Contest of Marvels II Thread 1

Spider-Man
Juggernaut
Mimic (eXiles) (He took out Spidey in the first round last season. Now he gets his daughter)
Cable
 
Mimic
Cable (I think part of me is slightly biased but I'm positive he'd win)
Dragon Man
Juggernaut
 
Results So Far:

Spider-Man currently beating Dragon Man 5-3
Juggernaut currently beating Abomination 7-1
Mimic currently beating Spider-Girl 7-1
Cable currently beating Doc Samson 7-1
 
Dragon Man - Spidey's got the brains but I don't know if it'll be enough. I think the whole space thing would be very hard to pull off.
Juggernaut - Wow I want to see this. Juggy's long term endurance would tell.
Mimic - easy victory.
Cable - awesome character who should do well depending on the draw.
 
Spider-Man - I was going Dragon Man but the debates swayed me. Great job to both of you!
Juggernaut
Mimic
Cable
 
Final Results:

Spider-Man beat Dragon Man 10-5
Juggernaut beat Abomination 14-1
Mimic beat Spider-Girl 13-2
Cable beat Doc Samson 14-1
 
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BRACKET 1,

Match 25:

Super Sabre (JEWISHHOBBIT) bio

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vs.

Unus The Untouchable (WIEGEABO) bio

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Match 26:

Ghost Rider - Johnny Blaze(DarkHellRider) bio

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vs.

Husk - AoA (ICEMAN/PSYLOCKE) bio

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BRACKET 2,

Match 25:

Shard - Hologram (JEWISHHOBBIT) bio

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vs.

Captain America (WOLVERINE25TH) bio

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Match 26:

Guardian - Mac Hudson (POWDERMAN) bio

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vs.

Spider-Woman - Jessica Drew (MIDNIGHT ICE) bio

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LOCATION: Baxter Building

Located at 42nd Street and Madison Avenue in New York City, it had been built in 1949 by the Leland Baxter Paper Company. Originally designed as a high-rise industrial site to accommodate pulp recycling machinery to serve the mid-Manhattan area, each floor height is 24 feet.
The building's steel frame construction utilized the first application of "K bracing" in the world and is one of the strongest structures of its kind. The Baxter Building is located a few city blocks from the United Nations Building. Reed Richards has applied for many land-use zone variations to allow massive reconstruction of the top five floors for the installation of a heavily-silenced silo, with a muffled rocket.
The design of the headquarters of the Fantastic Four is along strictly utilitarian lines, except for apartments and public areas. All aspects of the design are constantly being improved, including security. For example, windows are 2 ft thick composites of various glasses and plastics which are mirrored on the outside. Solid, armored, exterior walls are also mirror-clad and are indistinguishable from transparent sections.
The top five sections of the Baxter Building are completely airtight; all doors are airlocks. Complete environmental support (including atmosphere) is provided by the area between elevators 2, 3, and 4 on all floors. The building's steel-alloy framework is rigid enough to be stood on one corner and not collapse (It was suggested that the Baxter Building did not collapse under its' own weight due to the use of tactile telekinesis by Gladiator of the Sh'iar Imperial Guard. Reed himself stated that even with the reinforced structure, it should not be possible otherwise).
The buffer-zone is the interface between the top five floors and the lower levels. It provides a rapid-disconnect between upper and lower segments of building. It contains an array of large oil-rams to dampen any oscillations between the five upper levels and the base of the building. The buffer-zone contains some support equipment for the upper levels, but mostly it is the "mechanical floor," which provides heating, ventilation, air-conditioning and elevator support equipment for the lower 30 stories.

(The matches will take place in the Baxter Building. But, if your characters are hindered by the location due to size or anything, I will allow the battle to be around or on top of the Baxter Building. Just let JH or me know if you think the location doesn't suit your character, and JH or I will determine if you can take the battle outside. Also, some characters might be prone to destroying the building; so, this match may have to resume outside if the building is destroyed...and, the participant(s) aren't killed in the process.)
 
Super Sabre Vs Unus the Untouchable

Okay, this is an interesting match. Here's what it breaks down to:

Super Sabre is a speedster and highly experienced. He was a World War II Hero turne vigilante. Before his death he worked for the government and with Mystique in Freedom Force (formerly the Brotherhood of Evil Mutants). So that would be his time frame. He would have next to no information about the Baxter Building.

Unus has a forcefield around him that can protect him. He's been a long time foe of the X-Men, though he vanished for a long while while thought dead (note, during Silver Sabre's time in what little spotlight he was in). He returned to Genosha after it's destruction and lived there until M-Day. This version would be Pre M-Day so he'd be good right up to it. He is also very brash acting and isn't one to always think things through. He's kind of a brute with a god complex. He also would have no information on the Baxter Building.

