Visual Effects of Ghost Rider

batman 833 said:
by the way i think black heart should be mostly done with prosthetics and a man in a suit like the lycans(werewolfs) in underworld where they only used cg for the big leaps and wall walking so a great suit with hair muscle you know every aspect of black heart's body covered,and i haven't seen nothing about the chain remember it is GR most bad ass weapon and probably the one he will mostly use in the fights so the chain movements are really important, probably the chain when in swinging and hitting slashing mode will be mostly cg i hope not but lets see, what do you think guys?

A little off topic, but the "wall walking" scenes w/ the Lycans in Underworld were actually guys in suits hanging from wires, and then the just CG'd in plaster getting torn up (as the guys obviously couldn't do that by themselves) and stuff like that. I found that especially cool, as I totally love prosthetics.

I think that we're going to be seeing a lot of good CGI in here, as the movie hasn't just been pushed back so that it can gather dust on the shelves. Obviously they're going to be spending it tweaking the **** out of all the CG so that it looks good. We're hitting the point where "the uncanny valley" is a sickening reality, and I'm sure Sony's going to want to counter that as much as possible.

It's almost sickening thinking about how much money they're going to be pulling in off of Marvel movies in '07. :)
 
Yeah, it'll be crazy but that'll make up for the drop they'll feel in 2006. Right now they only have 1 coming out with Punisher rumored.
 
Saw this new article about previs and visual effects at VFXWorld.com (very good site). The article is pretty long and also talks about GR incl. some exclusive shots of the previs of the movie!

From VFXWORLD:
By Tara DiLullo
January 25, 2006

The Rapidly Growing World of Indie Previs

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Halon received a huge boost when it was hired by its first outside client: Ghost Rider. The job allowed Halon to get started with hardware and software and without having to borrow money. © Sony Pictures.

Halon Ent.
Although incorporated in 2003 by Daniel Gregoire (previs supervisor of JAK Films on Star Wars: Episode II and III) to handle small freelance previs and vfx projects, Halon took off in the summer of 2004 when he got traded from Revenge of the Sith to Steven Spielberg’s War of the Worlds. “It became too problematic to keep track of time and hours at JAK Films, so I suggested that it would be easier if my company took over,” Gregoire says. The extensive previs on War of the Worlds, as previously reported, was integral to the planning of the sci-fi remake, given the protracted production schedule and logistical challenges.

However, near the end of War of the Worlds, Halon received its first outside client: Ghost Rider, starring Nicolas Cage and based on the Marvel comic. For that project, Halon dispatched four staffers to Melbourne, Australia. They worked on it for three months, allowing Halon to get started on the ground with hardware and software and without having to borrow money.

Halon is completely funded by Gregoire and the projects themselves. He wishes to avoid investors and debt, and has been able to maintain technical relationships with vendors that worked on Star Wars, particularly AMD, which helped with infrastructure and computers. Halon relies mostly on Maya, After Effects and Photoshop among its small staff. Within the last year, Halon has been extremely busy, working on three sequels — X-Men 3, Spider-Man 3 and Evan Almighty — along with Disney’s Eight Below.


“Our biggest challenge is offering as flexible a package as possible to directors that are unpredictable,” Gregoire explains. “To be perfectly honest, we’ve had to take a step back since Star Wars for two reasons. Because we don’t have the resources of the Ranch or the budget to go after things. And Star Wars doesn’t buy us a whole lot of respect outside of San Francisco. And so a lot of companies that would’ve gladly given us stuff or worked with us exclusively, are not available. Hollywood is a different animal. Relationships are different; demands are different. As we build up clientele, it’s almost like beginning from scratch again because it’s all about who you know. Getting as strong a start as we did was either dumb luck or simply being at the right place at the right time. Competition in the previs industry is mounting fast. There are several companies that have started in the last year to six months and are in direct competition with us by people I don’t know and by people I know intimately.

“[Previs] is the big buzz phrase now. People think they need previs... So I think you’re seeing a lot of companies spring up, and a culling back of those — who knows which ones or when? Or maybe even smaller teams of specifically talented people. But I think one of the biggest problems right now is that film productions and studios think they need previs, but they don’t know what to do with it. There are two areas of direction: Previs has been a stronghold of the visual effects industry for a while… what’s happening now is that previs is transcending that and becoming more of the realm of the director and the producer and bridging the gaps between visual effects and production, so that the production people actually feel as though they are a part of this process. I think it’s taking more hold now. You still see a lot of visual effects-oriented previs that is run through the visual effects department, but we’re trying to sell ourselves more as a tool for the director and the production by providing the technical assistance and the technical data for the top level of the food chain.”
Source: http://www.vfxworld.com/?sa=adv&code=319b255d&atype=articles&id=2765&page=2
 
I've always wondered how much cheaper CGE is for sequels since they have all the programs and other software from the opriginal.
 
It's always very interesting to see the various steps of the cgi..
Surely today directors do have amazing instruments to plan a scene involving cgi.. i wonder even if there's some kind of real time superimposing of the sample cgi in the real time digital camera shooting...
 
