CaptainCanada
Shield of the True North
- Joined
- Jul 26, 2006
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I got my comic yesterday, you Yankee chumps.
Booster Gold #1,000,000
Johns and Katz's excellent run on Booster Gold wraps up with a tie-in to "DC One Million", though it's brief and not particularly consequential. Booster briefly visits the future, where Peter Platinum is carrying on the Gold legacy of being a self-aggrandizing superhero, to Booster's disgust. Rips brings him back to his own time, but he's so tired after the heartbreak of the last arc that he calls it quits, before Batman gives him an inspirational speech of sorts (Bats knew all along, thanks to photos from the Joker's camera taken in #5, and was just waiting for the right moment to employ them), and he returns to find that Rip has plucked his sister Michelle out of the timestream the moment before her death (since she's from the future, it's okay, apparently), which is obviously a big boon. The series goes out with the reveal (to the audience) that Rip is Booster's son, and that the Carter Family will go down in history as the amazing Time Masters, with the exception of Booster, who is remembered as the only loser of the bunch. And there's another "upcoming stories" page. This has been a great run with an historically minor DC character, and I'm sad to see the writers leave; it's like Brubaker & Fraction bowing out at Iron Fist #16 (I assume; I didn't read that book).
Captain Britain and MI13 #3
"The Guns of Avalon" hits its penultimate issue, with the Skrulls having seized all magic (I'm assuming just all English magic) and given its power to one Super-Skrull, who distributes the Pendragon force to some chosen followers and leads an assault on Westminster, which is defended by some detachments of paratroopers and Royal Marines, and Black Knight and Faiza (whose superpower seems to be the ability to control people's bodies). Meanwhile, Pete finally gives in to the voices in his head and releases...Merlin (formerly "the Mad"), who does some magic hoodoo (he preserved his from the Skrull theft, having forseen it from his prison) and resurrects Captain Britain (saying he'll be more confident as a result) to draw Excalibur and fight the Magic Skrull. Cornell has made a point from the start about wanting Captain Britain to be more a confident national symbol, and he's off to a good start here; the scene of his resurrection, with all the flags snapping off their poles and flying to him, is very well-executed. Kirk's art is great. Contrary to the cover, there's not really anything new here about Spitfire's predicament.
Huntress: Year One #5
Another penultimate issue; the last issue finally brought Helena to Gotham, and ended with Huntress about to confront the chief mafioso and Bruce Wayne, seemingly in cahoots (though actually Batman is, of course, running a sting operation). In this issue she does her best to get on Batman's bad side, including telling Bruce that his parents would be ashamed of him (not knowing that that's his "crazy" button), beating up Batgirl, and fighting Batman twice (once as Bruce, where she wins, and once as Batman, where she runs away at Catwoman's suggestion, since Selina knows Huntress can't beat him). Meanwhile, due to a Spider-Man-style misunderstanding, Tony now believes Huntress killed his father. No, Tony, though she would have if she'd gotten the chance. And then he literally shoots a kitten to make himself feel better. This is another strong issue, and the various first interactions between Huntress and various Bat-characters are all very well-done (the Catwoman scene steals the show, which is inventive, though we also get a reminder of how lame the old grey Catwoman costume was).
Invincible Iron Man #3
Another pretty good issue, though so far I'm not finding Fraction's take on Iron Man the sort of runaway success some of his other titles have been, perhaps because I don't find Ezekiel Stane a particularly threatening antagonist (a big reason probably being the forced "hipster" dialogue he's sometimes given, such as talking about his "sweet helmet"). There are some interesting developments elsewhere, such as the injuries to Pepper necessitating an Iron Man-style heart valve thingy for the near future, which is a neat parallel. Larroca's art continues to be reliably good.
Iron Man: Legacy of Doom #4
The purposefully old-school miniseries has a suitably old-school action conclusion. The villain of the piece is a warlock from another dimension composed entirely of eyes, who is invading our realm because Doom stole one of his spellbooks and he wasn't happy about it. With Doom's plan to reunite Excalibur's sword and scabbard now having failed, they have to improvise, the result being something akin to Mark Waid's idea during his Fantastic Four run about Reed having to embrace concepts beyond his rigid scientific mindset. The best part, though, is the end, where it's revealed that it was Tony who covered-over the Lake of Prophecy (as scene in issues #249-250, when Tony and Doom went to the future) to show Merlin that he was never going to use Excalibur for his own ends, which is why Merlin erased his memory of the events in the first place. Ron Lim's art is very nice.
