rashad
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ZombiU – New details
September 18th, 2012
This comes from a VG247 hands-on preview
- Brutally difficult
- The “Dark Souls” of zombie games
- Mixes the continuous dread of “Amnesia” with the unforgiving nature of “Dark Souls”
- The cricket bat is a default, unbreakable weapon
- Shotgun in this playthrough started with “only” 30 bullets
- The flashlight is essential in the sewer, but runs out of power quickly
- Takes a while for the flashlight to recharge, during which time the Wii U’s radar screen is useful
- One zombie takes about six “heavy” hits with the cricket bat to kill
- Gunfire attracts more zombies with each successive shot
- Flares can be used to draw them out more slowly
- Limited inventory slots, resource management is crucial
- Safehouses are respawn zones, contain crafting benches and lockers
- When you respawn, you start with a cricket bat, flashlight, and pistol with six rounds
- Upgraded weapons you make won’t be visible on the map when you lose them to zombification, so chances are it’s gone forever
- Wading through water causes you to lift your backpack overhead, leaving you defenseless
- You can leave graffiti messages on walls for other players online
- The graffiti messages aren’t words, but a choice of symbols to try and communicate with friends
- When your survivor dies, there’s a chance he’ll spawn in a friend’s game as well
http://www.vg247.com/2012/09/18/zombiu-hands-on-the-dark-souls-of-zombie-games/
Zombi U l Dev Diary #2 - The Story
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