Am I the only one who thought the CGI was shoddy?

I felt that the movie was a hit or a miss depending on the circumstance. The crane sequence seemed to lack texture and involve more computer-generated graphics than what was required. The NBC clip was also a bit superior to me than what was used in the film for the Harry vs. Peter fight. The additional CG fist fight and exploding razor bat could have been substituted with no fist fight and the bat embedding itself in his chest. Why they chose the former is beyond me. I've come to appreciate the effort put into the Sandman's creation, though I feel it's a waste of time. The effects never really stood out as "bad". My only real complaint would be the incredibly bad idea that was the Giant Sandman and how the sandstorm down the street looked much more realistic than the floating sandstorm hovering along the buildings.

The shot I considered the worst was when Spidey swings down the street soon after MJ finds out she's been replaced in the play. It just stood out glaringly to me as something that definitely should have been ironed out. I wasn't really feeling the Black-Suited Spidey swinging in the subway either. He looked really rubbery to me, in that he lacked a human feel to his movements. I try to give his abnormal nature credence to how it turned out, but I just find it's way too hard to attribute it 100% just to that. The symbiote was a let-down, though. The First Look clip made it look like they were trying to make a realistic gelatinous goo, as opposed to the overglossed and overly-animate CG creature that made the final cut. The Venom symbiote at the end is probably the biggest example, though the part where Peter struggles to remove Brock from it was realistic enough.

The Venom shots as a whole were also very lacking. Part of it is the bad editing and half-successful practical suit approach, and the other half is that the color correction from purple to black turns him into a black blot rather than a textured cohesive part of the film. The shot they chose for applying the cowl's drawback was bad in comparison to the final trailer's shot, and the runoff along his neck looked out of place. It's surprising to me, as I thought the mask's collection back on when he roars was fairly good. The only real plus factor to me at any point was that the black made the symbiote glisten less in the bell tower than it did before. Brock's death is something that should have been fixed from the first SM- the flash effect and skeletal glimpse looked like a copy-paste.

It all depends on preference, in the end. I have some friends who loved the CGI in this film, and I totally understand how some people say that it was just fine for them. I loved Hulk's CGI even though some complained about it, and can get where defenders of SM3 are coming from- it's all fantasy in the end. I admittedly look at CAD drawings and renders all the time and just feel they could have done a much better job. Part of the issue is how much of it the script demanded, but what took me out was the effort. Whereas the unseen shots looked fairly good, the shots we'd seen in the trailers never really improved. At the end of the day it makes me wonder if this movie's $258 million dollar budget was appropriated wisely or just squandered in what I see to be less-than-spectacular Spidey film CGI.
 
The CGI has improved over the years since Spdey1. The CGI in this Film looked very realistic. take the Crane scene for example. it looked very real when the crane when't right through the building. I loved the CGI in Spidey1, I also loved it in Spidey2, Spidey3 looks to have the most improved CGI of the series. And that's a really good thing IMO. Spideys Web-Swinging looks improved and more real because of the improvments on CGI. They have something new that they used for Sandman that makes Sandman so realistic as well:up:.
 
Spider-Man had it's good CGI and it's meh CGI. Nothing in it was bad, the worst it got was meh.

Spider-Man 2's CGI kicked ass all around.

Spider-Man 3 had alot of good stuff but sadly some shots really looked rushed and bad. The crane scene? One shot of the crane hitting the building looked like a good video game, something didn't flow right.

Really Spider-Man 3 could've done much better. Some shots looked pretty bad.
 
Spider-Man 3 had alot of good stuff but sadly some shots really looked rushed and bad. The crane scene? One shot of the crane hitting the building looked like a good video game, something didn't flow right.
......

I can't believe you said that.

Living in NYC and knowing which building that was...that scene was one of the best for me. That scene looked so real it was scary. Surprised me that they used it in a Post 9/11 Era.
 
