Actually, Bioware continued development on the PC version while Edge of Reality worked on the port.
Yes, DLC. The article suggests minor sidequests, which would not be main plot.Actually, Bioware continued development on the PC version while Edge of Reality worked on the port.
You know, I started to get bored of Mage by the end of my playthrough earlier. That said, I'm going to miss that lovely gravity well spell Force Mage has.Playing as a Rogue is ALMOST as fun as a Mage. Still darn fun though, I think I'll play and finish this one before I do a Warrior.

I'm done with this, but just understand my point: somehow equating "re-used maps" to "rushed game" in the absence of any incriminating evidence is on the same level of the oft-flaunted language of stupidity as "Mass Effect: Fantasy Land" and, dear me, "DA2 is a rip-off of Baldur's Gate."
I prefer to fight the language of stupidity when I can. It's like my supervillain.
On another note, anyone with DA2 for PC: Modding has begun.![]()
Wait... people say DA2 is a rip off of Baldur's Gate?!

I've seen it said, sadly. It's pretty much just a troll's message, but it's still pretty stupid. It basically just comes down to "lol it's a fantasy game by the same creators with a similar D&D ruleset and isn't as good," but it's still been said.Wait... people say DA2 is a rip off of Baldur's Gate?!
I didn't say it was out of context. I said I didn't remember the context. Thank you for posting it, however.Just since as you said the quote is out of context I went and dug it up:
And you're certainly entitled to what you think about it. My only gripe has been about what I explained, previously. My opinion differs from yours, and while I've sought to understand yours, I don't think I've ever said it's wrong. (It is, of course, but that's something entirely different.For me it has more so to do with the sheer volume of re-used maps rather than just their mere existence to the point that even the main quest relies on recycling areas. What I'm getting at is that so much of that content is not even used in supplementary manner, it is the game. Even ME1 with its cut and paste bases had original levels for all of its main quest content and its kind of strange that 4 years later DA2 takes a step back. This is a visual piece of entertainment after all and walking through the same levels over and over for 40+ hours is a legitimate issue.
I totally get that during game development crap happens and they have to make due with what they've got, I don't think that it was done out of laziness or anything like that. If they ran out of money or they ran out of time I obviously can't say with certainty but its clear at some point they were running out of something. The problem is that as the consumer that's not really my problem.
t: I jest, I jest. You know I'm kidding. I love to kid.)I didn't say it was out of context. I said I didn't remember the context. Thank you for posting it, however.
I would disagree that the main quest relies on recycled maps, but the disagreement would come from sentence construction and what I infer to be the intent of the statement. That the majority of the main quest takes place in a single city does not, to me, mean that the main quest relies on recycled maps. I don't see why they would make Kirkwall's construction suddenly and miraculously change every couple years.
t: I jest, I jest. You know I'm kidding. I love to kid.
What does console gaming have to do with anything?
She can die if you don't have Anders there to sense other Grey Wardens nearby. Carver, too.
Well, nobody asked for my opinion, but here it is. In the interest of full disclosure, I'm a senior designer at BioWare but I did not work on DA1 or DA2.
fake edit: so I basically just spent an hour writing a magnum opus defending DA2. I deleted it after reading it back to myself and seeing a long list of excuses. Bottom line is, the game had a one-year production cycle and no amount of clever development can disguise this fact.
I will say that I am in awe of what they did from a technical standpoint- I simply cannot fathom how they accomplished as much as they did with that deadline. Most dev cycles of a game this size take 4-5 years; DA1 took nearly 7. You also have to factor in that there was no recycling from the first game and between pre-production and the time it takes to QA and gold-push a game you can lose a few months. BioWare games can be even worse about this because of the unusual amount of story variables involved. In essence they produced the vast majority of DA2 in about eight months. loving amazing.
That said, BioWare stands in a tough position. Their highest rated game, Mass Effect 2, got a metacritic score of 96 which is almost impossibly high. That game barely cracked 2 million copies sold. Compare this to the XBOX-only sales of Fallout 3 (3.5 million), Oblivion (3.5 mil), Fable 2 (4 mil), Red Dead Redemption (4.2 mil), Assassin's Creed (5 mil), forget BLOPS (12 mil). Dragon Age sold roughly the same as Mass 2, and both games cost and took about the same amount of time to produce as anything else on this list. So you have to wonder, why are BioWare game selling so much less with such higher quality?
Anyway, I'll let you come to your own conclusions about the state of Dragon Age 2 which, incidentally, had almost exactly the same first-week sales as DA1. I will say, however, that once I stopped punishing the game for the sins of its fathers I ended up really enjoying it.