Batman: Arkham Asylum

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Arkham Asylum makes a good setting because it is a confined space....Id go for a sequel set in Wayne Enterprises or maybe a specific area of Gotham like downtown where City Hall, the PD and the DAs office are all close to each other
 
free roam is a nice mechanic, but its hardly the be all end all of gaming

Doesn't mean it shouldn't be attempted. As good as this is, it's on the shorter side (12 hours max I'd say). And outside of getting the Riddler fetches, there's really no replay value to it.

I wouldn't mind if the next Batman game had GTA graphics. There'd at least be a lot more to do once you finish the campaign.
 
I just really don't see the need for a full Gotham City where you drive around in it. It just a waste of space.

Why would you want a free roam game where you stop random thugs occasionally and have to drive to and from, when you can have a game like Arkham Asylum which is contained with a Metroid style free roam element and is incredible.

I never understand the fascination with wanting a free roam Batman game, I think it would be really dull. Designing a whole city means they have to use it, and that's where bad chase missions or fetch quests start to poke their head out.

The reason AA is so good, is because of how focused it is. I really hope, and am pretty sure, if Rocksteady makes another game it will be like AA. A cool area in the Batman mythos where you explore etc. I think having one 'mission' in the next game where you are chasing someone in the Batmobile, not free roam but really dynamic, would be cool.

This. Right here. 100%.

I say they can give us a larger area next time, but GTA style free roam is not, in any way, needed.
 
I'd avoid full-scale GTA-Gotham free-roam, but I'd like a bigger slice of the city. Maybe the Wayne Enterprises HQ, the GCPD HQ, City Hall, Crime Alley, and some other places as "sectors" in the same way Arkham had Arkham North, Arkham East, and Arkham West, but the transitions between the sectors are just Batmobile driving levels initially followed by quick warp. Like, you'd drive the Batmobile in a playable section the first time you go to that part of the city, but after that it would just show you getting in the Batmobile in the cave, loading screen, and then you getting out at your destination.
 
Doesn't mean it shouldn't be attempted. As good as this is, it's on the shorter side (12 hours max I'd say). And outside of getting the Riddler fetches, there's really no replay value to it.

I wouldn't mind if the next Batman game had GTA graphics. There'd at least be a lot more to do once you finish the campaign.

Challenge maps?
 
The challenge maps are a hell of a lot more fun than I expected them to be. There's something to be said for the simple purity of beating 50 thugs' asses over 4 rounds with Batman or the Joker.

The only one that's really kicking my ass is the Scarecrow map. I have yet to get past the second wave of skeletons. I keep getting hit by one of those damned knife-wielding skeletons or I focus so much on stopping them that I miss the warning for one of the normal skeletons or something.
 
I'd avoid full-scale GTA-Gotham free-roam, but I'd like a bigger slice of the city. Maybe the Wayne Enterprises HQ, the GCPD HQ, City Hall, Crime Alley, and some other places as "sectors" in the same way Arkham had Arkham North, Arkham East, and Arkham West, but the transitions between the sectors are just Batmobile driving levels initially followed by quick warp. Like, you'd drive the Batmobile in a playable section the first time you go to that part of the city, but after that it would just show you getting in the Batmobile in the cave, loading screen, and then you getting out at your destination.


Yea thats what id like as well, have a section of the city thats under siege or something. But i want the transition from one area to the other to be as flawless as it was in AA.
 
What, running through tunnels? I'm not sure what was so special about the transitions in AA.
 
Just taking Arkham Asylum and putting it on a larger scale works for me. Having to drive from location to location replacing walking would work for me. Maybe find riddles around the city instead. Free roam implies all these side missions and fetch quests that I don't want (NO BALLOONS OR CATS IN TREES). If it ain't broke don't fix it. Keep it the same but broaden the scale.
 
What, running through tunnels? I'm not sure what was so special about the transitions in AA.

I dont want to watch a cutscene every time Batman has to go to a new section. The player needs to stay in control. Plus walking through the tunnels wasn't the same every time, there were instances where Jokers thugs or the insane inmates were waiting for you.
 
Just taking Arkham Asylum and putting it on a larger scale works for me. Having to drive from location to location replacing walking would work for me. Maybe find riddles around the city instead. Free roam implies all these side missions and fetch quests that I don't want (NO BALLOONS OR CATS IN TREES). If it ain't broke don't fix it. Keep it the same but broaden the scale.

Doesn't mean we have to get the same thing over and over again.
 
When you have a game as good as Arkham Asylum, yes it does. They have a working formula, no need to trash it.

Why not do both. If you have a working formula do it again, and try something new with it. Why does it have to be one or the other? In fact with your mindset they should have said "well Spider-Man 2 did great we should do a free-roam game for Batman no questions asked. They seem to have a good formula with the free-roam stuff let's do that but with a batmobile and Gotham."
 
I wanna see the real Batcave! I think the ability to blend in the shadows, kinda like how Snske's camo works would be cool too. Think I'd take out Detective mode tho, makes it too easy, maybe replace it with nightvision. God knows there are plenty of bat-villians left to use. Hopefully with the good response AA's gotten, they're already planning it.
 
