X-Men Origins: Wolverine Official Thread

This game is shaping up to be sick! It's good that it wasn't originally intended as a movie tie in, it means they wasn't forced to whip up a game in tight time restrictions. That's where most movie tie in games fail, it's because they ain't actually finished most of the time.

I kinda wish it didn't tie in to the movie at all to see what they would have done for this. This game still looks great though.
 
Same here, would've loved a game that had nothing to do with the Movie. But now that it does, I just hope they managedto weave the Movies plot well into the game, and do a better job telling Wolverine's story.
 
Same here, would've loved a game that had nothing to do with the Movie. But now that it does, I just hope they managedto weave the Movies plot well into the game, and do a better job telling Wolverine's story.


Yea I'm with you in that i rather of had a comic based Wolverine, but for some reason, I like Hugh Jackman as Logan, call me crazy. Also, this Wolverine will stab ppl in the groin and rip them in half, I'm sure that doesn't happen in the movie so that alone will do a better job in telling Wolverines past than the film.
 
Did Hugh Jackman do the game voice? I wouldn't mind if Steve Blum did the voice but I'll take either.
 
according to Wikipedia Wendingo is in this game :)
 
^^ Nice! Oh man, I love how your clothes get ripped right off you in this game after a while. Now, I'm guessing it stays that way for the whole level.
 
Jackman wearing the comic costumes, would be cool & sad at the same time. Sad because it's a case of "What would happen if Fox didn't have the X-Men rights".
 
Jackman wearing the comic costumes, would be cool & sad at the same time. Sad because it's a case of "What would happen if Fox didn't have the X-Men rights".

Haha too true. I really hope Marvel can get all its licenses back soon.
 
In interviews, the developers seem pretty confident, that they make bold statements like this game will be the "best movie game", "definitive wolverine game", "greatest wolverine game", "movie game that finally does not suck", etc. :woot:

Oh well, I wish them luck. Frankly, I want this to be awesome and to be better than the movie. :cwink: And when this turns out to be a very good game, other heroes could have their own like the other thread suggests like the Merc with a mouth...:hehe:
 
Last edited:
In interviews, the developers seem pretty confident, that they make bold statements like this game will be the "best movie game", "definitive wolverine game", "greatest wolverine game", "movie game that finally does not suck", etc. :woot:

Oh well, I wish them luck. Frankly, I want this to be awesome and to be better than the movie. :cwink: And when this turns out to be a very good game, other heroes could have their own like the other thread suggests like the Merc with a mouth...:hehe:

Hah yea well all dev's talk about their games likes that. I have high hopes for this title tho. If nothing else it'll make for a some good, visceral hack and slash with one of Marvels coolest characters. I could use a game like that.
 
I think this game will be great, because it was originally not developed for the movie, so they had a long development period. And this game seems to have some original ideas that may work out well.
 
Impulsgamer

Dan Vondrak Interview

From the editor: X-men Origins: Wolverine is hitting the big screen very soon, and it looks hot. Of course gaming fans also are looking forward to the game with the same name, with everyone’s favorite Xman of all WOLVERINE. Of course with the large crop of games based on movies that have already been done, there are only a very few that even come close to engaging entertainment in any way. So of course fans and even more so reviewers and reporters are all wondering what will the latest delve into the mix offer? Screen shots look impressive; you just cannot beat the premise. On the flip side, so many times in the past that has been said about a game to only turn out falling way short, some even out right embarrassing. X-Men Origins: Wolverine, so far looks like it has all the right stuff, And the folks involved with creating the game have been nice enough to answer a few questions. Well, what can we possibly ask that has not been asked a few dozen times already? Well fellow Impulse Gamer’s let’s do this….

Edwin, Donna and Shael Millheim joined together to come up with the questions. Some are the common fare, some perhaps not so common. They also show the passion of the game creators in what may well be a hit title, X-Men Origins: Wolverine.

1: How did you approach such a huge franchise project?

DV: Wolverine was a passion project from the start. This same team was just finishing up Marvel: Ultimate Alliance when rumors of a Wolverine game at Activision started cropping up – we jumped at the chance. We got started before it was even officially a movie game. We are huge fans of Wolverine, I am personally a big fan. We knew Wolverine games haven’t hit the mark in the past and our entire focus was to finally treat this guy with the respect he deserves. So we approached this with a single question, “What if someone made the best Wolverine game ever, what would it be?” Don’t think about any limitations, technical, rating – just list everything that kicks ass about Wolverine and let’s make it happen. The first thing we told Activision is “we know this is going to scare some of you, it’s something you’ve never seen with a Wolverine – but we’re making this a brutal, realistic, visceral portrayal of Wolverine”. We’ve never looked back from that point – and we love how the game has turned out.

2: There are always restrictions with movie based games, things you can and cannot do. How much leeway did you have with the game? Story, events that take place?