I always like it when they include this kinda stuff on the DVD. Ya know, show a particular sequence as storyboard, previs and then final product.

Great find by the way Retro. Thanks for posting it.
 
FlameHead said:
I always like it when they include this kinda stuff on the DVD. Ya know, show a particular sequence as storyboard, previs and then final product.

Great find by the way Retro. Thanks for posting it.
No problem man. Things are a little around these parts aren't they?
 
Another tidbit - Jeff Wolverton is working on the 'smoke effects'.

http://www.jeffwolverton.com/Resume/JeffWolvertonResume.html

and check out that manip behind this other effects guy from GR.

MacDuff Knox, BA '86, takes animated imagery to the big screen

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Photo credit: Duffy Knox

"Usually I sit in front of my computer and create imagery, but sometimes I get to go on stage to watch the special effects guys create live effects," says MacDuff (Duffy) Knox, BA '86. He works for Sony Pictures Imageworks in Los Angeles as a Technical Director and a Computer Graphics Supervisor.

Duffy has worked on numerous Hollywood films including Ghost Rider, Bewitched, The Polar Express, The Lord of the Rings, Spiderman, Harry Potter and the Sorcerer's Stone, Charlie's Angels, Hollow Man, and Stuart Little.

"On a live feature film such as Spiderman, we have to match our 3D imagery to live action plates and make it appear real," says Duffy. "In a fully animated feature film such as Polar Express, we are creating the entire world."

After work, Duffy heads to the California mountains to climb, ski, or mountain bike, or to the beach to kayak, surf, or swim. "All of this makes the time in front of the computer worthwhile," he says.

http://duffyknox.smugmug.com
Source: http://alumni.uwaterloo.ca/alumni/e-newsletter/2005/calendar/duffy_knox.html
 
He reminds me of Michael Chiklis.

Another great find Retro. What would we do without you?
 
Your avi makes GR look scary as hell. If I saw that coming toward me I'd lose about 5 pounds instantly.
 
It's not my avvy that makes GR scary. It's GR himself. He's one scary badass dude!
 
12:00 AM, 17-JANUARY-07
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Ghost Not Quite Ready Yet

Mark Steven Johnson, director of the upcoming Ghost Rider, told SCI FI Wire that he's still working on the film's visual effects and editing with only one month to go before its Feb. 14 release. "I literally came from the Sony mixing stage, but I wanted to give a good introduction to the fans," Johnson said at the Los Angeles Comic Book and Science Fiction Convention in Los Angeles on Jan. 14.

Johnson appeared with one of the movie's stars, Eva Mendes, to show nine minutes of new footage from the movie, based on the Marvel Comics superhero with a blazing skull and flaming motorcycle. An appreciative audience of about 200 whooped and applauded after seeing the footage.

"I'm still working on it," Johnson said. "There's still some rough stuff. There's some old footage on the Internet with some early effects, and this is a huge step up."

Mendes, wearing a light dress and high heels, was introduced to the crowd cradling a hot coffee and bundled in a jacket. "I'm so cold," she said, as she was coaxed out of the jacket by applause so she could reveal her outfit.

Mendes admitted that she wasn't a comic book fan, like her co-star Nicolas Cage, but became a fan after reading the script. "I want to thank Mark for not making me just the 'chick.' I think she's a modern day powerful female role who still shows that she's vulnerable," she said.

Mendes added: "I think there's a superhero in me. I would watch Nic and say, 'Aw, why can't I be on fire?' I would like to be a superhero." —Mike Szymanski
Source: SciFi Wire via comics2film
 
Cool, Mark is definetly a busy guy.
 
B**T**DS !! Eva says she is cold but they make her take her coat off! Pigs.






Sorry.




quiet now again until I can find some audio ....


:ghost:
 
I wonder if some of the effects would have to be improved from the theratrical to the dvd. This is some serious crunch time they are playing at here
 
MSJ is working this to perfection.:up:

Good for him.:up:
 
Must love the dedication to perfect this film. Not surprising he's still working on it, probably will be until the first week of Feb.
 
"Mendes, wearing a light dress and high heels, was introduced to the crowd cradling a hot coffee and bundled in a jacket. "I'm so cold," she said, as she was coaxed out of the jacket by applause so she could reveal her outfit."

Her, cold. Yaaa OOOOOOK... she could walk down the frozen food isle and melt ever Birdseye package in the place... :heart:

Who is she kidding....

HFM
 
Awesome find AD!

Not that any of us really need it but, it sure is refreshing to know that after 4 years of complete dedication to something, MSJ still has the determination for perfection. I truly get the feeling that not only is he trying to make the absolute best product he can but, he's also ensuring that we, the diehards, are gonna be happy as well.

Either way, I'm sure it'll blow everyone away. This is a first of it's kind. On Feb 16th, we're going to see things that has never been seen before and, to me, that's kinda rare these days.
 

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