Now there's kind of a stale mate in terms of these characters in that neither would have any special way of finding one another. Unus isn't fast enough to tag Super Sabre and Super Sabre can't physically hurt Unus due to his shield. If Unus can somehow catch Sabre, he could physically fight him, but Sabre isn't bad in hand to hand himself, so it'd be a decent match. Sabre can fight Unus without touching him though with his special traits, such as punching air in front of Unus and letting the shockwaves knock him back, etc. These would throw Unus around, but they won't take him out. Therefor, since there's not much either can do, it's about creativity, preparation, and location.

Okay, Unus might be able to find info on Sabre, but it'll be tough. Remember, Sabre's time was while Unus was out of the picture, probably in some type of coma. Sabre's a War hero, but I don't think he was world renoun, so it'd be hard to get info there. Also, Unus is in Genosha. There's little to no technology there to work with, so he's limited to his own resources, which aren't many.

Sabre on the other hand will have Freedom Force's government files to work with. At his time, Unus had been a member of the Brotherhood of Evil Mutants (something that Feedom Force had once been, though not Sabre himself) and so it would be obvious that he has info on him, though he would think him dead, as many did. Either way, he's still have all the info he'd need to prepare. I don't think this will help win the match, but at least he'll go in better knowing.

Now location. Unus, if he can catch Sabre, can rough him around a bit, but this is an extremely difficult task, as he'd have to catch him. It's very hard to do that with a speedster when you have no additional speed yourself. Sabre can fight Unus using his impact tactics, but it will only go so far. But if I could easily thought of this, I know an experienced veteran like Sabre can. He can't physically take out Unus, so he'll have to think outside of the box. Now it's obvious that things such as sound, light, and smell get through the forcefield, so he'll have to figure out how to make that work.

He's familiar with weapons, so he'll probably bring things along, such as flash grenades, sonic type of granades and such, knock out gasses, etc. Basically the type of stuff he'd have access to through the military government. I think that will be how he fights this round. He'll be quick and using his force punches to get Unus where he wants him. He'll stay out of Unus' touch by staying way ahead of him, and he'll use things such as flash grenades and things to take hom out. I think the final victory would come when the other punches and weapons get him into a room, and he'll close the door, but just before he does he lights several smoke bombs or whatever gas it is that knocks people out. If Unus can breath, then the stuff can get through... and when it does, Unus is out and Suber Sabre wins.

Winner - Super Sabre
 
Shard Vs Captain America

Okay, this could be a very interesting match. Captain America will most probably have little information on Shard, as she was kept fairly minimal while with X-Factor, and most of her time with them was while they were not with the government, so though he may be able to get something from her, I doubt it's much. Shard on the other hand woudl know all about Cap, as he's a hero and everyone knows Cap. She was a soldier from the future and since she worked for the government both there, and in current times, I'm sure she's read up all about Cap. It wouldn't be hard.

Okay, that said, everyone knows Cap, so I'll mention some about Shard. She's a living hologram matrix. She can faze like kitty pride (and remain in stated form), and she can appear and disappear, in essence, teleporting. She can also fire off light blasts that are pretty potent. She's also an expert hand to hand fighter and well trained in guns and such.

Now I don't see the guns being a major factor here as Cap eats them for lunch. She may be able to hold her own in physical combat, but that's up to debate. Her main powers that will help are that she can teleport and phase. I won't go into it long, as I'm tired and need to get to bed, but I think either way this will end up in a physical confrontation. Cap could take her if she was always solid (Sabretooth took her out while solid, but he surprised her and all of X-Factor so she had no time to prepare. She'll be ready for this). She will be intangable for the entire fight, as she doesn't need to come back up for breath, and she doesn't need to be physical to fire off her blasts. She will simply remain phased, knowing that Cap is the best hand to hand fighter there is. That takes away Cap's advantage of fighting and his shield. She can also teleport quickly, so she will appear and reappear, attacking with blasts and such. I'm sure he can take the attacks for a while, but eventually they'll run him down. Shard is smart and calculated and she's a trained soldier. She will know to keep on the offensive and keep Cap on the defensive and to utilize her powers to keep him off center. Honestly, I don't see how Cap can even hurt her or touch her. She's untouchable, being that she's going into this match suspecting and knowing what's coming and can prepare for it. Her blasts are fairly powerful, not enough to take him out easily I'd say, but enough to where they'll do the job after a short while. He's been warn out and beaten by less. In the end, Shard will take down Captain America, and he can't hide, run, or get away, as she can just appear before him or behind him or beside him or at a distance from him, and keep the attack coming strong. She'll hound him until he falls and he can't even take the offensive because none of his physical attacks will do squat.