Just taking Arkham Asylum and putting it on a larger scale works for me. Having to drive from location to location replacing walking would work for me. Maybe find riddles around the city instead. Free roam implies all these side missions and fetch quests that I don't want (NO BALLOONS OR CATS IN TREES). If it ain't broke don't fix it. Keep it the same but broaden the scale.

The reason the long standing game franchises are still around is because they constantly redefine themselves as not to get stale.
 
Instead of releasing sequels they could always just release expansion pack DLC of other small storylines, or they could attempt to give us graphic novels in game format as DLC every other month or so and if people want to wait for a pack they can wait for the end of the year and buy the pack in hard copy or through DLC.
 
The reason the long standing game franchises are still around is because they constantly redefine themselves as not to get stale.

With the same formula. Does Halo 3 play THAT much different from 2? Does Gears of War 2 play radically different from 1? It's the same core system. They may add or tweak things but they're not switching genres. Spider-man 2 played radically different from 1 because they NEEDED to change. 1 kinda sucked.
 
I wanna see the real Batcave! I think the ability to blend in the shadows, kinda like how Snske's camo works would be cool too. Think I'd take out Detective mode tho, makes it too easy, maybe replace it with nightvision. God knows there are plenty of bat-villians left to use. Hopefully with the good response AA's gotten, they're already planning it.

yea...thats smart...go ahead and take out one of the games more original and plot pushing features...and if you didn't notice, detective vision acts as night vision and xray vision
 
I wanna see the real Batcave! I think the ability to blend in the shadows, kinda like how Snske's camo works would be cool too. Think I'd take out Detective mode tho, makes it too easy, maybe replace it with nightvision. God knows there are plenty of bat-villians left to use. Hopefully with the good response AA's gotten, they're already planning it.

I love detective mode. Especially following trails. Very CSI. That's one element that has got to stay. I never thought it made things easier. Just made Batman more badass. He can SEE through walls and see people coming before they're even in plain view. That's awesome to me. He's a manmade Superman. Just like in the books. I see why this guy hangs with the Justice League.
 
I think that a free-roaming Gotham setting could work. Who really says that they have to adhere to something like GTA, restricting themselves to fetch quests and such? What do you take them for, Activision? This is Eidos/Rocksteady we're talking about. Who's to say they can't just apply the formula for B:AA into a much larger setting, tweaking it just enough so that it's still interesting?

Think about it for a moment - the next game starts. Batman's staring out at Gotham City, everything's quiet and normal. Then all of the sudden, he's told by Oracle that there are thugs beating down random civilians in the streets just blocks away. He, of course, takes to The Batmobile to take them out... but that's when he realizes that it's not just one street. The entire city is littered with criminals after a breakout at Arkham, divided into sections that supervillains have now taken over. And lo and behold, sitting in the Mayor's office is none other than Harvey Dent/Two-Face. He's taken control of the city's resources, threatening to blow up half of Gotham if he's opposed by the police. And he's not alone... villains like Black Mask, Scarface, Maxie Zues, Firefly, a returned Scarecrow, a both leaner and smarter Bane, Mad Hatter, and any other sensible boss to lead factions of an entire mob could be running the show along with Harvey. The tense atmosphere could force Batman to use Gotham's shadows to his advantage, knowing that if he gets Two-Face too worked up, he could freak and blow up half the city anyway. Batman is forced to keep his siege on the gangs as discreet as possible.

Right there, you have both a plot and a logical step up from Arkham Island's limitations. And to keep the feeling that Batman is still trapped in hell with his worst enemies, like this game did, Gotham could be cut off from the rest of society as a nod to No Man's Land. Side missions could simply be another set of Riddler Trophies, Joker bombs/toxins - or, if you really wanted to be creative, decrypted messages from the late Ra's Al Ghul, leading Batman around the city to try and stop some plot set in motion before he died. Maybe even all three! And as suggested before, they could be scattered all around Gotham without the need to bring in repetitive GTA-style missions.

My point is, don't underestimate Rocksteady's creativity with this franchise - look at what they just gave us. And if I could think up the above proposal for the next Batman game off of the top of my head, think of what they could do with months of planning and prep, not to mention Paul Dini back at the writer's helm.
 
yea...thats smart...go ahead and take out one of the games more original and plot pushing features...and if you didn't notice, detective vision acts as night vision and xray vision
Ok, the X-ray part's the only thing I had a real problem with, being able to see all the bad guys from a mile away kinda makes it too easy instead of just going along and seeing what pops up. And yes, I understand Batman is a detective and should be able to plan all his moves in advance, I'm just saying I would rather have it that way, not nessicarily that's how it should be.:cwink:
 
Arkham Asylum makes a good setting because it is a confined space....Id go for a sequel set in Wayne Enterprises or maybe a specific area of Gotham like downtown where City Hall, the PD and the DAs office are all close to each other

No mans land is perfect for a confined space game
 
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