I felt that the movie was a hit or a miss depending on the circumstance. The crane sequence seemed to lack texture and involve more computer-generated graphics than what was required. The NBC clip was also a bit superior to me than what was used in the film for the Harry vs. Peter fight. The additional CG fist fight and exploding razor bat could have been substituted with no fist fight and the bat embedding itself in his chest. Why they chose the former is beyond me. I've come to appreciate the effort put into the Sandman's creation, though I feel it's a waste of time. The effects never really stood out as "bad". My only real complaint would be the incredibly bad idea that was the Giant Sandman and how the sandstorm down the street looked much more realistic than the floating sandstorm hovering along the buildings.

The shot I considered the worst was when Spidey swings down the street soon after MJ finds out she's been replaced in the play. It just stood out glaringly to me as something that definitely should have been ironed out. I wasn't really feeling the Black-Suited Spidey swinging in the subway either. He looked really rubbery to me, in that he lacked a human feel to his movements. I try to give his abnormal nature credence to how it turned out, but I just find it's way too hard to attribute it 100% just to that. The symbiote was a let-down, though. The First Look clip made it look like they were trying to make a realistic gelatinous goo, as opposed to the overglossed and overly-animate CG creature that made the final cut. The Venom symbiote at the end is probably the biggest example, though the part where Peter struggles to remove Brock from it was realistic enough.

The Venom shots as a whole were also very lacking. Part of it is the bad editing and half-successful practical suit approach, and the other half is that the color correction from purple to black turns him into a black blot rather than a textured cohesive part of the film. The shot they chose for applying the cowl's drawback was bad in comparison to the final trailer's shot, and the runoff along his neck looked out of place. It's surprising to me, as I thought the mask's collection back on when he roars was fairly good. The only real plus factor to me at any point was that the black made the symbiote glisten less in the bell tower than it did before. Brock's death is something that should have been fixed from the first SM- the flash effect and skeletal glimpse looked like a copy-paste.

It all depends on preference, in the end. I have some friends who loved the CGI in this film, and I totally understand how some people say that it was just fine for them. I loved Hulk's CGI even though some complained about it, and can get where defenders of SM3 are coming from- it's all fantasy in the end. I admittedly look at CAD drawings and renders all the time and just feel they could have done a much better job. Part of the issue is how much of it the script demanded, but what took me out was the effort. Whereas the unseen shots looked fairly good, the shots we'd seen in the trailers never really improved. At the end of the day it makes me wonder if this movie's $258 million dollar budget was appropriated wisely or just squandered in what I see to be less-than-spectacular Spidey film CGI.

You obviously weren't watching the movie at all. You were watching the CGI.

While I am not a huge fan of Spider-Man 3, I can say for sure that there was nothing 'wrong' with the CGI that any 'normal' (non-expert) viewer might notice.

And most of the action went by at such a pace that it would be impossible to analyse. Unless you and others have a freeze-frame option in your movie theatres, the conclusions you draw would be impossible on a normal viewing of the movie. You obviously have a copy of the movie which you have scrutinised in frame-by-frame detail.

Your criticisms aren't really valid because they don't come from an ordinary person's viewpoint, and it's ordinary people who pay to see movies.

I say that as someone who isn't even that fond of Spider-Man 3. But the CGI was one thing was not wrong with it. The action may have been too frenetic and destructive, but it never really looked 'unreal'.
 
this is the most ******ed post I have read in a long while.

I actually had to reread it.

Where to begin?

"You obviously weren't watching the movie at all. You were watching the CGI."

So, simply due to a viewer's ability to pick out poorly produced CGI while watching the film means that they weren't even trying to watch the said flick? ******ed comment number 1.

"I can say for sure that there was nothing 'wrong' with the CGI that any 'normal' (non-expert) viewer might notice."

Uh-huh. So that must mean my mother is an "expert", cause after taking my younger brother to see it, she told me she noticed some of the CGI could have been better. It does NOT take a 3D animator, or visual effects specialist to see that CGI can be better. If it does not look real, it does NOT LOOK REAL. So you are saying that unless you have a degree in special effects, you cannot differenciate between real and unreal? Right. ******ed Comment Number 2.

