Batman: Arkham Knight

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Poor WB Montreal, they had the game with the best story and writing and they're getting lambasted. Ridiculous.

Looks like I need to invest in a Next-Gen console now. Can't wait to drive the Batmobile and see what Rocksteady is done, as long as their writing and story isn't as facepalm worthy as Arkham City.

I agree they had the game with the best story and writing, but it was a self-inflicted wound with the bugs and glitches.

It is kinda sad that the glitches will be what Origins is remembered for, but it is what it is. I'm pretty confident that they'll get another crack at it, so they should have another opportunity to shine if they can deliver another superb story, as long as they properly polish the game.
 
I agree they had the game with the best story and writing, but it was a self-inflicted wound with the bugs and glitches.

It is kinda sad that the glitches will be what Origins is remembered for, but it is what it is. I'm pretty confident that they'll get another crack at it, so they should have another opportunity to shine if they can deliver another superb story, as long as they properly polish the game.

there's always a directors cut and there's nothing else to call it , but that. just make sure they take their time with it (which is what screwed them over) and if done well it'll be forgiven.
 
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The link below lists A LOT of details.. I can't confirm it's all true, but apparently some of the info comes from Game Informer.

"Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless."

"They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum."

"Batman will start off with the old batsuit and upgrade at some point in the game."


http://67.227.255.239/forum/showthread.php?t=779120
 
If people don't know how to google now, what difference does it make if Rocksteady answers the same question again? People will still miss it, people will still ponder and sugggest things.

I don't see how Origins is getting lambasted with Arkham Knight hype, they got the new DLC coming up.
 
If people don't know how to google now, what difference does it make if Rocksteady answers the same question again? People will still miss it, people will still ponder and sugggest things.

I don't see how Origins is getting lambasted with Arkham Knight hype, they got the new DLC coming up.

well video seems to work better. that's all I'm saying especially you tube and the like since some don't buy it from written any where these days. I've notice that of late when every time some one on marvel hero's argue's about what the dev's said on console's with that and those that ask in anger when did the dev's say that? or keep asking about some thing go silent when there video evidence. but when written they keep going with arguments or disregard it. . it's just weird that's all.
 
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Posting for the new page, with added info.

Some details from neogaf.

  • Last Batman game for Rocksteady, will work on something totally new next.
  • There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman (That's the Arkham Knight)
  • Batmobile can be called at any moment with a button.
  • The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
  • You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
  • New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
  • For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
  • Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
  • Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
  • Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
  • Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
  • Kevin Conroy is Batman, all the previous voice actors are back.
  • Gotham City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
  • They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
  • Batman will start off with the old batsuit and upgrade at some point in the game.
  • The Arkham Knight looks like Batman without a cape, you can't really see him since he is in shadows, but you can see the outline of the ears which are shorter than Batman's and his eyes glow blue. He has some pretty big gadgets around his belt and legs.
  • - All quickfire gadgets can now be used during flight.
    - Combat tweaks (note: Not enough time to go over these in detail. for example, you can throw by tilting left towards the opponent and hitting counter)
    - did I mention the screenshots are gorgeous?
    - Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.
    - Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.
    - They seem to try to tackle the old school Arkham issue of "open door - black screen loading"
    - The game looks gorgeous. Huge.
    -"This is a single-player game. There is no multiplayer."
    - You can launch into a fast glide from the Batmobile just like the trailer.
EDIT: More from neogaf

-No more pre-rendered cinematics everything is done in engine
-The larger riots can have up to 50 people flipping cars and looting stores.

Characters
-Things such as Gordon's trench coat and Batman's cape now have Apex cloth physics. They react realistically to changes in wind and movement
-When it rains rains bead of water run down Batman's suit tracing every groove
-The wrinkles on Gordon's face crinkle as he talks

The City
-The city is as detailed as ever with realistic moving clouds with the moon shining through
-Halloween characters and balloons litter the street adding a creepy vibe
-Neon signs of the various shops shine brightly around the city
-The skyline has helicopters and blimps flying through it
-Steam puffs out of the sewers in a realistic way

  • You can now use the linear launcher on anything to create ziplines. This is done in mid flight so you can quickly land where you want.
  • All enemies now have the ability to grapple Batman, not just big guys.
  • Roads wont have many vehicles, just some thug cars and cop cruisers
  • There can be enemy riots, up to 50 enemies on screen at once.
  • More Riddler type challenges than just racing.
Some story spoilers from the demo GI saw.


