WhatsHisFace
Avenger
- Joined
- Nov 13, 2002
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- 39,016
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I disagree. The game's beauty is also rooted deep in it's technical side. Beautiful character-models notwithstanding (which I happen to think are even better than Mass Effect's), the environments are carefully crafted and appear to be quite large (I feel that Mass Effect's environments are very mediocre). The texturework and lighting effects are perhaps not the best, but they are certainly above average and what IS there is put to excellent use.Artistically, there is no game like Too Human currently in development. Really, it has no equal. But technically the game always seems to fall short. Sure, the setting, the premise, the characters...everything has a visual richness that is unmatched. If we're talking Art Direction, I'd give the award to Too Human without hesitation.
But technically speaking the game seems to fall short yet again. The graphics themselves are pretty damn good (don't just base your opinion on the E3 trailer, watch the earlier IGN Too Human video features). The animation, sound effects and collision detection need a lot of work, though. Again, I am baffled as to Silicon Knights are consistently unable to show their game with animations as good as DMC's or Assassin's Creed's, mainly because these are the same guys who made Twin Snakes. I want this game to be good. It's a cinematic gem in every sense of the word. I just can't understand what the **** Silicon Knights are doing with it.
As for animation, the IGN featurette showed some gameplay with fantastic animation, though I will admit that the sword-fighting animation leaves a lot to be desired.