Winner - Shard
 

Ghost Rider - Johnny Blaze(DarkHellRider) bio

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vs.

Husk - AoA (ICEMAN/PSYLOCKE) bio

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ok finnaly I get to use ghost rider my fav character.

His powers are as followed:

Abilities Supernatural strength and physical resistance,
Ability to project both regular and ethereal flame,
Ability to travel between realms,
Wields magical chain
Flame motorcycle:
Ability to travel along any surface

Since we are in a building that does not mean that ghost rider will not use his motorycycle or his fire. Husk will not be able to hurt ghost rider as he can not be hurt by physical means. she can but she can remove the damaged part by peeling it off. So his fire would not be much help unless he used his hellfire which does not hurt the body but the sould and no matter how hard one tries you can not tear away the soul like a piece of skin.

Most people this is used against pass out from the pain and ghost rider would not want to kill her.

ghost rider just has this match won with his physical resistence.
 
Unus the Untouchable vs Super Sabre

Prep-Time won't help either character here. I don't think they've ever been in the Baxter Building, or have heard of the other one. Maybe they could find some newspaper articles on their opponent or something. But at most it would tell Unus that Sabre is a speedster, and tell Sabre that Unus can make something like forcefields.

Sabre can use his speed to attack directly, or create 'sonic booms', or probably just throw things at Unus at superspeed. But Unus can repel any attack with his field. So direct attacks and throwing things won't work. The sonic booms sound like a good tactic, except that Unus can protect himself from the mass of air striking him. And if he can protect himself from the air, he'll block the sound of the attack (sound is just air moving at certain frequencies). So Sabre can't even hurt Unus' ears.

This also means that any technology that Sabre finds, and can figure out how to use, won't work on Unus since his forcefield can even protect him from energy blasts. But, Sabre has no such protection from any tech that Unus finds and figures out how to use.

But I'm not sure if either would be able to find and use very much of Richards' equipment. But there are still ways for Unus to win this fight, especially since Sabre can't hurt him.

The lucky punch always seems to be a valid strategy against speedsters. Especially when they're over confident. All Unus has to do is pretend that Sabre is hurting him through his forcefield. This will provoke Sabre into pressing the advantage and stay in close to throw more punches. When the time is right, Unus stops pretending to be hurt and starts swinging back. With his field protecting his arms, and being a highly skilled fighter/wrestler, a solid punch by Unus will put Sabre down. At least long enough for Unus to finish the job.

Or Unus can turn Sabre's speed against him. Again, it starts with deceit as Unus fakes being hurt, and allows himself to be pushed back against an outer wall, next to a window. When he gets in position, Unus just turns his field up all the way and when Sabre rushes back in, Unus deflects him right out the window, watching him fall down a couple of dozen stories to the street below.

Another method is just to let Sabre tire himself out. It really doesn't take much effort for Unus to put up a super strong field (he shrugged off attacks from the X-Men in their first encounter as if they were nothing). He can just let Sabre exhaust himself. And when Sabre is finally tired out, Unus finishes the job.

The point is that Sabre can't really do anything to hurt Unus, while, if nothing else, Unus only needs one shot to take Sabre out of the fight.

Unus the Untouchable wins
 
Unus the Untouchable vs Super Sabre

Prep-Time won't help either character here. I don't think they've ever been in the Baxter Building, or have heard of the other one. Maybe they could find some newspaper articles on their opponent or something. But at most it would tell Unus that Sabre is a speedster, and tell Sabre that Unus can make something like forcefields.

As I stated in my write up, Sabre has government information as well as whatever he can get from Freedom Force's files. Unus was a member of the Brotherhood, which is fairly high profile. Sabre should be able to get info on Unus and know how his powers have worked in the past.

Sabre can use his speed to attack directly, or create 'sonic booms', or probably just throw things at Unus at superspeed. But Unus can repel any attack with his field. So direct attacks and throwing things won't work. The sonic booms sound like a good tactic, except that Unus can protect himself from the mass of air striking him. And if he can protect himself from the air, he'll block the sound of the attack (sound is just air moving at certain frequencies). So Sabre can't even hurt Unus' ears.

Here's the thing... Unus won't know how Sabre will attack him, so though he may be able to block out things like sound, that severely hinders him as suddenly he's lost a common sense and can't hear what's going on around him. He can do it, but it'll hinder him as well.

This also means that any technology that Sabre finds, and can figure out how to use, won't work on Unus since his forcefield can even protect him from energy blasts. But, Sabre has no such protection from any tech that Unus finds and figures out how to use.

Honestly, I don't think Richards' tech is a factor of this match. Neither character are prone to use it, so I don't think it will be.