"Your criticisms aren't really valid because they don't come from an ordinary person's viewpoint, and it's ordinary people who pay to see movies."

Wow. I mean, just wow. I am not really even sure what to say to this. What defines an "ordinary person"? I'd imagine its anyone who decides, "hey, i want to go see SM3", then proceeds to drive to their local theater, gives their 10 bucks to the pretty lady at the booth, then goes into the overly crampped theater and proceeds to watch the movie.

But if they notice that some CGI could have been better, that automatically makes them "not ordinary" and even, dare i say, invalidates their opinion? You stupid ****. Chibi made a very well thoughtout, VALID post about where HE FELT the CGI could have been better. Now, I for one dont recall some of those instances mentioned, but I DO KNOW that there were multiple times where I was taken out of the movie due to a jarringly bad CGI sequence. So what if they happen to be in the special effects field. Like I said, it does not take a 3d animator to tell if something is unreal or not. Do you know what it takes? A human eye paying attention. As my special effects teacher said when I was in art school, the human eye is our worst enemy. It is what we as animators have to constantly battle with and out smart, so that it doesnt know what it is seeing isnt real, because, even on a subconsious level, it can tell if that character is real or not". Oh but ****, since I noticed something flawed (and have some knowledge in the field), that makes my opinion invalid. ****, I see your point.

Excuse me while I get off this pillar and stick a dick in my ass until I find validation.
 
this is the most ******ed post I have read in a long while.

I actually had to reread it.

Where to begin?

"You obviously weren't watching the movie at all. You were watching the CGI."

So, simply due to a viewer's ability to pick out poorly produced CGI while watching the film means that they weren't even trying to watch the said flick? ******ed comment number 1.

"I can say for sure that there was nothing 'wrong' with the CGI that any 'normal' (non-expert) viewer might notice."

Uh-huh. So that must mean my mother is an "expert", cause after taking my younger brother to see it, she told me she noticed some of the CGI could have been better. It does NOT take a 3D animator, or visual effects specialist to see that CGI can be better. If it does not look real, it does NOT LOOK REAL. So you are saying that unless you have a degree in special effects, you cannot differenciate between real and unreal? Right. ******ed Comment Number 2.

"Your criticisms aren't really valid because they don't come from an ordinary person's viewpoint, and it's ordinary people who pay to see movies."

Wow. I mean, just wow. I am not really even sure what to say to this. What defines an "ordinary person"? I'd imagine its anyone who decides, "hey, i want to go see SM3", then proceeds to drive to their local theater, gives their 10 bucks to the pretty lady at the booth, then goes into the overly crampped theater and proceeds to watch the movie.

But if they notice that some CGI could have been better, that automatically makes them "not ordinary" and even, dare i say, invalidates their opinion? You stupid ****. Chibi made a very well thoughtout, VALID post about where HE FELT the CGI could have been better. Now, I for one dont recall some of those instances mentioned, but I DO KNOW that there were multiple times where I was taken out of the movie due to a jarringly bad CGI sequence. So what if they happen to be in the special effects field. Like I said, it does not take a 3d animator to tell if something is unreal or not. Do you know what it takes? A human eye paying attention. As my special effects teacher said when I was in art school, the human eye is our worst enemy. It is what we as animators have to constantly battle with and out smart, so that it doesnt know what it is seeing isnt real, because, even on a subconsious level, it can tell if that character is real or not". Oh but ****, since I noticed something flawed (and have some knowledge in the field), that makes my opinion invalid. ****, I see your point.

Excuse me while I get off this pillar and stick a dick in my ass until I find validation.

It depends how much suspension of disbelief you have, how much your 'inner child' can submit to the story and let it take you on a fantasy journey.

I didn't see any dodgy CGI in SM3, nor in SR or X3 or King Kong for that matter. I noticed something in SR when watching at home but that's about it.

