Spade
Seeking new challengers
- Joined
- Jun 23, 2006
- Messages
- 9,970
- Reaction score
- 2
- Points
- 58
I felt that the movie was a hit or a miss depending on the circumstance. The crane sequence seemed to lack texture and involve more computer-generated graphics than what was required. The NBC clip was also a bit superior to me than what was used in the film for the Harry vs. Peter fight. The additional CG fist fight and exploding razor bat could have been substituted with no fist fight and the bat embedding itself in his chest. Why they chose the former is beyond me. I've come to appreciate the effort put into the Sandman's creation, though I feel it's a waste of time. The effects never really stood out as "bad". My only real complaint would be the incredibly bad idea that was the Giant Sandman and how the sandstorm down the street looked much more realistic than the floating sandstorm hovering along the buildings.
The shot I considered the worst was when Spidey swings down the street soon after MJ finds out she's been replaced in the play. It just stood out glaringly to me as something that definitely should have been ironed out. I wasn't really feeling the Black-Suited Spidey swinging in the subway either. He looked really rubbery to me, in that he lacked a human feel to his movements. I try to give his abnormal nature credence to how it turned out, but I just find it's way too hard to attribute it 100% just to that. The symbiote was a let-down, though. The First Look clip made it look like they were trying to make a realistic gelatinous goo, as opposed to the overglossed and overly-animate CG creature that made the final cut. The Venom symbiote at the end is probably the biggest example, though the part where Peter struggles to remove Brock from it was realistic enough.
The Venom shots as a whole were also very lacking. Part of it is the bad editing and half-successful practical suit approach, and the other half is that the color correction from purple to black turns him into a black blot rather than a textured cohesive part of the film. The shot they chose for applying the cowl's drawback was bad in comparison to the final trailer's shot, and the runoff along his neck looked out of place. It's surprising to me, as I thought the mask's collection back on when he roars was fairly good. The only real plus factor to me at any point was that the black made the symbiote glisten less in the bell tower than it did before. Brock's death is something that should have been fixed from the first SM- the flash effect and skeletal glimpse looked like a copy-paste.
It all depends on preference, in the end. I have some friends who loved the CGI in this film, and I totally understand how some people say that it was just fine for them. I loved Hulk's CGI even though some complained about it, and can get where defenders of SM3 are coming from- it's all fantasy in the end. I admittedly look at CAD drawings and renders all the time and just feel they could have done a much better job. Part of the issue is how much of it the script demanded, but what took me out was the effort. Whereas the unseen shots looked fairly good, the shots we'd seen in the trailers never really improved. At the end of the day it makes me wonder if this movie's $258 million dollar budget was appropriated wisely or just squandered in what I see to be less-than-spectacular Spidey film CGI.
The shot I considered the worst was when Spidey swings down the street soon after MJ finds out she's been replaced in the play. It just stood out glaringly to me as something that definitely should have been ironed out. I wasn't really feeling the Black-Suited Spidey swinging in the subway either. He looked really rubbery to me, in that he lacked a human feel to his movements. I try to give his abnormal nature credence to how it turned out, but I just find it's way too hard to attribute it 100% just to that. The symbiote was a let-down, though. The First Look clip made it look like they were trying to make a realistic gelatinous goo, as opposed to the overglossed and overly-animate CG creature that made the final cut. The Venom symbiote at the end is probably the biggest example, though the part where Peter struggles to remove Brock from it was realistic enough.
The Venom shots as a whole were also very lacking. Part of it is the bad editing and half-successful practical suit approach, and the other half is that the color correction from purple to black turns him into a black blot rather than a textured cohesive part of the film. The shot they chose for applying the cowl's drawback was bad in comparison to the final trailer's shot, and the runoff along his neck looked out of place. It's surprising to me, as I thought the mask's collection back on when he roars was fairly good. The only real plus factor to me at any point was that the black made the symbiote glisten less in the bell tower than it did before. Brock's death is something that should have been fixed from the first SM- the flash effect and skeletal glimpse looked like a copy-paste.
It all depends on preference, in the end. I have some friends who loved the CGI in this film, and I totally understand how some people say that it was just fine for them. I loved Hulk's CGI even though some complained about it, and can get where defenders of SM3 are coming from- it's all fantasy in the end. I admittedly look at CAD drawings and renders all the time and just feel they could have done a much better job. Part of the issue is how much of it the script demanded, but what took me out was the effort. Whereas the unseen shots looked fairly good, the shots we'd seen in the trailers never really improved. At the end of the day it makes me wonder if this movie's $258 million dollar budget was appropriated wisely or just squandered in what I see to be less-than-spectacular Spidey film CGI.