The lucky punch always seems to be a valid strategy against speedsters. Especially when they're over confident. All Unus has to do is pretend that Sabre is hurting him through his forcefield. This will provoke Sabre into pressing the advantage and stay in close to throw more punches. When the time is right, Unus stops pretending to be hurt and starts swinging back. With his field protecting his arms, and being a highly skilled fighter/wrestler, a solid punch by Unus will put Sabre down. At least long enough for Unus to finish the job.

A lucky punch could do Unus some good, but remember that Sabre is a highly experienced military combatant trained with the best that WWII had to offer. He's a strategic thinker also. He's not a cocky character and knows what he's doing. A punk from a wrestling ring won't be able to get a hand on the guy. Unus has experience, but nowhere near as much as Sabre does. The idea of Unus playing possom actually isn't half bad, but the thing is, Sabre has great connections and Unus is a fairly known face to things like the government. Sabre would know that his punches wont' work and I doubt he'd even try.

Or Unus can turn Sabre's speed against him. Again, it starts with deceit as Unus fakes being hurt, and allows himself to be pushed back against an outer wall, next to a window. When he gets in position, Unus just turns his field up all the way and when Sabre rushes back in, Unus deflects him right out the window, watching him fall down a couple of dozen stories to the street below.

Again, not a bad idea, but not something Sabre would do. He'd know that Unus is untouchable and has a massively strong forcefield. He isn't stupid enough to just run into a wall, so he won't run into Unus.

Another method is just to let Sabre tire himself out. It really doesn't take much effort for Unus to put up a super strong field (he shrugged off attacks from the X-Men in their first encounter as if they were nothing). He can just let Sabre exhaust himself. And when Sabre is finally tired out, Unus finishes the job.

This could work, I'll grant that one, but he'll have to keep himself conscious as well. You're thinking that Sabre can't do anything, but he's a military man and, as I said, would know Unus and will have 24 hours to think how to get around the force field. The knock out gas, flash grenades, sonic thingies, etc are what he'll come prepared with.

The point is that Sabre can't really do anything to hurt Unus, while, if nothing else, Unus only needs one shot to take Sabre out of the fight.

Unus the Untouchable wins

As stated above, and in my write up, Sabre can bring the fight to Unus and have it effective. He's got more experience, more resources, and an effective power (speed) to pull it all together. Unus is tough, and his forcefield is formitable, but we've seen time and again in the past, there's ways around it, and Sabre will get around it.

Winner - Super Sabre
 
HUSK (AoA) Vs GHOST RIDER

Powers
Husk was effectively an omni-morph, able to turn her body into almost any form of matter or energy. To effect the change she would rip off the outer layer of her skin, revealing a new form underneath, hence the codename "Husk."

Johnny Blaze - When transformed, Blaze's motorcycle would catch fire. He could later create a cycle from pure hellfire. Hellfire is a supernatural flame which burns the soul and not the body, typically punishing the victim with a cold fire. He could project hellfire as a weapon. In Ghost Rider form he seems to display supernatural strength and resilience. Blaze could perform supernatural stunts on his cycle, which would destroy a normal motorcycle, including extreme jumps. Later, Blaze developed Dan Ketch's powers in addition to his own, with control over the "Penance Stare" and ability to manipulate an enchanted chain. He also gained new abilities such as breathing hellfire and spewing out chains from either his throat or chest, and the ability to travel between the corporal and material planes.

Both characters are almost completely resistant to physical blows (in ghost rider / mutated form) so a physical fight will not get anywhere fast. GR has the advantage with some additional methods of attack - the use of his Hellfire and the penance stare.

Location
The Baxter building provides numerous hiding places for Paige. By converting her skin to resemble the walls of the building she can camouflage herself to avoid detection if GR is ever in the immediate area until he leaves. She will know that her best bet is to use stealth and avoid confrontation while looking for anything that can help her such as Reed's gadgets & weaponry (Ultimate Nullifier would come in handy :yay: ). Husk will not attempt any aggressive maneuvers until she is attacked so GR will be taken out or at least hampered severely by the security systems. The building is likely to have some king of defence against GR's Hellfire and a depowering facility somewhere within its security system when it detects the presence of an unknown demonic entity and this is likely to force GR to revert to human form at some point and become vulnerable. If these measures weren't included in the security systems, even the FF would be unable to defend their home from any similar demonic characters.

Prep time
Ghost Rider will be unable to find anything on Husk being from the AoA. However, information on Ghost Rider will be available for her to use. She will know that although she is resistant to most of his attacks (aside from Hellfire or penance stare) she has to either find a way to force him back to his human form where he is vulnerable or use special weapons on him.

CONCLUSION
Husk needs to use stealth to stay out the way of GR's Hellfire until she can find a way (or is helped out by the security systems) to finish him or get him into human form if she is to win this fight.



WINNER = HUSK (AoA)
 

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