  • Starts off with the evacuation of Gotham cause Scarecrow has put fear toxin bombs all over
  • Each villain is doing their own mission to cause chaos and spread Batman thin.
  • Two-Face and Pengiun are shooting cops in the streets.
  • Batman sees the batsignal and meets Gordon at the roof, fills him in on the scarecrow issue and Gordon gets a call from Barbara saying she is out of the city.
  • Batman goes off to find scarecrow thugs and contacts Barbara who is of course still in the city helping him out.
  • He helps some police when an armored vehicle comes through the streets blowing up police cars, batman hops into the batmobile and takes down the vehicle. Out of the wreckage a scarecrow thug tries to throw fear toxin at batman but he catches it and gets the info he wants.
  • He takes a detour to find a riddler thug, you know the drill, this leads him into an underground race track, lab thing where Riddler shows up and says he will be testing you all night long.
  • He beats the race track, Riddler says he will use the data he learned to make much harder tracks later.
  • He next visits the clock tower oracle is in, it has a statue head that you pull back like Adam West's switch, no red button, its a scanner instead. This reveals the hidden room. She is analyzing the toxin from the thug. It has a radiation she can track, Batman needs to reach an antennae in the Falcone shipping yard.
  • He beats up some goons and puts the tracker on the antennae. As he walks out he is being shot at buy a guy in a militaristic Batsuit flying through the air at him. The batsuit has a big A on it. He knocks down Batman, stomps on him and says "you aren't going anywhere". He points his gun at Batman's head and the screen fades to black and you hear a gunshot. End of demo.
I like that there are finally no more pre-rendered cinematics. That means we'll get to see out alternate costume in cutscenes.



EDIT: Even more details from CVG.com (some might already be mentioned above)

Speaking to the publication Rocksteady's Sefton Hill said the studio is aiming to take the fantasy of being Batman "one step further."

"The Arkham games have always been about providing that power fantasy, about being and feeling like Batman," he said, "we're going to take it further with the addition of the Batmobile and the bigger city."
Hill continued: "We've known it's what people want. When you're Batman you do think Batmobile, It's the one key thing we felt we really always wanted to do. And also that refreshes the whole experience, which I really think it does. What we're always trying to do is [make] every game feel like a new game rather than another episode of the last one".

Rocksteady is calling the third entry in the series the "explosive finale" for the late timeline Batman Arkham stories, seemingly leaving the door open for more games set earlier in Batman's career, much like Warner Bros. Montreal's Arkham Origins.

Rocksteady, however, want's to go out with a bang. "We kind of feel this is the natural end to the story," Hill said. "We really want to go out in style."

"We're excited to be developing the game for next-gen platforms, which has allowed us to bring to life the design elements that we envisioned from the beginning such as the Batmobile and how it augments Batman's abilities, to the fully detailed and realized Gotham City."

Read more Batman Arkham Knight details below:
General

  • Rocksteady rethought the entire city structure to accommodate the Batmobile and street traffic
  • Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
  • By not being cross-gen they've been able to push what the machines can do
  • Rocksteady describe Arkham Knight as "a real, genuine next-gen game"
  • There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
    "Arkham Knight" is also the name of a new archrival that was created from scratch by DC Entertainment's Chief Creative Officer Geoff Johns, known for his work on Green Lantern and Justice League.
  • The character will "really challenge Batman to go head to head with him in lots of different ways"
  • Kevin Conroy is going to be voicing Batman, Nolan North will be boicing Penguin, Wally Wingert will be doing Riddler, Tara Strong returns as Harley Quinn and Troy Baker will be Two-Face
Gameplay