Secret Invasion #4
"Secret Invasion"'s main title began with a fairly strong issue, then followed this up with two more average installments (the third being better than the second, which was mostly throwaway). This, however, I would say is the best issue of the series by far, principally because of a lengthy scene in the middle and two pages at the end. The issue opens with Queen Veranke giving a standard villain monologue about trust issues, which gives Black Widow time to sneak up on her and Stark; she's prevented from committing regicide only by the appearance of two other Skrulls; in the time it takes her to kill them, the Queen vanishes, leaving Widow to talk Iron Man back to his sense (and inject adrenaline into his neck). Black Widow is totally awesome in this issue. The end sees the shadowy appearances of Thor and New Cap, both of which are handled really well. Elsewhere, Fury and his Commandos prove quite effective in their initial strike (the Inverse Ninja Law applies to the Skrulls as much as to any villain), though they accidentally get Ms. Marvel captured, and Brand sneaks onto the Skrull flagship. I have to say, in Leinil Yu's art looked like this all the time, I'd be a fan; the series looks great.
Wonder Woman #22
Yet another penultimate issue. The "Ends of the Earth" arc has been pretty good overall, but it's stuck with some really poor transitions between issues; there's a really jerky feel to how it all fits together. Maybe reading them all at once would assuage this a bit, but since I'm not doing that that's not really relevant. Diana and her three companions are on their way to face the Devil of the Stalker's world, since, for whatever reason, they're the only four people who can kill him. Diana, meanwhile, is struggling with her own increasing-soullessness, which leads to her fantasizing about stealing the Stalker's pendant-thingy and using it to rule the world, where her mom is her personal servant, various male JLA members are her "suitors awaiting my amusement" (she even mentally resurrects Aquaman (with an axe for a hand) for the occasion), and the heads of all her personal enemies adorn her Throne Hall on pikes (Darkseid, Circe, Hercules, Giganta (?), Doctor Psycho (?), and some other guy I don't recognize). It turns out, though, that the Stalker has betrayed them all to the Devil to get his soul back, having given up on ever defeating the Devil. At issue's end, it's up to Diana to fight him, after stealing the Stalker's pendant and transporting them to Washington in our reality. Elsewhere, Nemesis inventively beats up Diana's gorilla knights, and then finds himself face to face with Donna Troy (Lopresti's rendition of her sparkly costume is wonderful). Simone has a strong handle on the character and her themes, even if the narrative structure is a bit suspect on occasion, and Lopresti's art is gorgeous.
Booster Gold #1,000,000
Johns and Katz's excellent run on Booster Gold wraps up with a tie-in to "DC One Million", though it's brief and not particularly consequential. Booster briefly visits the future, where Peter Platinum is carrying on the Gold legacy of being a self-aggrandizing superhero, to Booster's disgust. Rips brings him back to his own time, but he's so tired after the heartbreak of the last arc that he calls it quits, before Batman gives him an inspirational speech of sorts (Bats knew all along, thanks to photos from the Joker's camera taken in #5, and was just waiting for the right moment to employ them), and he returns to find that Rip has plucked his sister Michelle out of the timestream the moment before her death (since she's from the future, it's okay, apparently), which is obviously a big boon. The series goes out with the reveal (to the audience) that Rip is Booster's son, and that the Carter Family will go down in history as the amazing Time Masters, with the exception of Booster, who is remembered as the only loser of the bunch. And there's another "upcoming stories" page. This has been a great run with an historically minor DC character, and I'm sad to see the writers leave; it's like Brubaker & Fraction bowing out at Iron Fist #16 (I assume; I didn't read that book).
Captain Britain and MI13 #3
"The Guns of Avalon" hits its penultimate issue, with the Skrulls having seized all magic (I'm assuming just all English magic) and given its power to one Super-Skrull, who distributes the Pendragon force to some chosen followers and leads an assault on Westminster, which is defended by some detachments of paratroopers and Royal Marines, and Black Knight and Faiza (whose superpower seems to be the ability to control people's bodies). Meanwhile, Pete finally gives in to the voices in his head and releases...Merlin (formerly "the Mad"), who does some magic hoodoo (he preserved his from the Skrull theft, having forseen it from his prison) and resurrects Captain Britain (saying he'll be more confident as a result) to draw Excalibur and fight the Magic Skrull. Cornell has made a point from the start about wanting Captain Britain to be more a confident national symbol, and he's off to a good start here; the scene of his resurrection, with all the flags snapping off their poles and flying to him, is very well-executed. Kirk's art is great. Contrary to the cover, there's not really anything new here about Spitfire's predicament.
