The Resident Evil Thread - Part 1

Status
Not open for further replies.
Probably it is a license issue. By now I don't see why they'd hold onto a license agreement from the GC but who knows, maybe Nintendo has some plans for a port to the Wii or their Nintendo store.
 
Probably it is a license issue. By now I don't see why they'd hold onto a license agreement from the GC but who knows, maybe Nintendo has some plans for a port to the Wii or their Nintendo store.
It was already ported to the Wii
 
Was it? Well that's probably why there is no PSN version yet.
 
Was it? Well that's probably why there is no PSN version yet.


Yea both the REmake and RE0 has "Archive" versions for the Wii, which was basically just a way for Nintendo to rerelease GC games. They weren't spruced up or anything.
 
Speaking of those remastered ones, do we know which versions they'll be remastered from?
 
Speaking of those remastered ones, do we know which versions they'll be remastered from?
though not confirmed, it looks to be based offthe PS2 versions as these will include the extras that were added to that
 
though not confirmed, it looks to be based offthe PS2 versions as these will include the extras that were added to that


Which kinda sucks a bit because those were the ugliest versions, but with the extra content i guess it makes sense
 
Which kinda sucks a bit because those were the ugliest versions, but with the extra content i guess it makes sense
well I think visuals is moot considering this is getting an HD upgrade. It will look better than the Dremcast and Gamecube originals
 
I'd want RE6 to be a continuation of RE5, but with several improvements.
1) Add much more horror.
2) Add a customisation mode for weapons and outfits.
3) No stages that take place during the daytime (screwed the feeling of RE5 completely).
4) Some actual story about the badguys so you feel some hate towards them once you finally fight them (couldn't have cared less about Irving and Excella in RE5)
5) Make the controls more fluent; right now it feels as if the controls for RE4 and RE5 was too rigid, even though it was a huge improvement from the previous games. And add a melee attack like a punch-combo or some cool-ass kicks, not just swiping with the knife; most of these characters have military/police training so they should definately know how to fight unarmed. This would be especially useful in the Mercenaries Mode (which is the only mode I play now since finishing the story mode in RE5; SS ranking in most stages with Wesker)
6) For the Mercenaries Mode, I'd want to be able to choose more characters and also be able to choose my weapons and outfit before going on a mission. If you have a total of nine slots (like in RE5) then you can choose to fill up six of those slots with whatever you have available (weapons are unlocked for MM by finding or buying them in Story Mode and then you could also transfer your customised character with his/her weapons to MM) and then also have an option to change the difficulty level from easy, normal and hard.
7) I'd like RE6 to be the last game in the series, story-wise. Bring in all the good characters, like Leon, Chris, Claire, Jill and a few other side characters like Sheva and that black guy that hepled you out in RE5, and have several storylines for the characters. Example: There is an overall story, but to play through it you have to choose one main character (Leon, Chris or Sheva) and they all have a buddy going along (which can be played by Player two; Leon has Claire, Chris has Jill and Sheva has the black guy) and then you play their part of the main story. The other characters story sometimes spill into your story, path crossing etc. And you won't understand the full story until you've played through all three stories.

And that's basically what would make RE6 the ultimate Resident Evil game for me.
 
I'd want RE6 to be a continuation of RE5, but with several improvements.
1) Add much more horror.
2) Add a customisation mode for weapons and outfits.
3) No stages that take place during the daytime (screwed the feeling of RE5 completely).
4) Some actual story about the badguys so you feel some hate towards them once you finally fight them (couldn't have cared less about Irving and Excella in RE5)
5) Make the controls more fluent; right now it feels as if the controls for RE4 and RE5 was too rigid, even though it was a huge improvement from the previous games. And add a melee attack like a punch-combo or some cool-ass kicks, not just swiping with the knife; most of these characters have military/police training so they should definately know how to fight unarmed. This would be especially useful in the Mercenaries Mode (which is the only mode I play now since finishing the story mode in RE5; SS ranking in most stages with Wesker)
6) For the Mercenaries Mode, I'd want to be able to choose more characters and also be able to choose my weapons and outfit before going on a mission. If you have a total of nine slots (like in RE5) then you can choose to fill up six of those slots with whatever you have available (weapons are unlocked for MM by finding or buying them in Story Mode and then you could also transfer your customised character with his/her weapons to MM) and then also have an option to change the difficulty level from easy, normal and hard.
7) I'd like RE6 to be the last game in the series, story-wise. Bring in all the good characters, like Leon, Chris, Claire, Jill and a few other side characters like Sheva and that black guy that hepled you out in RE5, and have several storylines for the characters. Example: There is an overall story, but to play through it you have to choose one main character (Leon, Chris or Sheva) and they all have a buddy going along (which can be played by Player two; Leon has Claire, Chris has Jill and Sheva has the black guy) and then you play their part of the main story. The other characters story sometimes spill into your story, path crossing etc. And you won't understand the full story until you've played through all three stories.

And that's basically what would make RE6 the ultimate Resident Evil game for me.

I like that idea. I'd like to see a MM where you can choose any character from the entire RE history to play as
 
I think it is. I've already solved two of the clues in that little game
 
Its either the new game or Operation Raccoon City, but seeing as how O:RC is more on the Umbrella side, I'm assuming this is for 6. It appears as tho they are going back to a time before the first Outbreak. Maybe we get to play as a former Umbrella researcher on one at one of their facilities or something? Whatever it is, its super intriguing.
 
Yeah it's definitely intriguing. I can't wait to see what they're announcing
 
Ooooohhhh, very cool. Thanks for posting this, Pat. I love viral/ARG stuff like this!

Though I'm pretty sure this is a promotion for Operation Raccoon City, seeing as how there's a Resident Evil: Operation Raccoon City logo at the bottom of the page. I'll be keeping an eye on this for sure.

We have to help this guy stop Umbrella!!!
 
Ooooohhhh, very cool. Thanks for posting this, Pat. I love viral/ARG stuff like this!

Though I'm pretty sure this is a promotion for Operation Raccoon City, seeing as how there's a Resident Evil: Operation Raccoon City logo at the bottom of the page. I'll be keeping an eye on this for sure.

We have to help this guy stop Umbrella!!!

Oh, well damn, didn't notice that. If thats the case then yea, this is deff just some PR for that game.

Edit, you're right, deff PR for Operation: Raccoon City.
 
They do have a new movie in the works too though, so it could be possible that it's for that.
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"