chapter, but that isn't anything unusual. There are little ones ((2-5 seconds) peppered throughout, but those are there to serve the action. While everyone who hadn't played it are *****ing about it, they're missing out on how perfectly seamless everything is, which is a complete crime, because it's obvious a LOT went into it. Honestly, it might be one of my favorite next gen games so far. It really is a game you NEED to experience first hand - watching a YouTube video does NOT give any of it justice.

Thats just the state of gamers currently. They rather watch a video on YouTube of someone else playing a game, then take to the forums to ***** and moan over s**t they didnt even play.

But im with you, everything negative about the game has been severely over blown. Im not saying its this years GOTY, but its not bad, not by a long shot. Its solid all the way around. INCREDIBLE(and I do mean incredible, nothing tops this currently) visuals, fantastic voice acting, solid gameplay and an engaging story.

I just got to Ch V i think and so far im still digging it. That Lycan battle was pretty bad ass. Brutal as hell.

Also, the shotgun, epic win.
 
My first round with the thermite gun was pretty awesome. Ha, such a different kind of weapon but if it can set people on fire from long range I'm down. :up:

And holy crap ha, just encountered an enemy hitting *me* with a thermite gun :funny:, also pretty exciting.
 
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