Whoops. Thank you.
Yeah.
I mean, were there this many complaints about Shepard? Onoes, Shepard makes us feel less connected!
Also, given that I have anywhere between 3-5 possible responses to choose from in a typical conversation path in DA2, I fail to see how this is in any way limiting, provided I had the same number of possible responses in DAO.
The dude did mention Shep, but it was to point out that
Mass Effect is all about playing "this guy" whereas
Dragon Age was about creating our own guy, or something to that effect. It's a silly complaint, plain and simple.
Origins may have been about creating your own guy--which is probably why it was called
Origins--but BioWare never stated that all
Dragon Age games must follow that format. This time around, you play a unique character. There's still plenty of latitude to shape that character (and, for that matter, others--I'm looking forward to corrupting the everloving
s*** out of Sebastian with my jerkwad mage Hawke

), but he/she has some inherent characteristics that can't be changed. This might be a concern if the storytelling suffered for it, as it often does when other games shoehorn you into a specific character, but this is BioWare we're talking about. If there's one thing you can absolutely always count on them for, it's rock-solid storytelling. Who cares if you can't play as an elf this time around?
The complaint about the framing device was my favorite, though. First off, it's a narrated story, not just a flashback. Second, BioWare uses that framing device for some fun and surprising effects. Like making the exaggerated telling at the beginning a handy tutorial for how to control a mid-level Hawke--the kind you're going to be playing with for the majority of the game--instead of showing you some elements with your dinky level 1 Hawke and filling in everything else with boring text boxes. I was also very entertained by the "unreliable narrator" moments--tutorial-Bethany's massive rack and [blackout]Varric's account of his unholy vengeance against his brother's forces[/blackout], for example.