With these fantasy movies, they are trying hard to push the boundaries to make the impossible possible and the fantastic into reality. They often write new software programs to make things possible.

Chiba's expert view was not the view of an ordinary person - the post admits he studies CGI artwork analytically. His post was a pompous dissection of things that most people wouldn't see.

In order to enjoy these movies, please try to first accept the basic premise of the movie. A Spider-Man film is going to have computer-generated images of a man swinging from skyscrapers, just as Kong will have a giant ape and Hulk a giant green man. The brain knows these things are fake because in real life they aren't possible, so that's a barrier many people cannot overcome.

I repeat - Chiba wasn't watching the movie, he was watching and analysing the CGI. The things he noticed would not be noticeable on a normal viewing by a normal person - the action scenes moved so fast that it would be impossible to make his observations unless watching the movie in slow motion or frame by frame.
 
You can't possibly tell me you haven't seen any movie where you said "Wow that looked fake."

I love SR, but I cringed at the ending flight closeup, but I also forgave it because human skin has never been done perfectly.

You can critique CGI and enjoy a movie at the same time. The Sentential(sp) head in X3 looked bad and that wasn't even CG. Partly because of the relative size it was to Wolverine.

That doesn't mean you don't still enjoy the movie. Maybe it's wrong to say bad CGI, instead we should say it looked wrong.

The swing sequence before the crane looked wrong because of the light to me.
 
:huh:

O...kay...so, I come to a thread about how the CGI could have gone through some finesse, conduct myself without trying to be "pompous", don't once mention anything that says it impaired my capacity to enjoy the movie, never once claim to have an "expert" view on anything, admit that it's a view that comes from someone interested in renders, do not have any discernable bootleg of the film on my person or in my PC as I was unsatisfied with the movie as a whole to bother watching it a second occasion, and do not invalidate myself once by saying my views reflect every single person in the theater...yet I'm the jerk.

I love the Internet. :dry:
 
Spider-Man 3 had alot of good stuff but sadly some shots really looked rushed and bad. The crane scene? One shot of the crane hitting the building looked like a good video game, something didn't flow right.

Really Spider-Man 3 could've done much better. Some shots looked pretty bad.

What video games are you playing?
I never get why people say the CG in movie's look like video game quality, because video games are not at that stage yet.
 
You guys are missing the point. This thread was started, and the first post followed, by two guys who totally love SR, defend everything about it, and feel they have to defend SR at all cost. They do this in the SR threads. They did this as they feel threatened as Spidey 3 beat the pants out of SR in the box office. They are trashing spidey 3 in the SR forum for just that reason. There is even posts about them doing that in this forum. just ignore them and this thread. They are just here to cause trouble.
 
The crane scene? One shot of the crane hitting the building looked like a good video game, something didn't flow right.

If they made the shot 100% realistic, it wouldn't look dramatic. Did you see the World Trade Center collapse? You couldn't really see anything other than a cloud of smoke and the building disappear.
 
Spider-Man had it's good CGI and it's meh CGI. Nothing in it was bad, the worst it got was meh.

Spider-Man 2's CGI kicked ass all around.

Spider-Man 3 had alot of good stuff but sadly some shots really looked rushed and bad. The crane scene? One shot of the crane hitting the building looked like a good video game, something didn't flow right.

Really Spider-Man 3 could've done much better. Some shots looked pretty bad.
The CGI scenes in the Film didn't look rushed IMO. They looked very real. If they were rushed then we would have been easily able to see it but trust me, they weren't rushed.
 
I wouldn't say the CGI was terrible, but I also wouldn't say it was on par with what we got with SM2.
 
You guys are missing the point. This thread was started, and the first post followed, by two guys who totally love SR, defend everything about it, and feel they have to defend SR at all cost. They do this in the SR threads. They did this as they feel threatened as Spidey 3 beat the pants out of SR in the box office. They are trashing spidey 3 in the SR forum for just that reason. There is even posts about them doing that in this forum. just ignore them and this thread. They are just here to cause trouble.
What the hell, buggs?