DV: Restrictions… that isn’t part of this game, that word didn’t exist to us during the development. We had a vision for what this game was going to be and there was no way we were going to compromise for anyone. The overall rule was to always make this feel like Wolverine. For the story stuff, if there was a character or a moment we believed in from our version of the story, we worked it into the movie version. We kept getting script updates from Fox and would constantly work our own plotlines and characters. In the end we were happy with where the movie story was going so it was easy to work with.

3: What do you think the best ways to deliver a entertaining movie based game are? What are some of the pit falls that can hinder those goals?

DV: Well first off you shouldn’t think of it as a movie game – you have to make a great game regardless of the movie (or license). Once you have the gameplay foundations set, make up your own story that you think is cool – it’s your job to deliver an experience that’s unique but familiar to the people who have seen the movie. Next you start by integrating the movie story into your story, not the other way around. I would never just take a movie script and start from there, it’s going to change a ton. So decide the story you want to tell and pull pieces from the movie into it. That’s what we did and we ended up getting 90% of the movie story into our game – but we’ve also got an additional 30-40% of extra content, comic stuff, etc. that makes the game experience unique. But again never lose track of gameplay, gameplay, gameplay – the movie shouldn’t have any bearing on that. A movie or a license gives you a box to work inside of – that doesn’t mean you can’t find cool parts within that box.

4: there are always things in a games development process and testing that just do not work. What was one of the things that had to be dropped from the game X-Men Origins: Wolverine, and why?

DV: I don’t know what you’re talking about. … Oh you’re still here. Okay, let’s see. Believe it or not, with the extra year of development time we were given from the movie being pushed back we were able to get almost everything in there. We had originally planned (and actually made) missions where you were allowed to play as Wade Wilson (aka Deadpool) and (another character I can’t mention because she’s in the game still, but not playable). It was pretty cool, you had scenarios where you could snipe at a distance as Deadpool to protect Wolverine. Ultimately we realized that people were going to want more and more out of Deadpool and it was going to take our resources away from making sure we nail Wolverine 100%. When the decision was made I just said there’s no way we can ever think we took time away from Wolverine to make another character better – so let’s focus everything on Wolverine.

5: Tell us your favorite part of the game, be that a level, a feature, a design.

DV:
The combat just kicks ass, so many things to talk about, it’s freedom, responsiveness – but I’ll pick just one move: the Lunge. If you’ve ever opened up a Wolverine comic you are sure to see him pouncing on guys in the classic Wolverine pose, arms out, jumping off a building or across a group of bad guys to smash into the dude he’s trying to take out – that is Lunge in our game. Target anyone you want and lunge towards them, 20, 30 feet away -- it is so powerful and gives you an awesome ranged attack that closes the distance. Oh and one more thing – the blood and dismemberment – it adds an incredibly satisfying layer to the whole game.
 
That sucks. I hope Ravensoft does a Deadpool game after this. They're a great game company.
 
got a small question.....preordered the game for ps2 yesterday (haven't upgraded yet)
besides the obvious graphics differences
is the game the same for ps2 as it is for the next gens ?
 
Ahhh what!?! So we could of played as Wilson, then they took it out!?!?!

The Deadpool fan in me screams foul play. But I suppose the game is about Wolverine and us playing as Wolverine. Letting us play as another character could overshadow him.

Maybe once you complete the game of certain difficulty levels you unlock the ability to play through as other characters?

Or in that danger room thing they spoke about in other interviews, maybe you can play as other characters in that?
 
got a small question.....preordered the game for ps2 yesterday (haven't upgraded yet)
besides the obvious graphics differences
is the game the same for ps2 as it is for the next gens ?

Nothing is known about the other games yet, but I doubt they are the same. The next-gen versions are developed by Raven Software and are the true versions of the game. The Uncaged version, blood, gore and everything.
 
Last edited:
got a small question.....preordered the game for ps2 yesterday (haven't upgraded yet)
besides the obvious graphics differences
is the game the same for ps2 as it is for the next gens ?
The PS2, Wii & PSP versions will probably be rated T & suck. Sorry.
Maybe once you complete the game of certain difficulty levels you unlock the ability to play through as other characters?

Or in that danger room thing they spoke about in other interviews, maybe you can play as other characters in that?

I think Deadpool & Sabretooth would make sense. It could basically be the same combat style. (Deadpool with swords, not baraka arms & in his costume)
 
I'm glad they took out the Deadpool parts if all they were gonna let you do is sniper to protect Logan. Those kinds of missions are IMO huge pains in the ass in addition to it being a total waste of what Wade is about. Id love a Prototype game where you got to play as Deadpool.
 
I'm glad they focused on Wolverine as well...

But keep in mind...there's always DLC. They could still do something with the Deadpool levels they created.
 
True. I'll be waiting for the price to drop on this one anyway so the DLC will be out by then. I really hope that if they do add any playable DP stuff that it is specifically designed for his strengths. I really don't want a DP skin on Wolvie.
 
Hmm, I'm thinking that DLC will probably feature Wade as a playable character. Well, hopefully, atleast.
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"