Huntress: Year One #5
Another penultimate issue; the last issue finally brought Helena to Gotham, and ended with Huntress about to confront the chief mafioso and Bruce Wayne, seemingly in cahoots (though actually Batman is, of course, running a sting operation). In this issue she does her best to get on Batman's bad side, including telling Bruce that his parents would be ashamed of him (not knowing that that's his "crazy" button), beating up Batgirl, and fighting Batman twice (once as Bruce, where she wins, and once as Batman, where she runs away at Catwoman's suggestion, since Selina knows Huntress can't beat him). Meanwhile, due to a Spider-Man-style misunderstanding, Tony now believes Huntress killed his father. No, Tony, though she would have if she'd gotten the chance. And then he literally shoots a kitten to make himself feel better. This is another strong issue, and the various first interactions between Huntress and various Bat-characters are all very well-done (the Catwoman scene steals the show, which is inventive, though we also get a reminder of how lame the old grey Catwoman costume was).
Invincible Iron Man #3
Another pretty good issue, though so far I'm not finding Fraction's take on Iron Man the sort of runaway success some of his other titles have been, perhaps because I don't find Ezekiel Stane a particularly threatening antagonist (a big reason probably being the forced "hipster" dialogue he's sometimes given, such as talking about his "sweet helmet"). There are some interesting developments elsewhere, such as the injuries to Pepper necessitating an Iron Man-style heart valve thingy for the near future, which is a neat parallel. Larroca's art continues to be reliably good.
Iron Man: Legacy of Doom #4
The purposefully old-school miniseries has a suitably old-school action conclusion. The villain of the piece is a warlock from another dimension composed entirely of eyes, who is invading our realm because Doom stole one of his spellbooks and he wasn't happy about it. With Doom's plan to reunite Excalibur's sword and scabbard now having failed, they have to improvise, the result being something akin to Mark Waid's idea during his Fantastic Four run about Reed having to embrace concepts beyond his rigid scientific mindset. The best part, though, is the end, where it's revealed that it was Tony who covered-over the Lake of Prophecy (as scene in issues #249-250, when Tony and Doom went to the future) to show Merlin that he was never going to use Excalibur for his own ends, which is why Merlin erased his memory of the events in the first place. Ron Lim's art is very nice.
Secret Invasion #4
"Secret Invasion"'s main title began with a fairly strong issue, then followed this up with two more average installments (the third being better than the second, which was mostly throwaway). This, however, I would say is the best issue of the series by far, principally because of a lengthy scene in the middle and two pages at the end. The issue opens with Queen Veranke giving a standard villain monologue about trust issues, which gives Black Widow time to sneak up on her and Stark; she's prevented from committing regicide only by the appearance of two other Skrulls; in the time it takes her to kill them, the Queen vanishes, leaving Widow to talk Iron Man back to his sense (and inject adrenaline into his neck). Black Widow is totally awesome in this issue. The end sees the shadowy appearances of Thor and New Cap, both of which are handled really well. Elsewhere, Fury and his Commandos prove quite effective in their initial strike (the Inverse Ninja Law applies to the Skrulls as much as to any villain), though they accidentally get Ms. Marvel captured, and Brand sneaks onto the Skrull flagship. I have to say, in Leinil Yu's art looked like this all the time, I'd be a fan; the series looks great.
Wonder Woman #22
Yet another penultimate issue. The "Ends of the Earth" arc has been pretty good overall, but it's stuck with some really poor transitions between issues; there's a really jerky feel to how it all fits together. Maybe reading them all at once would assuage this a bit, but since I'm not doing that that's not really relevant. Diana and her three companions are on their way to face the Devil of the Stalker's world, since, for whatever reason, they're the only four people who can kill him. Diana, meanwhile, is struggling with her own increasing-soullessness, which leads to her fantasizing about stealing the Stalker's pendant-thingy and using it to rule the world, where her mom is her personal servant, various male JLA members are her "suitors awaiting my amusement" (she even mentally resurrects Aquaman (with an axe for a hand) for the occasion), and the heads of all her personal enemies adorn her Throne Hall on pikes (Darkseid, Circe, Hercules, Giganta (?), Doctor Psycho (?), and some other guy I don't recognize). It turns out, though, that the Stalker has betrayed them all to the Devil to get his soul back, having given up on ever defeating the Devil. At issue's end, it's up to Diana to fight him, after stealing the Stalker's pendant and transporting them to Washington in our reality. Elsewhere, Nemesis inventively beats up Diana's gorilla knights, and then finds himself face to face with Donna Troy (Lopresti's rendition of her sparkly costume is wonderful). Simone has a strong handle on the character and her themes, even if the narrative structure is a bit suspect on occasion, and Lopresti's art is gorgeous.