What those people think about SR doesn't matter. It is you who has this inexplicable need to bash SR constantly, not them who feels they have to bash SM3 to make themselves feel better.

You go on all the time about you being targeted for your opinions in the SR boards, but you are doing the exact same thing here. Hypocrite.
 
We can talk about whether or not the CGI was shoddy without having to worry about altering the fact that SR sucked.
 
....Guys you're taking what I said about the crane scene the wrong way.

I mean it did look amazing, but just one shot looked a little bit fake.

And some of you fans are just too damn nice. Face it, the movie had some bad CGI shots that looked rushed.

2 examples:

ZSpider-Mana1.jpg


ZVenoma1.jpg


I always found it cool when the Symbiote pulled back in the comics, but there's no excuse for that up there. It's blurry and looks worse on screen in theatres.

So stop saying the movie had perfect CGI and didn't have any rushed shots when it did.

Some CGI in Spider-Man 3 was downright amazing but some was rushed and it IS noticable.
 
Yeah the shot with Eddie getting pulled out of the symbiote reminded me of the graphics from Sewer Shark.
 
....Guys you're taking what I said about the crane scene the wrong way.

I mean it did look amazing, but just one shot looked a little bit fake.

And some of you fans are just too damn nice. Face it, the movie had some bad CGI shots that looked rushed.

2 examples:

ZSpider-Mana1.jpg


ZVenoma1.jpg


I always found it cool when the Symbiote pulled back in the comics, but there's no excuse for that up there. It's blurry and looks worse on screen in theatres.

So stop saying the movie had perfect CGI and didn't have any rushed shots when it did.

Some CGI in Spider-Man 3 was downright amazing but some was rushed and it IS noticable.

I think these 2 shots were amazing.
Where is this bad CG thing coming from? Where are you guys seeing better CG than this? Spidey 3 had amazing CG that we have never seen before.

The only valid complaints are recycled clips from the other Spidey films, and the part when Spidey leaves MJ from his apt when he jumps out the window.
Everything else looked fantastic.

That pic of Venom you show here was captured from a scene with a lot of movement. That is why it is blurry.
 
Look, the CG was hit or miss.

The hits were (in my opinion) Sandman (definitley the CGI highlight) and black Spidey.

The misses were (again, obviously in my opinion) Harry (he just looked like he was suspended on a snowboard in front of a green screen for the entire movie) the crane disaster (I don't know how people are so fiercley defending this scene... When the crane first hits the building the shattering glass looks like a cartoon) and Venom, at least when you see his teeth/tongue.

While more effects intensive, I don't see how you can compare the effects in this movie to those in the two most recent Pirates movies or Superman Returns. I just don't think they're in the same league.
 
I loved Hulk's CGI even though some complained about it, and can get where defenders of SM3 are coming from- it's all fantasy in the end.

A good point. I liked Hulk's CGI as well even though many complained about it, so in the end it's all just what looks good to the individual.
 
I think these 2 shots were amazing.
Where is this bad CG thing coming from? Where are you guys seeing better CG than this? Spidey 3 had amazing CG that we have never seen before.

The only valid complaints are recycled clips from the other Spidey films, and the part when Spidey leaves MJ from his apt when he jumps out the window.
Everything else looked fantastic.

That pic of Venom you show here was captured from a scene with a lot of movement. That is why it is blurry.

The first pic I posted looks like a video game Spidey. Is it a cool shot? Yeah. Is it great CGI? Hell no. Needs work.

The Venom pic I posted wasn't bad looking because there was alot of movement, watch the scene for yourself. It looks bad every bit it's on screen. It's blurry with a bunch of shading which isn't needed. His face barley matches with the Symbiote's tendrils, looks like a cut and paste job in Photoshop with heavy Blur and Burn tools.


And that's not all the bad CGI shots there are, I know of more. I don't really feel like posting all of them though. I wish they had just finished some of it up.
 

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