  • Batman begins with his traditional Arkham City suite but gets a darker plated one later in the game. It adds new abilities and has continuity with the look of the Batmobile
  • Arkham Knight is the end "of the later timeline"
  • Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"
  • The finale has been in mind since the development of Arkham City
  • Arkham Knight takes place in a new central zone of Gotham City, which is split into three island and is in total roughly five times the size of Arkham City
  • Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant
  • There is more space in between buildings to make the environments "traffic-friendly" and it becomes more fun to glide around
  • Game Informer says the level of details is some of the most impressive its seen
  • Arkham Knight takes place one year after Arkham City
  • Joker is dead and crime rate has declined
  • Batman continues to work on tech to fight crime, even with less of it around
  • He knows something isn't right, but needs to wait to see what happens
  • With the Joker gone, other key villains have spent time coming together to plan Batman's downfall
  • Each villain has his/her own mission in the city and it's intended to spread Batman thin
  • Scarecrow has threatened to blow up bombs in gotham and cover it with a new version of his fear toxin, so the city is ordered to evac
  • Only criminals remain in the city; Gordon and his forces have been overwhelmed
  • In the demo there are between four and five times the number of thugs in Gotham City than in Arkham
  • Riots can feature up to 50 characters destroying things
  • Two-Face and Penguin are killing cops, because they can
  • Batman meets with Gordon and gives him tech to stay in contact
  • All of the game's cutscenes take place in-engine, there are no pre-rendered cinematics. They are seamlessly integrated.
  • Rocksteady is trying to take the level of in-game detail to the pre-rendered level
  • Albert Feliu, lead character artist, says the polygon count on one character in Arkham Knight is as big as the count of the whole Arkham Asylum environment
  • The detail in Gordon's face shows his age and it wrinkles as he talks
  • Apex cloth physics are being used on Batman's cape and Gordon's trench coat so they react properly to wind and movement
  • Although Jim Gordon believes she's gone, his daughter Barbara, a.k.a. Oracle is in the city and helping Batman
  • Oracle is a "strong character" and is a character Batman physically meets as opposed to just a voice he hears
  • She knows Batman's identity and is used to give him a human side
  • Arkhamverse Barbara lines up with comic continuity in that she was paralysed by the Joker
  • Batman knows Barbara is in the city and Jim Gordon believes she is not, the deception may become a plot point
  • A new streamlined control option is used to tell batman to sprint to the nearest ledge and dive straight down
  • Grapnel Gun now has a Mark 2 boost upgrade and slingshots Batman
  • Line launcher returns to give Batman perch points and ziplines can be created instantly while flying around
  • All quickfire gadgets, such as Batarangs, can be used in mid-air
  • The classic counter system also returns. Rocksteady doesn't want to overcomplicate it as it thinks the strength is in the simplicity
  • However, it has enhanced it somewhat with new features
  • Normal goons can now do the charge and tackle only the larger enemies could in previous games
  • A well timed backflip and Batarang can be used to instantly KO enemies doing a charge
  • Batman now has quick ground strikes but full ground takedowns are still available, though they take longer to execute
  • Batman can glide through glass surfaces
  • He has throw counters that grabs enemies and launches them into another for double damage
  • Hazards in the environment such as power generators can be mixed into combat
  • Riddler appears in the demo to put the Batmobile to the test in a three-lap time trial through the underground tunnels of Gotham, but to the only way to make it through is to use a special radar pulse that alters parts of the track
  • Players click the left stick to move obstacles while driving at high speeds and the course gets difficult with every lap
  • Riddler has a plan for Batman and the city too, beyond testing his skills
  • Batman still has detective vision
  • He can access grates from further away, when in range a button prompt appears and he'll roll forward to get under it
  • From a grate it's possible to initiate multiple takedowns, as one enemy is grabbed the action slows and the camera can be pointed in the direction of another enemy.
  • "Fear Takedowns" can be used on groups of three enemies as long as they're close together and none of them spot Batman
  • The demo ends with a mysterious villain describes as a "militaristic Batman" with what looks like an "Arkham A" on his chest appears to land a jump kick on Batman and stomp him. He points a gun at Batman and the screen fades to black as the shot is fired.
Batmobile

  • Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it
  • Batmobile is the only car Batman has access to in the game
  • It zooms to your location at the touch of the button
  • It can do burnouts, jumps, boosts and "rotate in a circle at a full stop to get you pointed in the right direction
  • It is bulletproof and can smash through barricades, trees and building corners
  • Enemies will try and jump out of its way
  • Driving gameplay is balanced with out-of-car gameplay so players don't just stay in it all the time
  • While Batmobile has speed and damage Batman has a better freedom of movement and gadgets,
  • Players can swap between the two based on what the job requires
  • Batmobile can missile lock and fire an immobilizer at enemy vehicles
  • Batmobile is designed to segue perfectly with Batman and his navigational skills
  • When within range of a key point Batman can eject out of the Batmobile and launch himself into a fast glide




Great info. Needs to be quoted for a new page. This thread moves so fast that many probably didn't get a chance to read it.
 
I found a pic of in-game Batman!!!!

hub-bg_aknight-v0.jpg
 
I remember them saying no, but you have to wonder, who's next?

thus it'll be the last time it'll be answered


TMNT damn it! :argh:

it really didn't help that ign helped spread that rumor as fact , when other's listed it as a rumor . and hmm the the turtles are team players. hopefully if they ever do something like that they'd have hire some new dev's that know how to do co-op. Rock steady needs experience there first and for most.
 
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I bet WB Montreal will continue on with more prequels,I wouldn't mind that but I hope the Arkham franchise ends with this game,No more Arkham titles,They can still be set in the same universe but just all new story focus.
 
I bet WB Montreal will continue on with more prequels,I wouldn't mind that but I hope the Arkham franchise ends with this game,No more Arkham titles,They can still be set in the same universe but just all new story focus.
How will the prequels work with out the name Arkham ? At least those were more doable title wise then the sequals.
 
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It does say the end of the ''Arkham series''... which would suggest WB is moving on (WBG Montreal included).

However, it seems like such a big money maker, I find it hard to believe that WB would just close up shop like this. Is Rocksteady the Nolan of their videogame world? Or perhaps WB knows they are moving on to bigger and better things?

WB Games Montreal: Suicide Squad

Rocksteady: Justice League
 
Where did the Suicide Squad rumor come from? I've heard it mentioned a lot.
 
-"This is a single-player game. There is no multiplayer."

My favorite part of this.

I bet WB Montreal will continue on with more prequels,I wouldn't mind that but I hope the Arkham franchise ends with this game,No more Arkham titles,They can still be set in the same universe but just all new story focus.

If other games are set in the same universe it should be called Arkham I think. Having new Batman games without Arkham in the title but being in the same universe could add confusion later when games that actually are not in the Arkhamverse come around.
 
how will the prequels work with out the name Arkham ? At least those were more doable title wise then the sequals.

They can make references to events from the other games but now batman has new stuff going in,It could be like a new comic series with a new name and focus but plenty of references made in the story to make it clear it's the same continuity from other comic events

Next the next one Batman:Deathstroke's Revenge or something like that for example
 
Where did the Suicide Squad rumor come from? I've heard it mentioned a lot.

I believe Geoff Johns hinted at a possible game last year, and then the end credits tease in Arkham Origins added fuel to the fire.

Plus we know WBM is working on their next game right now.

I'll see if I can get the Johns link.

EDIT: Here it is...

Johns is most excited about another game in development form the media company. "We're working on Suicide Squad; it's in development right now," he divulges.

http://kotaku.com/5885093/geoff-johns-says-a-great-superman-video-game-needs-the-right-studio
 
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If this game lives up to what they are promising, it just may be what tips me over the edge to get a ps4. :D
 
Well, I think the Arkham Origins sequel could live on by them simply saying that despite us knowing where it ends...that there are still stories to tell from the beginning.

If they showcase the first encounter with the Scarecrow, and the downfall of Harvey Dent...then the rise of Two-Face...I don't know, I think that'd be enough to justify it to fans.
 
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